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What happened casual PT shouts..
Ragnarok.Creaucent
サーバ: Ragnarok
Game: FFXI
Posts: 135
By Ragnarok.Creaucent 2023-09-21 08:55:59
There would be no difference between shouting and "duty/party finder" in XI the only thing you are eliminating is the shouts. It wouldn't be any easier to find a job you are after than the current system.
Now why duty and party finder works so well in other games is that it pools from every server in that data centre. So on XIV for example anyone thats playing on a server based in the Primal data centre can pool from any of the servers on Primal. People from other data centres can also travel between the data centres in their home region to join any party at will. XI's coding and server structure just doesn't support doing anything cross server sadly and ultimately it will never be a thing.
By Afania 2023-09-21 11:02:30
Carbuncle.Maletaru said: »This isn't hard to solve, just give pt lead a UI to check which job for a slot, or if that slot is opened for recruitment.
Sure, but if you follow this then you basically end up with: DRG, NIN, BLU, BST, PUP, SMN, RNG, DNC, MNK, THF probably can't do almost any content at all. BLM, SCH, RDM only get invited to content where they're "needed" and your queue finder system is subject to both the whims of people who want to take leadership roles, which is already a problem, and the same job restrictions as the current system of just standing around yelling for REMAs. You'd end up with a queue finder looking for a 3 REMA WAR, 5 REMA BRD, 3 REMA PLD, REMA WHM, REMA GEO, and 4 REMA COR
I don't think the pt finder should allow people check REMA, that would defeat the purpose of helping strangers and community grow :p.
It is definitely not meant to solve job balance problem because of the way jobs work. But the main complaint of this thread was stranger not getting invite, not certain jobs not getting invite. Those are 2 separate issues.
Carbuncle.Maletaru said: »and if you wanted to queue as any of the 10 jobs above, you'd be SOL because the "leader" doesn't want you.
blm not being wanted in melee pt is a drastically different issue from the leader doesn't want a player because they don't know their name. Then they proceed to shout for rema because they use that to filter out people that they don't know.
One is job design problem another one is community trust problem. Auto grouping is meant to solve community trust problem by giving people extra reward for trusting strangers and giving them a chance. It is not meant to solve job design issue in any way.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2674
By Carbuncle.Maletaru 2023-09-21 11:15:22
Sure, but if you don't have those filters then once again, good luck with your 2 song BRD, COR with no +Phantom roll, PLD with an eminent shield, and DRG with a Gungnir.
RE: the jobs, it's not just about BLM isn't allowed in melee comps, if you're allowed to select only specific jobs for a slot, half the jobs in the game will never be invited to anything, you might as well just not bother queuing on those jobs. Can't get BLU job cards because everyone's using groupfinder and nobody's checking a box to allow a BLU in.
I just think a groupfinder would either be too restrictive and enforce the meta even worse, or not restrictive enough and you end up with trash parties, so nobody uses it.
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By Afania 2023-09-21 11:24:31
Carbuncle.Maletaru said: »Sure, but if you don't have those filters then once again, good luck with your 2 song BRD, COR with no +Phantom roll, PLD with an eminent shield, and DRG with a Gungnir.
RE: the jobs, it's not just about BLM isn't allowed in melee comps, if you're allowed to select only specific jobs for a slot, half the jobs in the game will never be invited to anything, you might as well just not bother queuing on those jobs. Can't get BLU job cards because everyone's using groupfinder and nobody's checking a box to allow a BLU in.
I just think a groupfinder would either be too restrictive and enforce the meta even worse, or not restrictive enough and you end up with trash parties, so nobody uses it.
Yeah, Omen card farm is definitely something that would not work under such system. A system that can solve community trust issue probably needs to be seperately designed for each content if SE ever want to implement it.
By drakefs 2023-09-21 11:42:44
Carbuncle.Maletaru said: »Can't get BLU job cards because everyone's using groupfinder and nobody's checking a box to allow a BLU in.
I thought this is the reason BLUs lead events...
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2023-09-21 12:08:59
I dont think "card run" is the best example to use in this case. You can do a card run with C tier gear.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2674
By Carbuncle.Maletaru 2023-09-21 12:14:00
Granted, but you aren't going to get a lot of objectives cleared as a SMN in C tier gear.
Also: maybe you want to get cards while also killing the bosses.
Same thing applies to other content though, I just think Omen is particularly bad for a queuing system because of the variety of objectives, bosses, and strategies, plus the fact that people will want to come on their non-meta jobs because of the nature of cards.
If you queue for an ambu and end up with a horrible party comp, or tremendously undergeared players, you're also gonna have a bad time. If you try to queue for ambu as a DRG, you're gonna have a bad time. If you want to queue for Dynamis, you're going to have a bad time 3 different ways. Queuing with strangers to take down Plouton? Bad time. Queuing for strangers to do Sortie with? Gonna have a bad time.
There's too much nuance to a lot of this stuff. Maybe eventually people would lift each other up and help them to gear up! Or maybe people would see DRG PUP SMN THF BST SCH and immediately leave the group and blist the entire party.
Asura.Eiryl
By Asura.Eiryl 2023-09-21 12:38:36
Altering rewards for jobs and/or nonmeta comps. Super simple.
If a VD ambu gets 50% more points for taking drg/drk/dnc/blu etc they're going to be sought. (also tank and healer specifically always get an extra bonus)
Rotate jobs based on metrics so "the bonus meta" never becomes static.
Minor details include job must "participate" no inviting a leech for bonus. Bonus decays over multiple runs. Bonus points for no support jobs etc It's really not that complicated if you put in just a bit more than the absolute minimum.
Asura.Eiryl
By Asura.Eiryl 2023-09-21 12:52:25
They wouldn't pick. The already know BST enters ambuscade 0% of the time. Every entrance, every pop, every kill, every party, everything is tracked.
(Able to be tracked)
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2023-09-21 12:52:32
Folks complaining of a lack of yells on Asura, when on other servers you see none outside of the typical RMT sell.
Bismarck.Nickeny
サーバ: Bismarck
Game: FFXI
Posts: 2252
By Bismarck.Nickeny 2023-09-21 13:17:02
Here is a picture of me on Bismarck attempting to do a Pickup group for... ANYTHING
And here is a picture of me and my daily oddy group before and after we broke up.
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Bismarck.Celerin
サーバ: Bismarck
Game: FFXI
Posts: 67
By Bismarck.Celerin 2023-09-21 14:01:19
Here is a picture of me on Bismarck attempting to do a Pickup group for... ANYTHING
]
Seems legit.
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By Shichishito 2023-09-21 14:55:32
also tank and healer specifically always get an extra bonus If you give the rare sought after jobs a bonus they'll be done even faster than the rest and not available for the rest of the month.
since obviously forced grouping with a duty finder system will never work, what other options are there? Count on players getting upset and decide to make multiboxes outweighting the amount that get upset and leave?
Asura.Eiryl
By Asura.Eiryl 2023-09-21 14:57:52
Not if they have higher caps. healer and tank can obtain additional rewards.
Also makes it more enticing to a shout answerer to jump on tank/heal when one is lacking.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2023-09-21 15:55:52
Not if they have higher caps. healer and tank can obtain additional rewards.
Also makes it more enticing to a shout answerer to jump on tank/heal when one is lacking.
So if i want more alexandrite, I talk to the taru on bst, as if there are still people who arent all jobs 99
Another brilliant idea from someone who doesnt play the game.
By Shichishito 2023-09-21 15:59:51
Sounds like you're assuming most people have those jobs at a decent enough gear level and just don't feel like switching.
I think bonus incentive thru more or faster rewards can only persuade people who already have the job adequately equiped but just don't play it cause they find it boring.
Imho most people simply don't have them geared at all and not just cause they are boring. GEO is boring too yet everyone went and made one when it was the bandwagon that promised to get you into groups.
I think it's for other reasons, for instance inventory problems, long latency or lag will have players stay away from timing critical jobs like Tank or Heal roles.
I can also see how people are becoming hesitant to drop a lot of time or effort into another bandwagon like BRD considering how SE can't be arsed with proper balance and instead constantly defaults to the lazy nerf bat solution.
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Asura.Eiryl
By Asura.Eiryl 2023-09-21 16:03:09
Anything that can con people into playing whm run and pld. (off of DD/Cor) No matter what it is, is net positive.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2023-09-21 16:06:49
Do content on DD job
Talk to taru on pld
Reap higher caps
By Shichishito 2023-09-21 16:21:44
Anything that can con people into playing whm run and pld. (off of DD/Cor) No matter what it is, is net positive. inb4 people talking ***about REMA WHM, PLD and RUN cause their cures, vokes and what not don't come in time.
Asura.Eiryl
By Asura.Eiryl 2023-09-21 16:33:05
Gonna complain no matter what, so
By Afania 2023-09-21 17:53:18
If a VD ambu gets 50% more points for taking drg/drk/dnc/blu etc they're going to be sought. (also tank and healer specifically always get an extra bonus)
Getting 50% less reward for not having certain interchangable DD jobs in pt doesn't sound fun lol. We already have to dealt with that in Odyssey and I hated it.
If someone wants to join ambu pt as any DD, they should be allowed to with no reward/efficiency penalty. Otherwise it just creates new meta as people shout for drg/drk/dnc/blu and reject everything else for 50% more rewards.
I also think the additional reward system should be seperated from the main reward anyways. Otherwise it defeats the purpose of helping strangers. The whole point of additional reward is that even if you ended up with trash party, you are still getting something else in return so you are less angry at the trash parties. And if you want the best party available you can still play with cliques.
It shouldn't made to enforcing a new meta and made pt recruitment process worse.
Not if they have higher caps. healer and tank can obtain additional rewards.
Also makes it more enticing to a shout answerer to jump on tank/heal when one is lacking.
Why do they need additional reward when they already get MUCH easier invite which equals to additional reward already? =.=
Those jobs don't need additional rewards.... It's DD that is struggling to get a pt spot for their points, not tank and healers.....
We don't need designs that force people playing certain jobs that they are bad at or don't enjoy. We need more jobs being interchangable so anyone can freely play any jobs that they enjoy. This is going backwards.
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Asura.Eiryl
By Asura.Eiryl 2023-09-21 18:09:28
Healer and Tank are miserable jobs. Theyre always what people need cause no one wants to play them. (bard is its own problem entirely)
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2023-09-21 18:20:45
DD's have issues getting a party spot in basically every MMO, often because of a lack of tanks and healers, and in the case of XI, it's that and the fact that the game is usually better setup with 3 supports and 1 DD than multiple DD. You do better having the most geared player get beefed up than inviting others, which is a huge design flaw that's almost certainly never getting fixed.
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2023-09-21 18:22:56
Do an ambu cycle (enter > win > get ki > enter) in 10 minutes for 3600 HM
or
Do an ambu cycle in 20 minutes with a not-needed PLD leeching and get 3600 HM while the useless PLD gets 5400 HM
These are the idea's coming from the same guy who says SE dev's are *** clueless idiots who have no idea what they're doing.
Lets not mention the extra congestion involved in this brilliant idea as the fights take longer, and all the soloers who have no idea how metrics work are likely to use inferior jobs for that extra bonus.
サーバ: Bahamut
Game: FFXI
Posts: 1807
By Bahamut.Celebrindal 2023-09-21 18:51:25
Asura.Ladyofhonor said: »DD's have issues getting a party spot in basically every MMO, often because of a lack of tanks and healers, and in the case of XI, it's that and the fact that the game is usually better setup with 3 supports and 1 DD than multiple DD. You do better having the most geared player get beefed up than inviting others, which is a huge design flaw that's almost certainly never getting fixed.
Is it a design flaw, or a player failure? I have little patience any more in XI for the guy who says his "job diversity" is MNK SAM WAR COR. Instead of all the constant winging about bad design by SE, maybe those who sit in town afk on their Masa-onry SAM or Negling-onry WAR should build a bard or geo. Guess what? You can still bash ***on the head with those jobs, too.
Asura.Eiryl
By Asura.Eiryl 2023-09-21 18:56:39
Not enough things requiring actual tanks is bad design.
Healing constant, excessive aoe debuffs is bad design.
To many jobs have cap DT is bad design. (they need it because mobs are badly designed)
Too many DD out of 22 jobs is bad design.
DD being perfectly fine with one gear set, but tank needs 100 pieces of gear is bad design.
Not wanting to deal with bad design and just brainlessly mash savage blade. You can't blame them.
By Shichishito 2023-09-21 18:58:54
The goal is to incentivize group play that otherwise wouldn't happen, mixing players together that usually wouldn't team up. Imho that needs a system that rewards pushing thru content even without getting the optimal setup.
I think the most enticing way to do this is by offering rewards that otherwise are pretty much unobtainable, maybe bonanza weapons or a new line of REMA. Ideally would be things that are very usefull but only temporary, for instance 1 month of:
-crysta that you can spend for sub fees or wardrobes.
-a unique strong trust buff
-new trusts
-access to all unity trusts
-a buff that makes food last for the whole month, only removeable by antacid
-a HQ craft buff
-no exp/cp/ep loss on death
...
you can get very creative here.
You'd earn seperate points for successfully completing a run, more for higher difficulty, maybe a smaller amount for failed attempts.
You'd also need a point system that disincentivizes abuse by people with many alts or they'd queue up all at the same time during off hours in hopes to land in the same party, deminishing returns for partying with the same players maybe with resets after a certain time?
Just thinkin what happened normal/casual pt invites..kinda rare today..ppls too lazy makin parties? I understand buying stuff sometimes it is only option if u r not any LS who can make events.. or just playing casually..few year ago there were many.. easier things can be done just 1 pt... just invite ppls to join..live and learn..thats the way..
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