HQ Tier Level On SU5 Weapons |
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HQ Tier level on SU5 weapons
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Posts: 39
I’m getting ready to do a Lanun Knife/Rostam run and I was wondering if it’s possible to hit T1 on the synth. BGwiki has the synth listed between 111-114 and subcrafts are unknown.
They are definitely all t1
If you've tried a t0 synth a few hundred times, you'll notice instantly that the su5 weapons feel nothing like that Offline
Posts: 39
This is my first SU5 run, I usually do necks and blurred weapons. I have a couple of T0 synths I do and definitely notice the HQ rate compared to my normal money makers. Just wanted to know where my expectations Should be regarding the run.
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Posts: 39
unsure how the HQ+ gear applies, but the synths themselves are all t0. It's all RNG you win some you lose some. Dont hope to get crazy rich especially off of Su5's with crafting exploits still out there.
They do not behave like T0, and anyone who has a shield will tell you the same. What reason do you have to believe they aren't T1?
I doubt anyone's actually tested the subcrafts to verify their exact level, since you'd need to have an escutcheon with severely underleveled subs to do so. But, if so, would love to see a source. As a goldsmither with an escutcheon. Turms gear is t0, stikini rings are t0, necks and weapons are defffffinitely t1
citation: gil-rich as **** Offline
Posts: 39
Shiva.Thorny said: » They do not behave like T0, and anyone who has a shield will tell you the same. What reason do you have to believe they aren't T1? I doubt anyone's actually tested the sub crafts to verify their exact level, since you'd need to have an escutcheon with severely underleveled subs to do so. But, if so, would love to see a source. If the HQ rates appear to be T1, and the subs aren't known(both of which appear to be the case), I think it is much more logical to assume they have lower subs and are T1 than to assume they are T0 based on some wiki entry made by someone who did not verify it.
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Posts: 39
Shiva.Thorny said: » If the HQ rates appear to be T1, and the subs aren't known(both of which appear to be the case), I think it is much more logical to assume they have lower subs and are T1 than to assume they are T0 based on some wiki entry made by someone who did not verify it. That's the thing sometimes they act like they are t1 and sometimes not. Idk if you have a shield or not but I've gone 1/12 I've also gone 0/36. lol Offline
Posts: 893
Rive016 said: » unsure how the HQ+ gear applies, but the synths themselves are all t0. It's all RNG you win some you lose some. Dont hope to get crazy rich especially off of Su5's with crafting exploits still out there. We all know that those skilled with manipulating this game with programs can bend the client to their will, so to speak. But unless the “lose mats on stopping the synth” is an on and off switch that sits on the wall client side, I don’t see what else is out there. Not that I’m making a claim that there isn’t, but it’s probably beyond my own comprehension. |
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