Graphics Issue |
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Graphics Issue
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Posts: 24
I have been having an issue with the graphics in this game for a while now. I was wondering if anyone else had the same issue or knew of a fix. Basically, there are these white dotted lines that will show up in the environment textures (mostly ground, but some tunnel walls too). Has anyone had this problem before?
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Posts: 1109
the texture filtering/blending in thsi game is pretty horrible.
you might be able to fix it with dgvoodoo and apply some anisrophic filtering and/or AA Offline
Posts: 170
Hammrtime said: » I have been having an issue with the graphics in this game for a while now. I was wondering if anyone else had the same issue or knew of a fix. Basically, there are these white dotted lines that will show up in the environment textures (mostly ground, but some tunnel walls too). Has anyone had this problem before? Could you post a screenshot? Offline
Posts: 4060
Try turning off bump mapping.
Manque said: » Could you post a screenshot? This is likely what they mean: I was trying to take a picture of this lovely scene of double fire element weather in Yhoater Jungle and the white lines ruined it and I couldn't adjust before the weather depopped. Super rare weather too so it would have been nice to get a better image with /names off and the elemental more centered, but alas. Oh, and it was 18:00~ game time and I'm very not used to see heat weather at that time of day. *cries* Offline
Posts: 1109
I believe those are junction lines. comes from little rounding errors between texture object borders. Creating an "empty" space.
I would guess AA could fix or reduce the effect to it. the old quake game used to have a command to enable better handling of those called gl_keeptjunctions |
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