Disable Death Animation |
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disable death animation
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Posts: 1109
is there a plugin that remove mobs immediately or very shortly after death?
Leviathan.Comeatmebro
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I don't think so, curious what it would be useful for.
Lag, probably.
I've had mobs still on screen after death for more than a minute due to lag. Still in the combat stance, still targetable. Offline
Posts: 1595
This has been happening to me all day in Nyzule.
Leviathan.Comeatmebro
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#JustAsuraProblems, I guess. I've found that when a mob doesn't fully despawn, it usually still registers as having HP because you missed the HP=0 packet. Not sure how you'd tell to be able to force depop it, maybe when you get an incoming disengage packet without having sent an outgoing one. It'd need to be a bit predictive, probably difficult to implement.
If you just want it to instantly depop when it hits 0, that's much easier to do. Offline
Posts: 1109
Leviathan.Comeatmebro said: » #JustAsuraProblems, I guess. I've found that when a mob doesn't fully despawn, it usually still registers as having HP because you missed the HP=0 packet. Not sure how you'd tell to be able to force depop it, maybe when you get an incoming disengage packet without having sent an outgoing one. It'd need to be a bit predictive, probably difficult to implement. If you just want it to instantly depop when it hits 0, that's much easier to do. Anything would be helpfull really. or a way to reduce the model size of certains mobs. they just take up way to much screenspace sometimes |
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