Dev Tracker - Discussion

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Dev Tracker - Discussion
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 Asura.Botosi
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By Asura.Botosi 2021-05-07 20:17:59  
I actually really like the idea of making segment farming this almost like a WoE v3/domain invasion kinda thing.

Where it’s server wide farming/killing and you can join whenever, but cap segments out at X/day or make KIs that stack.

***add an evaluation currency as well (like escha beads) to buy the amplifiers or maybe more KIs or lustreless hides/scales/wings.

More people would get points this way and with more points people would be willing to do NMs in different combos/harder difficulties.
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 Asura.Bixbite
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By Asura.Bixbite 2021-05-07 22:01:10  
Yes gil and lusterless should of been separate from the segments. Not many are bothering with segment farming and thus Gaol so its kind of wasted content...

Very annoying to pug Odyssey Sheol and Gaol. Not due to any difficulty, but due to lack of people.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-05-07 23:28:20  
Asura.Eiryl said: »
Valefor.Prothescar said: »
It is a different type of content, yeah, but I can't think of a single time SE has ever done any major kind of overhaul to a piece of content just because people didn't like it (and that goes for both games, so I assume it's a policy problem).

The 19 changes to Dienamis-Divergence?

Hyperbolic, 7? Actual "adjustments" Individually, trying to improve metrics.

Or Mireu / DI points

Changing Omen from 6 member to 18 member?

Negating the "hard" afterglow steps in REMA?

SE didn't change any of that content because people weren't doing it, though. On the contrary, people WERE doing it and regularly. So your logic about not doing it to force them to fix it doesn't apply here.
 Shiva.Thorny
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By Shiva.Thorny 2021-05-08 06:54:37  
Lakshmi.Buukki said: »
SE didn't change any of that content because people weren't doing it, though. On the contrary, people WERE doing it and regularly. So your logic about not doing it to force them to fix it doesn't apply here.
They pretty clearly did the first changes to divergence because it had no traction prior to slips becoming tradable and T3 dyna being added.

They changed DI because small servers couldn't use it to farm beads under the old system(due to low participation).

Omen, I guess you could argue. When it was new, a much smaller amount of people could clear bosses with 6, though.

Are you really trying to say that people were regularly making 250 marrow/150 scoria/3000 rift afterglows..?
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-05-08 08:35:18  
People were doing dynamis, omen, and domain invasion, so the change wasn't from what Eiryl says you should do. Even if the changes were meaningful, people were definitely engaged in the content from the start. And you could argue the changes were quick. I was responding to the first three, that last stage of REMA was awful obviously, but they didn't bother changing it immediately. It took years until they created another line of weapon progression. So boycotting the process did not force their hand at all.
 Asura.Eiryl
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By Asura.Eiryl 2021-05-08 08:56:42  
Some were, obviously. And as we can never know the metrics it's just a guess. A logical guess. Dienamis numbers were lacking and improvements stopped when engagement increased. It's pretty clear if you remember the constant stream of complaints.

You guys made an entire thread bitching about Mireu... and they changed it... pretty obvious.

The rema-glow could've simply not overwritten the old method and gone with a split path but they didn't because no one was doing it.

And I only included omen because its clear "something" changed their minds. We can't know what it was, but you don't change party content to alli content on a whim.

Everything is numbers. They're a business, first. Hurt their metrics, change the numbers, improve the game.

And yeah, they could simply abandon a project if it has low metrics, side content, for sure, not core content. They put too many eggs in the odyssey basket to let you stop doing it.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-05-08 09:14:28  
I'm not disagreeing that they changed things but the key reason why they did was here

Asura.Eiryl said: »
stream of complaints.

Asura.Eiryl said: »
entire thread bitching

They recently fixed the Odyssey lag. Due to complaints.

They don't fix anything in this game because you don't do it. It comes down to who complains about what, though it doesn't always work. Really, doing the content and laying out the flaws is the main reason they address things. Boycotting doesn't work in this game at all.
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 Asura.Eiryl
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By Asura.Eiryl 2021-05-08 09:22:28  
Complaints show consensus, consensus creates solidarity.

Big boycott, action will happen. Their specialists will ask "why aren't they doing it" and look at the complaints. It's the easiest thing in the world to understand.
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By joemamma 2021-05-08 09:43:31  
Asura.Eiryl said: »
Complaints show consensus, consensus creates solidarity.

Big boycott, action will happen. Their specialists will ask "why aren't they doing it" and look at the complaints. It's the easiest thing in the world to understand.

Boycotts don't work. There might be some that refuse to do the content. While the others grind away endlessly on bad content to prove the casuals wrong.

You definitely maxed out Odyssey gear to do Omen Dynamis D Voidwatch etc. It's pretty tough content.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-05-08 09:52:15  
joemamma said: »
While the others grind away endlessly on bad content to prove the casuals wrong.

I didn't post fast enough, but basically this. All of NA/EU could band together to ignore content entirely, and JP will completely undermine that movement. They were faithfully doing Odyssey ABC even when we all said "what's the point of all of this?"

Boycott will only work if it's initiated by the JP.
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 Asura.Eiryl
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By Asura.Eiryl 2021-05-08 11:33:32  
Well like I said. Consensus. You need numbers. Not necessarily "the jp". Just a significant amount.

And obviously that's hard to do when your entire population is addicts.

Doesn't change fact. It will work. It's just not easy. "Well if it's not easy I ain't doin it." Yeah, I(we) know.
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2021-05-08 11:59:51  
There's a pretty big difference between a playerbase "boycotting" content yet still paying every month to do other things or just out of habit, and SE seeing measurable reductions in subscriptions. Mess with their predicted income, and that's about the only way to see meaningful change.

Unrelated to this issue, but mentioned earlier: I don't get why people are complaining that a static will perform better than PuGs and have better long-term results in content like Odyssey. SE flat out said before Gaol was released that those who put in more time would see different results. Not just faster. Its content where small increases in performance get magnified, and those improvements are harder to make if setup and personnel change constantly.

I really understand that some have schedules that make committing to a static hard if not impossible. Either a busy family life with multiple schedules to balance, or strange work hours- there are plenty of valid reasons why as the player population ages and our real lives change from likely the life of a student that how we play the game will change. Sadly, that doesn't mean that everything in the game should be pickup-friendly.

Or-it could just be the exact same evolution in content we always see.

Omen: started out 6-man, extremely demanding on strict setups to succeed. Within 2 years of release its expanded to 18 man, merc situations are common, and pickup card runs are in shout on almost all servers. A year after that shout groups for actual boss runs are happening, and a year after that people are soloing the content for just raw gil farming.

Aeonics: long-established shells, essentially large-scale statics, were all who could go after full cycle wins with major planning, top geared players, and a little luck. A year later the SMN burn was the flavor du jour, and access to the weapons was pretty much open to anyone with enough gil and connections. And again, now we see extreme low-man attempts and pickup runs just because people can as the game has grown.

Dyna-D: same story- does it really need said a 3rd time?

This is just how content grows in this game in the iLvl world of FFXI. Those who can commit the largest chunks of time with repetition and as few variables as possible get the new shinies first.
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By Aoibhe 2021-05-08 12:56:16  
Leviathan.Celebrindal said: »
Mess with their predicted income, and that's about the only way to see meaningful change.

At this point in the games lifecycle all that sees is the game not being supported anymore. You won't garner meaningful change by stopping paying for FFXI, not anymore, you'll just see there being no return on investment anymore so SE turn the lights off.
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By Felgarr 2021-05-08 12:59:15  
Echoing Celebrindal's post and I've said it many times before: The way to win in an MMO, is to have more time than the person next to you.

Short of cancelling subscriptions, the only way I've ever gotten SE's attention is by dropping a mythic or bug reports.

Maybe everyone goes and buy's Nyame gear, just to drop it and post the screenshot to SE official forums?
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 Asura.Eiryl
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By Asura.Eiryl 2021-05-08 14:19:45  
XxArkelosxX said: »
Asura.Eiryl said: »
Well like I said. Consensus. You need numbers. Not necessarily "the jp". Just a significant amount.

And obviously that's hard to do when your entire population is addicts.

Doesn't change fact. It will work. It's just not easy. "Well if it's not easy I ain't doin it." Yeah, I(we) know.

You do realize character subscriptions are down over 30k since January according to Ffxiah database. Has that stopped them from releasing mediocre content or bowing to our demands?

The numbers are wholly inaccurate. Theyre about to skyrocket, again, because the method is flawed.

88k today, on the 14th they'll be 110k, then they'll stay at 110k for 90 days because theyre tracked too long. Then it looks like they drop to 90k. Then they do another freeplay back to 110k.

Pay the minimum amount of attention. Free play and discount bot buying campaign wrecks havoc on tracking players.
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By Thunderjet 2021-05-08 18:34:04  
Felgarr said: »
Shiva.Thorny said: »
Asura.Sechs said: »
It's more about creating fake problems that partially go against the nature of the game to create a fictitious sense of challenge that's less of a challenge and more of a time constraint, or time gate.

I'm not suggesting it's the pinnacle of content design, or supports everything that FFXI stands for. It's a crutch, without a doubt.

But, can you suggest any other way to create content that's fair but still challenging? Players made it clear we won't tolerate random one shots in the late 80-99 era(even now, quite a lot of complaining about double denouncement on Bumba and that's likely a bug).

Mechanics of the game have made it such that MP cannot run out. Time gates just push gear requirements through the roof because everyone has gearswap and spreadsheeted out max sets. Crazy amount of debuffs results in people complaining they can't actually play.

Almost anything they can assemble with the current system is going to be a joke to an average NA endgame linkshell(who all use react, gearswap, etc.. which is far too large a portion of the population). Do you know a way they could make things challenging without drastically increasing development budget or otherwise pissing players off?

I have few ideas. Maybe:

1.) Environmental effects like Diablos where the floor moves out from under you?
2.) Lamps in the 4 corners of your room that change color to indicate what damage-type to do?
3.) FF7-style augments where you enter a fight with a random buff/debuff (This exists for Nyzule, right? ...they could expand the mechanic to include locking an armor slot for the duration of a fight).

broooo that sounds fun
 Lakshmi.Cesil
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By Lakshmi.Cesil 2021-05-08 20:00:48  
XxArkelosxX said: »
Asura.Eiryl said: »
Well like I said. Consensus. You need numbers. Not necessarily "the jp". Just a significant amount.

And obviously that's hard to do when your entire population is addicts.

Doesn't change fact. It will work. It's just not easy. "Well if it's not easy I ain't doin it." Yeah, I(we) know.

You do realize character subscriptions are down over 30k since January according to Ffxiah database. Has that stopped them from releasing mediocre content or bowing to our demands?

Wow I didn't realize the subs hit that low of a number :(

Last I checked it was 90k!
 Ragnarok.Inx
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By Ragnarok.Inx 2021-05-09 05:11:18  
The "problem" is people not accepting that Odyssey is meant to be long term, mostly casual content.

Whining about it taking too long to R15 a set is going to get you nowhere when that's the point. It's in the frickin' name of the event for heaven's sake!

Amplifier's purpose is to leverage the multi-NM per entry mechanic moreso than to speed everything up. Gaol bosses could very easily have been incorporated into the Sheols, that they haven't is significant. The ethos behind it is to offer variety, so as to keep it relatively fresh.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2021-05-09 11:13:10  
Theres nothing casual about having to log in every day to do the content.
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 Fenrir.Svens
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By Fenrir.Svens 2021-05-09 11:21:05  
If you're not grabbing your moglophone every 20 hours on the dot to have an extra canteen per week vs every ~24 hours, you're a casual /s
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 Asura.Eiryl
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By Asura.Eiryl 2021-05-09 11:43:52  
You think it's sarcasm, but it's an accurate statement.

You either max... or you're min. Pro, or casual trash. There's no middle. There's no sometimes.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2021-05-09 11:50:21  
Fenrir.Svens said: »
If you're not grabbing your moglophone every 20 hours on the dot to have an extra canteen per week vs every ~24 hours, you're a casual /s

If you think having to log in to the game every day to partake in the content is casual, you have a very weird definition of casual.

Change Moglophone storage to that of Canteens, where NPC can hold up to 3 and you're not forced to log in daily, is a huge step in moving it to casual content.
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 Asura.Veikur
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By Asura.Veikur 2021-05-09 14:05:48  
I didn't realize Dark Matter/AMAN/Log-in Points Campaigns should be considered hardcore content.
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By joemamma 2021-05-09 14:10:56  
The most hardcore thing you can do is skip all the content and have a mercenary do everything for you.
 Asura.Geriond
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By Asura.Geriond 2021-05-09 14:22:39  
Carbuncle.Nynja said: »
Fenrir.Svens said: »
If you're not grabbing your moglophone every 20 hours on the dot to have an extra canteen per week vs every ~24 hours, you're a casual /s

If you think having to log in to the game every day to partake in the content is casual, you have a very weird definition of casual.

Change Moglophone storage to that of Canteens, where NPC can hold up to 3 and you're not forced to log in daily, is a huge step in moving it to casual content.
Except you don't have to use every single Moglophone to be considered partaking in the content. You could log in every other day, or even once a week, and still do the content.

Spending the maximum possible time doing the content is basically the opposite of casual.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2021-05-09 16:53:32  
With Omen, you dont have to log on every day. Even a weekend only casual group can do 3 Omen's on Friday evening (4 if everyone pops on mid-week to pick up KI), then do two more Sunday evening, and barely fall off the KI recharge rate of one per day (yes, I know, 20 hour recharge). Additionally, you can bank up KI's so you can run a 2 hour session with your group.

You cant run that stuff with Ody. At best you can do 4: 2x friday, 2x sunday. You also cant bank up KI's for a decent 2-3 hour session.
 Bismarck.Nyaarun
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By Bismarck.Nyaarun 2021-05-09 17:04:28  
Asura.Veikur said: »
I didn't realize Dark Matter/AMAN/Log-in Points Campaigns should be considered hardcore content.

They technically would be. Its incentive to get people to log in as much as possible, which is not something a "casual" player could do for excessive periods of time. If youre logging in for extended periods for 5+ days/week, youre not a casual player.
 Ragnarok.Inx
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By Ragnarok.Inx 2021-05-09 17:49:51  
As I pointed out, the way they separate Sheol runs from Gaol runs is the giveaway.

They probably imagine that people will farm maybe 3 times per week and maybe do a set of bosses at the weekend.

Same principle applies to Omen and Ambu, with its associated RoE's again trying to suggest a framework of activity.

Time gating only exists to extend the life of the content. Not to encourage people to do it slavishly every single day.
 Bismarck.Nyaarun
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By Bismarck.Nyaarun 2021-05-09 17:51:34  
Ragnarok.Inx said: »
Time gating only exists to extend the life of the content. Not to encourage people to do it slavishly every single day.

Not true. Its both to force as many as possible to get on every single day, as daily numbers are used to generate revenue from shareholders etc, as well as extend life of content.

Daily logins to MMOs are what they try for. They dont care how long you login for, just that you do it daily.
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