Taint said: »
T13 anyone??? (Ffxiv bahamut fight)
Hey let us boomers enjoy our 20 year old game in peace!
Dev Tracker - Discussion |
||
Dev Tracker - Discussion
Bahamut.Celebrindal
Offline
Taint said: » T13 anyone??? (Ffxiv bahamut fight) Hey let us boomers enjoy our 20 year old game in peace! Offline
Posts: 3533
Bahamut.Celebrindal
Offline
Caerda said: » New master trials with all the Caturae from Omen at the same time in a 60 Min fight. 6 Person limit A i145 Bahamut with all CoP i145 wyrms at the same time, 60 Min. fight. 6 Person limit. I was thinking the same thing at first @Caerda. The idea of any Bahamut Master Trial felt appropriate, but I really like the idea of him and his minions needing a full alliance. Could allow for some more interesting mechanics of breaking our "usual" mode for alliance building...like forcing the idea of needing 3 functioning parties that each can successfully hold their own target, then come together at the end and work as a full ally. And if I'm going to go down theorycraft lane and make a wishlist- I want any Bahamut+lesser wyrms battle to place Bahamut out of range until his minions drop, with a countdown to Mega/Gigaflare. They recently did an update bahamut fight but it was for some new years event. They should give him the ilevel battle treatment, need some more Bahamut.
Bahamut.Celebrindal said: » Caerda said: » New master trials with all the Caturae from Omen at the same time in a 60 Min fight. 6 Person limit A i145 Bahamut with all CoP i145 wyrms at the same time, 60 Min. fight. 6 Person limit. I was thinking the same thing at first @Caerda. The idea of any Bahamut Master Trial felt appropriate, but I really like the idea of him and his minions needing a full alliance. Could allow for some more interesting mechanics of breaking our "usual" mode for alliance building...like forcing the idea of needing 3 functioning parties that each can successfully hold their own target, then come together at the end and work as a full ally. And if I'm going to go down theorycraft lane and make a wishlist- I want any Bahamut+lesser wyrms battle to place Bahamut out of range until his minions drop, with a countdown to Mega/Gigaflare. Or make it like Dynamis Lord and have Bahamet immune to damage until the worms are killed, but also that they can raise each other, so they need to be killed within 60 secs of one another Taint said: » The Ultimate version is even better slight spoiler for one little bit of the fight. Cerberus.Shadowmeld
Offline
Necro Bump Detected!
[41 days between previous and next post]
Quote: FINAL FANTASY XI Updated (Feb. 18) A version update was performed on FINAL FANTASY XI at the following time. * Clients will update automatically upon launch after the date and time below. After the following time, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen. [Date & Time] Feb. 18, 2020 0:00 (PST) [Affected Service] FINAL FANTASY XI [Update Details] The following issues were addressed. - The remaining recast time displayed will be incorrect if a command is used for an ability that is still on cooldown. - The alter ego “Yoran-Oran (UC)” disappears from the list and can no longer be called when “Sort” is used on the magic list. *If you have been affected by this issue and the alter ego “Yoran-Oran (UC)” has disappeared from the list, you will need to "Sort" your magic list once the issue has been fixed to make it reappear. We apologize for the inconvenience. Ninja fix. DirectX said: » Even if you couldn't see him in the list couldn't you just type /ma "Yoran-Oran" <me> ? I think you needed the (UC) in there too, so /ma "Yoran-Oran (UC)" <me> ...but yes, it did still work that way. It was literally just that he disappeared off of the spell list. Random spagheti code... Add Mireus and recast timers got messed
Quote: Random spagheti code... Add Mireus and recast timers got messed I think it's more likely a byproduct of Siren's release than Mireu. But either way, I'm glad to see they patched it. Lakshmi.Buukki
Online
Pantafernando said: » Ninja fix. Sir, they did absolutely nothing to fix Ninja :/ Offline
Posts: 1658
What this tells me about their testing strategy, is that whatever ability they used during testing....they didn't try to use it again while under cool-down? and hopefully, it's not try they just used the ability once and that's it, Haha.
Quote: Sir, they did absolutely nothing to fix Ninja :/ Be careful what you wish for. If they try to fix the job they might accidentally make it worse. Lakshmi.Buukki
Online
Fenrir.Melphina said: » Quote: Sir, they did absolutely nothing to fix Ninja :/ Be careful what you wish for. If they try to fix the job they might accidentally make it worse. They already DID that, and have entirely ignored complaints to fix it. English http://forum.square-enix.com/ffxi/threads/55666-Possible-error-after-July-2019-patch-%28Ninjutsu-damage%29 JP http://forum.square-enix.com/ffxi/threads/34206-%E5%BF%8D%E8%80%85%E3%81%AE%E5%BC%B7%E5%8C%96%E8%A6%81%E6%9C%9B%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6/page33 Quote: Kencha said: Player 07-08-2019 07:47 PM (27) With today's version upgrade, the damage of Ganju: Ginseng has been greatly reduced. The cause is that the mochizuki half-neck tsujutsu : Damage up has been changed, and the one that increased the damage by 5% in a single melipo has disappeared. Is this a weak fix? But is a personal opinion, to also subtle specification of Meripo of YoShinobu-Kagenin, (should be to the original specification of YoShinobu-Kagenin) if there is no but as it only adjustment of the degree, much that the VU before Specifications I think it's good. Fujutsu: We will refrain from verifying the specifics of ginseng, but please check it out I know what happened when they tweaked ninja last time. That was the while point. I just didn't think I had to add the word (again) at the end of my post to get the messsage across.
Lakshmi.Buukki
Online
I know you know and I get the point. The counter point I was making was that they havent given a fackle about fixing that small issue (nobody cares about MAB to begin with, but they made us), and NIN's already in a poor situation, so whatever they do to ninja could hardly make it worse. Even if they somehow manage that, only 5 people would be disappointed anyways since we've all pretty much retired that job for anything serious.
Fenrir.Melphina said: » Quote: Random spagheti code... Add Mireus and recast timers got messed I think it's more likely a byproduct of Siren's release than Mireu. But either way, I'm glad to see they patched it. More likely has something to do with Monberaux trust that should be coming out shortly. Probably copy-paste of Yoran-Oran (UC)'s entire AI and they just blocked out Monbereaux in list as you can't get the cipher just yet, but it nuked Yoran as well. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|