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Beyond: Bubble Trouble: A Geomancer Guide
By IBHalliwell 2017-11-05 21:20:35
Hello,
I started playing Geomancer this year and have Idris stage III, AF+2, Relic+1, and Empy+1 gear. I also have gear for my Black Mage, such as the entire Merlinic gear set augmented very well with Dark Matter (the free kind) and ferns, plus both Grioavolr (MB+15) and Lathi. I also have the various BLM earrings, rings, etc.
The reason I started this thread and called it "Beyond" is because the Geomancer Guide doesn't seem to address my questions.
I'm wondering what are the BiS items and/or augments when doing GEO specific things like Indi and Geo spells for these slots:
Back
Neck
both Earrings
both Rings
sub (e.g. shield)
ranged / ammo
I've seen people post their gear swaps, but their gear and mine don't match. Is there a method to match my gear to their code?
Sorry for these newbie questions, but been working hard to get the weapon and gear to be useful. Now I want to take it to the next level. I want to be useful, in the game.
Thank you.
[+]
By Quizzy 2017-11-05 22:31:46
I keep it pretty simple.
Back
Lifestream - Bubbles
Ambu1 - Idle; hp,meva,pet:regen
Ambu2 - Nuking
Neck
Loricate+1 - Idle
Reti - Bubbles (stp)
Erra - Enfeebling
Ear
stp - Bubbles
meva - Idle
Ring
DT- - Idle
Shield
Genmei - Idle
Ammurapi - Enfeebling
Range
Dunna
[+]
By Chimerawizard 2017-11-06 00:14:49
I've seen people post their gear swaps, but their gear and mine don't match. Is there a method to match my gear to their code? equip all the gear you want to wear for a specific set.
type this in-game with said gear equipped:
//gs export
*This creates a file with the gear including augments at .../windower4/addons/gearswap/data/export/file.lua
copy the contents of that file, and paste it into your .../gearswap/data/GEO
at whatever set you want to use that gear.
Export includes augments, so you can have multiple sets of the same piece of gear and it won't cause issues.
example:
exported file: Code sets.exported={
main="Sucellus",
sub="Genmei Shield",
range={ name="Dunna", augments={'MP+20','Mag. Acc.+10','"Fast Cast"+3',}},
head={ name="Hagondes Hat +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','Magic burst dmg.+10%',}},
body={ name="Hagondes Coat +1", augments={'Phys. dmg. taken -4%','Mag. Acc.+21',}},
hands="Geo. Mitaines +3",
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
feet={ name="Hag. Sabots +1", augments={'Phys. dmg. taken -4%','"Fast Cast"+4',}},
neck="Loricate Torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Genmei Earring",
left_ring="Gelatinous Ring +1",
right_ring="Defending Ring",
back={ name="Nantosuelta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10',}},
}
Previous idle set: Code -- Idle sets
sets.idle = {main="Sucellus",sub="Genmei Shield",ammo=empty,range="Dunna",
head="Befouled Crown",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Brachyura Earring",
body="Jhakri Robe +2",hands=gear.MerlinicHandsIdle,ring1="Gelatinous Ring +1",ring2="Defending Ring",
back="Cheviot Cape",waist="Chaac Belt",legs="Lengo Pants",feet="Crier's Gaiters"}
Idle set after replacing: Code -- Idle sets
sets.idle = {
main="Sucellus",
sub="Genmei Shield",
range={ name="Dunna", augments={'MP+20','Mag. Acc.+10','"Fast Cast"+3',}},
head={ name="Hagondes Hat +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','Magic burst dmg.+10%',}},
body={ name="Hagondes Coat +1", augments={'Phys. dmg. taken -4%','Mag. Acc.+21',}},
hands="Geo. Mitaines +3",
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
feet={ name="Hag. Sabots +1", augments={'Phys. dmg. taken -4%','"Fast Cast"+4',}},
neck="Loricate Torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Genmei Earring",
left_ring="Gelatinous Ring +1",
right_ring="Defending Ring",
back={ name="Nantosuelta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10',}},
}
edit: forgot to mention; after editing sets, you will need to reload gearswap for the changes to be updated in-game.
*the next time you open windower it won't be an issue.
//gs reload
//lua reload gearswap
//lua unload gearswap
//lua load gearswap
any of those can be used to get updated gearswap sets to swap correctly.
unload+load is required if you adjust any rules, at least from what I've observed.
If you want to debug an issue with gearswap
//gs debugmode
*displays in chatlog sets attempting to equip at each state {precast, midcast, idle}.
//gs showswaps
*shows in chatlog what items are swapped.
type the command again to turn them off.
[+]
Hello,
I started playing Geomancer this year and have Idris stage III, AF+2, Relic+1, and Empy+1 gear. I also have gear for my Black Mage, such as the entire Merlinic gear set augmented very well with Dark Matter (the free kind) and ferns, plus both Grioavolr (MB+15) and Lathi. I also have the various BLM earrings, rings, etc.
The reason I started this thread and called it "Beyond" is because the Geomancer Guide doesn't seem to address my questions.
I'm wondering what are the BiS items and/or augments when doing GEO specific things like Indi and Geo spells for these slots:
Back
Neck
both Earrings
both Rings
sub (e.g. shield)
ranged / ammo
I've seen people post their gear swaps, but their gear and mine don't match. Is there a method to match my gear to their code?
Sorry for these newbie questions, but been working hard to get the weapon and gear to be useful. Now I want to take it to the next level. I want to be useful, in the game.
Thank you.
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