Timing is related to the spell not the mob :< People already tried on AV. Got 25% down with 7 SCH.
So why not 9? I beleive the article even stated that one guy was playing 5 of them or something. Couldn't you get near perfect timing like that? That's still kinda insane though. Could kill AV fast like that
Kirin would've been a very cool test for this and seems pretty realistic. I guess if they *** up considering there's only 9 of them in total they'd have lost a Kirin pop set, though. lol I still think it's really impressive as a proof of concept video.
Kirin is one mob this wouldn't work on thanks to it's high int. Have you tried helixing kirin? It's just sad
That's true, I'd forgotten all about that. I believe ..who was that annoying little taru BLM on KI that did that praised Quake II merits? Anyway, I remember him saying Helixs were landing for 0, so I guess even with etudes and potions the numbers would be too low for the multiplicity to matter. ;
Hard to tell on this but looks like that is almost 50%. So even if you can't get timing down do it twice and win. Sure beats a long drawn out battle. Just have a whole bunch of guys that spend 99% of the time healing and supporting then bam alot of dmg with little hate
32K damage, and hydra is 50% MDB. On something like hydra, you "could" (2 consecutive success = very hard tho). Could kill AV with 9 SCH (helix do 120+) since AV doesn't have 50%. Except that nobody managed to ever get the timing right.
Just thought it to be interesting to note, although insanely unlikely, if all scholars managed to get Modus Veritas off in the window, with 18 scholars it's possible to have 1 tick for around 26 million damage...
Yeah and that's with a base 100dmg lol. Can get 200 base on some monsters. Sup 52M dmg. Enjoy your server crash ?
Dx If only the damage numbers were in the battle log somehow instead of the instant damage reflection. Zerg DRKs would just walk away and quit forever. lol ;
Yeah and that's with a base 100dmg lol. Can get 200 base on some monsters. Sup 52M dmg. Enjoy your server crash ?
Dx If only the damage numbers were in the battle log somehow instead of the instant damage reflection. Zerg DRKs would just walk away and quit forever. lol ;
Maybe not completely become outdated, but I imagine seeing a lot more 'sch zergs' in the near future.
Seeing how it's hard to pull off something with 8/9 SCH I really doubt it :< And 7 SCH would considerably lower the damage. ~120 helix on a HNM without MDB, that's 15K :x Well better than nothing for sure, still that's only like 2 round of nuke.
Cannot talk really about burn. And if the NM got average/low HP, you can just straight manaburn it. (like UFO, nothing prevents you to get SCH+BLM, time nuke, and boom.)
Gotta keep in consideration that nobody did succeed on first try and nobody was -apparently- able to succeed several time in a row. It's not a move you can pull off like a KC zerg or an easy MB+timenuke.
In theory, if this works so well, why not kill PW too?
Multiple forms, though it could be used on the final form.
Antipika said:
Timing is related to the spell not the mob
I see you don't play SCH and didn't read the thread.
Helix tics occur at ~10s intervals on a timer that is dependent on the mob, not the time the spell is casted. Wacky but true. If you can determine when the tic will occur (relatively simple), you can cast a Helix to land shortly before that time and then pop a bunch of fully merited MV's to literally 1-shot it. Not 9 kclub drks whacking on it, literally 1-shot. Well, 2-shot if you include the damage when the helix actually lands.
9 fully merited MVs give you a ~3.4s window to trigger them all within. That's a lot less time than it sounds like given all the ways this could go wrong.
I still love how this can potentially blow the "drk zerg end of all strategies" out of the water, when properly done. I suppose that mentality will never fade, because people would rather spend millions of gil on kclubs and mkris's insteadof actually thinking of strategies
The problem is the "when properly done" part. You could manage it somewhat reliably with luck or a decent script provided latency was fairly equal among those involved (or compensated for accordingly), but nailing this is no mean feat. KClub zergs are significantly more foolproof on most mobs, the difference is that this has the power to potentially down AV.
The problem is the "when properly done" part. You could manage it somewhat reliably with luck or a decent script provided latency was fairly equal among those involved (or compensated for accordingly), but nailing this is no mean feat. KClub zergs are significantly more foolproof on most mobs, the difference is that this has the power to potentially down AV.
Fool being the key word, drk zergs are of a lazy sense of strategy.(i can think of one drk zerg fool in particular >_>)
Also, I'm not saying it would be easy, just seeing new ideas is nice.
Fool being the key word, drk zergs are of a lazy sense of strategy.(i can think of one drk zerg fool in particular >_>)
Also, I'm not saying it would be easy, just seeing new ideas is nice.
It's not even new. People, myself included, have been kicking this ***around for months. The only thing that kept this underground was apathy and lack of general knowledge of MV mechanics. Those who did test it aggressively kept their results quiet for various reasons that should be fairly obvious.
Now that the cat's out of the bag there's probably a general sense of disappointment by those who knew - this may be patched before it's ever used successfully against AV. I know that's the general sentiment from those posting in the BG thread right now, don't know how any lurkers might feel.
I see you don't play SCH and didn't read the thread.
Helix tics occur at ~10s intervals on a timer that is dependent on the mob, not the time the spell is casted. Wacky but true. If you can determine when the tic will occur (relatively simple), you can cast a Helix to land shortly before that time and then pop a bunch of fully merited MV's to literally 1-shot it. Not 9 kclub drks whacking on it, literally 1-shot. Well, 2-shot if you include the damage when the helix actually lands.
9 fully merited MVs give you a ~3.4s window to trigger them all within. That's a lot less time than it sounds like given all the ways this could go wrong.
Ain't gonna teach me how it works. Still the timing window is related to the spell, not to the mob. I'm not talking about when, I'm talking about window duration. Get it right.
It's not even new. People, myself included, have been kicking this ***around for months.
Now that the cat's out of the bag there's probably a general sense of disappointment by those who knew - this may be patched before it's ever used successfully against AV. I know that's the general sentiment from those posting in the BG thread right now, don't know how any lurkers might feel.
Well they had months to try to do it right! Everything end up known by the majority at some point.
I think this idea about Modus Veritas has been around for awhile, but not many people have gotten together to try it. It's not exactly something you can shout for in Whitegate either.
How many SCHs do you know who have gone and fully merited Modus Veritas?
That being said, besides the obvious difficulties stated, to this day, I have never seen more than 15 SCHs online at one time, and never more than 9 75s.