|
High End Sets Advice/Suggestions/Ideas/LUA
By SimonSes 2021-07-25 18:41:51
DRK sheet. Like I said tho, Its not cleaned for public release. Let me know if you find bugs.
[+]
Necro Bump Detected!
[53 days between previous and next post]
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-09-16 12:31:31
Any one mind sharing what they are using for Entropy these days?
By Bongarippa 2021-09-23 18:46:40
Any one mind sharing what they are using for Entropy these days? Not sure if everything is BiS, but its all pretty close if its not. INT +30, ACC/ATK +20 DA +10 on cape.
ItemSet 381897
Asura.Jinbe
サーバ: Asura
Game: FFXI
Posts: 115
By Asura.Jinbe 2021-10-19 06:27:02
anyone mind sharing up-to-date mote lua?
By SimonSes 2021-10-19 06:47:09
Any one mind sharing what they are using for Entropy these days? Not sure if everything is BiS, but its all pretty close if its not. INT +30, ACC/ATK +20 DA +10 on cape.
ItemSet 381897
Nyame are ok for uncapped attack, but for capped its gonna be this:
ItemSet 360090
Crepuscular Pebble in ammo
[+]
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-10-19 11:03:05
Been using this for uncapped attack
Code sets.precast.WS['Entropy'] = set_combine(sets.precast.WS, { ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Hjarrandi Helm",
body="Dagon Breast.",
hands="Nyame Gauntlets",
legs="Ig. Flanchard +3",
feet="Nyame Sollerets",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Fotia Belt",
left_ear={ name="Lugra Earring +1", augments={'Path: A',}},
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Niqmaddu Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Ankou's Mantle", augments={'INT+20','Accuracy+20 Attack+20','INT+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
})
Not sure on Body/head
By lhova 2021-10-24 18:37:45
Anyone have an updated Drk LUA? I tried using the updated one on the first page by the OP but for some reason it doesn't work for me.
Asura.Beanen
サーバ: Asura
Game: FFXI
Posts: 59
By Asura.Beanen 2021-10-28 15:08:22
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2021-11-01 18:40:11
Anyone have an updated Drk LUA? I tried using the updated one on the first page by the OP but for some reason it doesn't work for me.
Did you ever figure this issue out?
By Bongarippa 2021-11-01 18:46:34
Anyone have an updated Drk LUA? I tried using the updated one on the first page by the OP but for some reason it doesn't work for me.
I dont mind sharing mine if you still need. I didn't write it from the ground up, but it works wonderfully for everything i need.
https://pastebin.com/3gM0SYTk
Shiva.Humpo
サーバ: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2021-11-01 19:10:04
Any one mind sharing what they are using for Entropy these days? Not sure if everything is BiS, but its all pretty close if its not. INT +30, ACC/ATK +20 DA +10 on cape.
ItemSet 381897
Nyame are ok for uncapped attack, but for capped its gonna be this:
ItemSet 360090
Crepuscular Pebble in ammo
I haven't updated my entropy set in WAY to long.
What kind of numbers do you get on average with these?
Bahamut.Bizarro
サーバ: Bahamut
Game: FFXI
Posts: 231
By Bahamut.Bizarro 2021-11-01 20:09:12
The update to the OP makes me sad
[+]
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2021-11-01 20:18:14
The update to the OP makes me sad
Cause why bother amiright?
:TrollFace:
Srsly though, why would they wear 5/5 Nyama on a job that has access to Sakpata...
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2021-11-01 20:23:29
The update to the OP makes me sad
Cause why bother amiright?
:TrollFace:
Srsly though, why would they wear 5/5 Nyama on a job that has access to Sakpata...
You are right, its been updated to your liking.
By SimonSes 2021-11-02 03:50:39
I haven't updated my entropy set in WAY to long.
What kind of numbers do you get on average with these?
I don't really use Entropy, at least not enough to remember numbers from it :P
With capped attack set on mob with 300 VIT you can expect on AVG:
LiberatorR15 AM3
EffectiveTP 1407: 22343
EffectiveTP 2040: 29289
EffectiveTP 3000: 44583
RedemptionR15:
EffectiveTP 1410: 21536
EffectiveTP 2041: 28201
EffectiveTP 3000: 42915
AngutaR15:
EffectiveTP 2041: 30710
EffectiveTP 3000: 46722
Asura.Jinbe
サーバ: Asura
Game: FFXI
Posts: 115
By Asura.Jinbe 2021-11-02 05:18:11
The update to the OP makes me sad
Cause why bother amiright?
:TrollFace:
Srsly though, why would they wear 5/5 Nyama on a job that has access to Sakpata...
You are right, its been updated to your liking. many ppl using your guide now your guide is SAKPATA FTW :P
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-11-02 11:08:14
Odd choice given a few of the sets had not really changed much.
Lakshmi.Watusa
サーバ: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2021-11-02 12:09:03
These are my current goal sets of what I view BiS. Feel free to offer advice, I love to improve and fix this up for others as a reference.
Disclaimer:
All builds assume /sam for x-hit math, you can adjust for other subs
All builds try to avoid augmentable gear for simplicity- unless its an obvious choice above other options
All REMA will assume ability to AG/AUG for calculations
Master *** is assumed if calculations added
Cor Roll is assumed value of 60stp. This is a safe assumption as it only requires a crooked 9 using regal necklace. Any Lucky, sam bonus etc is all extra.
SCYTHE BUILDS
TP sets
ItemSet 382429 |
ItemSet 382429 |
ItemSet 382429 |
ItemSet 382429 |
ItemSet 382429 |
ItemSet 382429 |
Requires Sam roll 60stp+
& 17 stp in WS gear set
AUGS:
Body (8stp)
Hands (6stp)
Back (10 DA)
TOTALS: 57stp/41DA/5TA/3QA
|
Assumes one vim tic
per ws round
AUGS:
Body/Legs (8stp)
TOTALS: 75stp/37DA/7TA |
AUGS:
Body (5 DA)
Back (10 DA)
TOTALS: 31stp/49DA/9TA/4QA
|
34stp |
Used when AM up |
Back (10 DA -10PDT)
Only with Apoc AM/LR or
wont be haste capped
Totals: 34 stp/43DA/2TA/4QA
|
Uh, so I came here looking for some Liberator TP/Insurgency sets... Anyone else got?
Bahamut.Starfall
サーバ: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Starfall 2021-11-02 17:42:42
I have been referring to this guide for a few weeks, rekindling my love of DRK. I'm sad to see it disappear :(
By Bongarippa 2021-11-02 18:01:10
Uh, so I came here looking for some Liberator TP/Insurgency sets... Anyone else got? Code sets.engaged.Liberator = {ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body={ name="Valorous Mail", augments={'Accuracy+25 Attack+25','"Dbl.Atk."+5','Accuracy+6',}},
hands={ name="Valorous Mitts", augments={'Accuracy+30','"Dbl.Atk."+5','DEX+3','Attack+10',}},
legs="Ig. Flanchard +3",
feet={ name="Valorous Greaves", augments={'Accuracy+30','"Store TP"+6','STR+5','Attack+12',}},
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Schere Earring",
left_ring="Niqmaddu Ring",
right_ring="Flamma Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}} Code sets.precast.WS['Insurgency'] = {ammo="Knobkierrie",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Sakpata's Plate",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs="Sakpata's Cuisses",
feet="Nyame Sollerets",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
Thats when I'm not runnin around in sakpatas which is really only on content lesser than reisen helms. Should pretty much be all bis or close to.
[+]
[+]
Bahamut.Starfall
サーバ: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Starfall 2021-11-02 18:05:27
Thanks! I was bummed out thinking all of Azagarth's hard work was gone.
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-11-02 18:06:25
Uh, so I came here looking for some Liberator TP/Insurgency sets... Anyone else got? Code sets.engaged.Liberator = {ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body={ name="Valorous Mail", augments={'Accuracy+25 Attack+25','"Dbl.Atk."+5','Accuracy+6',}},
hands={ name="Valorous Mitts", augments={'Accuracy+30','"Dbl.Atk."+5','DEX+3','Attack+10',}},
legs="Ig. Flanchard +3",
feet={ name="Valorous Greaves", augments={'Accuracy+30','"Store TP"+6','STR+5','Attack+12',}},
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Schere Earring",
left_ring="Niqmaddu Ring",
right_ring="Flamma Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}} Code sets.precast.WS['Insurgency'] = {ammo="Knobkierrie",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Sakpata's Plate",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs="Sakpata's Cuisses",
feet="Nyame Sollerets",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
Thats when I'm not runnin around in sakpatas which is really only on content lesser than reisen helms. Should pretty much be all bis or close to.
That an AM3 set?
Also why Valorous mitts?
Edit: If so some odd choices
By Bongarippa 2021-11-02 18:35:32
Uh, so I came here looking for some Liberator TP/Insurgency sets... Anyone else got? Code sets.engaged.Liberator = {ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body={ name="Valorous Mail", augments={'Accuracy+25 Attack+25','"Dbl.Atk."+5','Accuracy+6',}},
hands={ name="Valorous Mitts", augments={'Accuracy+30','"Dbl.Atk."+5','DEX+3','Attack+10',}},
legs="Ig. Flanchard +3",
feet={ name="Valorous Greaves", augments={'Accuracy+30','"Store TP"+6','STR+5','Attack+12',}},
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Schere Earring",
left_ring="Niqmaddu Ring",
right_ring="Flamma Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}} Code sets.precast.WS['Insurgency'] = {ammo="Knobkierrie",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Sakpata's Plate",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs="Sakpata's Cuisses",
feet="Nyame Sollerets",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
Thats when I'm not runnin around in sakpatas which is really only on content lesser than reisen helms. Should pretty much be all bis or close to.
That an AM3 set?
Also why Valorous mitts?
Edit: If so some odd choices To be fair, I havent updated this set in a few months since generally i just throw on hybrid/pdt sets anymore, but yea the valorous hands needed to be replaced by sakpatas since theyre 1 less da and 20 less atk, besides all the def stats. Generally this is what im runnin around with. 44% pdt, 45% da, lil bit of ta and qa, lots of defensive stats.
http://www.ffxiah.com/item-sets/382438
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-11-02 18:57:57
Again if it's an AM3 set, would swap body, hands, legs, cape to something with more STP.
By Bongarippa 2021-11-02 19:17:21
Again if it's an AM3 set, would swap body, hands, legs, cape to something with more STP. Its not an am3 set. AM3 set has about triple the amount of stp in that set. Thats a 5 hit with capped haste and 48% DA along with some ta and qa. If theres something you're noticing in this set that shouldnt be there, say whats missing or post your set instead of just picking at mine.
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2021-11-02 19:35:12
I have been referring to this guide for a few weeks, rekindling my love of DRK. I'm sad to see it disappear :(
Give it some time, im sure like all great movies there will be an even better sequel!
[+]
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-11-02 19:36:17
Again if it's an AM3 set, would swap body, hands, legs, cape to something with more STP. Its not an am3 set. AM3 set has about triple the amount of stp in that set. Thats a 5 hit with capped haste and 48% DA along with some ta and qa. If theres something you're noticing in this set that shouldnt be there, say whats missing or post your set instead of just picking at mine.
Would love input and tips.
Code sets.engaged.Liberator.AM = { ammo="Aurgelmir Orb +1",
head="Flam. Zucchetto +2",
body={ name="Valorous Mail", augments={'Accuracy+12 Attack+12','"Store TP"+8','Accuracy+12','Attack+12',}},
hands={ name="Acro Gauntlets", augments={'Accuracy+25','"Store TP"+6','STR+6 DEX+6',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+14 Attack+14','"Store TP"+8','VIT+3','Accuracy+11',}},
feet={ name="Valorous Greaves", augments={'Accuracy+25','"Store TP"+8','DEX+1','Attack+1',}},
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Crep. Earring",
right_ear="Dedition Earring",
left_ring={name="Chirich ring +1",bag="Wardrobe 2"},
right_ring={name="Chirich ring +1",bag="Wardrobe 4"},
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}},
}
sets.engaged.Liberator.Some.AM =set_combine(sets.engaged.Liberator.AM, {waist="Ioskeha belt +1",hands="Emi. Gauntlets +1",right_ear="Balder Earring +1",})
sets.engaged.Liberator.Acc.AM =set_combine(sets.engaged.Liberator.Some.AM, {hands="Emi. Gauntlets +1",right_ear="Digni. Earring"})
sets.engaged.Liberator.AM.MaxHaste =set_combine(sets.engaged.Liberator.AM,{ waist={ name="Kentarch Belt +1", augments={'Path: A',}},body="Hjarrandi Breast.",})
sets.engaged.Liberator.Some.AM.MaxHaste =set_combine(sets.engaged.Liberator.AM.MaxHaste, {hands="Emi. Gauntlets +1",right_ear="Balder Earring +1",})
sets.engaged.Liberator.Acc.AM.MaxHaste =set_combine(sets.engaged.Liberator.Some.AM.MaxHaste, {hands="Emi. Gauntlets +1",right_ear="Digni. Earring"})
Max Haste is Capped magic haste and LR up.
Welcome To advanced drk thread! Read spoiler if its your first time here. So I have been contemplating to start a new thread like this as it seemed redundant, but Some people have suggested/asked if I would. The drk guide is great and getting updated quickly, so this is by no means to replace or even compete with that. If your new, have fun reading this guide, but post Q's in the normal forums for beginning things. The focus here is true endgame such as Helms, etc.
The idea of this thread is for HIGH END sets only. We can theory craft about other sets too for such content. I highly suggest that if you plan to post/comment in this Thread that you also Post your sets for people to see. Less pages of crap posts is better (fighting), I hate panning through 117+ pages of dark thread to find an answer, lets not do that here.
I will personally try and keep my sets as up to date as possible, with augment remarks. I feel this wil help alot more than "Its to variable!", that helps no one asking. While augments are a pain in the butt, non-DM augments can be closely replicated between players, it does require a lot of stones/time, but if you're here its bc you have said gil/time probably. I find that between high end drks, augs start to look closely the same. Maybe DRK A got 5 acc 1 stp more on said piece, but 7 acc 1 stp less on another compared to DRK B, so in the end they are nearly identical. Don't include DM augs when making suggestions without mentioning its a DM aug.
I also have included below after my sets my lua, the gear sets will not match what I post here and what is there since one (probably lua) or the other could be out of date. However the basic format of the Lua is what matters, so use that too. Lets talk and code in some needed things and get a really good Lua built for the community too. I would love to have someone who has the know-how to make a DRK spreadsheet and I will publish it here too. Nearly every forum at least has one and I have yet to find an up to date spreadsheet for drk.
Enjoy and be nice!
|
|