High End Sets Advice/Suggestions/Ideas/LUA |
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High End Sets Advice/Suggestions/Ideas/LUA
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With Ratri+1 (Nq works too, but you have small window to overlap) feet and Af+3 head yeah. Assuming no dispel.
af+1 hat does the same as +3 hat right? or even NQ
just making sure I'm not missing something here- the relic gear is too expensive for me atm Offline
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Yeah, augment effect to dark seal is the same with +1
Abyss Burgeonet +2 (the level 90 relic helm) is the first stage that gets you the Dark Seal augment, which doesn't scale up after that.
And really, with a good drain set having +HP in your TP DT or hybrid set is really not as necessary for Drk as it is for other jobs, since we can fulltime drain3 HP. In my experience its better to focus on more DD stats in those sets and just rely on drain for HP. +HP gear is still useful for dread spikes sets, its just not important to keep on all the time for survivability. I havent played drk in a long *** time- totally forgot about drain 2 and I have a total of 17 jp as of today qq lots to work on but focusing my efforts towards jp for su3 and a good drain set atm
Wsd for insurgency with mythic still?
Yep, WSD + accuracy gear for insurgency as opposed to a pure WSD set you would use for Torcleaver.
In theory you could make a low-TP insurgency set in the same way you would make a 3k set that removes moonshade, but with how low Insurgency's mods are, its hardly worth the effort. Offline
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I actually just went to check and Drained 4610 HP, but I think Drains has pretty high spread between max and min value (EDIT: Yeah I did 3910 with second try). It was also only on Pugil in Den of Rancor. Dread Spike gear put me on 7703HP after that 3910 cast and that's not perfect set, so beside 6kHP you can also have 7000HP "shield" against physical melee hits and you can put that "shield" back pretty frequently.
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Asura.Mims said: » Yep, WSD + accuracy gear for insurgency as opposed to a pure WSD set you would use for Torcleaver. In theory you could make a low-TP insurgency set in the same way you would make a 3k set that removes moonshade, but with how low Insurgency's mods are, its hardly worth the effort. Ratri set :) I'm not sure if this is how dmg works but fotia neck on cata is like +3.4% damage? So the augmented +1 jse neck would still be a big upgrade?
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Asura.Fondue said: » I'm not sure if this is how dmg works but fotia neck on cata is like +3.4% damage? So the augmented +1 jse neck would still be a big upgrade? The 3.4% is before AG/R15 multipliers. But yes if att is capped JSE is better. Offline
Posts: 1712
Does DRK ever use Pixie Hairpin +1? Perhaps with Drain/Aspir when Dark Seal and Nether Void is down? (OP's post strictly shows a Dark Seal/Nether Void Drain set, but would it be appropriate to put this into a midcast set when Dark Seal / Nether Void is down?
Thanks. Offline
Posts: 2652
BiS for infernal scythe/non DS drain/aspir, for whenever that is applicable far as im aware
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Posts: 57
kennocha said: » Some of the sets are little outdated.
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Hi! I can't really find a resource for the current BIS gear, can anyone point me there and or share an updated LUA?
Pretty much everything on OP is up to date aside from like volte hybrid gear and new(ish) Odin gear
Can I see an updated hybrid set @_@ plz
Nuance literally spelled it out for you...
Your options will vary greatly as to what access you have to the various gear sets. Odin HTBF gear is great on DT crit rate stp and a little da on the head but has ZERO haste so you gotta make that up somewhere. Volte gear from dynamis is baller mostly because of the good meva present mixed with the mdt pdt and DA ease of capping gear haste but no stp. And the easiest to get Sulevia’s ambuscade gear that will take a couple months to get the full set up to +2. It has a wide variety of stats but again suffers from mediocre meva and extremely low haste.
Drk has a lot of situational ***as far as min/max for various haste levels. I personally use liberator a ton and the Odin gear is amazing for it with the aftermath and things get real fun when haste capped. Tldr situational ***is situational. ItemSet 367200 ItemSet 367232 Different weapons honestly require different sets. Situational! There’s really no one size fits all here it’s what you can cobble together from whatever is available to you to meet the need. Asura.Nebohh said: » Nuance literally spelled it out for you... Asura.Nuance said: » Your options will vary greatly as to what access you have to the various gear sets. Odin HTBF gear is great on DT crit rate stp and a little da on the head but has ZERO haste so you gotta make that up somewhere. Volte gear from dynamis is baller mostly because of the good meva present mixed with the mdt pdt and DA ease of capping gear haste but no stp. And the easiest to get Sulevia’s ambuscade gear that will take a couple months to get the full set up to +2. It has a wide variety of stats but again suffers from mediocre meva and extremely low haste. Drk has a lot of situational ***as far as min/max for various haste levels. I personally use liberator a ton and the Odin gear is amazing for it with the aftermath and things get real fun when haste capped. Tldr situational ***is situational. ItemSet 367200 ItemSet 367232 Different weapons honestly require different sets. Situational! There’s really no one size fits all here it’s what you can cobble together from whatever is available to you to meet the need. Thxs! Took a break for a few months and was wondering if the new fights dropped anything useful for us.
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It's blank for me if someone wouldn't mind reposting those sets. Assuming it's the old sets with Odin gear in them but wanted to verify. Thanks in advance!
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Posts: 167
This is the DT Toggle I use for most things, When I need it I swap to Apocalypse for the AM:
ammo="Ginsen", head="Volte Salade", body="Hjarrandi Breast.", hands="Sulev. Gauntlets +2", legs="Ignominy flanchard +3", feet="Carmine greaves +1",{PDT Augment} neck="Abyssal beads +1", waist="Ioskeha Belt +1", left_ear="Telos Earring", right_ear="Cessance Earring", left_ring="Chirich Ring +1", right_ring="Defending Ring", back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken 10%',}},} You can obviously add in more or less pdt as needed. With Apoc and Drain 3 I find this is more than sufficient. Could also change the feet if you have something better, the feet don't have any ACC if I recall correctly. This is more hybrid than straight DT though if you're in need of something Tankier. I saw mentions of a crit set for aftermath on calad and libarator. Should we aim for that? Does anyone have a link to a set? Also a dps hybrid that works in the new odin gear? Thanks all!
Asura.Airoh said: » I saw mentions of a crit set for aftermath on calad and libarator. Should we aim for that? multihit > crit imo unless you want to see stupid high numbers for when you do crit Saw on the first page of this thread Entropy was listed as using WSD sets? Its an fTP replicating WS, theres no way that can be correct.
I would guess a mix of multiattack gear and Int would be best, but I really don't know what Int pieces stick out these days. What Int pieces are actually worth using over other endgame pieces of multiattack gear? I feel like I'm missing something when it comes to gearing for Entropy. Offline
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likely not updated from the WSD bug days, short of augmented gear which i think int might be on off-path stat for those with the exception of cape, im not sure there is much int specific gear you could afford to use outside maybe rings, personally just geared it like reso.
Oh wow, that entropy set is pretty far off the mark. Or at least looks like it to me.
For highest INT, I use AF119+3 is generally best, or at least for a few slots. I can't even remember what I have my entropy set as but I do know its a PITA to gear for. I'll post my set when I get home later today, but it I do know it could use some improvement. Edit: My curiosity got the better of me, so I took a peak with teamviewer. And I regret doing so, because it's bad... My set uses AF119+3 Head/Body/Hands/Legs, w/ Ratri Feet. The AF119+3 set has the highest INT stats, hence the main reason for using those. There is also the set bonus, so ACC should never be a problem. Legs are obviously the best choice, but the left leaves me scratching me head. However, I believe Flamma head would be a better choice. The hands have an added bonus (for me) with the skillchain bonus since 99% of the time I use entropy its WB-Entropy-Insurgency for a quick Frag->Light skillchain. I have a fairly nice Val body with +3QA and +4 STP as well as some modest ACC/Attack so I might be swapping that slot out shortly. I should also mention that I need to look over my set because I'm actually not getting a 3 hit build with Anguta due to TP return on WS. I think the body/head swaps might take care of this...? It's been awhile since I did the math. Offline
Posts: 9
Sorry for the confusion, haven't played much since the 75 era.
https://www.ffxiah.com/item-sets/347333 For the 5-hit Caladbolg build on the frontpage, it says it needs 63 STP. Counting all the STP on gear, it gives 62 STP. Is either the val body or ody leg augmented with STP or does it assume we have cor's sam roll and just use DA on both? I just solo so I can't have cor roll full time. |
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