My group just did Albumen, had RDM Frazzle III, BRD threnody, and idris languor/malaise...
Death barely broke 10k most of the time.
gg
February 2017 Version Update |
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February 2017 Version Update
My group just did Albumen, had RDM Frazzle III, BRD threnody, and idris languor/malaise...
Death barely broke 10k most of the time. gg Offline
Caitsith.Mahayaya said: » Fenrir.Jumeya said: » I think the biggest issue with Addle/Frazzle3 is that some mobs are very resistant or completely resistant based on their family or elemental alignment which makes relying on them, at least in those instances, questionable. Shiva.Hiep said: » Has anyone done any high-tier NMs like Kirin/WoC/T4s? Just tried to 6man Kirin and our macc was completely floored. On Kirin's first form, the first nuke was fine, but everything else dealt under 1k damage. As for Kouryu, everything was completely floored with an Idris Indi-Focus/Geo-Languor. I hope this wasn't intentional :x So basically, if you can't Frazzle 3 + Threnody, don't nuke it? could be. True, I wish they made Stymie at least as good as Elemental Seal. But even better would be to make it like NiTro where it basically can't be resisted. How much do you want to bet there'll be an emergency maintenance because they accidentally Focus/Lang/Vex/Attune weaker than intended?
My group just tried Albumen. We had bolstered focus/malaise, sabo+frazzle3, dark threnody, gambit and rayke. death was doing garbage dmg, only few went unresisted. Stun was landing easily though.
Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1?
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Albumen broken, 4 digits deaths and fire. Got a 94k somehow tho.
Albumen isn't so much of an issue unless we can't avoid his debuffs and melee him to death anymore either. If the Eva nerf reports are accurate, he might even be easier than he was.
Will Zerde and Vinipata be the new Aeonic roadblock? Vinipata can be zerged w/ Melees and stun lock. Holy ***RIP Zerde though. Hopefully Bolster INT/Focus/Languor/Etudes are enough to make you have enough M. Acc.
Albumen will also likely be harder since vex/attune are nerfed. The most viable method will probably be RNG Vinipata can be meleed, just stunlock him.
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This is exactly what i was talking about last week...
Now it'll be summoner all the things. Zerde likely just became the toughest part of an Aeonic. From zero to hero, holy ***.
Odin.Geriond said: » Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1? Walked right back over, the npc at the gate gives the same message about choosing one of the rings, but no menu pops up - same as before I +1'd my ring and would still have NQ in inventory. SE be like: ret'su givu themu NG+.
I'm fairly sure Stun has a native accuracy bonus to it (I'm often stunned by random level 75 era crap.) dINT could maybe explain resist rates as the recent observations on just ilvl worms indicate that we might be hugely outmatched in regards to attributes on Helm stuff (huzzah Impact set?)
Odin.Geriond said: » Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1? Fenrir.Snaps said: » I'm fairly sure Stun has a native accuracy bonus to it (I'm often stunned by random level 75 era crap.) dINT could maybe explain resist rates as the recent observations on just ilvl worms indicate that we might be hugely outmatched in regards to attributes on Helm stuff (huzzah Impact set?) Asura.Xijaah said: » Fenrir.Snaps said: » I'm fairly sure Stun has a native accuracy bonus to it (I'm often stunned by random level 75 era crap.) dINT could maybe explain resist rates as the recent observations on just ilvl worms indicate that we might be hugely outmatched in regards to attributes on Helm stuff (huzzah Impact set?) There's no data to support this though (for magic accuracy.) Shiva.Znitch said: » Odin.Geriond said: » Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1? Walked right back over, the npc at the gate gives the same message about choosing one of the rings, but no menu pops up - same as before I +1'd my ring and would still have NQ in inventory. Odin.Geriond said: » Shiva.Znitch said: » Odin.Geriond said: » Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1? Walked right back over, the npc at the gate gives the same message about choosing one of the rings, but no menu pops up - same as before I +1'd my ring and would still have NQ in inventory. Fenrir.Ramzus said: » How much do you want to bet there'll be an emergency maintenance because they accidentally Focus/Lang/Vex/Attune weaker than intended? Odin.Drakenv said: » Odin.Geriond said: » Shiva.Znitch said: » Odin.Geriond said: » Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1? Walked right back over, the npc at the gate gives the same message about choosing one of the rings, but no menu pops up - same as before I +1'd my ring and would still have NQ in inventory. Asura.Kingnobody said: » Odin.Drakenv said: » Odin.Geriond said: » Shiva.Znitch said: » Odin.Geriond said: » Has anyone checked to see if you can get another NQ Adoulin ring after upgrading one to +1? Walked right back over, the npc at the gate gives the same message about choosing one of the rings, but no menu pops up - same as before I +1'd my ring and would still have NQ in inventory. Hehe I suspect it was something more like:
1) Design guy says, "Focus should give Magic Accuracy+10~30%! Languor should give Magic Evasion -10~30%!" 2) Implementation guy makes focus give +10~30% MAcc and Languor -10~30% MEva. 3) Design guy actually meant something like Acc (Hit rate +10% is +20 Acc, not +10% accuracy). So we've might have been enjoying massively overpowered spells for a long time. I suspect the fact that it still might be possible to use the same strats with more buffs might already be a concession from SE. Offline
Fenrir.Ramzus said: » How much do you want to bet there'll be an emergency maintenance because they accidentally Focus/Lang/Vex/Attune weaker than intended? Lakshmi.Byrth said: » I suspect it was something more like: 1) Design guy says, "Focus should give Magic Accuracy+10~30%! Languor should give Magic Evasion -10~30%!" 2) Implementation guy makes focus give +10~30% MAcc and Languor -10~30% MEva. 3) Design guy actually meant something like Acc (Hit rate +10% is +20 Acc, not +10% accuracy). So we've might have been enjoying massively overpowered spells for a long time. I suspect the fact that it still might be possible to use the same strats with more buffs might already be a concession from SE. Also just thinking, I still completely question viability of Red Mage. You'll see little value from Frazzle in fights against any mob that can cleanse or otherwise resists dark based magic. Unfortunately that represents the majority of end game content where you want to use mages. The 'enhancing magic buff' also never came, so it's still not possible to cap Haste as support. Any use from Distract/Dia are completely eclipsed by both Bard and Geomancer now. It's sad to see that they are still intent at keeping this job behind the curve so much.
Whatever the changes actually are, they seem hastily thought out and poorly implemented. Offline
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Fenrir.Snaps said: » Whatever the changes actually are, they seem hastily thought out and poorly implemented. No different than every other time. Odin.Drakenv said: » Lakshmi.Byrth said: » I suspect it was something more like: 1) Design guy says, "Focus should give Magic Accuracy+10~30%! Languor should give Magic Evasion -10~30%!" 2) Implementation guy makes focus give +10~30% MAcc and Languor -10~30% MEva. 3) Design guy actually meant something like Acc (Hit rate +10% is +20 Acc, not +10% accuracy). So we've might have been enjoying massively overpowered spells for a long time. I suspect the fact that it still might be possible to use the same strats with more buffs might already be a concession from SE. Theories without testing != facts Fenrir.Snaps said: » Odin.Drakenv said: » Lakshmi.Byrth said: » I suspect it was something more like: 1) Design guy says, "Focus should give Magic Accuracy+10~30%! Languor should give Magic Evasion -10~30%!" 2) Implementation guy makes focus give +10~30% MAcc and Languor -10~30% MEva. 3) Design guy actually meant something like Acc (Hit rate +10% is +20 Acc, not +10% accuracy). So we've might have been enjoying massively overpowered spells for a long time. I suspect the fact that it still might be possible to use the same strats with more buffs might already be a concession from SE. Theories without testing != facts Fenrir.Ramzus said: » How much do you want to bet there'll be an emergency maintenance because they accidentally Focus/Lang/Vex/Attune weaker than intended? If there is to be an emergency maintenance, it'll likely be a further nerf of iLv NMs' Meva/Macc. I don't see them reversing the GEO nerf, but I could see them "fixing" this by nerfing the NMs again. (EDIT:As them nerfing the NMs was because of the players' needed reliance on GEO's enfeebles... which was also why they "boosted" distract/frazzle.... so.... yeah....) Treizekordero said: » FaeQueenCory said: » Fenrir.Snaps said: » Odin.Drakenv said: » Lakshmi.Byrth said: » I suspect it was something more like: 1) Design guy says, "Focus should give Magic Accuracy+10~30%! Languor should give Magic Evasion -10~30%!" 2) Implementation guy makes focus give +10~30% MAcc and Languor -10~30% MEva. 3) Design guy actually meant something like Acc (Hit rate +10% is +20 Acc, not +10% accuracy). So we've might have been enjoying massively overpowered spells for a long time. I suspect the fact that it still might be possible to use the same strats with more buffs might already be a concession from SE. Theories without testing = Alternative Facts Theories without testing == Alternative Facts I think you forgot to change != to == |
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