February 2017 Version Update

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » February 2017 Version Update
February 2017 Version Update
First Page 2 3 ... 10 11 12 ... 13 14 15
Offline
Posts: 57
By Calinar 2017-02-11 19:13:21  
So, I guess we'll all be panic fireselling pixie hairpins (aside from the campaign) since now you can't get away with anything less than perfect 5/5 macc40 int15 merlinics.
 Leviathan.Comeatmebro
Online
サーバ: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2017-02-11 19:27:56  
Changing a few pieces from a basic cookie cutter death set:
ItemSet 349446

to

ItemSet 347254

assuming shalwar have 10 MBD, 25 MAB, 25 Macc and coif is path A

you gain 104 m.acc and 11 int

at the cost of 185 MP, 1 MAB, and pixie's dark affinity term

it's obviously going to be a damage hit, but that's no small amount of magic accuracy.. i wouldn't say death strategies aren't viable until they've been tried with gear swaps such as this(you can also augment harder and potentially get even more m.acc on legs/feet.. i know a lot of people didn't really value m.acc when augmenting prior to now)
 Asura.Ladyofhonor
Offline
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-02-11 19:29:24  
Calinar said: »
So, I guess we'll all be panic fireselling pixie hairpins (aside from the campaign) since now you can't get away with anything less than perfect 5/5 macc40 int15 merlinics.

If that's what is necessary there will be an adjustment. However you do make a good point. BLM could get away with a nonilvl piece in a main armor slot, all melee have to use one of the later released 119 armor to have a chance.
 Leviathan.Brotherhood
Offline
サーバ: Leviathan
Game: FFXI
user: bluecop81
Posts: 734
By Leviathan.Brotherhood 2017-02-11 19:52:39  
So, provided M.acc is more and more important now what job choices would you adjust to narrow the gap? Run with Rayke/gambit Rdm bard all needed now to pair with geo? Anyone have any plans on test new setups that before the change would not have been needed or even wanted?
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-11 20:41:35  
sudsi said: »
Bismarck.Phaded said: »
Every time I see someone asking for an updated lua I know what kind of player they are off-the-bat.

Please do expand on this, I think everyone could benefit from your great wisdom.

Sure. It lets me know that not only is the person asking too lazy to input their own gearsets (including having to account for personal gear augments) but that they also have no idea what their gearsets should be.

"Anyone have an updated lua?" = Can someone make my sets for me.

There is a template for every job out there all any new player has to do is input sets. Not hard.

Leviathan.Brotherhood said: »
As far as the five year old, that is unfair to the older players who grew up on Attari and NES and Genesis and never got the lesson which is all too common these days.

I'm from that era, the average consumer is hovering around 30 yrs old.
 Fenrir.Snaps
Offline
サーバ: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2017-02-11 20:51:48  
Bismarck.Phaded said: »
Sure. It lets me know that not only is the person asking too lazy to input their own gearsets (including having to account for personal gear augments) but that they also have no idea what their gearsets should be.

"Anyone have an updated lua?" = Can someone make my sets for me.

There is a template for every job out there all any new player has to do is input sets. Not hard.

I think what people are usually asking for is an updated template, not for someone to make their swaps. The older motes templates are filled with obsolete concepts, not very helpful.
[+]
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-02-11 20:55:46  
Leviathan.Brotherhood said: »
So, provided M.acc is more and more important now what job choices would you adjust to narrow the gap? Run with Rayke/gambit Rdm bard all needed now to pair with geo? Anyone have any plans on test new setups that before the change would not have been needed or even wanted?

If you can bring a kick *** RDM then do so. Them landing / bursting Frazzle III would provide an insane amount of magic evasion reduction. Assuming (I know big one there) it works like Distract III then normal cast should have 155~160 magic evasion reduction, Sab would raise that by 62% on NM's so ~260 magic evasion reduction that lasts a long *** time. The trick would be to land Frazzle III in the first place, sometimes it's best to land Frazzle II first and then use Sab on Frazzle III to reduce the chance of it being resisted and wasting the Sab JA. Another trick is that you can use /BLM ES to do Sab Frazzle III and then if it wears use a revit to hit it again and use Stymie in emergencies.
[+]
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-11 21:01:35  
Fenrir.Snaps said: »
I think what people are usually asking for is an updated template, not for someone to make their swaps. The older motes templates are filled with obsolete concepts, not very helpful.

That's the thing, not much has been changed since templates came out other than DRK getting boosted as a sub. Mage wise it might be a different story because of Obi's but it should all still be the same. To be fair, any time I do see a mage lua question pop up, its mostly a "how can I fix/add this" rather than wanting a full template like the many dps requests.

I also generally point players to Bokura's luas until they can understand Mote's stuff or better yet write their own. I agree with Saevel for someone starting off its easy to break logic.
Offline
Posts: 1332
By Lexouritis 2017-02-11 21:19:38  
Just killed Teles x2 times, 18man using nuke strat will post detailed strat later. Doing Zerde now.
[+]
Offline
Posts: 1332
By Lexouritis 2017-02-11 21:26:05  
For Zerde: stun resists without ES, wiped on first try, so reorganizing. 20% was what we died on. Frazzle 3 did not land, so trying rdm/blm. Fire threnodies resist x5, so trying NT/SV.

Won 2nd attempt, nuked, 18man. Pretty much need ES stun order among other things, but doing 2nd one for other Ls members with an arguably better SCH stun set. SCH still resisted without full MACC and without Assassin's temp.
[+]
 Asura.Beatsbytaru
Offline
サーバ: Asura
Game: FFXI
Posts: 487
By Asura.Beatsbytaru 2017-02-11 22:47:32  
Bismarck.Phaded said: »
sudsi said: »
Bismarck.Phaded said: »
Every time I see someone asking for an updated lua I know what kind of player they are off-the-bat.

Please do expand on this, I think everyone could benefit from your great wisdom.

Sure. It lets me know that not only is the person asking too lazy to input their own gearsets (including having to account for personal gear augments) but that they also have no idea what their gearsets should be.

"Anyone have an updated lua?" = Can someone make my sets for me.

There is a template for every job out there all any new player has to do is input sets. Not hard.

Leviathan.Brotherhood said: »
As far as the five year old, that is unfair to the older players who grew up on Attari and NES and Genesis and never got the lesson which is all too common these days.

I'm from that era, the average consumer is hovering around 30 yrs old.
Determining a players ability on if they can format an lua well sounds quite ignorant.
[+]
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-11 23:02:36  
You're confusing ability with laziness, documentation on how to edit gear slots is out there. If GS is over someone's head so much someone else has to write their sets then it would be better off staying with in game macros. The gap between a gearswap user and a vanilla player (assuming both equal skill/gear) isn't a wide as it used to be back when it was spellcast/txt files vs 6 line macros. I'd rather players stay vanilla than run around with precast/midcast issues because they "don't understand it".

AFAIK no one has said "if you don't code your own gearswap from scratch you suck." No one is measuring player ability this way. If you can't make your own sets vanilla or GS, then ya you kinda suck. Let's not confuse the situation here, there are a bunch of geos and brds with casting issues and they don't even realize why. Toss focus where it should be. Vanilla is always an option. K.I.S.S.
[+]
 Odin.Godofgods
Offline
サーバ: Odin
Game: FFXI
Posts: 4013
By Odin.Godofgods 2017-02-11 23:11:25  
Bismarck.Phaded said: »
You're confusing ability with laziness, documentation on how to edit gear slots is out there.

Theirs documentation on how to build a fighter jet out there too. I still cant do that.

shame to.. iv always wanted a fighter jet.
[+]
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-02-11 23:12:33  
Bismarck.Phaded said: »
I also generally point players to Bokura's luas until they can understand Mote's stuff or better yet write their own. I agree with Saevel for someone starting off its easy to break logic.

Those are a bit easier to follow but their still going to be extremely difficult for beginners. I checked the WAR one and lots of stuff in there that doesn't really need to be, it's attempting to play the job for you far too much.
[+]
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-11 23:20:11  
Odin.Godofgods said: »
Theirs documentation on how to build a fighter jet out there too. I still cant do that.

shame to.. iv always wanted a fighter jet.

Hmmm...

I've got some printer paper!
[+]
 Valefor.Omnys
Offline
サーバ: Valefor
Game: FFXI
user: omnys
Posts: 1759
By Valefor.Omnys 2017-02-12 00:22:54  
Asura.Saevel said: »
Bismarck.Phaded said: »
I also generally point players to Bokura's luas until they can understand Mote's stuff or better yet write their own. I agree with Saevel for someone starting off its easy to break logic.

Those are a bit easier to follow but their still going to be extremely difficult for beginners. I checked the WAR one and lots of stuff in there that doesn't really need to be, it's attempting to play the job for you far too much.

My favorite example of this was people wanting a counter of how many hits landed in a low for monk to decide which body to equip. You miss, it resets.

It's a great example of some things we're doing with lua that cannot be reasonably emulated in game. Or the thing we all take for granted, being able to flicker fastcast gear and still get max potency/safety out of midcast.
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-12 01:30:05  
Asura.Saevel said: »
it's attempting to play the job for you far too much.

To an extent every premade gearswap lua does that in one form or another. I found motes stuff too confining in terms of editing, bokura's stuff too auto swap happy and everything else somewhere in between. Like most I eventually settled on writing my own from scratch, which is why I'm sure there is an unwillingness to share anything as an "updated template". There's too much variation on what a player might encounter and what your needs are for that situation. That's not even going into things like augments and custom swap priority profiles during fastcast. If you can't understand Motes or Bokura's stuff (both of which actually have commentary) you aren't going to understand someone else's that doesn't write one with sharing in mind.

Valefor.Omnys said: »
being able to flicker fastcast gear and still get max potency/safety out of midcast

Any lua new or old will do this, which is why I don't understand the constant requests for updated lua's (as far as dps ones go). A player new to GS isn't going to be looking to make low mid high tier for every end game NM there is currently. They will just be happy with Idle, TP, WS, DT to be able to get them through Ambuscade/CP parties/Omen. For mage jobs, yes I'll concede that with the constant changes to jobs and formulas over the last few years that there might be a need for newer templates, but those players tend to be able to fix their own GS's or know what questions to ask anyway. For the most part a fully working LUA is in every guide thread.
 Valefor.Omnys
Offline
サーバ: Valefor
Game: FFXI
user: omnys
Posts: 1759
By Valefor.Omnys 2017-02-12 01:45:50  
Bismarck.Phaded said: »
Any lua new or old will do this, which is why I don't understand the constant requests for updated lua's...

My point was that vanilla macros cannot do this but it is something we take for granted.
[+]
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-12 01:49:09  
I thought the only thing vanilla macros couldn't do these days was proc quickcast during precast to midcast. Does the 1 second swap wall from pre to mid still apply?
Offline
Posts: 8973
By Afania 2017-02-12 02:01:52  
Bismarck.Phaded said: »
You're confusing ability with laziness, documentation on how to edit gear slots is out there. If GS is over someone's head so much someone else has to write their sets then it would be better off staying with in game macros. The gap between a gearswap user and a vanilla player (assuming both equal skill/gear) isn't a wide as it used to be back when it was spellcast/txt files vs 6 line macros. I'd rather players stay vanilla than run around with precast/midcast issues because they "don't understand it".

AFAIK no one has said "if you don't code your own gearswap from scratch you suck." No one is measuring player ability this way. If you can't make your own sets vanilla or GS, then ya you kinda suck. Let's not confuse the situation here, there are a bunch of geos and brds with casting issues and they don't even realize why. Toss focus where it should be. Vanilla is always an option. K.I.S.S.

I fully agree that if you don't understand how code functions very well, it's sometimes better to stay with in game macro. I've seen way too many people couldn't trouble shoot swapping errors in the past and it's equal to not using it. In game macro however, follows a simple rule and its definitely easier to understand for people without coding experience.

Once a player fully understand how in game macro works, it's probably easier to setup conditional swaps for various situations because at that point you can easily create sets for various situations, instead of not knowing how to do haste tiers, amnesia up and down sets, triple shot up and down sets, prevent shooting wkr bullets, TH or Obi up and down etc.

I think it's pretty unfortunate that many in game macro users can't find guide on how to use in game macros efficiently. Most people still don't know how to write pre ahot or precast to end shot end cast macro, let alone other functions. They are forced to use lua but unable trouble shoot issues and sometimes that hurts performance a lot. Since their scripts often play their jobs and make wrong decisions about when and what sets to use.

That being said, I still think it's excessive to assume everyone ask for updated lua=bad or lazy. This is a video game after all, and the reason of playing a game is because of laziness to begin with. If someone ask for updated lua, that means they are at least trying to perform better and help the party.
Offline
Posts: 8973
By Afania 2017-02-12 02:09:00  
Valefor.Omnys said: »
Bismarck.Phaded said: »
Any lua new or old will do this, which is why I don't understand the constant requests for updated lua's...

My point was that vanilla macros cannot do this but it is something we take for granted.


I don't understand why people kept claiming default macro can't precast to midcast?

There are some things that default macro can't do, but precast to midcast or preshot to midshot isn't one of them. I play on vanilla, and based on my experience my DPS is often closer to max in ranged attack mode, further from max in melee mode. I almost always shoot WAY more times than other lua cor or RNG, I rarely WS more often than other melee in melee mode.

Bismarck.Phaded said: »
I thought the only thing vanilla macros couldn't do these days was proc quickcast during precast to midcast. Does the 1 second swap wall from pre to mid still apply?

There are many biased misconceptions about how default macro works /shrug. May as well clear everything here.

1)Default macro can precast to midcast or preshot to midshot even for spells that takes less than 1 sec to cast.
2)Default macro can setup warnings for JA that about to wear off, or track JA recast.
3)Default macro does not have issues with right and left rings and earrings.
4)Default macro does not have lag issues with wardrobe.(the lag that it occasionally occurs isn't relate to wardrobe)
5)Default macro player can beat everything in game including master trials.

It does lag sometimes (but not always), and doing multi set swapping in short time is still difficult, but let's be realistic, 95% of lua users don't utilize lua at that level, they only do most basis stuff with lua.
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-12 02:28:52  
Afania said: »
I don't understand why people kept claiming default macro can't precast midcast?

Back before I used to use text scripts it was easy to encounter. There was a delay in how quick you could hit the next gear macro press, was either .5 or 1s I don't remember, this was years ago when spellcast was still in its infancy. If you hit a potency macro too quick after precast you would end up with some precast gear still on. I figured that when SE added expanded 16 slot macro sets that they would have looked into that. Kind of obvious players would use precast to midcast swaps. The only precast issue with vanilla as far as I knew was with quickcast negating midcast.


Afania said: »
but let's be realistic, 95% of lua users don't utilize lua at that level, they only do most basic stuff with lua.

Completely agree.
Offline
Posts: 8973
By Afania 2017-02-12 02:33:38  
Bismarck.Phaded said: »
Afania said: »
I don't understand why people kept claiming default macro can't precast midcast?

Back before I used to use text scripts it was easy to encounter. There was a delay in how quick you could hit the next gear macro press, was either .5 or 1s I don't remember. If you hit a potency macro too quick after precast you would end up with some precast gear still on. I figured that when SE added expanded 16 slot macro sets that they would have looked into that. Kind of obvious players would use precast to midcast swaps. The only precast issue with vanilla as far as I knew was with quickcast negating midcast.


This issue doesn't exist anymore since you can end cast in equipset now. It's possible to precast in 80% FC and end cast in potency with 1 click macro.

Edit: Nvm I misread your issue. Yes there is 1 sec delay between 2 equipsets, that's why it's not ideal to use 2 equipset in 1 macro. Using my methods, tested with protect(since it's easier to verify the result)which takes less than 1 sec with capped fc, I have no issue end cast in potency gear.
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-12 02:44:46  
I guess what I'm saying is that I expect vanilla macros in 2017 to work the same way text scripts used to back in 2005.

A text macro in game would be:
/console exec precast.txt
/wait .5
/console exec paralyze.txt

I'm assuming an equip set macro follows a similar format and works the same way, if so there really isn't a need for players to feel like they "need" gearswap to be competitive. Gearswap is for when you want to squeeze every last bit of juice out of a lemon that's possible, it wont make lemonade taste any better.

To expand on what I was saying before, there used to be a delay between precast and midcast where things wouldn't swap correctly. It became more prudent to just handle the entire sequence within just one text file. So in the end macros would just be:

/console exec paralyze.txt

Just as an example.
Offline
Posts: 1332
By Lexouritis 2017-02-12 02:58:10  
Ok Teles setup was:

1) SCH GEO BRD COR BLM BLM

2) SCH GEO BRD COR BLM BLM

3) PLD GEO GEO RDM WHM PUP

The first fight, all the Geos were Idris. The 2nd one, only the two in the tank party were idris afaik. Both BRDS had all 4 instruments, but we're pretty sure u don't need these for this fight as long as you can beef up those carols in lieu of Atunement(maybe gjalarhorn is needed, idk) RDM was mastered/top geared, don't think he's missing much. Reported not being able to land stuff reliably without Focus.


Bards: Kept INT etudes up on all nukers, and wind carol X2, landing dark threnody was pretty much impossible. Think they kept Elegy on.

GEOs in nuke parties: Both Did GEO Focus/Indi INT, entrust haste. BoG/EA as often as they could.

GEOs in tank parties: One Did the usual Indi Vex/Geo Malaise and stood in with the PLD. The other Stood at max range, with the WHM + RDM and did Indi Focus/GEO Languor. Both took turns with entrust Fade on the PLD.

SCHs: Aside from rotating SCs and doing storms, kept Baraero up.

Cors: Had them do Warlock's/Casters

RDM: Debuff the ***out of Teles, Frazzle3 + Addle 2 Beeing the most important.

PLD: replace this with a RUN and the strat works better (we didn't have one available)

As for the fight~
-Keep SS, Phalanx, etc up at all times.

-Fight it like u normally would, with death rotation between the 2 BLMS in party, except we kept Helix/Impact/bio3 MBs on a separate skillchain as often as we could.

-Also can setup a fusion SC, and MB with "burn' to lower it's m-eva even more (we did not do this)

-Pretty much Deaths were always capped/above 80k with these buffs, and debuffs on Teles unless Shell was on. We tried Wizards/casters, and 2/4 of the BLMS had resists like crazy.... That 20~magic acc from COR.... So went to warlocks/casters and stuck with that.

Anyways, just need to make up that magic accuracy the last update took from us, and it's nukeable...but definitely hard mode compared to zerging it down with piercing dmg I think. (though VEX/Atune is broken too)
[+]
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-12 02:58:58  
Afania said: »
Yes there is 1 sec delay between 2 equipsets, that's why it's not ideal to use 2 equipset in 1 macro.

So vanilla players still have to hit two macros for each action? Sucks that limitation still exists, good thing 1 sec never broke anyone back then either. That still beats the 4-5 macros I used to have to hit when I first started out, however.
 Bismarck.Phaded
Offline
サーバ: Bismarck
Game: FFXI
user: Phaded
By Bismarck.Phaded 2017-02-12 03:03:23  
Lexouritis said: »
Bards: Kept INT etudes up on all nukers, and wind carol X2, landing dark threnody was pretty much impossible. Think they kept Elegy on.

If SV was used did they sing CHR etudes on themselves for the extra macc? Did anyone try stacking NT and ES (brd/blm) to see if it would land at all?
First Page 2 3 ... 10 11 12 ... 13 14 15
Log in to post.