Ramuh.Austar said: »
It doesn't win, I have it included to check and it doesn't beat sole +2
I would also second that and question what and how did you test your +2 neck vs quanpur.
The Black Sacrament -- A Guide To Black Mage |
||
The Black Sacrament -- A Guide to Black Mage
Offline
Posts: 43
Ramuh.Austar said: » It doesn't win, I have it included to check and it doesn't beat sole +2 I would also second that and question what and how did you test your +2 neck vs quanpur. Edit: Based off Austar's numbers below I'm going to rescind this statement.
Code 418 magic damage 502 int 461 mab 40 mbb1 73 mbb2 vs 408 magic damage 481 int 469 mab 40 mmb1 73 mbb2 502-425 = 77 dINT 481-425 = 56 dINT 418 + 1300 + (27 * 6) = 1880 408 + 1300 + (6 * 6) = 1744 1880 * 1 = 1880 1744 * 1.05 = 1831.2 1880 * (1 + 461 / 100) = 10546.8 1831 * (1 + 469 / 100) = 10418.39 10546.8 * 1.35 = 14238.18 10418.39* 1.35 = 14064.8265 14238.18 * (1 + 113/100) = 30327.3234 14064.8265 * (1+113/100) = 29958.08045 +2 neck wins Offline
Posts: 9079
Asura.Melliny said: » The 15 INT never wins Idk about this. Thats set is around 480INT without neck and he was calculating against 425INT Ongo. That means Delta is between Dint50 and Dint100, so its INTx6 to base damage. Stone VI at this delta in this gear is around 1675 15INT x 6 = 90 base damage 1765/1675 = 1.0537 so ~5.37% increase in damage 5% affinity is 5%, so INT would win. On something weaker or Ongo debuffed with -INT (burn, Impact) Stole+2 would start to lose slightly at higher dINT. EDIT: Austar was faster and I probably forgot some mdmg from gift or something, but conclusion is almost the same. Nvm I haven't forgotten I just havent added all that dINT, just looked at difference. Offline
Posts: 43
How do you know the enemies int and mdb
If you guys are just using made up numbers can’t I tweak the mdb and int of the mob to favor affinity. People have tested them. V20 Ongo is generally the target of choice when trying to gear for high end enemies since it's got the highest magic DPS check, and it's got 100 MDB and 425 INT.
Well damn. Maybe he's right? Against ongo specifically sorcerer's stole +2 might beat quanpur necklace. In most scenarios where mobs are weaker quanpur is better, but ongo has such a high INT value that the 15 INT on our JSE neck might actually be enough here.
Offline
Posts: 43
SimonSes said: » On something weaker or Ongo debuffed with -INT (burn, Impact) Stole+2 would start to lose slightly at higher dINT. With that said, with burn, impact, etude, all the geo buffs/debuff then quanpur comes out ahead? Where did you get the 425 INT and 100MDB? is that something you scan the files stored on the computer? Lilllith said: » SimonSes said: » On something weaker or Ongo debuffed with -INT (burn, Impact) Stole+2 would start to lose slightly at higher dINT. With that said, with burn, impact, etude, all the geo buffs/debuff then quanpur comes out ahead. Where did you get the 425 INT and 100MDB? is that something you scan the files stored on the computer? Was confirmed with nuke testing, magic is really easy to figure out stats because it's there aren't any random values involved. And always treat Ongo as not having those other things because when they do land, they don't stay on long and your way to busy bursting non-stop to be reapplying them constantly. What buffs were you assuming in your simulation? Most groups go in there with soul voice INT etudes x2.
The empyrean feet is also surprising, but if you're ignoring INT etudes, then they start to make more sense to me. Offline
Posts: 43
Asura.Saevel said: » Was confirmed with nuke testing, magic is really easy to figure out stats because it's there aren't any random values involved. And always treat Ongo as not having those other things because when they do land, they don't stay on long and your way to busy bursting non-stop to be reapplying them constantly. Our BLM use elemental seal with crep cloak and impact last about 2-3min so that's more than negligible. This was back when ML30 and no empyrean +3. The thing about INT etudes is that if you get bumped up into the next dINT tier then each point of INT has a larger impact on the base spell damage, especially on tier 5 and 6 spells. I think the result stays the same.
Asura.Bigtymer said: » What buffs were you assuming? Most groups go in there with soul voice INT etudes x2. The empyrean feet is also surprising, but if you're ignoring INT etudes, then they start to make more sense. Impact / Burn make a massive impact on Ongo's INT, but will only last 50% duration at best. I open the fight with ES MW Impact, which is a solid damage boost for ~90s. If I get ES and MW back with a random deal, then I'll reapply it, and OFC after WC. Bard songs is Victory + Ettude x 2 + Ballad x 2, need to make sure they know to Marcato Victory during resing if they didn't get SV back or your recasts gonna suffer. GEO should have INT + Acumen, switching to Focus if you get unlucky with macc down aura. Asura.Melliny said: » The thing about INT etudes is that if you get bumped up into the next dINT tier then each point of INT has a larger impact on the base spell damage, especially on tier 5 and 6 spells. I think the result stays the same. Bonus per-INT goes down with each tier, like for Stone VI is goes 7 -> 6 -> 5 -> 4 -> 3 MDMG and so forth. At some theoretical point a 5% bonus in the neck might be more then the INT, but I'd take the +55 MACC anyway. Offline
Posts: 43
Asura.Melliny said: » The thing about INT etudes is that if you get bumped up into the next dINT tier then each point of INT has a larger impact on the base spell damage, especially on tier 5 and 6 spells. I think the result stays the same. Did you see Auster's results? 14238.18 * (1 + 113/100) = 30327.3234 14064.8265 * (1+113/100) = 29958.08045 the disparity is so small, bumping up the dINT might give quanpur the upper hand? Got to put into context of brd geo run cor sch buff and debuffs cause no one nukes Ongo without others involved Asura.Saevel said: » Impact / Burn make a massive impact on Ongo's INT, but will only last 50% duration at best. I open the fight with ES MW Impact, which is a solid damage boost for ~90s. If I get ES and MW back with a random deal, then I'll reapply it, and OFC after WC. Bard songs is Victory + Ettude x 2 + Ballad x 2, need to make sure they know to Marcato Victory during resing if they didn't get SV back or your recasts gonna suffer. GEO should have INT + Acumen, switching to Focus if you get unlucky with macc down aura. Ramuh.Austar said: » Asura.Saevel said: » Impact / Burn make a massive impact on Ongo's INT, but will only last 50% duration at best. I open the fight with ES MW Impact, which is a solid damage boost for ~90s. If I get ES and MW back with a random deal, then I'll reapply it, and OFC after WC. Bard songs is Victory + Ettude x 2 + Ballad x 2, need to make sure they know to Marcato Victory during resing if they didn't get SV back or your recasts gonna suffer. GEO should have INT + Acumen, switching to Focus if you get unlucky with macc down aura. I still keep the neck because I like the +55 MACC. Ramuh.Austar said: » If you have every one of these buffs and impact, then yes, the quanpar would come out ahead but not by much. The empyrean feet were also surprising to me - were you not accounting for SV INT etudes originally? Offline
Posts: 43
No BLM MBs without others to buff/debuff. Could have avoided this long thread but learned something still. Quanpur only gets better as we horizontally progress and get stronger. It's a niche neckpiece but of course the +2 neck has more utility.
The empyrean feet and R25 agwu's are both very comparable, and depending on buffs, spell tier, and target the verdict can go either way. The same is true of agwu's hat versus ea hat +1. There isn't a lot of variance no matter how you slice it. If you had R25 agwu's and wanted to sell off ea +1 now to invest the funds elsewhere you wouldn't be missing out on much, if anything at all. Empyrean body +3 and legs +3 are just that powerful. They actually do beat ea +1 by enough to make them the ideal choice. It took about three quarters of a decade, but we finally have pieces that can replace ea +1.
Quote: I still keep the neck because I like the +55 MACC. also this. If quanpur is that close to stole +2 even when it's ahead, then I'd probably just opt for stole because that magic accuracy bonus is hefty and magic accuracy is always relevant. Especially on Ongo. Ramuh.Austar said: » Code 418 magic damage 502 int 461 mab 40 mbb1 73 mbb2 vs 408 magic damage 481 int 469 mab 40 mmb1 73 mbb2 502-425 = 77 dINT 481-425 = 56 dINT 418 + 1300 + (27 * 6) = 1880 408 + 1300 + (6 * 6) = 1744 1880 * 1 = 1880 1744 * 1.05 = 1831.2 1880 * (1 + 461 / 100) = 10546.8 1831 * (1 + 469 / 100) = 10418.39 10546.8 * 1.35 = 14238.18 10418.39* 1.35 = 14064.8265 14238.18 * (1 + 113/100) = 30327.3234 14064.8265 * (1+113/100) = 29958.08045 +2 neck wins Your Math is placing random numbers vs random numbers but certainly NOT comparing Magic Damage of using Quanpur vs JSE+2 neck You cannot drop from 502 INT down to 481 INT via swapping 1 piece vs the other which is a 21 INT diff while swapping to Quanpur from JSE+2 is only a -15 INT Diff You cannot even lose any MAB via swapping 1 neck vs the other.... Yet you showing 1 having 8 less MAB when both items have MAB+7 I didn't swap just one piece, I swapped two. Using the quanpur neck makes agwu feet better than wicce +3
Ramuh.Austar said: » I didn't swap just one piece, I swapped two. Using the quanpur neck makes agwu feet better than wicce +3 Comparing JSE+2 vs Quanpur demands swapping strictly those two pieces otherwise now you also comparing Agwu MAB+58 vs Wicce MAB+50 not to mention the whole INT differential Under no circumstances using SAME exact GEAR does JSE+2 ever LOSE to Quanpur for one you don't seem to even understand the formula, so don't really care what you think
and why would i only compare one piece to another without making the sets the best for each? Ramuh.Austar said: » or one you don't seem to even understand the formula, so don't really care what you think and why would i only compare one piece to another without making the sets the best for each? Try again Compare Quanpur vs JSE+2 not 2 items vs 2 other items.... Siren.Akson said: » In FACT I FIXED the Formula since the Formula was suggesting that NOBODY could possibly hit Capped MBD vs Ongo v15 yet Yuu did such repeatedly nonstop..... yet I jus dun understand? Try again Siren.Akson said: » Compare Quanpur vs JSE+2 not 2 items vs 2 other items.... |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|