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The Black Sacrament -- A Guide to Black Mage
Siren.Akson
サーバ: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2022-09-11 18:45:27
Also your original claim using Burn and Kei is pointless, because Kei greatly changes his fire resistance whenever he swaps between wind mode and fire mode, so it naturally varies greatly in how hard it is to land Burn on him even without considering other factors. That was the issue then. My mistake. Thank you for correcting me. I went off trying to figure out why the discrepancy existed and totally forgot about the whole Fire vs Wind Mode.
Bahamut.Celebrindal said: »Don't worry folks- this happens about every 2-3 years in the BLM world. Someone is convinced that we've all just been doing it wrong for years and that SE doesn't need to fix BLM, because our savior has finally stopped playing MNK to learn us all good on how to BLM!
The truth is what Geriond is trying to bash into your frontal lobe- elemental magic damage formulas are some of the most established in-game we have, there really isn't much new under the sun, and as soon as these newer BLMs just calm the *** down and accept what the rest of us have for half a decade, the sooner we can get back to real BLM forum issues- like bitching we don't get natively get Cataclysm. I see that now. Clearly I was mistaken via a simple mechanic having me 2nd guess absolutely everything and doubting everything. No offense taken lol. I know I actually linked the Proof my own self but overlooked the Test itself assuming such was ofc irrelevant. My mistake.
Valefor.Maurauc
サーバ: Valefor
Game: FFXI
Posts: 126
By Valefor.Maurauc 2022-10-11 05:35:58
Wicce Petasos +3
DEF:125 HP+61 MP+86 STR+22 DEX+25 VIT+27 AGI+16 INT+39 MND+32 CHR+32 Accuracy+61 Magic Accuracy+61 "Magic Atk. Bonus"+51 Magic Damage+31 Evasion+83 Magic Evasion+136 "Magic Def. Bonus"+10 Elemental magic skill +35 Haste+6% Enmity-10 Elemental magic casting time -18% Damage taken -11% Set: Augments "Conserve MP"
Wicce Coat +3
DEF:154 HP+80 MP+132 STR+29 DEX+34 VIT+34 AGI+34 INT+50 MND+43 CHR+43 Accuracy+64 Magic Accuracy+64 "Magic Atk. Bonus"+59 Magic Damage+34 Evasion+88 Magic Evasion+141 "Magic Def. Bonus"+11 Haste+3% Elemental magic recast delay -16% Magic burst damage II +5 "Refresh"+4 Set: Augments "Conserve MP"
Wicce Gloves +3
DEF:110 HP+48 MP+50 STR+16 DEX+40 VIT+38 AGI+20 INT+38 MND+47 CHR+32 Accuracy+62 Magic Accuracy+62 "Magic Atk. Bonus"+57 Magic Damage+32 Evasion+69 Magic Evasion+98 "Magic Def. Bonus"+7 Haste+3% Magic critical hit rate +13% Magic critical hit damage +13% Damage taken -13% Set: Augments "Conserve MP"
Wicce Chausses +3
DEF:134 HP+68 MP+119 STR+31 VIT+23 AGI+31 INT+53 MND+38 CHR+32 Accuracy+63 Magic Accuracy+63 "Magic Atk. Bonus"+58 Magic Damage+33 Evasion+74 Magic Evasion+168 "Magic Def. Bonus"+10 Haste+5% Magic burst damage +15 Increases magic effect duration +50 Set: Augments "Conserve MP"
Wicce Sabots +3
DEF:95 HP+39 MP+50 STR+18 DEX+21 VIT+23 AGI+44 INT+36 MND+32 CHR+47 Accuracy+60 Magic Accuracy+60 "Magic Atk. Bonus"+50 Magic Damage+30 Evasion+110 Magic Evasion+168 "Magic Def. Bonus"+10 Dark magic skill +35 Haste+3% Enmity-16 "Mana Wall"+25% Damage taken -11% Set: Augments "Conserve MP"
So, the full set is:
INT 216, MAcc 310, MAB 275, MDmg 160, 15 Burst, 5 Burst II, DT-35%. It's effectively the accuracy of AF with the MAB of Amalric, with extra MDmg on top?
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Lakshmi.Byrth
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By Lakshmi.Byrth 2022-10-11 06:11:22
So now BLM is invincible. Does that change anything?
サーバ: Bahamut
Game: FFXI
Posts: 975
By Bahamut.Justthetip 2022-10-11 07:07:03
Hello darkness my old friend. Sad days guys we just a tank now with magic. Here's hoping r30 agwu gives us what we need I had high hopes.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-10-11 08:14:50
Empy head/hands/feet/Taranus/d-ring puts us at 50% DT with 95% Mana Wall and not terrible nuking stars.
サーバ: Asura
Game: FFXI
Posts: 610
By Asura.Melliny 2022-10-11 08:31:13
I actually think with the upgraded stats we have a new BiS Magic bursting set. The legs and body are incredible. Take a gander at this
ItemSet 380385
The reason you want to swap out ea's body and legs is simple. The Empyrean body and legs just have ridiculous piles of stats. Comparing the two swaps
Ea Houppelande +1 and Ea Slops +1 - 96 Int, 93 M Acc, 85 MaB, 17 MBD II
Wicce Coat and Chausses +3 - 103 INT, 127 M Acc, 117 MaB, 67 Magic Damage, 5 MbD II,
The difference is 7 Int, 34 M Acc, 32 MaB, and 67 Magic damage versus 12 MbD II. The raw stat pile on the wicce +3 is more than enough to offset the loss of 12 MbD II. You're adding to both the front end of the equation as well as the back end. 67 magic damage and 7 INT make the front end bigger, and 32 MaB is a pretty significant boost to the back end multiplier. I have no doubt this is an upgrade. Also, with the addition of magic burst damage 1 + 15 on the legs you still hit the 40 MbD cap without needing the JSE neck, so when you're bursting earth nukes on Ongo you can swap in quanpur necklace without losing a thing.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-10-11 10:54:17
Empy head/hands/feet/Taranus/d-ring puts us at 50% DT with 95% Mana Wall and not terrible nuking stars.
How does R25 Path C Kaumodaki factor into this?
サーバ: Bahamut
Game: FFXI
Posts: 975
By Bahamut.Justthetip 2022-10-11 11:03:28
I actually think with the upgraded stats we have a new BiS Magic bursting set. The legs and body are incredible. Take a gander at this
ItemSet 380385
The reason you want to swap out ea's body and legs is simple. The Empyrean body and legs just have ridiculous piles of stats. Comparing the two swaps
Ea Houppelande +1 and Ea Slops +1 - 96 Int, 93 M Acc, 85 MaB, 17 MBD II
Wicce Coat and Chausses +3 - 103 INT, 127 M Acc, 117 MaB, 67 Magic Damage, 5 MbD II,
The difference is 7 Int, 34 M Acc, 32 MaB, and 67 Magic damage versus 12 MbD II. The raw stat pile on the wicce +3 is more than enough to offset the loss of 12 MbD II. You're adding to both the front end of the equation as well as the back end. 67 magic damage and 7 INT make the front end bigger, and 32 MaB is a pretty significant boost to the back end multiplier. I have no doubt this is an upgrade. Also, with the addition of magic burst damage 1 + 15 on the legs you still hit the 40 MbD cap without needing the JSE neck, so when you're bursting earth nukes on Ongo you can swap in quanpur necklace without losing a thing. I was gonna run setups when I got off work the body stood out right away the legs I feel will be good but can go with either option tbh. The legs I think will be replaced by r30 agwu I feel body should be around for good. Set you have should be bis for sure not sure about obi though.
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Posts: 610
By Asura.Melliny 2022-10-11 11:18:50
Quote: I was gonna run setups when I got off work the body stood out right away the legs I feel will be good but can go with either option tbh. The legs I think will be replaced by r30 agwu I feel body should be around for good. Set you have should be bis for sure not sure about obi though.
Obviously you use the obi when you have weather effects active and something like acuity belt +1 when you don't. If you have a scholar giving you the corresponding weather effects there is never a situation where the obi is not BiS for nuking. This should be common sense by now.
You can also argue that the raw pile of stats on R 25 Agwu's Cap is enough to contest the stats on Ea hat +1, but due to the nature of how the magic formula works I've kept one piece of Ea +1 for now to balance out the MbD II. I'm pretty sure when vengence 25 comes out and rank 30 agwu's becomes available there will be enough stats on agwu's cap for it to replace ea +1 entirely. But that's just speculation right now. Until we see what direction they go with the third augment slot we can't say. I will say this though. If the third aug slot is MbD II then it won't take much. Just 2 or 3 points of MbD II on agwu's cap is enough to put it ahead ea +1.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-10-11 11:23:41
Empy head/hands/feet/Taranus/d-ring puts us at 50% DT with 95% Mana Wall and not terrible nuking stars.
How does R25 Path C Kaumodaki factor into this?
I hadn't factored it in at all and didn't know about it. I guess it would be interesting to see how it interacts (whether you can become literally immune to damage). Has anyone checked for a cap?
サーバ: Bahamut
Game: FFXI
Posts: 975
By Bahamut.Justthetip 2022-10-11 11:39:13
Quote: I was gonna run setups when I got off work the body stood out right away the legs I feel will be good but can go with either option tbh. The legs I think will be replaced by r30 agwu I feel body should be around for good. Set you have should be bis for sure not sure about obi though.
Obviously you use the obi when you have weather effects active and something like acuity belt +1 when you don't. If you have a scholar giving you the corresponding weather effects there is never a situation where the obi is not BiS for nuking. This should be common sense by now.
You can also argue that the raw pile of stats on R 25 Agwu's Cap is enough to contest the stats on Ea hat +1, but due to the nature of how the magic formula works I've kept one piece of Ea +1 for now to balance out the MbD II. I'm pretty sure when vengence 25 comes out and rank 30 agwu's becomes available there will be enough stats on agwu's cap for it to replace ea +1 entirely. But that's just speculation right now. Until we see what direction they go with the third augment slot we can't say. I will say this though. If the third aug slot is MbD II then it won't take much. Just 2 or 3 points of MbD II on agwu's cap is enough to put it ahead ea +1. I wasn't going at you btw for the obi like *** no you wrong I was more so asking I know you change it out for weather. I agree with the other stuff for sure I feel like the numbers should push it out now or its very very close.
Valefor.Maurauc
サーバ: Valefor
Game: FFXI
Posts: 126
By Valefor.Maurauc 2022-10-11 12:02:21
Empy head/hands/feet/Taranus/d-ring puts us at 50% DT with 95% Mana Wall and not terrible nuking stars.
How does R25 Path C Kaumodaki factor into this?
I hadn't factored it in at all and didn't know about it. I guess it would be interesting to see how it interacts (whether you can become literally immune to damage). Has anyone checked for a cap?
Judging by https://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/12/#3390002 - looks like the cap is 95%, including Job Points? So unfortunately, it just gives us space to free up our back piece?
サーバ: Asura
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Posts: 610
By Asura.Melliny 2022-10-11 12:11:38
You wouldn't take off the ambuscade cape anyway. One way or another, you'll always be wearing one form of the thing. What else could you possibly put in that slot that compares with it?
Lakshmi.Buukki
By Lakshmi.Buukki 2022-10-11 12:24:36
Empy head/hands/feet/Taranus/d-ring puts us at 50% DT with 95% Mana Wall and not terrible nuking stars.
How does R25 Path C Kaumodaki factor into this?
I hadn't factored it in at all and didn't know about it. I guess it would be interesting to see how it interacts (whether you can become literally immune to damage). Has anyone checked for a cap?
Judging by https://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/12/#3390002 - looks like the cap is 95%, including Job Points? So unfortunately, it just gives us space to free up our back piece?
Seems to corroborate JP wiki
http://wiki.ffo.jp/html/19993.html
Quote: The effect of reducing MP consumption due to damage received in the mana wall is related to multiplication with damage cut equipment. If the equipment deals -50% damage and the following mana wall effect increase is maximum (-95%), the damage received will be reduced to 0.5×0.05 = 0.025 (2.5%).
Quote: The 50% damage cut that the mana wall originally has is added to the effect by the above figure. The upper limit is 95%.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-10-11 18:19:52
Ok, so we no longer need the SU5 weapon to hit that max.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-10-11 18:42:45
So unfortunately, it just gives us space to free up our back piece?
What else could you possibly put in that slot that compares with it?
Ok, so we no longer need the SU5 weapon to hit that max.
It's for sure unnecessary now, but it does come with 70(+100) MP, and the unique "converts damage taken to MP" stat. Perhaps you can build a set around Mallquis Clogs +2 & Ethereal Earring for 19% dmg<--->MP swap. Definitely not worth the price tag now, since you don't even benefit from all of the Mana Wall now. I'd even say Su4 is more of a better purchase for Tanking/DT set, though, we do still have Malignance Pole.
Also, I asked about this a while ago but I felt like it didn't make much sense from a gear/stat perspective and SE completely botched this staff:
How does "Converts % of damage taken to MP" gear interact with Mana Wall? Is it the base damage converted to MP, or the damage after all reductions (50% from Mana Wall, then gear).
I see BLM can use 3 pieces of this kind of gear (Su5, Ethereal Earring, and Ambuscade v2 +2 feet), wondering if Mallquis Clogs +2 has a place in Mana Wall set over Wicce Sabots +1.
IIRC it only counts HP lost due to getting whacked/nuked. While Mana Wall is up, "convert % of damage taken to MP" doesn't do squat.
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1641
By Phoenix.Iocus 2022-10-24 09:44:57
Did the Empy set upgrades make for a new free nuke set with set bonus and Conserve MP procs from unity aug'd pieces like Mephitas's ring?
More relevant question, does BLM free nuke anymore?
I'm trying to gear someone else's BLM for Ody Ongo and possibly Sortie. I have no BLM experience since abyssea.
Valefor.Maurauc
サーバ: Valefor
Game: FFXI
Posts: 126
By Valefor.Maurauc 2022-10-24 10:34:22
Did the Empy set upgrades make for a new free nuke set with set bonus and Conserve MP procs from unity aug'd pieces like Mephitas's ring?
More relevant question, does BLM free nuke anymore?
I'm trying to gear someone else's BLM for Ody Ongo and possibly Sortie. I have no BLM experience since abyssea.
I'm fairly sure the answer is that it's not worth gearing explicitly for Conserve MP, but you got me thinking.
ItemSet 387798
Trait of 31 CMP
Gear gives 39 CMP (Assuming not using O. Sash, waist is 15 of that 39)
Ideally you'd ask for a Scholar's Roll? Assuming +1 per +1 roll, let's call it an average of +15 CMP.
85 CMP in that set, Wicce gives pretty good stats overall.
Conserve MP would proc 85% of the time in this scenario. 20% (assuming 5% per Empy piece) it would bump by double the percentage saving, giving us
0.85 * 0.2 * 1.5625 = roughly a 15% damage bump over zero CMP gear/rolls. (My maths could be super wrong, happy for someone to correct me)
Is that worth losing some slots and potential MAcc? Maybe? Someone else might be able to work out if's worth the effort. If you're already using Wicce gear, maybe chucking in Mephitas' Ring alone might be worth it?
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Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1641
By Phoenix.Iocus 2022-10-24 11:51:40
ItemSet 387803
Something like this VS Ongo would be worth throwing between SC windows? Or just a good way to feed TP and grab hate?
Hoping with -JA, weather proc, set proc, and sroda proc you could could roll ok damage most of the time and occasionally fish for a nuke that would contribute in a meaningful way to the overall fight.
サーバ: Asura
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Posts: 1409
By Asura.Toralin 2022-10-24 14:07:23
ItemSet 387803
Something like this VS Ongo would be worth throwing between SC windows? Or just a good way to feed TP and grab hate?
Hoping with -JA, weather proc, set proc, and sroda proc you could could roll ok damage most of the time and occasionally fish for a nuke that would contribute in a meaningful way to the overall fight.
I mean even with SV etudes, malaise, all the buffs in the world I don't think its worth throwing non mb nukes at Ongo, you need to be doing some sort of skillchain at all times(even with SCH books down, should be doing run+cor sc) and basically just bombing stoneja/6/5/4/3 on repeat.
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サーバ: Bahamut
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By Bahamut.Celebrindal 2022-10-24 14:10:18
Only time I really throw non-MB nukes at Ongo is when I've got Manafont/Subtle Sorcery (both) burning, so I know the free nukes- no matter how close to the burst window- won't reduce my bursting damage, and there's no "wasting" of MP. And I'm certainly not doing it expecting more than just some token damage to fill the time, never as "oh this extra damage is going to make the difference between win and lose".
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By Kasumuni88 2022-10-24 15:46:53
I find that throwing a free nuke at ongo v15+ is only achieved using the relic+3 set for elemental magic skill+. No resists is the only way to do any sort of damage and using that for a free nuke (if the situation calls for it) this would be your best bet.
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Phoenix.Iocus
サーバ: Phoenix
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Posts: 1641
By Phoenix.Iocus 2022-10-24 18:02:27
Ty for the answers. I'm not so sure how much they will play BLM outside of Odyssey, so this is very helpful.
Ragnarok.Siyual
サーバ: Ragnarok
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Posts: 53
By Ragnarok.Siyual 2022-10-25 06:30:41
Ragnarok.Zabitaru said: »I actually think with the upgraded stats we have a new BiS Magic bursting set. The legs and body are incredible. Take a gander at this
ItemSet 380385
The reason you want to swap out ea's body and legs is simple. The Empyrean body and legs just have ridiculous piles of stats. Comparing the two swaps
Ea Houppelande +1 and Ea Slops +1 - 96 Int, 93 M Acc, 85 MaB, 17 MBD II
Wicce Coat and Chausses +3 - 103 INT, 127 M Acc, 117 MaB, 67 Magic Damage, 5 MbD II,
The difference is 7 Int, 34 M Acc, 32 MaB, and 67 Magic damage versus 12 MbD II. The raw stat pile on the wicce +3 is more than enough to offset the loss of 12 MbD II. You're adding to both the front end of the equation as well as the back end. 67 magic damage and 7 INT make the front end bigger, and 32 MaB is a pretty significant boost to the back end multiplier. I have no doubt this is an upgrade. Also, with the addition of magic burst damage 1 + 15 on the legs you still hit the 40 MbD cap without needing the JSE neck, so when you're bursting earth nukes on Ongo you can swap in quanpur necklace without losing a thing.
Could you please explain to me the reasoning behind Marin Staff +1 + Enki Strap vs R25 Bunzi's Rod + Ammurapi Shield for non-wind spells?
The rod/shield combo will compare like this to the staff/strap combo: +27 Macc Skill, +23 Macc, +31 Magic damage, +30 MAB, +10 MBD, -14~19 INT.
Do you think the loss of that INT offsets all the other significant gains? I'm genuinely curious.
They are both comparable, but the biggest detriment to the club & shield imo is the loss of Myrkr. When looking through the lens of Ongo v20, giving up Myrkr for the club makes the fight just that much more difficult, MP-wise.
Personally, I prefer Laevatein with AM2 up (which is surprisingly not hard to maintain with OA). But I don't have Mythic on my expectation list for BLMs; Marin +1 on the other hand is extremely easy to obtain.
You could argue club & shield if you don't care about MP, though. I just find it's better to avoid that situation.
サーバ: Asura
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Posts: 610
By Asura.Melliny 2022-10-25 07:43:05
Quote: Could you please explain to me the reasoning behind Marin Staff +1 + Enki Strap vs R25 Bunzi's Rod + Ammurapi Shield for non-wind spells?
Myrkr. It's particularly important against ongo. Bunzi's and ammurapu are perfectly viable too, but the difference between that and marin +1 with enki's isn't that large. Having access to Myrkr in MP intensive fights is always a consideration.
Odin.Lawii
サーバ: Odin
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Posts: 62
By Odin.Lawii 2022-10-25 08:22:30
Quote: Could you please explain to me the reasoning behind Marin Staff +1 + Enki Strap vs R25 Bunzi's Rod + Ammurapi Shield for non-wind spells?
Myrky. It's particularly important against ongo. Bunzi's and ammurapu are perfectly viable too, but the difference between that and marin +1 with enki's isn't that large. Having access to Myrkr in MP intensive fights is always a consideration.
100% agree with this. When we first tried Ongo, I tried a Bunzi's Rod + Ammurapi Shield combo, but was finding myself OOM pretty quickly. Locking in staff and taking the small amounts of downtime to Myrky really does help. With that being said though Ongo is kind of a one off at the moment, it is a 15 minute fight with no sub job. Once you are past that, allowing to change weapons and using club and shield for nukes is my preference.
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