FFVII Remake... It's Official! (Discussion) |
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FFVII Remake... It's official! (Discussion)
I don't see how I'm angry just because I prefer one gameplay style over another, I'm just leaving my opinion here like everyone else. I was specifically talking about the original remake I guess, so you could say the gamecube version. It was a complete step up in graphics over the original version, that's for sure. It probably doesn't spark the same interest because that is your personal interest, you liked FF7 more most likely. I don't see how that applies to the discussion though. You originally said any game that is made in today's market with this system will die on release or some such.
Draylo said: » Just because its a remake doesn't mean you have to change everything. Yes a new action-rpg type battle system will appease the mass meatheads and bring in more profit, it will just upset the old fans too. Look at the Resident Evil REMAKE(yes remake) they did not change the core of the game... it still has the same tank controls (with an option of changing it somewhat.) Tank controls are almost a requirement for games with set cinematic camera angles. And because of the setting of the game, being 99% small rooms and hallways, going RE4 style wasn't going to work very well. Also, tank controls aren't a combat system, bad comparison is bad. REmake changed the layout of large portions of the game, added new puzzles, combat mechanics, story elements, a few enemy changes and item placement. While it shares a lot of the elements from the original it feels and plays like a VERY different game. "Meatheads" lol, like you can't make an action RPG difficult
Was expecting them to shift it over to FFX or FFX-2 style turn-based to give the combat system a bit more of a facelift. Crisis Core/Kingdom Hearts style combat system could end up severely limiting things. Equipping 4-8 magics/abilities only instead of having access to an entire arsenal? Yeah, that's a big step forward.
The only things that I can see improving from this kind of overhaul are animations and party combination attacks; but let's face it, there won't be combo attacks. Let's also not ignore how Crisis Core devolves into "Spam Quake to win" by the middle of it, so let's hope the same ***doesn't happen here. Kingdom Hearts is only saved by including Proud and Critical modes. mfw I'm agreeing with Draylo on something this is weird Quote: The combat system si the only thing I've seen changed so far. Please tell me what this "everything" entails. Tank controls are almost a requirement for games with set cinematic camera angles. And because of the setting of the game, being 99% small rooms and hallways, going RE4 style wasn't going to work very well. Also, tank controls aren't a combat system, bad comparison is bad. REmake changed the layout of large portions of the game, added new puzzles, combat mechanics, story elements, a few enemy changes and item placement. While it shares a lot of the elements from the original it It was implied since its a remake that most of the old stuff should be changed otherwise "go play the original." It isn't a bad comparison, they could have added the combat from RE4 with the option of aiming yourself with the red laser and such but they didn't. They kept the combat the exact same as the original and I bet they will do the same for RE2 remake coming. It certainly does not feel like a very different game, I've played the originals countless times and playing the remake recently on PS4 it was like an improved version and very enjoyable. Ragnarok.Raenil said: » Draylo said: » Just because its a remake doesn't mean you have to change everything. Yes a new action-rpg type battle system will appease the mass meatheads and bring in more profit, it will just upset the old fans too. Look at the Resident Evil REMAKE(yes remake) they did not change the core of the game... it still has the same tank controls (with an option of changing it somewhat.) Tank controls are almost a requirement for games with set cinematic camera angles. And because of the setting of the game, being 99% small rooms and hallways, going RE4 style wasn't going to work very well. Also, tank controls aren't a combat system, bad comparison is bad. REmake changed the layout of large portions of the game, added new puzzles, combat mechanics, story elements, a few enemy changes and item placement. While it shares a lot of the elements from the original it feels and plays like a VERY different game. This. And the Gamecube version didn't get tons of praise either, probably because it was released only on the Gamecube in the early 2000s. Had they waited to do a full remake til 2015 on the PS4, it would have a completely different story; like they've done with RE2. Bismarck.Dracondria said: » "Meatheads" lol, like you can't make an action RPG difficult It's almost as if you didn't even bother to read the post. Nowhere did I say you can't make an action RPG difficult. Quote: This. And the Gamecube version didn't get tons of praise either, probably because it was released only on the Gamecube in the early 2000s. Had they waited to do a full remake til 2015 on the PS4, it would have a completely different story; like they've done with RE2. Er, are you going off what a random scrub on gamefaqs says or actual evidence? Sales and reviews across the board speak differently. Google the reviews for gamecube yourself. I loved the gameplay of the original, but I really don't understand the fierce opposition to the new system. I guess maybe I just cared more about the story, music, and the characters than how much fun it was to d-pad menu my way to victory. Aside from the animations, limit breaks, and some stat differences, the characters all fought roughly the same. Just from the short video alone we can see that this is no longer the case. I'm particularly interested in seeing how Red XII fights, and even more interested in seeing how combat differs with respect to large enemies like the Weapons.
Phoenix.Erics said: » Cerberus.Conagh said: » Graphics of this level? No but Divinity 1 /2 comes to mind. While that's certainly a good game, that's quiet old these days. I personally don't even have a fierce opposition to this game. Just seeing this trailer I am still planning to buy it and I'm sure I will enjoy it. I only said I personally prefer turn based combat, particularly for this (didn't even go into why.) My only disagreement in here is where someone said that any game made in the modern day with that turn based system will fail.
Every time you complain about the battle system you call people who enjoy faster gameplay "meatheads" like they're stupid and can't handle turn based. It fits with with the remake, get over it. If you want turn based then play the hundreds of other games that have it, no one's forcing you to buy this.
It's not 100% like the old one but why does it have to be? You act like it will suck because the battle system is a bit different without even trying it. Draylo said: » I personally don't even have a fierce opposition to this game. Just seeing this trailer I am still planning to buy it and I'm sure I will enjoy it. I only said I personally prefer turn based combat, particularly for this (didn't even go into why.) My only disagreement in here is where someone said that any game made in the modern day with that turn based system will fail. Yeah, I don't think that all turn-based systems are doomed in the modern era. I'm just happy to see these characters in a new light. Sure it may restrict the number of commands we can bring into combat, but FFVII was way too easy for me anyway so it'll be nice to have some real-time skill involved. Totes failed 0/10 would not play. And come on, it's Final Fantasy god damn VII, it has one of the most rabid zealot fanbases ever in the history of media and a hype train that, while not entirely deserved, is completely unstoppable. If you really think the game would flop and fail in any capacity for being turn based instead of action (or vice versa) you're not very smart. It doesn't stop people from wanting the game to be more true to the original in terms of the gameplay, especially since most of us who have wanted to see older FFs get remade have wanted them to look prettier and get better translations rather than being completely reinvented. They're already making all of the new FFs fall in line with action combat and "faster paced" combat, you don't need to change all the old ones to meet that criteria as well. Bismarck.Dracondria said: » Every time you complain about the battle system you call people who enjoy faster gameplay "meatheads" like they're stupid and can't handle turn based. It fits with with the remake, get over it. If you want turn based then play the hundreds of other games that have it, no one's forcing you to buy this. It's not 100% like the old one but why does it have to be? You act like it will suck because the battle system is a bit different without even trying it. Wow really guy? Just stop, I said none of that so you are just putting words into my posts. Except you have in other threads
Did people really use every materia they equipped?
I typically only used materia like Long Range, HP Plus, MP Plus and a Neo/Bahamut/ZERO on each member of my party for quick trash clears. At least until Cut-All/Flash come into play. 2x/4x Cut for bosses. Quote: Except you have in other threads I think you're being a little too aggressive atm, please calm down. Ragnarok.Raenil said: » Did people really use every materia they equipped? I typically only used materia like Long Range, HP Plus, MP Plus and a Neo/Bahamut/ZERO on each member of my party for quick trash clears. At least until Cut-All/Flash come into play. 2x/4x Cut for bosses. Towards the end I didn't but getting there I typically used most if not all of them at some point. ^that. You don't start out with all the strongest materias. I can't think of any way that something like, say, Enemy Skill materia will work with this new system.
Bismarck.Dracondria said: » If you want turn based then play the hundreds of other games that have it, no one's forcing you to buy this. Killing all those low level mobs that harassed you when you were traveling was such an accomplishment
Valefor.Prothescar said: » ^that. You don't start out with all the strongest materias. Nothing else felt like it was particularly useful. Ragnarok.Raenil said: » Did people really use every materia they equipped? I typically only used materia like Long Range, HP Plus, MP Plus and a Neo/Bahamut/ZERO on each member of my party for quick trash clears. At least until Cut-All/Flash come into play. 2x/4x Cut for bosses. You basically just need an ultimate weapon, the x4 cut material, maybe 1 hp materia and maybe the enemy skill materia for big guard/white wind. Or you can go the mega all -> deathblow + added cut route w/mystile, add in a command counter with death blow, maybe some added effect +hades with that. Sneak in a Cover materia Man I miss this game. Bismarck.Dracondria said: » Killing all those low level mobs that harassed you when you were traveling was such an accomplishment I think I'll have more fun mowing them down Dynasty Warriors style. Bismarck.Dracondria said: » Killing all those low level mobs that harassed you when you were traveling was such an accomplishment Im not against them changing the game to be exciting again, however, you dont do this by changing abandoning the original combat structure for some fast-paced anti-immersion gameplay that is hardly new because its "how games are now". Ragnarok.Raenil said: » Valefor.Prothescar said: » ^that. You don't start out with all the strongest materias. Nothing else felt like it was particularly useful. Must've never used Enemy Skill materia then. Magic Missile and Aqua Breath were the best way to clear random battles until you got stronger AoE skills, and White Wind/Mighty Guard were exceptional for saving turns healing and buffing. Counterattack + Cover materia made anything that used physical attacks a joke. Just a couple of examples. Running around autoattacking and casting cure for the entire game until you get the strongest materias may be possible, but it doesn't make the other materias useless, particularly when they speed up the progress toward the strongest materias. Sylph.Jeanpaul said: » The voice acting was pretty bad. I don't like that Barrett is wearing sunglasses, hides so much of his expression. Cloud also looks and sounds too boyish. Never was a fan of Cloud's "fake personality" thing, I think it was a weak character and storytelling direction. I tend to forget the whole Zack character and sequence cuz it's just so dumb. Yeah, the back story was very underdeveloped in FFVII. It was so scattered and ambigious at times that it may come across as dumb. The ending of Crisis Core ties the story of Zack and Cloud's back story pretty well though. That last scene... /manlytears. You can think of that moment as similar to hypnotic suggestion. You know, Cloud was suffering heavy mako-poisoning and Zack manipulated him even if he didn't mean to. Valefor.Prothescar said: » Ragnarok.Raenil said: » Valefor.Prothescar said: » ^that. You don't start out with all the strongest materias. Nothing else felt like it was particularly useful. Must've never used Enemy Skill materia then. Magic Missile and Aqua Breath were the best way to clear random battles until you got stronger AoE skills, and White Wind/Mighty Guard were exceptional for saving turns healing and buffing. Counterattack + Cover materia made anything that used physical attacks a joke. Just a couple of examples. Running around autoattacking and casting cure for the entire game until you get the strongest materias may be possible, but it doesn't make the other materias useless, particularly when they speed up the progress toward the strongest materias. Phoenix.Erics said: » Im not against them changing the game to be exciting again, however, you dont do this by changing abandoning the original combat structure for some fast-paced anti-immersion gameplay that is hardly new because its "how games are now". Non-immersion breaking would be a seamless shift from cutscene/field movement into combat. MGS4 is pretty good example of this most of the time. Kingdom Hearts is pretty good about field movement to combat transition. Have you never played any other FF game or turn based RPG? I didn't feel it was immersion breaking, but who says they have to transport you to a static field for combat to make it turn based? FFX actually had a lot of seamless shift battles from what I recall, I'd imagine it be something like that but expanded upon.
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