Organizer!

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2010-06-21
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Organizer!
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 Carbuncle.Akivatoo
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By Carbuncle.Akivatoo 2015-06-14 02:03:01  
just an little to thanks you again for this pretty usefull addon
 Odin.Norriko
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By Odin.Norriko 2015-06-17 04:21:06  
Hey I'm having problems with 1 of my Characters with Organizer.
My Alt works just fine but when i try to use it on my Main Organizer starts and then i get this error message

Organizer: Lua runtime error: libs/exdata.lua:1388: attempt to index flied 'potency' (a nil value)

Main and Alt use similar Gearswap files so all i can think of is an Augment that cant be read.

did set Organizer on verbose but only gives the message Organizer: Starting... and then ends without doing anything.
Doesnt work on any Job for my Main and on all for my Alt.
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-17 06:22:09  
Odin.Norriko said: »
Hey I'm having problems with 1 of my Characters with Organizer.
My Alt works just fine but when i try to use it on my Main Organizer starts and then i get this error message

Organizer: Lua runtime error: libs/exdata.lua:1388: attempt to index flied 'potency' (a nil value)

Main and Alt use similar Gearswap files so all i can think of is an Augment that cant be read.

did set Organizer on verbose but only gives the message Organizer: Starting... and then ends without doing anything.
Doesnt work on any Job for my Main and on all for my Alt.

Yeah, definitely an augment. Can you send me what's in your inventory? I'd like to see what's causing the choke.

Actually, does your main have a New Linkshell? That was causing augment chokes a while ago, and needs to be fixed.
 Odin.Norriko
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By Odin.Norriko 2015-06-17 13:37:00  
Will send you inventory stuff when I get back home. Cant be a Linkshell since both chars got the same pearls so I doubt its that.
You only need stuff from inventory or all of my Mh stuff as well?
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-17 13:45:48  
Odin.Norriko said: »
Will send you inventory stuff when I get back home. Cant be a Linkshell since both chars got the same pearls so I doubt its that.
You only need stuff from inventory or all of my Mh stuff as well?

Everything, actually. If you //org freeze with no arguments it'll give you a full dump across several directories.

And I mean literally "New Linkshell", the item, as there's something in it that wigs out the augment parser (and it's been low priority enough that I haven't fixed it).
 Odin.Norriko
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By Odin.Norriko 2015-06-17 14:19:45  
when i type //org freeze i'm getting the same error as above.

and as i was browsing through Organizer folders only Inventory and Warrobe contain Lua files
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-17 14:22:15  
Odin.Norriko said: »
when i type //org freeze i'm getting the same error as above

Ok, around line 82-83 of organizer.lua, there will be a _debugging structure. Set "items" to true, reload organizer, and run it again.

There will be a file created in data. Can you give me the last 10-12 lines of that?
 Odin.Norriko
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By Odin.Norriko 2015-06-17 14:24:35  
wrong log
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-17 14:28:34  
Err, no. In Windower\addons\organizer\data, there should be a file called organizer-debug.log

The last lines of that are what I need. Actually, give me the first ten and the last ten, if you can.
 Odin.Norriko
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By Odin.Norriko 2015-06-17 14:30:38  
sry my fault

Organizer loaded at 06/17/15 21:29:22
2015-06-17 21:29:22| Organizer [VERBOSE] Adding inventory to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding satchel to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding sack to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding safe to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding wardrobe to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding storage to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding locker to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding safe2 to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding case to the pull list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding safe to the push list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding locker to the push list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding satchel to the push list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding storage to the push list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding sack to the push list
2015-06-17 21:29:22| Organizer [VERBOSE] Adding safe2 to the push list
2015-06-17 21:30:11| Organizer [MSG] Starting...
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-17 14:34:01  
Err, my mistake, forgot something.

Line 94 in Windower\addons\organizer\organizer.lua, that enabled needs to be "true". Change that, reload organizer, run //org freeze, and then give me the first/last ten lines of that debug log.
 Odin.Norriko
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By Odin.Norriko 2015-06-17 14:37:20  
first ten would be same as above
last would be

2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=45 item_table.id=11290 (Tidal Talisman)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=46 item_table.id=15740 (Shadow Sabatons)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=47 item_table.id=27923 (Councilor's Garb)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=48 item_table.id=27017 (Bagua Mitaines +1)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=49 item_table.id=27985 (Geo. Mitaines +1)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=50 item_table.id=28055 (Hagondes Cuffs)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=51 item_table.id=27192 (Bagua Pants)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=52 item_table.id=27235 (Telchine Braconi)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=53 item_table.id=27236 (Helios Spats)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=54 item_table.id=28135 (Assid. Pants +1)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=55 item_table.id=28159 (Artsieq Hose)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=56 item_table.id=26813 (Cab. Surcoat +1)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=57 item_table.id=28460 (Cetl Belt)
2015-06-17 21:35:26| Organizer [DEBUG] [items]: Items.new: inventory_index=58 item_table.id=17765 (Concordia)
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-17 14:39:39  
What augments do you have on Concordia?

Err, the first ten shouldn't be exactly the same. Can you PM me like, a big chunk of the end of that file? We don't need to keep spamming the thread with it, I was hoping it'd be easy.
 Odin.Norriko
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By Odin.Norriko 2015-06-17 14:42:04  
send you the full log

as for Concordia it just has 2 blank augment lines no evolits attachet to it


Problem solved. Removed Evolit slots from Concordia everything fine now.
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By Luminohelix 2015-06-17 15:42:16  
Norri :3
 Asura.Finbar
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By Asura.Finbar 2015-06-18 12:37:59  
Found an unusual glitch. If I have a Glowing Lamp in my inventory (a used one in this case, from a solo loss), I get a lua runtime error.

It specifically reflects line 1729 of extdata.lua from the the libs folder, which attempts to index global 'rettab' (a nil value). My guess it has something to do with the expended state of a used lamp (line 1723 regards Lamp data, and an expended lamp has no data). Not sure if this is a Windower error or Organizer error, but it only affected Organizer for me.

Obviously throwing the lamp away nulled the error, but I'm not sure why it was there in the first place.
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-18 12:46:46  
So, the extdata lib is what parses augments. Anything that isn't part of standard, static item information (like time remaining on an old-school hourglass, the chamber name on a lamp, etc) uses the augment system just like actual augmented weapons. There are cases for a lot of these handled down in there; bonanza marbles and linkshells fall into this, for example.

However, all of those things require different handling, so any case that isn't explicitly handled has a chance to break. Norriko's problem was that the augments on Concordia (the old evolith weapon) look different than other kinds. New Linkshells break it too. I got the parts for a Concordia (just need to find the crafters to help synergize it) so I can sort out how that works, and I need to fix New Linkshell as well (though people don't generally carry those for long, so it's less pressing).

It isn't a bug with Organizer at all, but we see it pop up there because it's looking through and gathering information about your entire inventory. Gearswap is the other big user of extdata and it obviously doesn't care about lamps, etc. So it shows up now, and that means it's time to fix it. Thanks for giving me another test case!
 Asura.Orangebear
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By Asura.Orangebear 2015-06-18 12:48:02  
Hey, whenever I try //gs org it just says that all items are found, but it doesn't do anything?

I've added the line to my lua file.

Here's my debug file.

Organizer loaded at 06/18/15 08:10:45
2015-06-18 08:10:45| Organizer [VERBOSE] Adding inventory to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding satchel to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding sack to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding safe to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding wardrobe to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding storage to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding locker to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding safe2 to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding case to the pull list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding inventory to the push list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding locker to the push list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding sack to the push list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding storage to the push list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding wardrobe to the push list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding satchel to the push list
2015-06-18 08:10:45| Organizer [VERBOSE] Adding safe to the push list
2015-06-18 08:10:46| Organizer [VERBOSE] Adding case to the push list
2015-06-18 08:10:46| Organizer [VERBOSE] Adding safe2 to the push list
2015-06-18 08:10:56| Organizer [MSG] Starting...
2015-06-18 08:10:56| Organizer [VERBOSE] Getting!
2015-06-18 08:10:56| Organizer [VERBOSE] Got 0 item(s), and failed getting 0 item(s)
2015-06-18 08:10:56| Organizer [VERBOSE] No remainder, so we found everything we were looking for!
2015-06-18 08:10:56| Organizer [MSG] Done! - 0 items matched and 0 items missing!
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-18 12:52:41  
What does //gs validate say? It's indicating that it didn't have anything to find.
 Asura.Finbar
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By Asura.Finbar 2015-06-18 15:04:31  
I figured it wasn't a bug with Organizer, but wanted to bring it to your attention all the same. Thanks for the hard work.

By the way, this is probably covered elsewhere, but sometimes I have to //gs org a few times to grab the last items. As an example, I might get 63 items found and 1 missing, so I type in //gs org once or twice more and eventually I'll get 64 items found and 0 missing. Is this normal behavior or is something wrong on my end?
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-18 15:11:38  
Asura.Finbar said: »
I figured it wasn't a bug with Organizer, but wanted to bring it to your attention all the same. Thanks for the hard work.

By the way, this is probably covered elsewhere, but sometimes I have to //gs org a few times to grab the last items. As an example, I might get 63 items found and 1 missing, so I type in //gs org once or twice more and eventually I'll get 64 items found and 0 missing. Is this normal behavior or is something wrong on my end?

Normal (well, expected) behavior. Organizer only makes two passes over your inventory to try and straighten things out, to avoid infinite looping in cases where it can't figure out the right answer (low on space is the big reason for that). There isn't really a good answer for that; I can't let it spin endlessly. The best I can do is report that I didn't find everything. (In the case of //gs org, I could call //gs validate after, but I assumed people were doing that anyway.)
 Asura.Orangebear
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By Asura.Orangebear 2015-06-18 17:16:10  
Lakshmi.Rooks said: »
What does //gs validate say? It's indicating that it didn't have anything to find.

It lists all of the equipment pieces, and then finishes with "GearSwap: Final count = 63"
 Lakshmi.Rooks
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By Lakshmi.Rooks 2015-06-18 17:58:32  
Asura.Orangebear said: »
Lakshmi.Rooks said: »
What does //gs validate say? It's indicating that it didn't have anything to find.

It lists all of the equipment pieces, and then finishes with "GearSwap: Final count = 63"

It lists missing pieces? Are those pieces in your inventories somewhere and organizer is failing to get them? I don't really have enough information to go on.
 Asura.Orangebear
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By Asura.Orangebear 2015-06-19 01:58:06  
Lakshmi.Rooks said: »
Asura.Orangebear said: »
Lakshmi.Rooks said: »
What does //gs validate say? It's indicating that it didn't have anything to find.

It lists all of the equipment pieces, and then finishes with "GearSwap: Final count = 63"

It lists missing pieces? Are those pieces in your inventories somewhere and organizer is failing to get them? I don't really have enough information to go on.


Sorry... when I type //gs validate, it shows me all of the equipment pieces in the lua that isn't currently in my inventory, then gives the message "GearSwap: Final count = 63".

When I type //gs org, it says straight away "Done! - 0 items matched and 0 items missing!"

I have entered the line " include('organizer-lib')" at the very start of my lua file on the selected jobs.

I tried doing this on different jobs, but I get the same error message. My inventory doesn't actually get changed at all, no items are moved. I tried this from within my mog house in my starter city.

One thing I have noticed, is that I have a file created named "organizer-lib-file.lua" only in "Wardrobe" and "Inventory", even though the items within my gearswap are scattered around other areas of my mog house.

My inventory isn't full.

Settings.xml File


organizer.lua

Running Windows 8, Windower 4, EU FFXI.

Here is a copy of the gearswap that I've tried


If you need any more info let me know :) thanks for your help! :D
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By Rooks 2015-06-19 09:14:07  
Asura.Orangebear said: »
One thing I have noticed, is that I have a file created named "organizer-lib-file.lua" only in "Wardrobe" and "Inventory", even though the items within my gearswap are scattered around other areas of my mog house.

Organizer uses the .lua files for destinations. //gs org doesn't care where items not in sets end up, only what makes its way to your inventory, so those are the only two files it needs.

Try this for me: in organizer.lua, around line 80, is a structure labeled "_debugging". Set enabled to true, reload organizer, run it again, and then send me the contents of organizer-debug.log from the addons\organizer\data directory.
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By Asura.Orangebear 2015-06-19 12:02:32  
Rooks said: »
Asura.Orangebear said: »
One thing I have noticed, is that I have a file created named "organizer-lib-file.lua" only in "Wardrobe" and "Inventory", even though the items within my gearswap are scattered around other areas of my mog house.

Organizer uses the .lua files for destinations. //gs org doesn't care where items not in sets end up, only what makes its way to your inventory, so those are the only two files it needs.

Try this for me: in organizer.lua, around line 80, is a structure labeled "_debugging". Set enabled to true, reload organizer, run it again, and then send me the contents of organizer-debug.log from the addons\organizer\data directory.


Hey here it is - I hope I did it right?

Edit: too many characters, I've uploaded it to pastebin
http://pastebin.com/LWNbQ4aA
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By Rooks 2015-06-19 12:23:36  
Ok, nothing out of the ordinary - can you pastebin the inventory\organizer-lib-file.lua and the output of //gs validate?
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By Asura.Orangebear 2015-06-19 20:48:39  
Rooks said: »
Ok, nothing out of the ordinary - can you pastebin the inventory\organizer-lib-file.lua and the output of //gs validate?


Thanks for all your help :)

Here is the lib-file lua, http://pastebin.com/HvQLMbty

GS Validate Pic #1

GS Validate Pic #2
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By Rooks 2015-06-19 21:05:10  
Ok, so a couple of things don't make any sense.

That generated lib file is clearly for paladin, but it's only get 32 items, and nothing in there is in the //gs validate failure output. That gearswap you showed is for bard, though.

Can you run me through the steps you're doing, exactly? I don't know how you'd even get in this state.
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By Asura.Orangebear 2015-06-20 05:01:55  
Rooks said: »
Ok, so a couple of things don't make any sense.

That generated lib file is clearly for paladin, but it's only get 32 items, and nothing in there is in the //gs validate failure output. That gearswap you showed is for bard, though.

Can you run me through the steps you're doing, exactly? I don't know how you'd even get in this state.

Since downloading Organizer, I've added the required line to the top of my PLD and BRD lua files. (I thought maybe it wasn't working on my PLD one, so tried my BRD file).

I tried //gs org on both jobs, but got the same result.

I tried switching jobs, then trying again.

----------------------------------------------------------------

I've just completely deleted the whole organizer folder and redownloaded it again.

Logged into FFXI.

(The required lines are on my PLD & BRD Lua line #1 already)

As soon as I logged in, I was in my mog house on PLD, so I job changed to BRD.

I typed //gs org
//GS ORG result

I then opened organizer.lua and turned on debugg to true
Lua File set to true

I then reloaded Gearswap and Organizer addons, and tried //GS ORG
Pastebin Result of Debug File

Here is the organizer-lib-file.lua from Windower4/Addons/organizer/data/inventory
Pastebin of lib-file-lua

Here is the organizer-lib-file.lua from Windower4/addons/organizer/data/wardrobe
Pastebin of lib-file-lua

Here is the settings file from Windower4/addons/organizer/data
Pastebin of settings file

Here is my BRD gearswap
Pastebin copy of gearswap Lua

And here is my PLD gearswap
Pastebin copy of Gearswap Lua

After all of this, I've just tried to run //org tidy but nothing showed in the chatlog. I looked into the debug file and it had added an extra few lines.
Pastebin of debugg after another //GS tidy

I hope this helps anymore? Not sure if I'm doing something wrong or not, but as far as I can tell I've followed the readme and your instructions to the Tee >_<


Edit: Sorry here are the results of //GS validate
Pic 1
Pic 2
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