Random Augments

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2010-06-21
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Random Augments
 Phoenix.Urteil
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By Phoenix.Urteil 2015-02-21 00:06:59  
Really though, anyone done extensive testing with dusk on plate mail that my cheap *** isn't willing to do?


Please share your science!


Also as far as the caps go for old stones, leaf etc. Has anyone seen a pdt higher than 4?
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 Phoenix.Urteil
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By Phoenix.Urteil 2015-02-21 15:10:57  
Bump:

Anyone find if they raised the MDT beyond 4% with leaf/snow or if dusk can grant pdt/mdt on yorium higher than 4%?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2015-02-21 15:30:06  
This thread started off on a negative note. Let's turn this into a thread where we can post our augments thus far.

This is mine.



Used nq dusk, leaf+1 and snow+1. All slit.
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 Phoenix.Urteil
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By Phoenix.Urteil 2015-02-21 16:28:17  
Leafdim +1 gave me drain/aspir potency on Yorium.
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By Bloodrose 2015-02-21 17:22:09  
I've got Evasion+22, Triple Attack+2 and Weaponskill Damage+2 on my Taeon Tights.

Gotta love a grand total of Evasion+75 (53 base +22 aug) on pants.

Got the WSDMG using a Duskslit+1 stone
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By Pantafernando 2015-02-21 17:23:59  
Bloodrose said: »
I've got Evasion+22, Triple Attack+2 and Weaponskill Damage+2 on my Taeon Tights.

Gotta love a grand total of Evasion+75 (53 base +22 aug) on pants.

Got the WSDMG using a Duskslit+1 stone

All we need is wsd dmg to make taeon best for tp, best for stacked rudra, best for unstacked rudra, just worse for our pocket.
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By Pantafernando 2015-02-21 17:25:46  
Remininds me when first skirmish gear was introduced. Back then, the only relevatn ilv options were delve, wk and skirmish gear.

Took like 2 months seeing red in every corner of the street.

Now, prepare for the green wave.
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By Bloodrose 2015-02-21 17:29:43  
It's also best for TP phase for quite a few jobs on there, including DRG, and potentially best for WS for almost... every job listed on the Taeon set.
 Lakshmi.Aelius
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By Lakshmi.Aelius 2015-02-21 17:35:46  
All this random stat crap is making me think that SE doesn't know what direction to take FFXI in. It's effectively lost my interest since they started taking away the clear definitive goal that was easier to set rather than do circles in Port Jueno figuring out who the hell the solo for what piece of gear that'll just be outdated in the next month's update.
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 Phoenix.Urteil
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By Phoenix.Urteil 2015-02-21 18:10:25  
I just saw on BG a shield with -7% DT. The person is saying they used an old stone of the leaf variety (I am assuming leafdim.)

I hope this isn't shield exclusive, I don't remember the shield having its own pool aside from being the only item that could receive +block chance.
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By Pantafernando 2015-02-21 19:04:46  
Bloodrose said: »
It's also best for TP phase for quite a few jobs on there, including DRG, and potentially best for WS for almost... every job listed on the Taeon set.

Not to mention best curing waltz potency set!
 Phoenix.Urteil
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By Phoenix.Urteil 2015-02-21 19:58:50  
Anyone else get -dt on any armor piece? I can't believe this thread is so dead.
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By Pantafernando 2015-02-21 20:18:33  
Phoenix.Urteil said: »
Anyone else get -dt on any armor piece? I can't believe this thread is so dead.

Soon should appear something, just go checking guys in inventors coalition to see what augments they got.

Here in odin, at jp prime, there was just 100 guys in yorcia U. And more 100 waiting in yorcia weald. Soon more info is coming.
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2015-02-21 21:27:13  


I kind of like them for Cor WS/QD and Rune Lunge/Swipe

The MAB18 was a NQ Snowdim.
The STR5 was from a Duskslit +1
The Waltz Potency 5% is from a Leafslit +2 (q_q was trying for TA/DW)
 Phoenix.Urteil
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By Phoenix.Urteil 2015-02-22 00:19:39  
Has anyone ever seen higher than 4% MDT/PDT on the alluvion weapons?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2015-02-22 00:43:50  
Sooo that means..... Nilas Gloves REST IN PEACE for Rune Fencer
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By Bloodrose 2015-02-22 02:20:01  
In terms of enmity, Nilas would be the better option, since Taeon has Enmity-5.

Tanking/enmity piece, Nilas should win

DPS/General Melee piece, Taeon reigns supreme.
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 Valefor.Sapphire
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By Valefor.Sapphire 2015-02-22 03:21:02  
Since I have a large collection of mules to abuse for red mog pells still, got a healthy number of aug samples ( like 100+)

focused on Taeon Set(hands/legs/feet were only targeted) 'cause that's the set I care most about.

Leafslit +1:
up to +3DW
up to +2%TA
up to +3% waltzpot
up to +2 Counter
up to +7% Cure Potency Received

Snowslit +1:
up to +20 DEF
up to +23Atk
up to +20Acc
*up to +20 ATK+ACC, much more common to get either atk or acc, getting both is much more rare.
*got only a +17atk+acc, +20atk+acc (taeon) and a +19atk+acc (yorium) pairing out of like 7x12 snowslit+1s, you've been warned!

Snowdim:
Up to +15macc

random:
*Duskslit +2 & Taeon Tights = +2% crit. hit dmg.
*Duskslit +2 & Taeon Boots = +7STR
*Duskslit +1 & Taeon Gloves = +1% crit. hit dmg.
*Forgot which stone I used, but got +15ws acc from a leafdim stone I believe.
*Yorium Gauntlets + duskdim nq = -2% mdt

aaaand im done for now until I get other armor to make alt sets, just gonna leave these pieces as is.
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By Pantafernando 2015-02-22 06:49:46  
Valefor.Sapphire said: »
Since I have a large collection of mules to abuse for red mog pells still, got a healthy number of aug samples ( like 100+)

Omg, this Was so wonderful to remember. I never bothered to use them due to work, but with stacks costing 2m, oh, profit!

And somehow I find a snowslit +2 from gobbiebox campaign >.> My future carnwehan is really enjoying this new skirmish.
 Lakshmi.Saevel
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By Lakshmi.Saevel 2015-02-22 09:09:50  
So Far,

Taeon Gloves
Attack +22
Triple Attack +2
Crit Hit Damage +2%

Taeon Tights
Accuracy +19
Triple Attack +2
Crit Hit Damage +1%

Taeon Boots
Acc / Atk +15
Dual Wield +4
Crit Hit Damage +2%

Snowslit for the Acc/Atk, Leafslit for the TA/DW, Duskslit for the Crit Hit Damage.
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By Bloodrose 2015-02-22 09:12:31  
Currently my Taeon Gloves have TA+1 and WSDMG+3%

Acro gloves have STP+3 and Critical Hit Damage+2%
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By Latnemurtsni 2015-02-22 09:49:00  
So when augmenting this new stuff can you use mutilple stones? I got wsacc 18 on boots, if I add a different stone do I keep the wsacc and get a second or third augment?
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By Bloodrose 2015-02-22 09:49:53  
You get to hold 1 dusk stone augment, 1 leaf stone augment, and 1 snow stone augment.
 Lakshmi.Lenus
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By Lakshmi.Lenus 2015-02-22 10:16:59  
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 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2015-02-22 10:42:36  
Lakshmi.Lenus said: »

I hate your luck with the ze stones:












some augments were for the lulz.
 Lakshmi.Lenus
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By Lakshmi.Lenus 2015-02-22 10:47:04  
I'm kinda happy, but sad at the same time, cause they're my best option for my WSs atm, and I'm gonna have to make like 2 more pairs....so 3 sets of Taeon's to work on for FC5 on all pieces, TP for all pieces, and WS for all pieces probably.

And my helios gloves
 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2015-02-22 10:47:55  
I literally cannot wait for the outcry when alluvian rakaz comes out and all these augments get wiped. It's like you've learned nothing.

I'm already getting ready for the lulz.
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 Lakshmi.Lenus
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By Lakshmi.Lenus 2015-02-22 10:50:43  
When it comes, let it come. I probably won't cry as hard as you probably, though.
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 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2015-02-22 10:53:08  
Only laffs to be had, sorreh broski.
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By Pantafernando 2015-02-22 11:23:15  
Lemme throw you some facts, valli.

Yorcia skirmish -> aug/2013
Rakaznar skirmish -> feb/2014
Alluvion yorcia skirmish -> feb/2015
Alluvion rakzanar -> ?

So, first skirmish gear lasted 6 months before being wiped. Second skirmish set came after 1 year after skirmish gear +1. So its not like every week new skirmish gear will be added. Recycling your gear every 6 months isnt so horrible. Even more when current sets are clearly superior than previous. I foresee, though, next months a new wave of revamped content where the new pieces introduced will be barely better than alluvion skirmish in some aspects, but never to the point to actually trash skirmish, at least not for more 6 months.

Also, your rage/butthurtness is blinding you of whats a fact. You totally cant compare skirmish augment system with alluvion system. Its totally diferent, its a lot more reasonable.
- You dont need +2 to achieve at least 70% of the max an augment can provide.
- you dont lose an augment slot even with nq stone.
- each stone has a separated pool, with less range of augments, reducing the amount of tries you need to get your choosed one.
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