I'm assuming this is to fix the linkpearl and party glitch errors. Idk how they could let the game go live with those issues.
Fix one thing, break another
Emergency Maintenance 11/11/14 |
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emergency maintenance 11/11/14
Lakshmi.Buukki
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I'm assuming this is to fix the linkpearl and party glitch errors. Idk how they could let the game go live with those issues.
Fix one thing, break another Sorry to hear about your Trux earring because of it. Lol. I've been there and it sucks when you lose items because of glitches.
Lakshmi.Buukki
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I ended up winning the trux lot. Alliance disbanded and invited me before it fell. But we lost right after that cuz party was half in and out. I need to be reimbursed those twenty merits.
Sorry to hear about your loss, but I find it laughable that you expect perfection.
No matter how much testing you do, things pop up when released that you cannot predict. Or sometimes, the only way to find the problem is to release it. Could you please take over the reigns if you can do it better? thanx Frankly I think what they do is amazing. Of all the things happening in the world today, if this is the worst thing that happens to you today, you are doing pretty good. Call the newspaper up and tell them that you lost 20 merits you can farm in 10 minutes. Didn't they give a warning before hand like they usually do? Or did they just say *** you guys, maintenance incoming gtfo.
Lakshmi.Khyal said: » Sorry to hear about your loss, but I find it laughable that you expect perfection. No matter how much testing you do, things pop up when released that you cannot predict. Or sometimes, the only way to find the problem is to release it. Could you please take over the reigns if you can do it better? thanx Frankly I think what they do is amazing If this is like that one maintenance that took literally 20 hours and did not have any prior warning, I don't see how SE thinks it's ok that people might have been impacted negatively, because unless that little sign comes up and says "We cannot be held accountable for dynamis or anything of the sort" because then they -do- become accountable for the lacking of a prior warning.
I can sympathize with anything that involves having to fix code for those unanticipated bugs that inevitably pop up. It kinda goes something like this:
Valefor.Sapphire
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Calm down kids, servers are back up!
woo more SP keys! Valefor.Sapphire said: » Calm down kids, servers are back up! woo more SP keys! yay Lakshmi.Buukki said: » I'm assuming this is to fix the linkpearl and party glitch errors. Idk how they could let the game go live with those issues. Fix one thing, break another to be fair this game is 12 years old, it's probably a massive spaghetti code full of quick fixes and hacks to meet deadlines, which no body has the time to properly address afterwards. wouldn't be surprised that it's full of memory corruptions and changing one thing would weirdly affect another and loses the balance of it all! Cerberus.Spirachub said: » Lakshmi.Buukki said: » I'm assuming this is to fix the linkpearl and party glitch errors. Idk how they could let the game go live with those issues. Fix one thing, break another to be fair this game is 12 years old, it's probably a massive spaghetti code full of quick fixes and hacks to meet deadlines, which no body has the time to properly address afterwards. wouldn't be surprised that it's full of memory corruptions and changing one thing would weirdly affect another and loses the balance of it all! BALANCE? Phoenix.Michiiru said: » If this is like that one maintenance that took literally 20 hours and did not have any prior warning, I don't see how SE thinks it's ok that people might have been impacted negatively, because unless that little sign comes up and says "We cannot be held accountable for dynamis or anything of the sort" because then they -do- become accountable for the lacking of a prior warning. I can strongly reassure you that they DONT think its ok. You can be sure they are not happy.... I can also assure you that you agreed to this in the terms of service every time you log in. Cerberus.Spirachub said: » to be fair this game is 12 years old, it's probably a massive spaghetti code full of quick fixes and hacks to meet deadlines, which no body has the time to properly address afterwards. wouldn't be surprised that it's full of memory corruptions and changing one thing would weirdly affect another and loses the balance of it all! Maybe if they would hire enough people and good enough people they could fix some of their code instead of failing because they'd rather use FFXI as a cash cow instead of actually putting a decent amount back in to the game. Ragnarok.Sekundes said: » Cerberus.Spirachub said: » to be fair this game is 12 years old, it's probably a massive spaghetti code full of quick fixes and hacks to meet deadlines, which no body has the time to properly address afterwards. wouldn't be surprised that it's full of memory corruptions and changing one thing would weirdly affect another and loses the balance of it all! Maybe if they would hire enough people and good enough people they could fix some of their code instead of failing because they'd rather use FFXI as a cash cow instead of actually putting a decent amount back in to the game. This is a good point, actually. I know the game is old and built around the original console coding, but if you look at the actual "fixes" even in things they build from scratch, it reeks of laziness and assumption. It is a tall order to work around the mountain of bandaids and patches they've put in place over the years, to be sure, but they seem content to pretend that they are limited by it and not by their own ambition and pride. Offline
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Odin.Jassik said: » Ragnarok.Sekundes said: » Cerberus.Spirachub said: » to be fair this game is 12 years old, it's probably a massive spaghetti code full of quick fixes and hacks to meet deadlines, which no body has the time to properly address afterwards. wouldn't be surprised that it's full of memory corruptions and changing one thing would weirdly affect another and loses the balance of it all! Maybe if they would hire enough people and good enough people they could fix some of their code instead of failing because they'd rather use FFXI as a cash cow instead of actually putting a decent amount back in to the game. This is a good point, actually. I know the game is old and built around the original console coding, but if you look at the actual "fixes" even in things they build from scratch, it reeks of laziness and assumption. It is a tall order to work around the mountain of bandaids and patches they've put in place over the years, to be sure, but they seem content to pretend that they are limited by it and not by their own ambition and pride. Lakshmi.Buukki
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We have all heard that reasoning before, but I remember the rumor was due to server population, anything over 7 items on AH was not possible. Now that servers are incredibly underpopulated, what are the excuses now?
None. SE is just very lazy when it comes to finishing the product. Its almost to the point that after a maintenance, players have 2 choices: wait to find out what is broken before getting your heart broken, or rush to find out what is broken and exploit it. A while back I edited a FFV GBA rom in a hex editor and noticed that there were a lot of parts within the code that were referencing previous sections in an attempt to save the tiniest amounts of space (which was unnecessary since it wasn't even close to the max allowable size). To put this into perspective, it'd be like writing the Preamble to the Constitution and using shortcuts to repeat a few words or phrases because you didn't want to write them again. Dunno if practices like that were commonplace in SE games, but it certainly stood out as sloppy to me.
FFXI utilizes Shift-JIS IIRC.
Sylph.Jeanpaul said: » A while back I edited a FFV GBA rom in a hex editor and noticed that there were a lot of parts within the code that were referencing previous sections in an attempt to save the tiniest amounts of space (which was unnecessary since it wasn't even close to the max allowable size). To put this into perspective, it'd be like writing the Preamble to the Constitution and using shortcuts to repeat a few words or phrases because you didn't want to write them again. Dunno if practices like that were commonplace in SE games, but it certainly stood out as sloppy to me. This was common practice in cartridge coding, and not limited to Squenix. Also, keep in mind the GBA version is a port of the Super Famicom release, so some of those memory optimizations that were present in the Super Famicom version were likely moved over adhoc. On the surface it may appear to be sloppy/lazy, but its actually a very useful way to cram data into a finite amount of Cartridge ROM. Lakshmi.Khyal said: » Phoenix.Michiiru said: » If this is like that one maintenance that took literally 20 hours and did not have any prior warning, I don't see how SE thinks it's ok that people might have been impacted negatively, because unless that little sign comes up and says "We cannot be held accountable for dynamis or anything of the sort" because then they -do- become accountable for the lacking of a prior warning. I can strongly reassure you that they DONT think its ok. You can be sure they are not happy.... I can also assure you that you agreed to this in the terms of service every time you log in. I stopped logging in, so I don't agree to jack ***anymore >:3 Phoenix.Michiiru said: » Lakshmi.Khyal said: » Phoenix.Michiiru said: » If this is like that one maintenance that took literally 20 hours and did not have any prior warning, I don't see how SE thinks it's ok that people might have been impacted negatively, because unless that little sign comes up and says "We cannot be held accountable for dynamis or anything of the sort" because then they -do- become accountable for the lacking of a prior warning. I can strongly reassure you that they DONT think its ok. You can be sure they are not happy.... I can also assure you that you agreed to this in the terms of service every time you log in. I stopped logging in, so I don't agree to jack ***anymore >:3 You know you miss it |
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