Cure Cast VS Fast Cast |
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Cure Cast VS Fast Cast
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[31 days between previous and next post]
Bismarck.Zenim said: » cure cast gear and fast cast gear have the same effect and it needs to all be wore for the precast stage. if you want to be really lazy now, for the first time a whm/sch can get -capped enmity -50 -capped cure potency 50% -Capped fast cast cure spells -80% and af3+2 body all in a single gearset + merits lol <I'm interested.>.. Thx playing this damn game since 2006 and i still dont know how to post sets
btw -8% curecast +3% curepot on genbu's for a total of 52% curepot and 77 spellcast which is 1% to the 78 needed for light arts to cap 80%. only -18 enmity, could switch to tamaxchi and piety head to improve enmity but that will lead to reduced healing skill. Though the -50 is basically much more important on curaga spells. hope it helps Thanks for sharing :) It looks pretty good minus the lack of more -enmity. I have just made up a set myself:
ItemSet 330208 -50 enmity (enmity -10 on the club) -50 cast time +50 cure potency I know it is missing lots of healing skill compared to yours but I couldn't reach -50 enmity without dropping some potency XD There is probably a better way though. I must be missing something. Edit: Orunmila's torque may change the set slightly, but meebles... ugh. Unfortunately /sch 10% light arts are multiplicative while merits are additive so u will need 58% fastcast/curespellcast to cap 80%. (58+20 merits=78% means for example a spell with 100 sec casting will be casted in 22 seconds, now 10% of 22 is 2.2 sec; 77+2.2=80.2, now you'r at 80% cap)
Ragnarok.Luloo said: » Thx playing this damn game since 2006 and i still dont know how to post sets btw -8% curecast +3% curepot on genbu's for a total of 52% curepot and 77 spellcast which is 1% to the 78 needed for light arts to cap 80%. only -18 enmity, could switch to tamaxchi and piety head to improve enmity but that will lead to reduced healing skill. Though the -50 is basically much more important on curaga spells. hope it helps Equipset 1 - fastcast Equipset 2 - Curepotency Macro layout Code /equipset 1 /ma "Cure IV" <stal> /equipset 2 Hitting macro produces equipset1 to equip and then a Sub target select menu for anyone in your allliance, until you complete the selection, line 2 is not finished (consider it a manual wait command where enter executes the wait to terminate) and then macroset 2 (potency) equips. There is no need for all in one sets since SE added this function. Emnity set: ItemSet 329600 Potency - Maxed Cure potency Build with Orison Pants combined Build: ItemSet 320295 -29 Emnity x 500 skill Tranquil heart effect (-25) Multiplied = 46.62 Emnity reduction per Cure, not far when absolute cap 62.5% and the fact is you will have to cure single targets less regularl and with cure 3 for 503+ means less overall emnity gained anyways due to 1 actions rather than 2 etc. Should only need the emnity set for Hate reset NMs (Like Mandy) concerning yourself over emnity is not going to really help. Ragnarok.Luloo said: » Unfortunately /sch 10% light arts are multiplicative while merits are additive so u will need 58% fastcast/curespellcast to cap 80%. (58+20 merits=78% means for example a spell with 100 sec casting will be casted in 22 seconds, now 10% of 22 is 2.2 sec; 77+2.2=80.2, now you'r at 80% cap) you have the right idea but your maths is the hardest way imaginable to work it out. Its 1 being normal cast time - % in gear and merits 58+20 is 78% so its 0.22X0.9 (0.9 being light arts contribution which is always 10%) = 0.198, you got the right number but this is the easiest way to do the math with accurate results. Cerberus.Conagh said: » -29 Emnity x 500 skill Tranquil heart effect (-25) Multiplied = 46.62 Emnity reduction per Cure, not far when absolute cap 62.5% and the fact is you will have to cure single targets less regularl and with cure 3 for 503+ means less overall emnity gained anyways due to 1 actions rather than 2 etc. Should only need the emnity set for Hate reset NMs (Like Mandy) concerning yourself over emnity is not going to really help. It is more about saving some inventory >.< I'd get that cure cast time down to -80 even if it means sacrificing a few -enmity pieces if your aim is to save space. -enmity isn't THAT important. There's not many situations you would get hate on whm that is not due to hate reset, unless you cure recklessly.
Cerberus.Spirachub said: » I'd get that cure cast time down to -80 even if it means sacrificing a few -enmity pieces if your aim is to save space. -enmity isn't THAT important. There's not many situations you would get hate on whm that is not due to hate reset, unless you cure recklessly. Yeah, aceso +1 instead of jse neck makes it reach 58 cast time. I will make up one with less enmity and more skill. Cerberus.Conagh said: » Ragnarok.Luloo said: » Unfortunately /sch 10% light arts are multiplicative while merits are additive so u will need 58% fastcast/curespellcast to cap 80%. (58+20 merits=78% means for example a spell with 100 sec casting will be casted in 22 seconds, now 10% of 22 is 2.2 sec; 77+2.2=80.2, now you'r at 80% cap) you have the right idea but your maths is the hardest way imaginable to work it out. Its 1 being normal cast time - % in gear and merits 58+20 is 78% so its 0.22X0.9 (0.9 being light arts contribution which is always 10%) = 0.198, you got the right number but this is the easiest way to do the math with accurate results. I dont get the difference. Also if u can read the starting question it was how to fit all in 1 set. Also the stal command will just delay your cures. If u do that u will need to hit macro, select target, press enter to execute for a total of 3 actions. Ofc gs is the best thing, if u cant do that than its better to have 1 set, and do select target and equipset and enter, 2 action instead of 3.
ItemSet 330216
Looks better? 58 cast time, 50 potency, 32 enmity, 11 conserve mp (can get 3 more with magnetic earring and ombre tathlum +1) Ragnarok.Luloo said: » Also the stal command will just delay your cures. If u do that u will need to hit macro, select target, press enter to execute for a total of 3 actions. Ofc gs is the best thing, if u cant do that than its better to have 1 set, and do select target and equipset and enter, 2 action instead of 3. More stating an option in case he wasn't aware if was there ;) alot of players are still not used to equipsets and <stal> causing a delay for you to select a target. not to mention if you use a <stal> macro (remember using partial names in game doesn't work) and unless you use <t> and ctycle through players or us F keys <stal> isn't actually slower. Remember not everyone uses lockstyle so people will be blinking making <stal> or <stpt> a far more effective tool than I think You're realising. Considering this is an all in one set, I'm surprised no ones used Sif legs... As he said its Inventory, it's fair enough, here's what I got. ItemSet 330218 74% Fastcast 51% Cure potency -44 Emnity 4% HP Cured converted to MP +38 healing skill (+16 merits) 54 combined +424 base 478 Healing Skill which is -22 Emnity from heart so ~ -56.3 Emnity which I think is as close to cap as you can get Gendeiwtha Gages +1 is 7% fastcast Natively and 5% Augment making them great recast hands for Curaga and Cure spam areas specially combined with the 16% haste this set gives. 0.26x0.9 = 0.23 ~ 77% combined fastcast before merits. options would be the potency and cast time feet (lose like 5% Cast time?) and can swap the Earring to Loquacious to bring it back to 62 % Fastcast before Light arts bonus. On Cure (Single target) if you use 5/5 merits you can swap Gendewitha out for Theo Mitts +1 for +17 Skill and a decent bonus to MND Thats 49% EMnity on Gear and 24% on Skill alone that's 61.24% (almost capped) Edited to add notes on stuff. Cerberus.Slain
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Cerberus.Conagh said: » Remember not everyone uses lockstyle so people will be blinking making <stal> or <stpt> a far more effective tool than I think You're realising. Config > Misc. > PC Armor Display > Static In game blink me not, WHM need to suck less. Cerberus.Slain said: » Cerberus.Conagh said: » Remember not everyone uses lockstyle so people will be blinking making <stal> or <stpt> a far more effective tool than I think You're realising. Config > Misc. > PC Armor Display > Static In game blink me not, WHM need to suck less. Not everyone want's to see Humes in JSE level 30~40 gear though! It's ugly! plus doesn't work if someone changes weapons (like brd) plus could be said "DD Need to Suckless and use Lockstyle" Argument works both ways. Cerberus.Conagh said: » Considering this is an all in one set, I'm surprised no ones used Sif legs... Nobody ever does that fight, that is why :D xbox whms really seem to like those legs
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[182 days between previous and next post]
wow the only thing this post has proved is that marmite is still dumb.
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