JSE Cape Augments |
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JSE Cape Augments
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loving the posts of new augs people find, keep posting em, im sure many are enjoying it.
Got phalanx +2 on weard mantle no screenie cuz pc way over there (3 feet away and I have ice cream)
Something for Geomancers to look forward too
terrible luck with any cap points cape havent got any in over 200 boxes of varying types got the sam polearm Anything on BLU or THF yet?
I got MP+27 DEX +2 and Acc +2 on my BLU cape. Not amazing but still better than original one I guess lol :)
Ragnarok.Arcaine said: » Something for Geomancers to look forward too Since Pet: Damage Taken - seems to count towards Luopans, Idris, Dunna, AF119 hands, and that augmented GEO cape would put Luopans at Luopan damage taken -46%. These augments are really good. Nice job SE! ^^
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Quote: Since Pet: Damage Taken - seems to count towards Luopans, Idris, Dunna, AF119 hands, and that augmented GEO cape would put Luopans at Luopan damage taken -46%. Remember that the 119 AF gloves only block physical damage, and I think they updated Loupans to have the same inherant -dt as avatars, which should be -50% unless I'm mistaken. So, without counting idris, I think we'd be at -60%dt/-71%PDT. Also, I don't know if certain NM's tend to drop certain capes more often, but this one came from deathspell's coffer Don't forget the Moogle Kupo d'Etat piece that can give -10% DT to luopans.
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Is the actual JSE cape with a random augment dropping or is it a blank lvl 99 cape? and you merge them?
I have found lots of capes with + capacity points, but no JSE. Lakshmi.Buukki
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Luopan native dt is-70%. Also missing Isa Belt, which is another 3 percent. But that cape is GODLY for geo
DNC capes have has STP, Dual Wield, WS damage, Reverse Flourish+(up to at least 12), and nothing else that I recall. The maximum number of Augments on a cape is 4, and STR/DEX+ (and .o forth) count as a single augment.
Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change. Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far. @Lakshmi.Buukki: Wait what, I thought it was -50% native. source
@rcaine: I just did a double take on the AF hands, it says pdt-1, Luopan:dt-11. Did they write it wrong? If not, initial+dunna+head+hands+belt+back=DamageTaken-84%. That's only 3.5 from cap, right?! Cerberus.Tylerderdin
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Got smn cape smn skill +3
blood pact damage +2% pet +14 Emnity And got Arise from coffer! Offline
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Incursion at least is fun, mobs drop ludicrous EXP?CP and this will increase as your raise the mob difficuty level of the zone. It's also less "omgstun"ish that Delve is. Most NMs are not huge threats to melees where it's a RNG only kind of thing, but I can see MB being a real pain at higher levels. At 124 he can already one shot if his Galumph isn't stunned during Mighty Strikes.
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At 124 he can already one shot if his Galumph isn't stunned during Mighty Strikes.
Ok I fought this boss and got a cape but its capacity point +24 and some other crap, how do I get a jse cape? Is it random from the coffer? Offline
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Random yeah.
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Chimerawizard said: » @Lakshmi.Buukki: Wait what, I thought it was -50% native. source @rcaine: I just did a double take on the AF hands, it says pdt-1, Luopan:dt-11. Did they write it wrong? If not, initial+dunna+head+hands+belt+back=DamageTaken-84%. That's only 3.5 from cap, right?! Yeah you're right. My mistake on this (not sure how I forgot this, I reported on it). I still don't have the cap yet, but I kind of have an issue with the way Luopan is. I would have to literally idle in that -DT gear to maintain the effect, and that's kind of silly, since most GEOs are constantly swapping gear. But back to the cape, that sht is amazing. Assuming that 5 additional skill bumps Geomancy into a higher Tier, would make +1ing the body very desirable as well (for me at least). Idk how much of a difference that 5 skill makes though. I know this isn't a cape but.
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Chimerawizard said: » @Lakshmi.Buukki: Wait what, I thought it was -50% native. source @rcaine: I just did a double take on the AF hands, it says pdt-1, Luopan:dt-11. Did they write it wrong? If not, initial+dunna+head+hands+belt+back=DamageTaken-84%. That's only 3.5 from cap, right?! You're right, my eyes must have been playing tricks on me. the AF119 gloves give -11% DT to the loupan, not just -pdt. some more capes to add to the ones from yesterday. I got the sphere body and smn/enfeebling/divine ring off droog today also. JSE capes were from Droog on another run and cap was from durs vike box both nq. are there marked maps to find the bosses yet? wiki isnt updated (this even probably wont even make it on the quick links bar)
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How do you operate the warp points? :o
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