Dancer Job Points

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Dancer » Dancer Job Points
Dancer Job Points
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 5603
By Lakshmi.Byrth 2014-05-20 08:32:39  
So, what do we all think our job points will be?


As a refresher, we currently have:
* Trance - TP+10 per job point level (max of 100 TP right now)
* Grand Pas - D+1 per job point level (max of D+10 right now)
* Steps - Duration +1 second (Max of duration +10 seconds)
* Sambas - Duration +2 seconds (Max of duration +20 seconds)



In my opinion, we're likely to get job point enhancements for our remaining categories, and then they'll probably home in on individual abilities. They might also toss in a very general, almost job-traitish enhancement. Overall, I think it could be something like this:

Categories-
* Waltzes - Enmity -1 per job point
* Jigs - Duration +3 seconds?

Specific-
* Animated Flourish - Enmity +1 per job point
* Violent/Desperate Flourish - MAcc+1 per job point
* Wild Flourish - SC Damage +1% per job point
* Climactic Flourish - Critical Hit Damage +1% per job point
* Striking Flourish - TA Rate +1% per job point
* Ternary Flourish - QA Rate +1% per job point
* Building Flourish - WS Damage +1%
* Reverse Flourish - I'm not really sure how they'd enhance this one without just mirroring merit points. Maybe they'll add something like making it restore HP too.
* Each Step - Potency +1
* Healing Waltz - Chance of removing two debuffs +1%

Job Trait-ish-
* Evasion +1
* Accuracy +1
* Skillchain damage +1%

SE made space for up to 32 enhancements, and I think they intend to use them (slowly).
 
Offline
Posts:
By 2014-05-20 08:47:33
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Siren.Kyte
Offline
サーバ: Siren
Game: FFXI
Posts: 3263
By Siren.Kyte 2014-05-20 09:05:35  
Lakshmi.Byrth said: »
* Reverse Flourish - I'm not really sure how they'd enhance this one without just mirroring merit points. Maybe they'll add something like making it restore HP too.

They already kinda did that with BLU's spell point category, so I wouldn't put it past them.
Offline
Posts: 1542
By Ophannus 2014-05-20 09:15:24  
Waltz potency should be a thing, 30% wouldn't be that broken considering it would contribute to gear%
Offline
Posts: 1405
By ScaevolaBahamut 2014-05-20 10:25:23  
Ophannus said: »
Waltz potency should be a thing, 30% wouldn't be that broken considering it would contribute to gear%

We don't really need potency. We're pretty close to 50% from easily obtainable gear as it is.

Honestly now that we've passed the Samba enhancement and it's trash the only thing that's gonna rustle my jimmies is a nice stat enhancement for saber/fan dance.
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 5603
By Lakshmi.Byrth 2014-05-20 15:41:23  
Saber and Fan enhancement would be nice. I still hold out hope for a Haste Samba enhancement. Also, I think increased Step potency could be a game changer. Imagine box step with another -10% defense (or 10/256 , whatever).

That would really enhance DNC's contribution to meleeburns.
 Cerberus.Doctorugh
Offline
サーバ: Cerberus
Game: FFXI
user: Doctorugh
Posts: 317
By Cerberus.Doctorugh 2014-05-20 17:51:05  
You guys are really missing something. We got +1 defense/job point level while Grand Pas is active. I'll not be resting until I've capped this sweet job enhancement out. Think about the possibilities for this: You could have up to 10 defense for up to 30 seconds each hour for a mere 1.65 million capacity points. But be sure not to hit those 3x reverse flourishes too quickly during grand pas (thus ending the JA) or you'll really be missing out on the full effect of this.
I think you are all thinking too small for the upgrades they plan on giving us after this one. For sure it will be hard to top BUT! I think we could even be seeing job point options like:

+1 eva during samba (whoa whoa not the duration, just animation of the ability, come on ppl least not break the game here!)

+1 attack/acc while jig is active (huh? yes!!)

+2 guarding skill (FULLTIME)
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 5603
By Lakshmi.Byrth 2014-05-20 18:00:44  
Well, the defense+1 is a mistranslation. It actually gives base damage+1. Not super useful (+5% WS damage at most?), but better than defense+10.
 Cerberus.Doctorugh
Offline
サーバ: Cerberus
Game: FFXI
user: Doctorugh
Posts: 317
By Cerberus.Doctorugh 2014-05-20 18:50:43  
You just had to kill my good time.....
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 5603
By Lakshmi.Byrth 2014-05-20 19:53:38  
I actually preemptively killed it when I posted what the enhancement was in the OP.
[+]
 Cerberus.Doctorugh
Offline
サーバ: Cerberus
Game: FFXI
user: Doctorugh
Posts: 317
By Cerberus.Doctorugh 2014-05-21 06:39:38  
Was that it the "known issues" section or something?
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 5603
By Lakshmi.Byrth 2014-05-21 06:47:24  
No, but it was inconsistent with their original JP description, and inconsistent with itself:
Quote:
Increases damage while under the effects of Grand Pas.
Increase defense by 1.

Also, I spent job points on it and it doesn't change my defense.
Log in to post.