New Augment Results |
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New Augment results
I think I saw a ruby ring with +str on it
Basilo said: Durzo said: Friend of mine got this ![]() Was from Eraser in sky ^^ :Q.... id use this over lifebelt/potent for asuran fists 8.5 acc and 5str... immense. ^ I don't see a possibility for life or potent to augment better than that. Edit: The VIT is even a mod for Asuran as little as it may be. Dasva said: I think I saw a ruby ring with +str on it Was it the ACP one? I know the ACP ruby ring from the final fight can get 1 STR and up to 2 DEX. Blazza said: What do you mean borderline? I'm pure genius you ***. Yakutatazu said: Dasva said: I think I saw a ruby ring with +str on it Was it the ACP one? I know the ACP ruby ring from the final fight can get 1 STR and up to 2 DEX. Idk I saw it more recently but who knows I forget lol Dasva said: Yakutatazu said: Dasva said: I think I saw a ruby ring with +str on it Was it the ACP one? I know the ACP ruby ring from the final fight can get 1 STR and up to 2 DEX. Idk I saw it more recently but who knows I forget lol I'd love to see a non ACP/MKE reward item that has a base stat of STR+ (like 4 or 5 STR+) with augmented STR+ Hypnotizd said: Dasva said: Yakutatazu said: Dasva said: I think I saw a ruby ring with +str on it Was it the ACP one? I know the ACP ruby ring from the final fight can get 1 STR and up to 2 DEX. Idk I saw it more recently but who knows I forget lol I'd love to see a non ACP/MKE reward item that has a base stat of STR+ (like 4 or 5 STR+) with augmented STR+ im workin on it if i can farm up some more gil ill have another domaru to augment today My girlfriend just traded her warwolf belt to the sky one, its her first try, this is what she got
![]() sooooo im thinking lawlwut? I on the other hand traded hauby and got subtle blow+1 yay ¬_¬; I just got Wind+15 Lightning+12 on a Warwolf belt. Not negative at least I suppose.
{Hmmm.} {That's interesting.} Can't bash him for trying something new I guess, though I would have highly suggested having Acc.
magic eva+5?..whats that do help u resist magics? or lower damage? hmmmm
Xdudemanx said: magic eva+5?..whats that do help u resist magics? or lower damage? hmmmm If its like the -magic eva... its probably like a bareverything Xdudemanx said: magic eva+5?..whats that do help u resist magics? or lower damage? hmmmm Well based on what we know about Death Blossom lowering enemy magic evasion, we have seen some spells stick to mobs that we once thought were completely immune to the debuff, so it leads me to believe that magic evasion in general is your resistance rate against magic. I'm sure it goes hand in hand with the concept of magic accuracy vs magic evasion, only on a more complicated scale because it's a completely different field than melee calculations go. Dasva said: Xdudemanx said: magic eva+5?..whats that do help u resist magics? or lower damage? hmmmm If its like the -magic eva... its probably like a bareverything Well I think this might apply to AOEs more so then all spells because I seen evades for magic based tp moves like in promys but correct me if I am wrong that is the first appearence of that stat on the war wolf belt right? Also if anyone feeling abnormally lucky today they should try a Cerb Bow (nq) I doubt it will beat the E bow but then again ya never know. Plus the e bow is augmentable the person that does that first good or bad deserves a cookie. Kosaka said: Dasva said: Xdudemanx said: magic eva+5?..whats that do help u resist magics? or lower damage? hmmmm If its like the -magic eva... its probably like a bareverything Well I think this might apply to AOEs more so then all spells because I seen evades for magic based tp moves like in promys but correct me if I am wrong that is the first appearence of that stat on the war wolf belt right? Also if anyone feeling abnormally lucky today they should try a Cerb Bow (nq) I doubt it will beat the E bow but then again ya never know. Plus the e bow is augmentable the person that does that first good or bad deserves a cookie. I know of one that's already been done. Revision augmented his ebow. Didn't get anything good though. I just saw this
![]() (photobucket almost failed me) Meh. I dunno... I'd have to do the math on it to be certain though.
With those you have DMG: +20, DLY+73, ACC+7 Destroyers: DMG: +18, DLY+48, Crit+6% Hades Sainti: DMG: +18, DLY+51, ACC+7 Wagh Baghnakhs: DMG: +18, DLY+60, ACC+5 / ATK+14 2 dmg and 7 acc for 24 delay and 6% crits is iffy, the acc+7 isn't as good as crit+6% imo. Crits are too hard to get from gear and acc is abundant. Only thing that may save them is the tp gain if it's on the low end of a tier above destoyers.
The only item besides PW or relic that can replace destroyers imo is Hades+1, I'd have to do tp calculations though to back that up too. Ob = 4.8 TP per hit (21 per 100 TP)(11 attack rounds)
Des = 4.5 TP per hit (23 per 100 TP)(12 attack rounds) Hades = 4.5 TP per hit (23 per 100 TP)(12 attack rounds) Wagh = 4.6 TP per hit (22 per 100 TP)(11 attack rounds) Did you calculate at 72 or 73 tp for Ob? You put 73 in your post but it's actually 72 (96-24).
Forgive me if I'm wrong but with Ob and Usu body/feet + rajas a MNK could attain a 9 round, while Destroyers cap at 10. Brutal and that set up is actually a little over 100 but destroyers look impossible to get that high in normal tp gear at least(would need mid 20s stp in tp I think and low 20s during ws).
Edit: Idk how that would affect terms of DoT though. Since MNK relies on tp phase more than ws like a job such as SAM it matters more. They look good though for a faster/stronger ws imo. Yakutatazu said: Forgive me if I'm wrong but with Ob and Usu body/feet + rajas a MNK could attain a 9 round, while Destroyers cap at 10. Brutal and that set up is actually a little over 100 but destroyers look impossible to get that high in normal tp gear at least(would need mid 20s stp in tp I think and low 20s during ws). Edit: Idk how that would affect terms of DoT though. Since MNK relies on tp phase more than ws like a job such as SAM it matters more. They look good though for a faster/stronger ws imo. Obo have more base dmg is what im mainly looking at, = more WS dmg and per hit Yakutatazu said: Did you calculate at 72 or 73 tp for Ob? You put 73 in your post but it's actually 72 (96-24). -24% maths out to 72.96, and SE rounds everything down, but idk, If u can sTP +24, with both 72 and 73 delay its 16 hits, 8 rounds,
Rumaha said: Yakutatazu said: Did you calculate at 72 or 73 tp for Ob? You put 73 in your post but it's actually 72 (96-24). -24% maths out to 72.96, and SE rounds everything down, but idk, What rule makes it .96 more? I don't deal with weapon delay reductions often so maybe I'm unaware of something, but I know 96-24 is 72 so w/e makes it 72.96 would be insightful to know. Rumaha said: If u can sTP +24, with both 72 and 73 delay its 16 hits, 8 rounds, Where do you get this math? The tp calculation I've seen puts it at almost +30 stp to get a 8 round ws. http://www.ffxiah.com/item_sets.php?id=102467
Well, 24 sTP exactly lol, Capped haste, w/ 8/8 H2H 79.3% Acc in merits Elvaan, Focus AF crown 94.3% So, Any race but Elvaan capps acc w/ AF Focus, not a horrible looking set, and of course once u WS once u can shave off some sTP >.> |
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