Bubble Trouble: A Geomancer Guide |
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Bubble Trouble: A Geomancer Guide
I'm pretty sure otomi gloves/buremte etc are garbage compared to Merlinic and what not. I don't know the math for it off hand but I think the INT difference is enough to make up for it. If magic damage does happen to be better than it, I don't imagine it being more than 1% better
I certainly don't have a low tier set anymore, just Max Damage, MB, and Macc for nukes. Maybe if you use /sch and helixes a bunch.
Hey Guys, quick noob question. for set pieces that add Indi duration, do i have to keep then on the whole time the spell is out for the full effect? or only after i cast the spell then i can switch to other gear etc... Thank you
Odin.Niteanjel said: » Hey Guys, quick noob question. for set pieces that add Indi duration, do i have to keep then on the whole time the spell is out for the full effect? or only after i cast the spell then i can switch to other gear etc... Thank you Does anyone know if Idris + Culminus or Exemplar + Niobid Strap is better for nuking on GEO? What about the new Reisenjima staff Grioavalor?
Better than what?
Depends on what you're using atm. If you're using Marin Staff +1 then probably yes. Do not forget Solstice path B either. Quick question: Does anyone know if the MBB from Cardinal Chant is counted in the MBB cap or not?
Working on my geo and I always check out FFXIAH guides.
I don't understand for a second while the idle set likes regen? Personally, I always prefer -DT/PDT/MDT (as well as pet DT/pet-regen in this case), but I'm not going to argue about refresh gear, it's important too. I haven't played GEO in endgame yet, but -DT is so much more potent than ffxi's regen stat. Same for the shell-received ring vs even a decent dark ring. For instance, a 1000 physical shot to a 4-6% -dt/pdt cape is much better than Kumbira Cape. Now if Idle is meant for out-of-combat idle, that's fine. But since we're all used to Spellcast/Gearswap terminology, Idle generally means not engaged, resting, or casting (even then, you're technically still idle). I think it largely has to do with what you are Idle doing. if you're doing Focus/Languor, you are most likely not standing anywhere in range, and are thus likely to want every tick of Regen/Refresh you can get while you are standing around, maybe waiting to Burst with some other mages. if you are doing melee buffs and debuffs, an "Idle" set is going to be hitting as high on the -DT cap as you can for both you and your Luopon. I think Idle sets are called that because most folks will differentiate that to mean "not at all involved in combat" versus a -DT set which is self explanatory.
I can agree, and that's why I noted at the end that it depends what OP means by idle. In any case, it should definitely be clarified because there are certainly enough mages who don't have a lick of dt gear in any slot. Most might not read guides at all, but some might just be getting the wrong idea.
I guess I'd rather much be in -dt/refresh in nearly any scenario, because if sh*t hits the fan, -dt will help you pull it together. Also: I don't have enough inv for an out-of-combat idle-regen set. It's "funny" to see one mage get one-shot by an aoe and another barely break stoneskin. Edit: And of course, you might not be in the mix of things, but your luo probably is. If you're not wearing personal DT gear, give it up to pet where you can. Personally, I have two idle sets, depending on whether or not I have a pet out. The aftercast looks like this. Code function aftercast(spell) common_aftercast(spell) if player.status == "Idle" then if pet.isvalid or (string.find(spell.name,"Geo-") and not spell.interrupted) then equip(sets.status[player.status][1]) else equip(sets.status[player.status][2]) end else equip(sets.status[player.status]) end end I found that if I didn't include the or (string.find(spell.name,"Geo-") and not spell.interrupted) then I'd switch back to petless Idle immediately after casting a geo-spell as pet.isvalid hadn't updated yet. This set seems outdated with new Reisenjima stuff.
ItemSet 321053 My Geo Nuke set is ItemSet 340833 Looking to make a magic accuracy set as well. Looking for earrings, waist, ring replacements for Magic Accuracy. Here is the set I came up with ItemSet 340834 Here is my Geo skill set that I have been using for a long time. It is very good in my opinion. ItemSet 340835 Did we determine whether going over 800 combined skill does anything?
Lakshmi.Byrth said: » Did we determine whether going over 800 combined skill does anything? You know, it was officially announced that 900 combined skill is the cap for max base potency, so unless we are officially trolled, 900 is the way to go. Bahamut.Vinedrius said: » Lakshmi.Byrth said: » Did we determine whether going over 800 combined skill does anything? You know, it was officially announced that 900 combined skill is the cap for max base potency, so unless we are officially trolled, 900 is the way to go. I think most took that announcement of the 900 skill for fact but we all know this is SE and should be tested if it hasn't been. I tested up to like 954 and nothing changed.
Yeah, sorry for the typo.
Fenrir.Montaeg said: » I tested up to like 954 and nothing changed. Thanks, good to know. Anyone with an updated Healing kit?
ItemSet 341280 Is basically my current set (going after vanya body/feet soonish), all Vanya is path B for +20 healing skill. Telchine hands I have a +8 more to Cure Pot, giving that 18% total, leaving me with a set above 50% cure pot and some bonus to skill. I don't see any upgrades, but am I missing anything? Similar to mine but I use Vanya legs and a Cpot club I think, and HQ Oretania to save some inventory space (since I already have that for Cursna sets).
Also after 27 pops of Nosoi I'm leaning to say that Calamitous Earring doesn't exist! Some silly questions about GEO SPs. I found answers to most of these long time ago but now I'm not 100% sure anymore and I can't find the original thread any longer.
Asura.Sechs said: » Some silly questions about GEO SPs. I found answers to most of these long time ago but now I'm not 100% sure anymore and I can't find the original thread any longer.
I'm not an expert Geo so I'll give my impressions and let someone with more experience correct me if I'm wrong. 1) Bolster works on already casted indi spells but you must recast geo spells (the pet goes with what it has when it was casted). This would logically apply to when bolster wears off too (indi loses it but the geo keeps it until it dies) I dont think bolster works with entrusted spells. I "think" the bolster effect applied based on the power of your geomancy including your equipment, so a bolstered idris/dunna will be more powerful than one without. This makes sense with most SP abilities. JAs and +Geomancy have no effect on Entrust. Only Skill and Indicolure duration+.
Bolster, Blaze, and Ecliptic increase the overall potency. I made a handy chart as a guide: Full Size Offline
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obligatory stupid question, but do ecliptic/blaze stack with bolster (FOR A POWER READING OVER 9000!)?
No they don't. They stack together but not with Bolster.
@Chocobro Are you sure about Bolster not affecting Entrust? That's unexpected if true... Also aobut Bolster potency remaining on Luopan even after bolster is off, are you guys 100% sure about this? Because I think I've seen my luopan's health % go up after bolster expired. If the health % went up it means the max HP (bolster bonus) wore off. If that wore off it's likely the potency did as well. Maybe it was just a coincidence I dunno, just asking to see if you guys are really 101% sure. Lol! Sorry. Can't stack anything with bolster.
When I tested bolster, it didn't change the potency of entrust. I could always give it another try today. I would really apreciate if you had the patience, time and dedication to test entrust again and even bolster expiring on luopans (as I mentioned before in my previous post).
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Asura.Ladyofhonor said: » Anyone with an updated Healing kit? Here is the set that I use myself. ItemSet 341302 All the vanya is path B. This set gives +51% (50 cap ofc) potency, +148 skill, -43 enmity (after 5 -enmity merits), and a bit of conserve MP(16). I place a higher priority on -enmity than on conserve MP & that is the main reason why my set differs in some ways. This set cures for around 880 HP on Cure4's if I recall correctly, as /rdm. If only /sch got cure 4 - then we could probably easily cure4 for 1100 ;) Sylph.Braden
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Sylph.Braden said: » Hah! Nice catch. I added the Ecliptic + Blaze at the last second, so I didn't notice it pushed the source values of Bolster over. Fixed. Alright, so tested Bolster again:
-Anything that was casted before Bolster gains the boost. -Both indi and geo lose benefits when bolster runs out. -Entrust does not benefit from bolster. Sylph.Chocobro said: » -Anything that was casted before Bolster gains the boost. Both Indicolure and Geocolure? That's different from all other tests I heard before but it's... nice I guess? :D Quote: -Both indi and geo lose benefits when bolster runs out. Quote: -Entrust does not benefit from bolster. |
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