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Plugins broken via Version Update
Quetzalcoatl.Crystalchan
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1184
By Quetzalcoatl.Crystalchan 2014-05-15 06:02:27
No, you do not need to learn Lua. You can either use one of the tons of pre-made Lua files (check this thread) or use our Spellcast-to-GearSwap-Converter. The latter spits out functional files, but it's not really optimal.
Sorry to bother you, maybe I'm doing something wrong. I tried the SC2Lua converter, picked my .xml and hit convert, and it would pull up a blank page. Is it broken at the moment or am I just tired and messing it up? I tried with multiple xmls, here's one that I was trying to convert if you need to see:
xml
Thank you for all your hard work on keeping FF11 playable!
Carbuncle.Killkenny
サーバ: Carbuncle
Game: FFXI
Posts: 190
By Carbuncle.Killkenny 2014-05-15 06:40:21
The people complaining about spellcast obviously haven't really made an attempt at understanding GearSwap yet. Its far more intuitive and it works so much better.
If someone was actually dumb enough to have the knowledge/ability to rewrite spellcast and actually do it with GearSwap available, I would be amazed.
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2014-05-15 06:57:38
Carbuncle.Killkenny said: »The people complaining about spellcast obviously haven't really made an attempt at understanding GearSwap yet. Its far more intuitive and it works so much better.
If someone was actually dumb enough to have the knowledge/ability to rewrite spellcast and actually do it with GearSwap available, I would be amazed.
That ppl complaining for sure don't read forums, I started using GEARSWAP, coz they said that eventually all plugins will become outdated/unsupported and that's why most of the(or all of them) at this time have a lua(addon) version
Leviathan.Frotaut
サーバ: Leviathan
Game: FFXI
Posts: 281
By Leviathan.Frotaut 2014-05-15 07:43:21
After saving a file, is it like in spellcast you would save it under Name_job.xml or in this case Name_job.lua ? i am trying to start a pld gs but seems to not load when in game on the job.
Bahamut.Grouf
サーバ: Bahamut
Game: FFXI
Posts: 3
By Bahamut.Grouf 2014-05-15 07:59:50
Leviathan.Frotaut said: »After saving a file, is it like in spellcast you would save it under Name_job.xml or in this case Name_job.lua ? i am trying to start a pld gs but seems to not load when in game on the job.
Yes, the file name format is the same as spellcast except it ends with .lua. You need to save the file inside the data folder within GearSwap.
Look inside the folder 'beta_examples_and_information' if you are lost and need a starting place. I highly recommend reading the 'Variables.xlsx' file (if you don't have excel you can download and use LibreOffice for free). This file contains all the information on GearSwap functions, variables, and commands.
My 3 favourite commands are showswaps (shows you what gear is being swapped when), debug_mode (shows you when functions are called and what gear isn't being swapped), and validate (gives you a list of gear not in your inventory but used in GearSwap, and also gear in your inventory not used in GearSwap). Those 3 commands are very helpful in determining why your .lua file isn't working.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2014-05-15 08:17:22
If you really can't learn lua, ashitacast has a similar configuration file to spellcast and is equal or faster than gearswap. Not saying this to discredit windower, gearswap has some very nice features of it's own, but there's no reason to still be using a swap plugin based on static delays with everything available now.
Spellcast was prevalent for so long due to nobody wanting to undertake replacing it, it's never been a well-designed system at all.
By Flareon 2014-05-15 09:15:16
Maybe it is because I was too tired when I saw the news and started immediately to look into GearSwap stuff. I can eventually get my head around it, it is just that having to maintain the structure of separate files with gear and rules already pulls me away. Also, I never felt the need of more fine tunning than I already have. It have just been working fine for me.
Carbuncle.Killkenny
サーバ: Carbuncle
Game: FFXI
Posts: 190
By Carbuncle.Killkenny 2014-05-15 09:28:57
You don't have to maintain separate files and gearswap already has a huge amount of the basic work done for you.
Spellcast 'worked' but Gearswap or Ashitacast are both far superior, its not even a question of min/maxing and fine tuning, they are better at everything.
サーバ: Odin
Game: FFXI
Posts: 282
By Odin.Skjalf 2014-05-15 10:04:49
Not sure if anyone posted about this or not yet... but, Guildwork flushing is not updating items since update. Error message after Flushing... is:
Still downloading items in case. (0/-1 !=71/-1)
meow :3
By Flareon 2014-05-15 10:07:47
After I learn what I can simply delete from the .lua file since I don't need so many options and fine-tunning, I guess I'll be good. Maybe the problem here is that I am starting by looking into too much complex files.
サーバ: Lakshmi
Game: FFXI
Posts: 59
By Lakshmi.Bladewing 2014-05-15 10:38:11
switching over to GearSwap but one thing I liked best about addition to SpellCast was GearCollector.... any replacement for that or will it also work with GS?
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-05-15 10:58:00
Lakshmi.Bladewing said: »switching over to GearSwap but one thing I liked best about addition to SpellCast was GearCollector.... any replacement for that or will it also work with GS?
//gs export sets xml
type in game while on the job you want, it pulls all your gear tables from gearswap into an XML for GC to use, you then place this in your spellcast folder
(It is found in export in your gearswap first but you move obviously and change file name etc)
You can also equip a set and type //gc export lua and it creates a gear table for the gear you have equipped you can copy and paste into any GS file as a set.
サーバ: Asura
Game: FFXI
Posts: 4
By Asura.Spectrumwarrior 2014-05-15 11:19:43
So been reading alittle in here for help but can't figure anything out. Everytime I go to start up in windower I get a message saying something with my hook file isnt right or it isnt there. I uninstalled/reinstalled win4 like some people where saying and still get the same message. Any help would be great on the next step i should take.
サーバ: Lakshmi
Game: FFXI
Posts: 59
By Lakshmi.Bladewing 2014-05-15 12:08:18
By Zyla 2014-05-15 13:04:56
Did you place Thaumas body in Wardrobe? Because I'm having a similar issue with the feet slot.
I put Hermes' Sandals in my Wardrobe and each time I launch a TXT windower script, it swaps ALL the slot except the feet one.
I need to launch it a second time for the feet slot to be changed.
Oddly enough it happens only in the feet slot and only for items I placed in the Wardrobe.
i'm having this same issue with my thaumas coat. i use any other macro and it works np, but when i try to switch back to my tp gear i have to hit the macro for my tp.txt file twice to re-equip the body, everything else works with just pressing it once. it only seems to be happening with the thaumas coat as i don't have the same issue with any of the armor for my fast cast set that i put in the wardrobe. any idea on how to fix this? taking it out of the wardrobe does not work
edit*: i seemed to have found the solution to this issue, but i can't guarantee it will work for similar issues. after taking the thaumas body out of the wardrobe and logging out then logging back in i no longer have to hit the macro twice for it to equip the body, and thus not having any other issues with .txt file macros. hope this helps
edit2*: it seems i was wrong and logging did not completely fix the issue. it worked normally after logging out and back in, however upon switching jobs it started doing it again. possible issue with windower?
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-05-15 15:42:36
Gearswap is allowing casting buffs inside mog house as of this posting.
Carbuncle.Killkenny
サーバ: Carbuncle
Game: FFXI
Posts: 190
By Carbuncle.Killkenny 2014-05-15 16:09:13
It always has
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-05-15 16:22:15
Utsu: Ichi is spamming continuously
Same GS I've always used no idea how to stop it :/
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2014-05-15 16:40:35
Unload Itemizer. Also, I've pushed a preliminary fix for the mog house thing to -dev.
[+]
サーバ: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2014-05-15 17:21:03
My gc suddenly stopped working (last night, it was collecting items, just not putting anything away). Now it'll get 1 or 2 things and hang. No errors. (Sorry if this is a known error, which is likely is, but posting in case!)
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-05-15 17:25:05
Carbuncle.Killkenny said: »It always has I've never noticed before but you shouldn't be able to.
Quote: Unload Itemizer. Also, I've pushed a preliminary fix for the mog house thing to -dev. Thank you Byrth.
Asura.Astaro
サーバ: Asura
Game: FFXI
Posts: 9
By Asura.Astaro 2014-05-17 10:36:46
I've tried using the search function but to no avail, is there a way we can set GearCollector to use the Wardrobe?
サーバ: Asura
Game: FFXI
Posts: 35
By Asura.Flowooo 2014-05-19 08:16:55
Timers for me started being unable to load.
When it loads, another plugin gives an error and Timers does not load.
so
type:
//load timers
>console says:
"Blinkmenot - encountered a fatal error and must be terminated. Error: Access violation in Initialize method."
(Blinkmenot wasnt unloaded after this, manual //unload Blinkmenot"
//load timers
>Console says:
"zonetimer encountered a fatal error and must be terminated. Error: Access violation in Initialize method."
Tried deleting settings / timers.dll and redownload it but keeps coming up with same errors.
Leviathan.Arcon
VIP
サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-05-19 08:45:53
Should be fixed, run the Windower Launcher to download new resources, then you'll be able to load it again.
サーバ: Asura
Game: FFXI
Posts: 35
By Asura.Flowooo 2014-05-19 09:06:16
indeed, thank you :)
Carbuncle.Sambb
サーバ: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2014-05-26 04:24:16
Hello all,
I am posting here rather than making a new thread but I seem to be having issues with a few things. My status timers are completely haywire and not working correctly, scoreboard isn't working at all and things like mob HP % are not working either....
I seem to have the most up to date files when windower opens.
How do I fix this... i'm not very computer savvy.
Sorry for the dumb question..
サーバ: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2014-05-31 17:20:34
Not that anyone uses this, but Boxhelper seems to be either glitched or broken. Keeps saying "Somehow no possible solutions?"
Bismarck.Marmite
サーバ: Bismarck
Game: FFXI
Posts: 176
By Bismarck.Marmite 2014-06-03 13:44:18
Timers not reseting after muling and has static timer(s). Scoreboard is always visible when logging in or to a mule. Nothing major, just annoying. Scoreboard started this 2 lua updates ago if that helps.
Carbuncle.Sisko
サーバ: Carbuncle
Game: FFXI
Posts: 192
By Carbuncle.Sisko 2014-06-18 02:31:40
Big thanks to the dev for the on-the-fly update.
We love you.
Leviathan.Arcon
VIP
サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-06-18 02:42:45
We didn't actually update anything this time, as nothing broke :)
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
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