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August 5, 2013 Version Update
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-08-02 06:39:57
Actually, the DL size is really small compared to the usual. You know that size is compressed.. You always end downloading x20... Coz ps2 limitations you can't download just 1 file then decompress it
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-08-02 06:40:32
All right the stat boosts will let the super casuals who plays 2 to 3 hours a day Like me a chance to beat the delve super bosses. :)
You only need 1hr to beat boss,beating boss is irrelevant
to 2hr a day.
サーバ: Siren
Game: FFXI
Posts: 104
By Siren.Finality 2013-08-02 13:38:18
"Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments."
Kill WKR for SoA style atmas? >_>
Lakshmi.Amymy
サーバ: Lakshmi
Game: FFXI
Posts: 881
By Lakshmi.Amymy 2013-08-02 13:58:54
Afania what?? Beating a boss is not all about setting aside 45 minutes of my time.
[+]
By ScaevolaBahamut 2013-08-02 14:37:36
Gil saving box is potentially hilarious
man oh man i am not even being a little bit facetious when i say i want an ffxi 401k
[+]
By Kalila 2013-08-05 10:08:52
08-05-2013 09:43 AM | Slycer | BG Translator | |
| | Bayld Gear, Item Level 106 [[Guessing at set names]]
Gohnii Armor Set (LV99 WAR, PLD, DRK, BST, SAM, DRG)
Gohnii Morion
DEF:71 HP+12 MP+18
STR+19 DEX+16 VIT+19 AGI+16 INT+6 MND+6 CHR+6
Evasion+9 Magic Evasion+16
Haste+6%
Gohnii Haubert
DEF:90 HP+20 MP+27
STR+20 DEX+15 VIT+20 AGI+15 INT+15 MND+15 CHR+15
Accuracy+15
Evasion+12 Magic Evasion+28 Magic Defense+1
Double Attack+2% Haste+3%
Gohnii Moufles
DEF:63 HP+25
STR+5 DEX+15 VIT+17 INT+4 MND+13 CHR+10
Attack+10
Evasion+6 Magic Evasion+15
Haste+4%
Gohnii Brayettes
DEF:78 HP+30
STR+19 VIT+11 AGI+8 INT+13 MND+6 CHR+5
Evasion+16 Magic Evasion+37 Magic Defense+3
Haste+4%
Gohnii Sollerets
DEF:52 HP+27
STR+12 DEX+10 VIT+9 AGI+15 MND+5 CHR+14
Evasion+14 Magic Evasion+37 Physical Damage Taken-3%
Haste+3%
Shunedek Armor Set (LV99 MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)
Shunedek Chapeau
DEF:63 HP+11 MP+18
STR+15 DEX+17 VIT+15 AGI+17 INT+15 MND+15 CHR+15
Evasion+18 Magic Evasion+31
Haste+7%
Shunedek Tabard
DEF:82 HP+18 MP+34
STR+17 DEX+20 VIT+17 AGI+19 INT+17 MND+17 CHR+17
Accuracy+15
Evasion+14 Magic Evasion+37 Magic Defense+2
Haste+5%
Shunedek Gloves
DEF:56 HP+30
STR+6 DEX+19 VIT+17 AGI+2 INT+6 MND+16 CHR+9
Ranged Accuracy+10
Evasion+7 Magic Evasion+21
Haste+4%
Shunedek Tights
DEF:71 HP+15
STR+15 VIT+8 AGI+10 INT+16 MND+9 CHR+6
Magic Attack+15 (<--not a typo)
Evasion+11 Magic Evasion+40 Magic Defense+1
Shunedek Boots
DEF:45 HP+25
STR+6 DEX+12 VIT+6 AGI+19 MND+6 CHR+16
Magic Accuracy+15
Evasion+21 Magic Evasion+40 Magic Defense+1
Haste+4%
Wehzeh Armor Set (LV99 WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN)
Wehzeh Corona
DEF:60 HP+21 MP+35
INT+17 MND+17 CHR+17
Magic Accuracy+10
Evasion+10 Magic Evasion+43
Haste+5%
Wehzeh Robe
DEF:78 HP+17 MP+46
STR+16 DEX+16 VIT+16 AGI+16 INT+20 MND+20 CHR+20
Magic Damage+10
Evasion+12 Magic Evasion+47 Magic Defense+2
Haste+2%
Wehzeh Cuffs
DEF:52 HP+22 MP+26
STR+3 DEX+14 VIT+13 AGI+2 INT+10 MND+17 CHR+10
Evasion+6 Magic Evasion+21 Magic Defense+1
Cure Potency+8%
Haste+3%
Wehzeh Pants
DEF:67 HP+23 MP+33
STR+13 VIT+6 AGI+9 INT+18 MND+12 CHR+10
Evasion+8 Magic Evasion+62 Magic Defense+2
Enmity-5 Haste+3%
Wehzeh Souliers
DEF:41 HP+20 MP+27
STR+5 DEX+6 VIT+5 AGI+17 INT+9 MND+10 CHR+18
Magic Attack+10
Evasion+16 Magic Evasion+62 Magic Defense+1
Haste+3%
Translated by: Slycer | |
By Kalila 2013-08-05 10:12:25
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サーバ: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2013-08-05 10:14:20
Anything about the cost in bayld of these items? Some decent pieces there, especially for starting Adoulin players.
サーバ: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2013-08-05 10:21:11
WOW! Some of those new Bayld pieces are HOT! I'm reserving judgement on the GEO and RUN AF sets. Only seeing one piece so far, but Geomancy Skill +15? WOW! Hope there's some more +skill on the other pieces, especially some Handbell Skill+
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By Kalila 2013-08-05 10:27:20
Slycer is currently working on translating this post: http://goo.gl/Es4WUg
If you want to view the page before he finishes up. He wanted to get the stats out quickly, the rest should follow shortly over the next hour or so, then more updates to come during maintenance.
[+]
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-08-05 10:27:25
Afania what?? Beating a boss is not all about setting aside 45 minutes of my time.
Of course it's not, but you were implying playing 2~3hrs a day can't beat boss, and I'm just telling you it's possible with 2~3hrs a day and kinda irrelevant to your actual time spent in XI. You can beat boss with 2hr a day if you have a LS that runs on your playtime and ally gather fast enough, you log on, go in and get clear, log off.
And vice versa, if you have no delve boss LS, playing 24hr a day won't get you clears.
By Kalila 2013-08-05 10:29:39
Please leave previous posts like that alone and try to stay on topic.
By sorge74 2013-08-05 10:32:10
Some great bayld gear, some of it realistically as good as plasm gear. You know if you don't have the money chocobo blinkers or those who regular do mega boss runs do.
If you could get a couple tier one clears for earrings, belt, and do a lot of reives can make a pretty decent warrior or dark with just some bayld and wildskeeper gear.
Phoenix.Leadleaf
サーバ: Phoenix
Game: FFXI
Posts: 5
By Phoenix.Leadleaf 2013-08-05 10:34:28
I wonder where this is going.
サーバ: Bahamut
Game: FFXI
Posts: 375
By Bahamut.Slytribal 2013-08-05 10:43:00
Sounds like the coalitions will be raised to a cap of rank 7
Lakshmi.Amymy
サーバ: Lakshmi
Game: FFXI
Posts: 881
By Lakshmi.Amymy 2013-08-05 10:54:25
@ Afania
Staying on topic. The August 5th version update will give the people NOT IN DELVE BOSS Linkshell a chance to win the boss KI.
I really appreciate the developers adding the stats to adoulin gears and was really looking forward to this update. I have high potency white Mage corsair high ranking mikinaak armors and great katana Ixtab warrior but I am not fortunately enough to be in the two boss na Linkshell in my server.
This update gives the next tier of top players a chance small or large at progressing thru the game.
Thank you developers.
[+]
By Enuyasha 2013-08-05 11:03:03
Jo'o Mittens (item level 109)
DEF:61 HP+35 MP+37
STR+4 DEX+17 VIT+16 AGI+3 INT+12 MND+21 CHR+12
Evasion+10 Magic Evasion+25 Magic Defense+1
Physical Damage Taken-1%
Geomancy Skill+15
Haste+3%
Luopan: Damage Taken-10%
Thas nice :O great Luopan: Gear piece...wonder if theyll have more Luopan: DT- stuff in the future so GEOs can cap DT- on "pet" :<
Runiste Boots (item level 109)
DEF:61 HP+36
STR+8 DEX+15 VIT+8 AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47 Magic Defense+2
Haste+4%
Enhances "Pflug" effect
evasion hybrid shoes that dont really suck!? Yes SE!
as far as Bayld stuff goes, mages got alot of haste filler spots for RDM melee and WHM melee sets...everything else is either a pure DD set piece of a weird TP evasion hybrid for jobs that dont really evade all that well (I just noticed the huge evasion hybrid set shunedek is, whih is pretty cool...we really need a mog storage slip for this stuff though >_>). The Shunedek pants are prolly the best Lunge/Quick Draw pants for RUN/COR now (which means i dont have to waste my ASA pants or get nimue tights!).
By sorge74 2013-08-05 11:11:03
Afania what?? Beating a boss is not all about setting aside 45 minutes of my time.
Of course it's not, but you were implying playing 2~3hrs a day can't beat boss, and I'm just telling you it's possible with 2~3hrs a day and kinda irrelevant to your actual time spent in XI. You can beat boss with 2hr a day if you have a LS that runs on your playtime and ally gather fast enough, you log on, go in and get clear, log off.
And vice versa, if you have no delve boss LS, playing 24hr a day won't get you clears.
PUGs should see their success rate with at least 1-5 NMs farms go way up at least. DD power going way up, and new gear means easier to find hard hitting members.
Lessor need for 3-4 song bards, and magic acc to land then debuffs. There might even come a time when all that evasion, mageva and higher defense starts to really help reduce damage. Not to mention parry skill which should be capped at 20% on a lot of mobs now.
Probably hardish part will be getting decent stun rotation.
[+]
サーバ: Phoenix
Game: FFXI
Posts: 29
By Phoenix.Antonioklaus 2013-08-05 11:12:51
They're taking a wow approach. Release bosses that are hard then nerf them on a schedule so non hardcore raiders can get gear. Nothing wrong with that. Personally, I'd rather them do that than see all of the "buy ki"threads
[+]
By Zerowone 2013-08-05 11:12:55
The +1 shield looks like:
"Beautiful Blocker" Def 45 HP+15, MP+26, Shield Skill+72, Block Rate Increase/UP, Magic Damage -25%
lvl 99 pld,rdm, and some other heavy melees that I can't read because of squishy kanji. edit: war, rdm, pld, bst, sam
The NQ is a 10pt item from the next log in campaign.
Lakshmi.Amymy
サーバ: Lakshmi
Game: FFXI
Posts: 881
By Lakshmi.Amymy 2013-08-05 11:21:35
Obviously we still need good players who can stun and the other things.
サーバ: Asura
Game: FFXI
Posts: 113
By Asura.Alucardr 2013-08-05 11:28:44
Will these new bayld gear be avaiable at Vesca npc? Very interesting gear there!
Wish they could come with a middle term for weapons as well.
By Kalila 2013-08-05 11:29:13
08-05-2013 11:10 AM | Slycer | BG Translator | |
| | Matsui: August 6 Version Update Summary
Good evening! It's Matsui.
We're sorry that the new Skirmish could not be delivered aong with this version update. While you enjoy the contents of this version update, we will continue working on the additional update, so please hang on a bit longer.
Now, for the August 6 version update, I tried to get some information together from each of the responsible staff.
Please take a look!
Events - Seekers of Adoulin Missions
Sorry to have kept you waiting.
In the August version update, the continuation of the story from the July version update will be added, and this update will contain even more story than the last.
- Addition of Monstrosity
You'll be able to adventure through Vana'diel as a monster.
This time, we're just focused on introducing the basic elements, so while you play around with various monsters, please try checking out areas which you've never been to. I hope that the fun of exploration will be part of your time playing as a monster.
At this time, you can become monsters of the following families: Beast / Plantoid / Vermin / Lizard.
By increasing monster levels, you can open new species of monsters, new subspecies of the same types of monsters, and obtain additional "sentiencies" (which are used instead of equipment).
If you take advantage of the sentiencies that you obtain, your time playing as a monster is sure to be even more exciting!
In future version updates, additional elements to enjoy while playing as a monster will be added. Additionally, we will continue to add elements in each version update, including the new reward mechanism, so please stay tuned....
Upcoming Elements- Monipulators vs. Adventurers
- Monipulators vs. Monipulators
- Introduction of dedicated quests
- Opening additional monster species
- Party play content for Monipulators
- Additional exclusive content
- New Reward System
and more...
- Mog Garden Enhancements
We'll be adding and adjusting features in the Garden.- Add uses for GPS crystal stars.
- Add items available in Mog Garden.
- Increase the gathering point rank limit to 5.
- Add new items that can be used as seeds and fertilizer.
Additionally, in the second repeat login campaign, you'll be able to get [[guessing at item names]] Yellow Flower Seeds / Chestnut Sap / Fly Venom. (※1)
When you use these items as seeds or fertilizer, you may be able to get items named "***'s Soul" for use in Monstrosity.
By collecting "***'s Soul" items and trading them to a specific NPC, you will unlock a subspecies of a certain type of monster.
For example, one of these types of monsters....
I hope you enjoy this little bonus element that we've added.
※1: These items will also be sold by certain Mog Garden related NPCs.
※2: In order to unlock the subspecies, the level of a monster species must be above a certain minimum.
- Additional Coalition Ranks
The maximum coalition rank will be raised to rank 7.
New services will be offered by each coalition as their ranks rise. For example, in the Peacekeepers' Coalition, additional bayld exchange equipment will become available.
The performance of the new bayld equipment is listed below as well.
[[Stats 2 posts up]]
- Reive Additions and Adjustments
On the basis of previously announced policies, we will be adjusting the lair and colonization reives in Foret de Hennetiel and Morimar Basalt Fields. (If you haven't previously read the policies, please take a look). In the future, other areas will be adjusted based on the same policies.
For Lair Reives and Colonization Reives in other areas, we have cut the HP of lairs and obstacles and adjusted the rewards received at the time of completion.
As we have made other adjustments to the evaluation system and also raised the probability of obtaining Simulacrum Segmants at the same time, please check it out when you have the opportunity.
- Abyssea Adjustments
To go along with the upcoming Abyssea and Atma Axtravaganza campaign, we have made some adjustments. These adjustments have been carried out to make the situation easier to help newcomers. After checking out the campaign, please let us know how you feel about it.
Battle-related - Adjust Monster Respawn Timing
The respawn interval of non-aggressive monsters in the following areas has been reduced:
East Ronfaure / West Ronfaure / North Gustaberg / South Gustaberg / East Sarutabaruta / West Sarutabaruta
※Notorious monsters are not included.
- Changes to Monster Placement[/b]
In light of recent feedback we have received on the forums, we have adjusted monster positioning around climbing locations in order to allow for safer movement.
Also, we have temporarily removed the Shortsighted Panopt monsters from Yorcia Weald.
Before Adjustment:
After Adjustment:
Due to this, it will be easier to challenge Lair Reives, which will help increase the colonization rate and make it easier to tackle the Wildskeeper Reive.
The re-adjustment of the positioning is scheduled for the subsequent version update.
- Adjustment of Spell Interruption Rate
If the weapon equipped in your main hand has both a displayed item level as well as combat skill+, the spell interruption rate of magic will be decreased.
In the following version update, we will also be adjusting magic accuracy to rise proportionally to the combat skill+ value.
- Ninja Adjustment
If the weapon equipped in your main hand has both a displayed item level as well as combat skill+, the consumption of Utsusemi shadow images when attacked will be reduced.
- Geomancer and Rune Fencer Job-Specific Equipment
We have implemented the artifact equipment and quests to obtain them for each of the new jobs.
Also, I'd like to introduce the performance of some of the new artifact armor:
[[Stats one post up]]
Item-related - Implementation of the Winning Shield from the Shield Design Contest
Thank you to all of the people who submitted designs for the Shield Design Contest.
The winning shield has been implemented in this version update, and it will be available almost immediately as an exchange item from the second repeat login campaign.
Glint Shield
DEF:1
Lv1 All Jobs
One other announcement.
Because this design was so great, we've also decided to implement it as a shield with practical uses. This will be added as a reward for the new Skirmish which will be implemented in late August. Please hang on a bit more for the introduction of the new Skirmishes.
Beatific Bulwark (Item Level 113)
DEF:45 HP+15 MP+26
Shield skill+72
Increases shield block rate
Magic Damage Taken -25%
Lv99 WAR RDM PLD BST SAM
- Performance Adjustments for Item Level Equipment
The performance of equipment with displayed item levels has been adjusted.
Before Adjustment:
[a title="[img src="http://wiki.bluegartr.com/images/a/a9/Karieyh_Haubert_description.png"/]" style="color: rgb(0, 102, 0); text-decoration: underline;" href="http://wiki.bluegartr.com/bg/Karieyh_Haubert?utm_source=bg&utm_medium=forum&utm_campaign=wikify"]Karieyh Haubert[/a]
DEF:79 STR+18 DEX+18
Attack+25
Double Attack+2%
After Adjustment:
[a title="[img src="http://wiki.bluegartr.com/images/a/a9/Karieyh_Haubert_description.png"/]" style="color: rgb(0, 102, 0); text-decoration: underline;" href="http://wiki.bluegartr.com/bg/Karieyh_Haubert?utm_source=bg&utm_medium=forum&utm_campaign=wikify"]Karieyh Haubert[/a]
DEF:79 MP+24
STR+18 DEX+18 VIT+9 AGI+6 INT+9 MND+6 CHR+6
Attack+25 Magic Evasion+18
Double Attack+2% Haste+2%
- Simulacrum Segment Adjustments
We have performed the following adjustments:- New Simulacrum Segments have been added for the new Skirmishes which will be added at the end of August.
- The probability of obtaining segmants from Lair and Colonization Reives has been increased.
- The probability of obtaining higher rank segments from Lair and Colonization Reives has been further increased.
- The probability of obtaining higher rank segments from Soul Pyres, gathering, and coalition assignments has been increased.
I think you will notice that the probability of obtaining segments has risen from Lair and Colonization Reives. Also, since it is harder to get segments from Soul Pyres, gathering, and coalition assignments as compared to reives, we have adjusted these to exclude rank I parts and choose only from ranks II ~ V.
- System-related
- Adjust the "check" function
- The check message "incredibly easy" has been added.
- The message upon checking an enemy will vary with equipped item level equipment.
- Adjustment of EXP Acquisition
As viewed from a level 99 player standpoint, the amount of experience obtained when there is a six or more level difference has been adjusted. For enemies of lower level than the player, there is no change.
- Geomancy (Geocolure) Effect Adjustments
The visual effects of geocolure geomancy have been adjusted to be more transparent.
Before Adjustment:
-
After Adjustment:
- Addition of New Auto-Translate Phrases
Geomancer and Rune Fencer job abilities and weapons skills learned from merit points have been added.
- Playstation 2 Version Blackout Countermeasures
We have added the following functions:- Text command to turn simple weather on and off.
- Text command to turn terrain effects on and off.
- Text command to turn armor display for other player characters on and off.
Translated by: Slycer | |
[+]
By Gimp 2013-08-05 11:35:31
I wonder where this is going.
Berserk fan? :3
Quetzalcoatl.Razorfang
サーバ: Quetzalcoatl
Game: FFXI
Posts: 12
By Quetzalcoatl.Razorfang 2013-08-05 11:36:16
Cross hybrid shield, should not be implemented imo, unless they giving Aegis/Ochain adjustments also, just imo, basically a brand new Aegis in 2 days no doubt
Leviathan.Mckeag
サーバ: Leviathan
Game: FFXI
Posts: 204
By Leviathan.Mckeag 2013-08-05 11:37:26
[+]
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
|
| |
(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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