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[Dev] Upcoming Version Update Announcement
By Kimble2013 2013-06-26 01:27:13
No, you just trash XIV in XI threads. Sometimes when its unprovoked, lol.
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Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-06-26 01:27:20
I'm not talking about someone coming in saying FFXI sucks, everyone should quit before the servers go down. I'm talking about real opinions about a serious subject, or an issue. If the Dev Team made a choice that drove people away (C&B, R/M/E, nerfs, boring content), then that falls on SE. It isn't the players fault for losing interest. The player should not continue to pay for a game they no longer have fun playing. That doesn't mean they no longer care about the game, they just feel atm there is no reason to give the company money if they don't provide a product worth paying for.
Yes and I agree with you. If someone has a valid point then they can say so and contribute to discussion relating to FFXI. Adding that FFXI is on its deathbed with FFXIV coming to crush it is just unnecessary imo. Nobody cares you quit and sold your account to play FFXIV and pity the "poor souls" still playing. Get lost lol.
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-06-26 01:29:38
@Kalila
Does an opinion from someone leaving for the younger, hotter sister hold any value?
By Kimble2013 2013-06-26 01:30:47
Since people are struggling to keep the topic on track, here's a question.
If someone has quit the game, does their opinion of the game no longer matter? They've played years, just like everyone that is still playing, but they have lost interest or can no longer put the time into playing the game.
...
I personally think their opinion does have value, if not more than someone that still plays the game. If you still play, you're going to keep playing. However, someone who has left the game quit for a reason, and if that reason was based on a development decision then there is a lot of value in what they have to say. The reason I feel it does is because if SE changed the reason they left (for example: boring content, nothing to do), then making updates to counter that reason would bring players who left back.
I'm not talking about someone coming in saying FFXI sucks, everyone should quit before the servers go down. I'm talking about real opinions about a serious subject, or an issue. If the Dev Team made a choice that drove people away (C&B, R/M/E, nerfs, boring content), then that falls on SE. It isn't the players fault for losing interest. The player should not continue to pay for a game they no longer have fun playing. That doesn't mean they no longer care about the game, they just feel atm there is no reason to give the company money if they don't provide a product worth paying for.
To comment on this. I played from PC launch till over a year ago. I keep an eye on XI because I want to see if there is anything that interest me enough to want to come back and check things out. So far though, nothing really has, and it seems like their development cycle is as slow as its always been.
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-06-26 01:31:27
@Draylo
I know that's a knock at me!! wth I didn't say anything!
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-06-26 01:36:42
Whatttt nah.
Sylph.Jrpg
サーバ: Sylph
Game: FFXI
Posts: 161
By Sylph.Jrpg 2013-06-26 01:37:27
is it okay for someone to like playing both FFXI and FFXIV? :(
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Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-06-26 01:37:52
is it okay for someone to like playing both FFXI and FFXIV? :(
As long as you like FFXI.
サーバ: Odin
Game: FFXI
Posts: 91
By Odin.Cyprias 2013-06-26 01:38:49
Oh god, don't act like XI is hard and it takes an extreme amount of talent to play, lol.
Harder than XIV, can tell you that much. No, you can't tell that much.
The game is not out, therefore difficulty is not officially regulated. While beta's usually just flesh out what they have into the real game, going from 1-50 is easy just like any other MMO. Was not hard in XI to get to level cap, and it's not hard in XIV (in the beta at least). No one absolutely knows how difficult the endgame content of XIV:ARR is going to be yet. This implies that there is no comparison of how much harder either one is if FFXIV's doesn't exist yet.
In fact, it's pointless comparing MMO's period. Most of them are easy to advance in content, otherwise people would become flustered and drop their subscriptions. Of course this changes with F2P models, but generally it all depends what you like. Just leave it at that and let people be.
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-06-26 01:46:42
Objectively, there will never be really tough content anymore.
It was fun back in the days, when people paying for MMOs were passionate and stuff, but this is 2013 and beyond, you cannot put content that is literally too hard.
At this point, only people who have a real issue grasping game mechanics can't clear some content. The number is only inflated because very few people are given the chance to try most of the tough content, in FFXI case.
By omnys 2013-06-26 02:53:45
Quote: You do realize both games can co-exist right?
Also, XIV is in BETA, and dont think anyone can rightly judge how hard its going to be, lol.
1.) XIV Players feel this way.
2.) A decreasing amount of XI players feel this way.
3.) SE doesn't seem to feel this way. The better XIV gets, the worse XI gets.
I'm pretty sure the NDA probably doesn't allow me to talk about what's going on in the beta forums, but suffice it to say that while the devs are ignoring us in XI, they're listening there.
For the majority of people, SE was the one that managed to pit the two games against each other. XI players know that XIV will always have better graphics. XIV players accept that XIV is created in a different time and that some of the difficulty they loved about XI may never return. It's SE that makes us feel like the red-headed step-child, while XIV gets nice presents on its birthday, and our birthday too.
By Enuyasha 2013-06-26 03:02:27
Quote: You do realize both games can co-exist right?
Also, XIV is in BETA, and dont think anyone can rightly judge how hard its going to be, lol.
1.) XIV Players feel this way.
2.) A decreasing amount of XI players feel this way.
3.) SE doesn't seem to feel this way. The better XIV gets, the worse XI gets.
I'm pretty sure the NDA probably doesn't allow me to talk about what's going on in the beta forums, but suffice it to say that while the devs are ignoring us in XI, they're listening there.
For the majority of people, SE was the one that managed to pit the two games against each other. XI players know that XIV will always have better graphics. XIV players accept that XIV is created in a different time and that some of the difficulty they loved about XI may never return. It's SE that makes us feel like the red-headed step-child, while XIV gets nice presents on its birthday, and our birthday too. I just have rancor because they lied to the world and made another Final Fantasy MMO when they publicly stated they would never again make another FFMMO. Then, its not even that different and is really a mash-up of all FFgame lore up to XI. I have my reasons outside being an 11 year XI addict for despising XIV on a conceptual level.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-26 03:54:45
I was backreading...how can people deem this update a fail?
New missions
Coalitions progress
New zones&mobs
New Naakuals
Skirmish Returns
Mog slave children island
Monstrosity
This is awesome. Ignoring the fact that it's split in 30 days apart, it's a really good update. And then there's the additions to new jobs and CROSS-REGIONS PT INVITES!(hurray 10 years later)
p.s. you are all colorblind(re:geo hat)
By Kalila 2013-06-26 03:57:56
I was backreading...how can people deem this update a fail? because those people aren't getting what they want, so it's automatically a failure.
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-06-26 04:00:24
Monstrosity is the thing that stands out the most for me.
It sounds like instant fun, I may subscribe again when it comes out, hopefully they'll go all the way to make something that keeps people around it, not like Pankration (which was a ton of fun the little it lasted).
By Quetzacoatl 2013-06-26 04:01:43
I personally think they should get the AF in the game in July instead of august
but everything else seems fine, yeah
Lakshmi.Razius
サーバ: Lakshmi
Game: FFXI
Posts: 178
By Lakshmi.Razius 2013-06-26 04:14:38
I'm pretty sure the NDA probably doesn't allow me to talk about what's going on in the beta forums,
Just going to chime in to say that the NDA has been lifted by about a week :) It was in a mail they sent us about a fortnight ago.
Also goodmorning everyone, *yawns*.
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-06-26 04:18:46
I believe that the NDA is only targeting videos and music.
Everything else can be discussed (so that includes anything on the beta forums).
Quetzalcoatl.Jamiemadrox
サーバ: Quetzalcoatl
Game: FFXI
Posts: 87
By Quetzalcoatl.Jamiemadrox 2013-06-26 04:20:30
Cerberus.Senkyuutai said: »Objectively, there will never be really tough content anymore. This is an old, beaten down line. There was nothing hard about parking your character in the aery, loading up your claim bot and glancing at the screen for a few seconds every time window was open.
The only content that would of been considered hard was hard due to *** mechanics (AV for example).
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-06-26 04:23:05
Quetzalcoatl.Jamiemadrox said: »Cerberus.Senkyuutai said: »Objectively, there will never be really tough content anymore. This is an old, beaten down line. There was nothing hard about parking your character in the aery, loading up your claim bot and glancing at the screen for a few seconds every time window was open.
The only content that would of been considered hard was hard due to *** mechanics (AV for example). Wasn't talking about FFXI, just MMOs in general. Though, tough can be read as "toughest". So it's not necessarily hard, it's just "the hardest".
Nothing was tough in FFXI outside of AV/PW and maybe a few other exceptions (Vrtra, in a way), the only curve was learning what are now basic mechanics.
Quetzalcoatl.Jamiemadrox
サーバ: Quetzalcoatl
Game: FFXI
Posts: 87
By Quetzalcoatl.Jamiemadrox 2013-06-26 04:42:50
Cerberus.Senkyuutai said: »Quetzalcoatl.Jamiemadrox said: »Cerberus.Senkyuutai said: »Objectively, there will never be really tough content anymore. This is an old, beaten down line. There was nothing hard about parking your character in the aery, loading up your claim bot and glancing at the screen for a few seconds every time window was open.
The only content that would of been considered hard was hard due to *** mechanics (AV for example). Wasn't talking about FFXI, just MMOs in general. Though, tough can be read as "toughest". So it's not necessarily hard, it's just "the hardest".
Nothing was tough in FFXI outside of AV/PW and maybe a few other exceptions (Vrtra, in a way), the only curve was learning what are now basic mechanics. Ah, thought you were discussing just FFXI. Vrtra also fell into that *** mechanic, mainly due to spaghetti code.
サーバ: Bismarck
Game: FFXI
Posts: 175
By Bismarck.Oldmancebi 2013-06-26 05:12:19
Update notes looks disappointing.. Can see why people are upset about it but I don't know how any of you can quit for FF14 considering how young it is?
I don't know about you or anyone else, but surely I'm not the only one who can't be asked to start a new MMO
Only thing I'm confused about is the Blackout measure, is that like limiting character models or what? Anyone got an idea what it means?
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-26 05:49:50
Ignoring the fact that it's split in 30 days apart, it's a really good update.
I personally think I'll like the update, but I really hate that all the really meaty stuff is going to be in August.
Quote: Only thing I'm confused about is the Blackout measure, is that like limiting character models or what? Anyone got an idea what it means?
Sounds like character model limitations. PS2's been having a ton of blackouts in Adoulin areas for JPs so it's likely directed more at PS2 than anything.
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Phoenix.Kojo
Forum Moderator
サーバ: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-06-26 07:18:32
I was backreading...how can people deem this update a fail? because those people aren't getting what they want, so it's automatically a failure. I think the game is failing as a whole, not just the updates, the only way the updates are a fail is because SE continues in the same direction that is pissing people off. The game started failing after Abyssea then came back more casual as those like me who lost interest in end game came back just to play for fun. Now they are bringing hard core stuff back and while it seems there is interest, the majority of people seem to think that anyone without X job using X weapon is worthless. It's not all SE making the game fail, it's the stupid people that refuse to let newer people do things to get gear, thus driving them elsewhere, and on SE's end it's been 2? 3 months? With no new content, and people are getting tired of Delve and bored of FFXI because Delve is the only content worth doing now.
Delve is fun, I admit it, but when you're fighting for points to buy something you're incapable of buying it becomes boring. There's also complaints of issues with Bivouacs and the stupid idea of the "You need this KI to get here." Said KI costs between 600k and 3mil, no thanks.
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Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-26 07:21:53
New missions
Coalitions progress
New Naakuals
Skirmish Returns
Mog slave children island
Monstrosity All of these things mentioned are casual-friendly.
And it's been said they're fixing couriers assignments, which will help colonization a lot.
The fact that you don't enjoy the game does not relate to this update, which is in fact really good.
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サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-06-26 07:23:48
No, you just trash XIV in XI threads. Sometimes when its unprovoked, lol. somehow, i think that's a bit more appropriate than coming into the XI forums just to try to convince everyone it's dead and they should play 14
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By Enuyasha 2013-06-26 07:27:21
New missions
Coalitions progress
New Naakuals
Skirmish Returns
Mog slave children island
Monstrosity All of these things mentioned are casual-friendly.
And it's been said they're fixing couriers assignments, which will help colonization a lot.
The fact that you don't enjoy the game does not relate to this update, which is in fact really good. They apparently are making ergon locus disappear in this update. Or was that already a function?
Edit: This
Quote: Adjustments to Scouts’ Coalition’s “Survey” coalition assignments.
Increase the Egon Locus maintenance rate for one coalition assignment.
Phoenix.Kojo
Forum Moderator
サーバ: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-06-26 07:29:12
New missions
Coalitions progress
New Naakuals
Skirmish Returns
Mog slave children island
Monstrosity All of these things mentioned are casual-friendly.
And it's been said they're fixing couriers assignments, which will help colonization a lot.
The fact that you don't enjoy the game does not relate to this update, which is in fact really good. I don't see anywhere in the update where SE is fixing the attitudes of stupid people. I never said I don't enjoy the game, I'm just bored of it, tired of people's attitudes, and waiting to see what happens. Secondly, I think it's hard to balance a game with hardcore and casual and let them play on an equal level. I'm curious as to how SE plans to do this, if they plan to at all. For now, I'm just playing the waiting game.
P.S. Love you, Seha~ <3
Ragnarok.Zeromega
サーバ: Ragnarok
Game: FFXI
Posts: 400
By Ragnarok.Zeromega 2013-06-26 07:47:15
I was backreading...how can people deem this update a fail? because those people aren't getting what they want, so it's automatically a failure. I remember when we sort of dreaded updates because updates ment something good was getting taken away... the upcoming updates provide a lot of content that provide instant gratification after only 1 win. rather than having to wait in line in a linkshell for 3-4 months to get the first piece of gear you want, it's nice on that aspect, but still sad to see all the effort of players seem wasted, one big up side to final fantasy games was that there is always the final, and ultimate gear/weapons, now with the gear treadmill we have coming in ffxi will be losing that solidified goal.
I was initially disappointed over the lack of rme update, but now I've just decided to make ghorn for my mule rather than mandau for my wife. Life goes on.
By Afania 2013-06-26 07:49:33
By the time they get around to updating R/M/E, everyone will then complain about having to replace their fully upgraded Delve weapon with their R/M/E.
Nah, we know delve weapons would be replaced eventually, so it's not that much of a big deal.
| 06-25-2013 01:36 PM | | Akihiko Matsui | | Dev Team |  |
| | Upcoming Version Update Announcement
Hello, Matsui here.
I'd like to make an announcement about the next version update.
We’ve been working extremely hard to fit as much content as possible in the July version update so everyone can enjoy it over summer break, but due to balance adjustments, bug verification, and localization work we will be splitting up the update into two portions, the first taking place on July 9th (Tuesday) and the other taking place the beginning of August.
I apologize to everyone who was looking forward to this.
Below I've written out a comprehensive list of the content that will be implemented during each part.
Missions/Quests
| Implementation Period | Content Category | Content Details | Notes | | July | Seekers of Adoulin missions part 1 | Addition of main story for Adoulin | Implemented in two parts between July and August. The second part has a much higher volume. | | August | Seekers of Adoulin missions part 2 | Addition of main story for Adoulin | Implemented in two parts between July and August. The second part has a much higher volume. | | July | Seekers of Adoulin quests | Addition of quests issued in Adoulin | Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore. | | August | Seekers of Adoulin quests | Addition of quests issued in Adoulin | Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore. | | July | Survival skill acquisition quests | Addition of survival skill acquisition questsAddition of new survival skills | Implementation of quests where you can acquire skills to aid in colonization. | | July | Mog Garden quest | Addition of a tutorial quest.
Addition of other related quests. | - | | July | Limit break quests for new jobs | Addition of rune fencer limit break quest.
Addition of geomancer limit break quest. | Stories related to each job will start with the limit break quest and connect to the artifact quests. | | August | Artifact quests for new jobs | Addition of rune fencer artifact quests.
Addition of geomancer artifact quests. | - | | July | Coalition assignments | Addition of coalition assignments to go along with new areas. | - | | July | Adjustments to Couriers’ Coalition’s “Support” coalition assignments. | Increase the bivouac maintenance rate for one coalition assignment. | - | | July | Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. | Increase the Ergon Locus maintenance rate for one coalition assignment. | - | | August | Adjustments to Couriers’ Coalition’s “Support” coalition assignments. | Addition of a bonus depending on distance and bivouac condition. | - | | August | Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. | Addition of a bonus depending on the difficulty. | - | | July | New seasonal event | - | - | | July | Log-in campaign | - | - |
Areas/Monsters
| Implementation Period | Task Overview | Task Details | Notes | | July | New areas | Addition of new areas.
Placement of NPCs and monsters in new areas.
Ergon locus in new areas.
Fishing and gathering in new areas. | - | | July | Addition of Naakuals | Addition of new monsters for Wildskeeper Reives | - | | July | Creation of new monsters | Addition of new monsters to new areas. | - |
Content/System
| Implementation Period | Task Overview | Task Details | Notes | | July | Mog Gardens | Addition of NPCs that sell related items.
Addition of coast, grove, mineral deposit, cultivation, and lake systems.
Addition of rank feature for each systemAddition of assistant feature. | - | | August | Mog Gardens adjustment | - | - | | August | Monstrosity | Addition of a feature where players can change into monsters.
Addition of a system that allows players to battle as monsters. | - | | July | Addition of items that can be exchanged at the Mummers’ Coalition | - | - | | July | Library | Addition of a Seekers of Adoulin related achievement feature.
Addition of a feature where you can browse Seekers of Adoulin related terminology such as organizations, people, and place names. | - | | July | Delve adjustments | Addition of ammunition, jug pets for beastmaster, and throwing items for summoner which can be exchanged for plasm | - | | July | Skirmish adjustments | Change so that Ghastly Stones can be sold on the auction house.
Revamp the necessary Bayld to add Arcane Glyptics | - | | August | Skirmish additions | - | - | | July | Coalition rank cap increase | Increase the coalition rank cap to 4.
Addition of coalition visual changes, services, and items. | - | | August | Coalition rank cap increase | Increase the coalition rank cap to 7.
Addition of coalition visual changes, services, and items. | - | | July | Adjustments to bivouac maintenance rates. | Ease up on the decay rate.
Adjustments to coalition assignments which address this.
Addition of an NPC which will inform you of bivouac maintenance rate information. | - | | August | Adjustments to bivouac maintenance rates. | Adjustments to coalition assignments which address this. | - | | July | Ergon Locus maintenance rate adjustment | Ease up on the decay rate.
Adjustments to coalition assignments which address this. | - | | August | Ergon Locus maintenance rate adjustment | Adjustments to coalition assignments which address this. | - | | July | Expansion of the area in which party invites can be sent. | Change to make it possible so party invites can be sent while in different regions. | - | | July | Blackout countermeasure | Limit the number of characters that are shown in certain areas to 35. | - | | August | Blackout countermeasure | Implement feature that allows you to set the number of characters that are displayed for all areas. | - | | August | Adjustments to the amount of experience points received as a result of the change to “check” depending on item level. | - | - |
Reives
| Implementation Period | Task Overview | Task Details | Notes | | July | Addition of Wildskeeper Reives | Addition of Wildskeeper Reives to new areas.
Addition of new equipment. | - | | July | Revamping of the cost for participating in Wildskeeper Reives | Reduction of the Bayld needed to purchase the key item. | - | | July | Addition of Colonization/Lair Reives | Addition of Colonization/Lair Reives to new areas.
Addition of new equipment | - | | July | Revamping the evaluation methods for Colonization/Lair Reives | Elimination of individual evaluation categories | Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated. Changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion.
With this, evaluations can take place separately and it will be possible to receive rewards based off the reduction of HP without having to worry about evaluation timing. | | August | Addition of Reive momentum bonuses | - | - | | July | Low-man Lair Reive support | Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds and Yahse Hunting Grounds. | Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced. | | July | Low-man Colonization Reive support | Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds, Yahse Hunting Grounds, Moh Gates, and Sih Gates. | Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced |
Battle System
| Implementation Period | Task Overview | Task Details | Notes | | July | New merit points | Geomancer
Rune fencer | - | | July | Adjustments to the minimum values of enmity | Adjustments to the minimum values of enmity generated by job abilities and magic spells. | - | | July | Elemental magic adjustments | Adjustments to the damage, MP cost, casting time, and recast times for elemental magic spells. | - | | July | Adjustments to one-handed weapons, hand-to-hand weapons, and ranged weapons | Adjustments to the status modifiers for hand-to-hand, one-handed, and ranged weapons. | - | | July | Adjustments to the job abilities “Steal” and “Despoil” | The job abilities Steal and Despoil will be adjusted to not share reactivation timers. | - | | July | Geomancer adjustments | Reduction of casting time for indicolure spells.
Reduction of casting time and recast time for geocolure spells.
Addition of the job traits “Clear Mind” and “Max MP Boost.
”Change in the levels in which “Conserve MP” is learned.
Addition of the spells “Sleep” and “Sleep II.
”Addition of enfeebling magic skill. | - |
Items
| Implementation Period | Task Overview | Task Details | Notes | | July | Addition of items that can be stored via Porter Moogle | - | - | | July | Addition of new equipment | - | - | | August | Addition of new equipment | - | - | | July | Addition of new material items | - | - | | July | Addition of items that can be exchanged for Bayld | Addition of weapons, animators for puppetmaster, and throwing items for summoner. | - | | August | Addition of items that can be exchanged for Bayld. | Addition of armor | - | | July | Addition of synthesis recipes | - | - | | August | Addition of synthesis recipes | - | - | | July | Addition of synergy recipes | - | - | | July | Simplification of item stat display | Simplification of the way certain stats are written | - | | July | Addition of item level display | Addition of item levels to items. | - | | August | Addition of artifact equipment for new jobs | Rune fencer
Geomancer | - |
UI
| Implementation Period | Task Overview | Task Details | Notes | | July | Various effect area recognition improvements | Recognition improvements for effect areas of magic, abilities, ranged attacks, pet commands, and trading. | - | | July | Addition of 11th Anniversary logo | Addition of the 11th Anniversary logo to the top screen | - | | July | Region map | New area support | - |
Up until now we have released year-long roadmaps for FFXI.
We also tried releasing half-year roadmaps as well; however, the further out we write a schedule the less accurate it becomes, and we are only able to let you know about major and limited content.
As a result, many have been disappointed because of schedule changes, it's been difficult to make frequent updates to it, and there are too many cons to having this, so we'll be changing it so we provide something like the current style moving forward where we go over what will be in the version update to come.
We appreciate your understanding. | |
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