Fenrir.Sylow said: »
My linkshell's motto is "The battle is fought on the front line but won on the back line."
I love this!
[dev1152] Item Levels / Equipment Help Text |
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[dev1152] Item Levels / Equipment Help Text
Fenrir.Sylow said: » My linkshell's motto is "The battle is fought on the front line but won on the back line." I love this! By the way, when I referred to WHMs, I referred to the fact that some of them are absolutely terrible and will never haste or debuff, rarely do it, or only do it if spammed in party chat a dozen times. I can tell when a WHM is doing all they can to erase/haste/cure the party, I can read the text on the screen after all. Also I have seen some absolutely terrible DD who never gear swap.
I don't say anything to anyone. I don't say, "Oh, so and so is a gimp WHM/DD", I usually ask the other dd in my party if they are struggling, then I will /tell the alliance leader to tell the WHM to do more. Being a DD isn't just about 1) attack 2) ws 3) attack. Each DD has their own way of playing it right, a Dark Knight who just spams Resolution isn't playing it right, just like a SAM who isn't skillchaining isn't a true Samurai and so on. By the way, PDT sets are awesome, but with so few inventory spaces (and time available) I have not got round to making a decent PDT set. However, equipping a PDT set instead of DDing away as much as possible is detrimental when killing fodder mob... you just kill it ASAP, get a cure and move on. WHM should never run out of MP with a COR and BRD so why should every single DD "need" a PDT set. I do bring meds with me to runs, but usually end up forgetting about them as all I focus on is getting the mob killed soon as possible. If a WHM is good enough, they will have it erased by the time I even notice a debuff and have to use meds anyway. It really does depend on playing styles, and as of late, I see a lot of leeching and laziness in Delve, and this is disappointing. But oh well! Let's keep grinding into oblivion, this is what people asked for and we got it. I shall now play the worlds smallest violin. Leviathan.Tribalprophet
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Cerberus.Kylos said: » I do bring meds with me to runs, but usually end up forgetting about them as all I focus on is getting the mob killed soon as possible. I'm sure a lot of the "gimp" whms would say that they have the debuff spells, but forget about them as they're too focused on keeping your hp full. Not when I'm stood next to them, purposely waiting to see if they will erase me or not inbetween mobs. I'm not stupid, I know my limits. I don't die often.
Also there's such a thing called Dread Spikes, Third Eye and Seigan. I can do a lot of damage to a mob before it rips through that. Also I have a very nice dark magic set that helps me to Drain back HP if necessary. When I read this it seemed to me that they were saying this would only be applied to the newest equipment... Best-in-slot (or trivially comparable to best) mage gear is still oftentimes fairly old gear... (like earrings and stuff) So, unless they are going to spend the time going backwards and adding these supposed item levels to everything, this is kinda dumb...
Also, I forget to change my gear back from one set or another most of the time I'm wandering around town... So I just cast a spell that has put me in part AF1 armor or something (BLM AF pants are still great for dark magic skill, for example... BLM AF body is great for enfeebling skill... literally every other job has examples like this...) I can understand item levels being a gauge of player ability in other MMOs, but FFXI is not one of those games simply becuase it's one of the only games where people carry around 60 pieces of highly situational equipment for that one macro... so when can i desynth this crap for ormolu?
Seems that the item level is going to be more than just cosmetic information.
http://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-%28NO-DISCUSSION%29?p=5769022&viewfull=1#post5769022 This could provide for some interesting situations if SE is brave enough to be creative with how ilevel works with current (or builds new) game systems and mechanics. Even with that explanation it's still unnecessary and pointless.
If I was to obtain a Delve NM Boss item, I would know what level of gear I have thanks in part to their awesome table. They could have just left it at that, why imprint the level # on the gear itself. As many have said, we want information on things that actually matter. ie Target stats, Food effects. This is their attempt to justify their awesome content level design. This is a good example of 'more information is less information' Typical Offline
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Bahamut.Dannyl said: » This is a good example of 'more information is less information' It solves a problem nobody had.
Quote: The strength of a monster that is displayed when using "check" and also the amount of experience points gained when defeating monsters will vary based on item level, not on your character's level. Seems extremely unnecessary. Bahamut.Serj said: » Quote: The strength of a monster that is displayed when using "check" and also the amount of experience points gained when defeating monsters will vary based on item level, not on your character's level. Seems extremely unnecessary. Bismarck.Trow
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Thank you SE, for wasting time and space coding utterly useless *** into the game instead of adding more storage for overtaxed players that have to send gear to mules to play certain jobs. This is EXACTLY what we needed.
So it really was just a "Power Level" type thing. And not even arbitrary, wearing better equipment will gimp experience points now.
And just because I'm a vindictive ***, I hate it when people say "Due to the fact" Just *** off and say "because" please.
:(
i don't see how this add anything of value to the game...
--- edit --- let me clerify item A might be better for certain jobs/ws than B but B might be better than A in another jobs/ws Stats like haste increases in effectiveness the more you have DA decrease in effectiveness the more you have meaning the effective ratio change with what you already have as we stack more of one stat in a multiplicative damage algorithm the effect of other stats increased. as we get hit a cap other stats becomes severely more important that the caped stats. different mobs/situations gives us differentness caps. Conclusion: basically there is no way to put a single arbitrary number of the value of gear. Trying to do so just show how little SE developers actually know about playing the game. its a huge waste of development time Quote: I also think that the value of each piece of equipment will be different to different players. We've received a number of different opinions regarding the perforamnce of equipment in Seekers of Adoulin, and we would like to give the item level display so that players have a better way to understand. Quote: Thank you for your reports. I will relay this information about Manibozho Beret and the shield to the person in charge. For accessories, there is no plan to display the item level. This is due to the fact we do not want the item level of accessories taken into consideration for checking monsters and for determining EXP yield. fixed /em looks at Zicdeh Ragnarok.Alahra
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...they do know that we switch equipment, right?
Even so, there's nothing preventing them from doing an inventory scan when performing exp calculations.
Ragnarok.Alahra
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Tsol said: » Even so, there's nothing preventing them from doing an inventory scan when performing exp calculations. So let's say I have two main jobs, RNG and MNK. I use Manibozho Gloves on RNG, but not on MNK, but I keep most of my RNG gear in my inventory when I'm on MNK since I switch between these jobs frequently. Should my effective level on MNK be higher because I have a high item level piece of gear that MNK can equip that does not have stats that benefit MNK? Ragnarok.Legendarycloud
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I think it would more so scan the equipment that you're currently wearing when the mob dies or something like that. Not scan your whole inventory, that would be silly. SE is dumb though, so who knows.
The exp penalty isn't as big a deal in Adoulin since there's no level correction, but I really hope this doesn't apply in other areas. Almost every class in the game is a glass cannon and the level correction is a big contributor to that.
Really I don't get why they're bothering doing this at all. Why penalize people for getting better armor? Besides, it's just exp...this is just a waste of dev time- This isn't even like some things where some people get pissed because they're spending dev time on stuff nobody uses, this is time invested in something that only annoys people. Ragnarok.Alahra
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Ragnarok.Legendarycloud said: » I think it would more so scan the equipment that you're currently wearing when the mob dies or something like that. Not scan your whole inventory, that would be silly. SE is dumb though, so who knows. Which could potentially create pretty different XP values based on whether you killed a monster with an auto-attack or a Weaponskill. XP will probably be different based on job as well, since every job is going to have a different "optimal" number of pieces of the new gear that they wear at any given time. Ragnarok.Alahra said: » ...they do know that we switch equipment, right? i sincerely doubt any of the developers is a hardcore gamer of ffxi. Ragnarok.Legendarycloud
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Leviathan.Kincard said: » The exp penalty isn't as big a deal in Adoulin since there's no level correction, but I really hope this doesn't apply in other areas. Almost every class in the game is a glass cannon and the level correction is a big contributor to that. Really I don't get why they're bothering doing this at all. Why penalize people for getting better armor? Besides, it's just exp...this is just a waste of dev time- This isn't even like some things where some people get pissed because they're spending dev time on stuff nobody uses, this is time invested in something that only annoys people. Totally agree with you. What's the worst that could happen? We gain merits faster? Exp rains from the sky anyways. Ragnarok.Alahra
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Phoenix.Gaiarorshack said: » Ragnarok.Alahra said: » ...they do know that we switch equipment, right? i sincerely doubt any of the developers is a hardcore gamer of ffxi. You don't have to be hardcore to switch a few pieces of gear into a WS or spell, though. The base macro system allows for that as is. |
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