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[Dev] GEO and RUN Artifact Equipment
Cerberus.Thongypoo
サーバ: Cerberus
Game: FFXI
Posts: 72
By Cerberus.Thongypoo 2013-06-04 20:14:43
I couldn't give two *** when I get the gear as long as there is a neat little story attached to them and they aren't simple NM drops.
Back af AF level I remember taking 18 people to get my DRK helm, it was fun and exciting! Coffers...not so much.
Don't *** this up, SE.
I couldn't agree more. I used to not care about the story at all but now its the thing I've been looking forward to the most and this expansion has been WoTG v2. I just hope it isn't years for the story.
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サーバ: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2013-06-04 21:00:10
I couldn't give two *** when I get the gear as long as there is a neat little story attached to them and they aren't simple NM drops.
Back af AF level I remember taking 18 people to get my DRK helm, it was fun and exciting! Coffers...not so much.
Don't *** this up, SE.
coffers were the best...as long as you wasn't the last guy to get a key in a coffer party. One by one each person that says they'll stay for everyone then wins a key and *GASP* suddenly has to go! Ooops.
Sylph.Jkun
サーバ: Sylph
Game: FFXI
Posts: 175
By Sylph.Jkun 2013-06-04 21:46:03
coffers were the best...as long as you wasn't the last guy to get a key in a coffer party. One by one each person that says they'll stay for everyone then wins a key and *GASP* suddenly has to go! Ooops.
I was.
Every time.
:(
サーバ: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-06-04 22:12:39
If I had known that they would throw a curveball like that, I would've burned my geo to 99. >.>
By Lye 2013-06-04 22:14:04
I dont' follow. Did you leave your Geo/run at level 60 or something?
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-04 22:21:12
Seems that isn't isolated, which boggles my mind considering how useless most AF is even in your 50's, 60's, and 70's
サーバ: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-06-05 06:43:06
I dont' follow. Did you leave your Geo/run at level 60 or something?
I left geo at 22 due to it feeling incomplete without af gear. I was hoping that if they released af, it'd be at least a couple of pieces that i'd like as macro pieces. Sure I can still do that now, but i kinda didn't want to burn that job 30-99 in 2 days either, ya know?
Some people just wanna take their time; and those are the kinds that got royally screwed here. As for me? *sigh* I do want to play with GEO some more, but I don't wanna be naked doing it (ughtealmakesmecry).
Ragnarok.Ravant
サーバ: Ragnarok
Game: FFXI
Posts: 1441
By Ragnarok.Ravant 2013-06-05 06:45:11
How do people have time to slowly lvl anything? I play for probably 9 or so hrs a day and I have WAAAAAAY to much to do and not enough time to do any of it...
サーバ: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-06-05 06:55:14
How do people have time to slowly lvl anything? I play for probably 9 or so hrs a day and I have WAAAAAAY to much to do and not enough time to do any of it...
Well, most of my time for the past few months has been spent getting blu spells and getting to floor 100 in Old Nyzul. I have quite a bit of downtime (between yelling at a Terrible Twoer) now that I'm down to 48 spells to learn. I also am a bit apprehensive about doing plasm farms because essentially the only KI I have is one that is useful for one job that I have at 99 (dnc) and they're not useful in delve themselves. x.x
So I have time until someone calls me in to work.
By Pantafernando 2013-06-05 07:01:13
Just sad that dont seen its se plans to upgrade others job equipments. While geo/run can have af lv99 all the other will need to bear with empy+2 lv 87...
Very suited to do lv120 events...
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Carbuncle.Lynxblade
サーバ: Carbuncle
Game: FFXI
Posts: 1654
By Carbuncle.Lynxblade 2013-06-05 07:02:26
Just sad that dont seen its se plans to upgrade others job equipments. While geo/run can have af lv99 all the other will need to bear with empy+2 lv 87...
Very suited to do lv120 events...
maybee they will +3 it >_>
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Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-05 07:14:31
i DO hope people come away from "RUN/GEO are useless jobs" enough to help people get the AF :<
and i hope the Relic/Empyrean gear are awesome :<
GEO isn't useless atm, but RUN is meh.
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-05 07:27:57
I hope the RUN AF is really good because Thaumas Coat + Big Sword looks hideous.
Shiva.Paulu
サーバ: Shiva
Game: FFXI
Posts: 776
By Shiva.Paulu 2013-06-05 07:31:49
having to organize parties to hunt down this gear, much like you all had to do back in the day for your first artifact sets. They also said this about Salvage II and it's pretty simple to dualbox with 2 char.
By kenshynofshiva 2013-06-05 07:35:12
i DO hope people come away from "RUN/GEO are useless jobs" enough to help people get the AF :<
and i hope the Relic/Empyrean gear are awesome :<
GEO isn't useless atm, but RUN is meh.
GEO is far from useless atm and is sought for certain fights being able to add the geo buffs and debuffs stacked on brds and cors buffs is a wonderful thing and making taking down delve bosses even easier. I still can't think of one thing I will ever bring a RUN out to do sadly...
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Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2013-06-05 07:47:32
GEO isn't useless atm, but RUN is meh.
I can at least SEE a use for it, or at least where they intended it to be used. While we were fighting the T-Rex I was thinking about the bosses being the single element affinities.
I don't have the luxury of being back at the dawn of the game with RUN where we used to throw whatever wild ideas at the wall until one stuck. I'd really like to try using RUN as a backup/cotank instead for an event but I don't see convincing the other 17 people who I have to "share the boat with" to let it happen (not to mention SE has to finish restoring my account first).
サーバ: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-06-05 07:50:18
RUN has its uses but in endgame, not so much until someone taps into its abilities and such. I know that their magic defenses can be buffed as such that they can hit 200+ to any given element (without other buffs). Granted, I only know this much because my husband is an addict to useless jobs (or used to be useless jobs) so he leveled RUN to 99.
GEO does have their uses, I will admit that. Can't wait for the aura adjustment though--when you have 53720473075 GEO's skilling up in one place...LAG ALL THE THINGS.
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-05 07:58:46
If they want RUNs to be useful as a tank they'll have to fix the overall tank problems. PLD Aegischain is nearly invincible and people still don't care to take them to tank all that often- half the time they take them to hold a bunch of monster and reraise over and over. That's not really tanking.
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2013-06-05 08:03:21
Isn't something coming down the chute to test-server with more and more enmity adjustments?
サーバ: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-06-05 08:44:18
Isn't something coming down the chute to test-server with more and more enmity adjustments?
Swear they've been saying that for the past year.
By kenshynofshiva 2013-06-05 08:47:33
Leviathan.Kincard said: »If they want RUNs to be useful as a tank they'll have to fix the overall tank problems. PLD Aegischain is nearly invincible and people still don't care to take them to tank all that often- half the time they take them to hold a bunch of monster and reraise over and over. That's not really tanking.
Hey who else gonna do it when we farm phasm lol pld wanted a use and now in almost every delve run we take 2 lol....
Leviathan.Syagin
サーバ: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2013-06-05 09:08:07
I knew some smart *** would jump on the obvious MMO comment. I started the game in 2004, I know how things were. I have too many real life responsibilities these days to rely on the help of others so the new solo friendly ffxi has been a blessing. To each his own, enjoy. Tell em why you mad son...
サーバ: Asura
Game: FFXI
Posts: 78
By Asura.Thannatos 2013-06-05 10:44:50
That reminds me, didn't they say they were going to upgrade the Rajas ring to scale at 99? lol
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-05 10:46:17
They say a lot of things.
サーバ: Asura
Game: FFXI
Posts: 78
By Asura.Thannatos 2013-06-05 10:50:03
True. I would like to keep my Rajas valid though, and these new rings are looking close to surpassing it. After all, a snake-eating-its-own-tail ring is badass.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2013-06-05 10:53:39
Well that is good news I dont want to be getting level 50-60 gear thats near enough useless then getting equally useless gear at 71-75 then get the good stuff at 81-89.
Quetzalcoatl.Farkle
サーバ: Quetzalcoatl
Game: FFXI
Posts: 69
By Quetzalcoatl.Farkle 2013-06-05 10:56:39
I woke up bitter.. so that's why my post is negative.
Should of gave RUNs abilities to RDM
Should of gave GEO abilities to SCH
Should give SMNs a new Moogle avatar so party members can check their storage anywhere and even change jobs in the field: BRILLIANT!!
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2704
By Bismarck.Snprphnx 2013-06-05 11:00:49
Leviathan.Kincard said: »If they want RUNs to be useful as a tank they'll have to fix the overall tank problems. PLD Aegischain is nearly invincible and people still don't care to take them to tank all that often- half the time they take them to hold a bunch of monster and reraise over and over. That's not really tanking.
Hey who else gonna do it when we farm phasm lol pld wanted a use and now in almost every delve run we take 2 lol....
Why. Just take one PLD, or one BST, full time twilight gear, and keep Reraising to keep the NMs on you. Once the wall drops to the tier 4 and 5, have someone sac pull them near the PLD so he can Reraise aggro all 5 NMs. Lets you add another DD in place of the second PLD, and no need to have a Mage keep an eye on them in case they are having issues.
Fenrir.Genesi
サーバ: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-06-05 11:34:02
Bismarck.Snprphnx said: »Leviathan.Kincard said: »If they want RUNs to be useful as a tank they'll have to fix the overall tank problems. PLD Aegischain is nearly invincible and people still don't care to take them to tank all that often- half the time they take them to hold a bunch of monster and reraise over and over. That's not really tanking.
Hey who else gonna do it when we farm phasm lol pld wanted a use and now in almost every delve run we take 2 lol....
Why. Just take one PLD, or one BST, full time twilight gear, and keep Reraising to keep the NMs on you. Once the wall drops to the tier 4 and 5, have someone sac pull them near the PLD so he can Reraise aggro all 5 NMs. Lets you add another DD in place of the second PLD, and no need to have a Mage keep an eye on them in case they are having issues.
This is what I usually do when I form a plasm farm party, but for shigs I decided just to hop in someone else's PUG one day. Well, get this...2 PLDs 2 WHMs and 1 RDM consisted of the 'holding' party, with only 1 main room party and 1 roaming party (Morimar). When I offered the advice of just having 1 PLD hold and sac all the NMs and open up 4 other slots for DD/support I was met with the resistance of "this is how the JP do it". Needless to say, the run ended with a mere 4.5K plasm.
By Quetzacoatl 2013-06-05 12:53:39
Leviathan.Kincard said: »If they want RUNs to be useful as a tank they'll have to fix the overall tank problems. PLD Aegischain is nearly invincible and people still don't care to take them to tank all that often- half the time they take them to hold a bunch of monster and reraise over and over. That's not really tanking. All of my +
I always thought sacing was a cheap easy-way-out to Plasm Farming, and frankly it's just lame and causes chaos when the sacer *** it up (like I did at one point, but for good reason)
06-04-2013 10:00 AM | Slycer | BG Translator | |
| | Mocchi: Geomancer and Rune Fencer Artifact Armor
The artifact armor for Geomancer and Rune Fencer (also known as AF1) is planned to be introduced as level 99 equipment.
Since the artifact armor has traditionally been introduced for level 50~60 in the past, I will explain why we are planning to introduce these at level 99.
Because the locations of Adoulin are balanced at level 99 or higher, expanding the quests within Adoulin areas will include monsters that are level 99 and above. In a place where monsters were level 99 or above, you would not be obtaining level 50~ equipment.
Also, more importantly, because we would like the artifact armor to be utilized in battle in Adoulin, we determined that we should introduce it at a more practical level.
We are currently planning for the artifact armor to be approximately item level 105, but since it is currently being adjusted, this may change.
With the item level set like this, the difficulty of the quests will be set to match, and will be like when the original artifact armor was added, likely requiring a party to complete.
Translated by: Slycer | |
06-04-2013 12:46 PM | Camate | Community Rep | |
| | Geomancer and Rune Fencer Artifact Equipment
As we mentioned previously, artifact armor for both geomancer and rune fencer will be implemented during the next version update.
The plan is to release this new equipment for level 99 and I would like to explain why the development team decided to do this.
First, one reason is that Adoulin content is for level 99+ and as such the monsters in those areas are extremely high level, and trying to acquire level 50-60 gear in these areas just doesn't make sense.
The other major reason is that most of you are looking forward to wearing these new artifact armors to do battle with the monsters that lurk in Adoulin areas, so the development team made the decision to implement them at the proper level in which they can be used.
Item-level wise we are planning for these to be at least level 105, but as it is still in development, it may change.
With that said, the quest difficulty will match the item-level, so you might feel a bit nostalgic having to organize parties to hunt down this gear, much like you all had to do back in the day for your first artifact sets. | |
06-06-2013 2:22 PM | Camate | Community Rep | |
| | Asura.Sechs (Zhronne) said: »Does this mean that RUN and GEO won't get Relic armor and Empyreal armor? |
In the next version update, only geomancer and rune fencer artifact armor will be added.
As Camate mentioned previously, this gear is for level 99 (item level 105), so while the term artifact is used, you can consider that it will be more powerful than that of the level 50-60 artifact for other jobs.
We'll keep you posted on information about other equipment for these jobs as it becomes available! | |
06-17-2013 11:06 AM | Slycer | BG Translator | |
| | Mocchi: GEO/RUN (and other jobs) Armor Follow-up
We plan for the monsters to be defeated in the quests to be popped NMs. We will also be adding bayld exchange equipment at item level 106. If you possess that equipment and weapons from Skirmish or better (item level 105), the difficulty of defeating these should be fine for six or fewer people.
I had previously forgot about it, but the AF quests generally start with a weapon instead of armor. Is there any plan to add weapons to these jobs? Perhaps the weapons shown on the Adoulin website?
As in the past, the quest series will begin with a weapon, not armor. For Geomancers this will be a club and for Rune Fencers it will be a great sword. The items levels for each will be the same as for the armor.
The job-specific equipment shown for rune fencer and geomancer on the Adoulin website are something else besides artifact and will be added at another time.
Item level of GEO and RUN AF
Previously, we stated that the item level for the artifact armor for these two jobs would be 105. To balance them appropriately with the bayld equipment to be added at the same time, we've changed these to item level 109.
Other GEO and RUN job-specific equipment
For equipment which corresponds to the Empyrean and Relic armor that other jobs can obtain, it is scheduled to be added at some point in the future.
Job-specific equipment for existing jobs
We have plans to add job-specific equipment for existing jobs in the future.
Translated by: Slycer | |
06-17-2013 01:57 PM | Camate | Community Rep | |
| | Greetings everyone,
I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
About the quest to obtain artifact equipment
The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.
In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.
As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.
Item level for rune fencer and geomancer artifact equipment
Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.
Rune fencer and geomancer job-specific equipment
We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
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