Hello, I'm new to Adoulin only just installed it this past weekend cuz of lack of time to dig into the new stuff, yadda yadda.
I very much want to kill Kurma but this thing is annoying with the retarded 20 minute time limit.
The Strat I see/Hear about most often is to..
1 DD/Tank
2 SAMs Skillchaining with eachother
1 BRD
1 SCH/SMN Giving En-Thunder/Rolling Thunder
1 WHM
1 COR/BRD Refresh Rolls/Songs
1 COR Giving MAB Rolls
4 BLM
1 COR/BRD Refresh Rolls/Songs
1 COR Giving MAB Rolls
4 BLM
This settup (or pretty close to this) Was working great at the start but it has some problems...
Hate Control:
DDs/Tank cant do enough damage to keep hate off the BLMs that are dropping 8-16k Magic Bursts. Douse has a long recast and so does Reive reset so hate control is a pretty big problem towards the end
Mana Control:
The BLMs (as far as I could see) would run out of MP every 25% of Kurma's HP roughly causing us to have to slow down and rest. Which wouldn't be a big deal if it weren't for the damn time limit. So I would love to hear some ideas to either get MP back to the BLMs faster or manage it better.
My idea is to save the big spells for longer enspell-charges (Don't throw a Thundaja out on the very first SC or right after a Tortoise Song, its a waste of MP)
Using this "Oldschool Aspid" settup the shout groups I was in would get down to 30%ish before we'd get timed out and we'd always drop the thing down to 50% in the first 4 minutes before the problems started taking their toll.
------------------------------------------------------------------------------------------------------------------------------------------
One Idea I had for Kurma was to have maybe a Zerg Style fight with mostly MNKs on Formless Strikes abusing this NM's added Magic Damage Taken effects.
1 BRD March x2 (Rotate)
1 SHM Enspells
1 WHM
3 MNKs
1 BRD March x2 (Rotate)
1 SCH Enspells
1 WHM
3 MNKs
1 BRD March x2 (Rotate)
1 SCH Enspells
1 WHM
3 MNKs
This settup would be a zerg attempt built around completely dominating Kurma's Magic Damage Taken weakness via Enspells and Formless Strikes and I figure with Formless Strikes and Enspells both on, the damage from each hit on MNK would simply fly up. I have no idea how well this would work so I wanted to ask you guys what you thought about it.
Any input is appreciated,
Thank you for your time