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Matsui: "Don't throw away your R/M/E weapons yet"
By Quiznor 2013-04-30 09:16:38
Good,230mil -1's are broken as ***.
I said somewhere last night that maybe SE are sick of players abusing the economy and are finally taking a crushing blow to it
-1s were 230m because the ingredients were rare as *** because Legion was done by very few people and SE made getting 110 in any given non-food craft cost more than a Mythic weapon
I'm just happy people like that are getting their swift comeuppance.
inb4brokeorcasual
AND I have no sympathy for the people that spent exorbitant amounts of gil on ***that has been outclasses,by inches or miles
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-30 09:17:02
okay that's nice enjoy your game with exactly one event worth doing
it's okay though i'm sure mog resorts will be awesome right
I know you aren't this ignorant. I know you honestly don't think that delve gear is just going to replace every peice of equipment you have for all your different gear sets. If the best nuking body comes from NNI then I suspect people will have a reason to do NNI. If the best body to WS for SAM comes from Delve then I suspect people will do Delve. The best gear isn't going to come from any one place which will give reason to continue to do previous content. Even if it is to get just one sinle item. The point is you had to do it making the content relevant in its own way.
Alternatively when the gear treadmill speeds up to mach 10 you can jump off and wait and see where the dust settles
I mean - I'm glad I didn't bother with Skirmish because they trashed that in a month
Ok so while the gear that is released continues to change and grow and reflect the content that is being released with it you will sit back and watch other people play the game in hopes that it will one day stop?
No - I'm OCD as ***
I farm sidegrades that I will use for 3 days until I get something better
But when JPs start vocally cancelling subscriptions you have a problem on your hand
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-04-30 09:18:33
Quote: The #1 complaint about SoA is that the rewards were crap and the expansion wasn't worth doing
This is not at all true. The #1 complaint was that hitting rocks and trees is *** boring.
Fenrir.Sylow
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Posts: 6862
By Fenrir.Sylow 2013-04-30 09:18:58
I think someone is very mad. God forbid them to add new content. It's not like they won't update R/E/M, they'll most likely surpass those new weapons.
Not according to the JP developer /magazine interview (the one that pissed JPs off and finally got a dev response)
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By Asura.Peacewalker 2013-04-30 09:19:03
okay that's nice enjoy your game with exactly one event worth doing
it's okay though i'm sure mog resorts will be awesome right
I know you aren't this ignorant. I know you honestly don't think that delve gear is just going to replace every peice of equipment you have for all your different gear sets. If the best nuking body comes from NNI then I suspect people will have a reason to do NNI. If the best body to WS for SAM comes from Delve then I suspect people will do Delve. The best gear isn't going to come from any one place which will give reason to continue to do previous content. Even if it is to get just one sinle item. The point is you had to do it making the content relevant in its own way.
Alternatively when the gear treadmill speeds up to mach 10 you can jump off and wait and see where the dust settles
I mean - I'm glad I didn't bother with Skirmish because they trashed that in a month
Ok so while the gear that is released continues to change and grow and reflect the content that is being released with it you will sit back and watch other people play the game in hopes that it will one day stop?
No - I'm OCD as ***
I farm sidegrades that I will use for 3 days until I get something better
But when JPs start vocally cancelling subscriptions you have a problem on your hand Where are you seeing JP's doing that?
Asura.Sechs
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By Asura.Sechs 2013-04-30 09:19:50
Lakshmi.Sparthosx said: »You guys are too much. Really.
Abyssea a mistake? Do you guys remember the *** paradigm of FFXI before that? I think you're stretching my concept a bit too much.
Please allow me to elaborate.
I said I fully and wholehartedly enjoyed Abyssea content (I wasn't on a break or anything), I wouldn't have been able to do so if I believed Abyssea was a bunch of crap, don't you think?
If I were to sum up my thoughts about Abyssea I think they moved in the right direction (away from a paradigm that, as you mention, had become too much anachronistic), but in spite of the fact the "direction" was right, they overdid things, underestimating many things and destroying several pillars upon which the core of FFXI was built on.
So, despite a good direction and good intentions, Abyssea still has produced several big negative consequences for the game, its balance and the playerbase.
They finally started to address all of this over the last year+, which is way too slow compared to when they should have reacted, but they did it so it's all good.
After seeing them work steadily, even if too slowly, in this direction for the past year+, of course you can only be confused by the appearent direction the game seems to be going after these last two patches, it all looks a bit schizophrenic.
Quote: What SE has done is simply moved over to a gear ladder But the "Gear ladder", which is a linear progressive model, cannot work good in FFXI as it works in other games.
Most other MMOs have this progressive-linear model where after a certain amount of time new events are released, and progressively people move to the new stuff forgetting about the old one, at the same time new or returning players are helped to reach up the other players even if they skipped some content (or "tiers" as they are commonly called).
Gear is more linear too, you tipically have an "item level", and the amount and quality of stats item gets are directly relative to this item level. Aside a few exceptions an higher item level item is always gonna be better than a lower item level one.
FFXI doesn't have this model. It's completely based on parallel progression where you have a large amount of different but equally useful events and people decide what to do, even all.
This is reflected in itemization too. In other MMOs you cannot swap gear in real time, so you need items to be clearly better than others because you're gonna have to fulltime them, most of the time.
FFXI has been able to survive all this time with such a different model exactely because it allowed gear swapping, making gear being sidegrades with some occasional upgrade every now and then. People collected several types of gear for the same slot to suit different jobs and to suit the same job too, in different situations (idle, nuke, precast, ws, regen, movement speed, JA enhancements etc etc).
Demanding FFXI to become a "linear progression" game would be the same as demanding them to make a completely new game, you understand this, no?
The problem here is not just in gear being updated. We've hardly ever seen such a level of "fast pace of outdating" for gear over the last 11 years, but it happened to some extent, nobody is really whining about that.
Yet this never really happened for weapons (aside beginning of Abyssea) and even when it did, it never went as far as this.
We're talking about ~100 base damage difference, that's a very very big (and unnecessary?) difference.
One thing is closing the gap (I'm all up for that), one thing is making slightly better weapons, one thing is creating this new huge gap and destroying the balance making events related to those weapons (Salvage, Dynamis, etc) completely useless instead of "an interesting option".
Seeing this happen after they worked so hard to "revamp" all of the old content cannot generate any other reaction than a big "WTF?"
Fenrir.Sylow
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Posts: 6862
By Fenrir.Sylow 2013-04-30 09:19:59
Asura.Peacewalker said: »Where are you seeing JP's doing that?
In the OFs before the mods nuked it to death
Leviathan.Kincard
サーバ: Leviathan
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Posts: 1442
By Leviathan.Kincard 2013-04-30 09:20:17
There's a pretty large amount of JPs posting stuff like "I'm quitting now", but most of those posts have since been deleted by SE. You can see the deleted posts here.
Asura.Sechs
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By Asura.Sechs 2013-04-30 09:21:44
Lakshmi.Sparthosx said: »how about we enjoy the content instead of bitching? I'd love to enjoy the content, if only I were able to, you know, access it :'D
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By Lakshmi.Sparthosx 2013-04-30 09:23:17
identical level equippable hand to hand should not jump from 200mil for +52 dmg to +146 damage in the course of an update and a mini-update
Matsui clearly said Delve is an expert-tier event. Clearly the NQ Naakual gear is the casual goal whereas the omgbroken ***is for people who actually do the *** Delve content and get to farm Naakuals2: The Revenge.
Casuals are happy because they get something *** powerful and the experts can pine over something that we couldn't even dream of a year ago. You know, incentive.
When PUG alliances are downing delve content, give me a ring and we'll discuss how OP it is that you can just walk in and get handed expert tier gear. You know, the Abyssea discussion.
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By Asura.Peacewalker 2013-04-30 09:23:47
Leviathan.Kincard said: »There's a pretty large amount of JPs posting stuff like "I'm quitting now", but most of those posts have since been deleted by SE. You can see the deleted posts here. Asura.Peacewalker said: »Where are you seeing JP's doing that?
In the OFs before the mods nuked it to death Hot damn, that's not very cool at all.
Oh well...
I think people are overreacting, we still didn't have time to see the content all the way through. I mean, no one even managed to kill a Boss Monster yet, come on...
It really is hard to understand where this whole thing is going. If only the staff was a bit more open about their plans.
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By Leviathan.Comeatmebro 2013-04-30 09:25:30
Lakshmi.Sparthosx said: »Matsui clearly said Delve is an expert-tier event. Clearly the NQ Naakual gear is the casual goal whereas the omgbroken ***is for people who actually do the *** Delve content and get to farm Naakuals2: The Revenge.
When PUG alliances are downing delve content, give me a ring and we'll discuss how OP it is that you can just walk in and get handed expert tier gear. You know, the Abyssea discussion. barring the fact that the recipes are already getting to be known for the tradable stuff and most only require 1 unknown item, if you think current damage range weapons are staying good for long you're pretty deluded
By Quiznor 2013-04-30 09:25:59
Asura.Peacewalker said: »Leviathan.Kincard said: »There's a pretty large amount of JPs posting stuff like "I'm quitting now", but most of those posts have since been deleted by SE. You can see the deleted posts here. Asura.Peacewalker said: »Where are you seeing JP's doing that?
In the OFs before the mods nuked it to death Hot damn, that's not very cool at all.
Oh well...
I think people are overreacting, we still didn't have time to see the content all the way through. I mean, no one even managed to kill a Boss Monster yet, come on...
It really is hard to understand where this whole thing is going. If only the staff was a bit more open about their plans.
Why would they tell you "hey,in the next 3 months we're gonna do something to you so bad you'll quit" and throw away 3 months worth of subscription fees?
Asura.Ina
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By Asura.Ina 2013-04-30 09:27:11
Asura.Peacewalker said: »Leviathan.Kincard said: »There's a pretty large amount of JPs posting stuff like "I'm quitting now", but most of those posts have since been deleted by SE. You can see the deleted posts here. Asura.Peacewalker said: »Where are you seeing JP's doing that?
In the OFs before the mods nuked it to death Hot damn, that's not very cool at all.
Oh well...
I think people are overreacting, we still didn't have time to see the content all the way through. I mean, no one even managed to kill a Boss Monster yet, come on...
It really is hard to understand where this whole thing is going. If only the staff was a bit more open about their plans. They have been pretty open about telling us new stuff would replace our other stuff... They just left out to what extent.
Fenrir.Sylow
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Posts: 6862
By Fenrir.Sylow 2013-04-30 09:28:23
Lakshmi.Sparthosx said: »Matsui clearly said Delve is an expert-tier event. Clearly the NQ Naakual gear is the casual goal whereas the omgbroken ***is for people who actually do the *** Delve content and get to farm Naakuals2: The Revenge.
NQ Delve weapons (which are still massive upgrades over current options) seem to drop from the regular Delve NMs out in the field (which can then be bought with plasm after being defeated)
We were able to down one with an unprepared alliance on the third try with mostly unbuffed DDs
[+]
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By Lakshmi.Sparthosx 2013-04-30 09:31:53
Leviathan.Kincard said: »This is not at all true. The #1 complaint was that hitting rocks and trees is *** boring.
And this is my #1 complaint behind Lair Reives being useless and Skirmish parts being WAY too *** rare and Ionis not giving you Bayld on kills.
Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2013-04-30 09:32:56
Somewhere, in Japan, Tanaka is sitting at his desk in his underwear reading the forums and having a drink. He's thinking to himself, man, I'm so glad I don't have to deal with this ***anymore.
Bahamut.Kiralai
サーバ: Bahamut
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Posts: 132
By Bahamut.Kiralai 2013-04-30 09:36:40
Ragnarok.Harpunnik said: »Somewhere, in Japan, Tanaka is sitting at his desk in his underwear reading the forums and having a drink. He's thinking to himself, man, I'm so glad I don't have to deal with this ***anymore.
Almost right. Tanaka's posting under an assumed identity, crying out as a player for the second rise to glory of the mighty Tanaka.
Asura.Ina
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Posts: 17912
By Asura.Ina 2013-04-30 09:36:43
We were able to down one with an unprepared alliance on the third try with mostly unbuffed DDs
So you are saying random PUG groups are going to have a hard time... so where's the problem? I believe it was directed at people saying these weapons will only be obtainable by top tier players when in reality they seem to be for everyone and their dog.
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By Lakshmi.Sparthosx 2013-04-30 09:38:10
Leviathan.Comeatmebro said: »barring the fact that the recipes are already getting to be known for the tradable stuff and most only require 1 unknown item, if you think current damage range weapons are staying good for long you're pretty deluded
And most of the unknown items are Naakual related drops. Unless these items drop in the NQ battlefields (the public ***) expect obscene prices that will crowd out casuals and will cater to the top tier.
This doesn't even factor in those Legion drops I see SE using once again for synths and the markup crafters will apply. But hey, 40m synthables are totally casual!
Fenrir.Sylow
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By Fenrir.Sylow 2013-04-30 09:39:43
We were able to down one with an unprepared alliance on the third try with mostly unbuffed DDs
So you are saying random PUG groups are going to have a hard time... so where's the problem?
Unlike a lot of you it seems - I actually don't give two shits who does and doesn't have gear or whether I'm on top of anyone else
If that is the impresson you got then perhaps you have some self-examination to do because I don't believe that I have ever said anything that could even remotely hint to that being an element of my concern
I play PUP and DNC - I don't care about being on top - I just do what is fun for me and try to help people figure it out on my way
Delve is going to be an entertaining event but the direction they have rocketed themselves in is not sustainable
Fenrir.Sylow
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By Fenrir.Sylow 2013-04-30 09:42:31
We were able to down one with an unprepared alliance on the third try with mostly unbuffed DDs
So you are saying random PUG groups are going to have a hard time... so where's the problem? I believe it was directed at people saying these weapons will only be obtainable by top tier players when in reality they seem to be for everyone and their dog.
I'm sure the HQ versions will be boss only or something - but the development team has said that Delve is the content level above Skirmish etc
(and that they will adjust the content for the players who follow the highest-tier players --- implying that something even bigger is to follow that)
If going up one level is +30-40% damage to your melees ... I mean what
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By Lakshmi.Sparthosx 2013-04-30 09:45:49
Delve is going to be an entertaining event but the direction they have rocketed themselves in is not sustainable
Either way, the game isn't sustainable because the overarching indications from SE is that this game is going down in flames for A Realm Reborn. We've been floating by on fumes for how long? Dev shortages? Clear indications they don't want to maintain FFXI? Matsui clearly isn't getting the resources he needs to run this game and Tanaka phoned in everything he managed since at least the end of TOAU.
So we can get the road of "balance" which really just means bad sidegrades in reskinned content with obscene markups for a +1 here or there or we can get a gear ladder that will fall apart when coalition ranks start going down the tubes, people stop doing the NQ Naakuals and the cliques coalesce as they did for Legion.
So what's the options here? This magical happy candyland of "multiple events" hasn't been a reality for some time and the very discussion on this forums some months back was how Salvage II upgrades were meh, everyone has R/M/Es and that the game was starting to stagnate again.
Truly a damned if you do, damned if you don't scenario.
Fenrir.Sylow
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By Fenrir.Sylow 2013-04-30 09:46:19
And I'll put it out right now - I think that Delve is a very well-designed event
Asura.Ina
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By Asura.Ina 2013-04-30 09:47:53
Out of curiosity and sorry if it has come up in the last 17 pages, do we know what the Airlixir does?
Quote: This mystical and magical solution may be as intangible as the air itself, but it still draws out immense powers that lay dormant within certain pieces of equipment.
Fenrir.Sylow
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Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-30 09:48:12
Lakshmi.Sparthosx said: »So what's the options here? This magical happy candyland of "multiple events" hasn't been a reality for some time and the very discussion on this forums some months back was how Salvage II upgrades were meh, everyone has R/M/Es and that the game was starting to stagnate again.
Truly a damned if you do, damned if you don't scenario.
The correct answer is 7
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By Odin.Tsuneo 2013-04-30 09:48:46
Out of curiosity and sorry if it has come up in the last 17 pages, do we know what the Airlixir does?
Quote: This mystical and magical solution may be as intangible as the air itself, but it still draws out immense powers that lay dormant within certain pieces of equipment.
I would guess from the description that it's used for augmenting the new gear.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team | |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator | |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team | |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
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18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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