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Matsui: "Don't throw away your R/M/E weapons yet"
Asura.Ccl
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By Asura.Ccl 2013-05-20 12:03:25
They don't want r/e/m to be the best, so I wouldn't expect any update for plate etc, specially making the ws coming from coin weapon show they knew this would have been an issue.
Lakshmi.Rooks
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By Lakshmi.Rooks 2013-05-20 12:05:05
Also, I'd argue that farming the 30k alexandrite isn't the most time consuming part of a mythic.
Yes and no. It's the part that isn't restricted by entry times or assault tags, since you can just buy it from bazaars, but you still have to get nine digits of gil from SOMEWHERE, and then track it all down.
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 12:06:57
Can care less about what you spend your money on.
I just thought your example was ummmm....yeah. I'd be very interested to see you 8box any VW, cap lights, and win in a reasonable amount of time.
Think I'd be more impressed by anyone who can play that many accounts at once decently.
Ignoring the bit about being able to 8-box effectively(he's actually remarkable at it, I assure you), you seem to think capping/winning most VW fights is much harder than it actually is.
Lakshmi.Feint
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By Lakshmi.Feint 2013-05-20 12:12:47
Can care less about what you spend your money on.
I just thought your example was ummmm....yeah. I'd be very interested to see you 8box any VW, cap lights, and win in a reasonable amount of time.
Think I'd be more impressed by anyone who can play that many accounts at once decently.
Ignoring the bit about being able to 8-box effectively(he's actually remarkable at it, I assure you), you seem to think capping/winning most VW fights is much harder than it actually is.
Show me where I implied that winning is harder than it actually is.
Plus, my original point was how HMP may become very scarce. Low manning the event doesn't mean that HMP can be farmed at a decent rate.
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 12:14:23
Can care less about what you spend your money on.
I just thought your example was ummmm....yeah. I'd be very interested to see you 8box any VW, cap lights, and win in a reasonable amount of time.
Think I'd be more impressed by anyone who can play that many accounts at once decently.
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 12:16:11
And I don't care what your original point was, you're intentionally breaking off into this stupid tangent about how ***that people have been doing with a single party for ages now is suddenly an Olympic achievement with eight.
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By Leviathan.Comeatmebro 2013-05-20 12:18:52
i should have just lied and said it was a linkshell static
no good ever comes from mentioning mules
Lakshmi.Feint
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By Lakshmi.Feint 2013-05-20 12:24:51
And I don't care what your original point was, you're intentionally breaking off into this stupid tangent about how ***that people have been doing with a single party for ages now is suddenly an Olympic achievement with eight.
Wow. My implication was me not believing he can 8 box, let alone do all the other things in a VW fight. I doubt any one person can play that many characters without scripting.
Leviathan.Comeatmebro said: »i should have just lied and said it was a linkshell static
no good ever comes from mentioning mules
Just seems to me like a radical claim. I use to tri box regularly to do things like salvage and the such. I'm not saying that no one can do it better but legitimately being able to play 8.....
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-20 12:29:17
I'd argue that farming the 30k alexandrite isn't the most time consuming part of a mythic.
I can tell you from experience that this is not true, lol.
I mean there's a lot of mythic owners that have capped gil from blinkering and whatnot and for them the other stuff will be time-consuming because Alex is a non-issue for them essentially
But for anybody that didn't do that it is definitely the most time-consuming part.
Yeah, but is Voidwatch II is coming down the pike to add more plates into the system? That's how they addressed Alexandrite, adding NNI and Salvage II.
Because honestly, unless a theoretical Voidwatch II gives plasm instead of cruor, or you can suddenly buy plasm/bayld/anything relevant with cruor, it's not going to matter much, even if it shows up.
Funny thing about that is that they've already screwed mythics again. Some of salvage II is still relevant, sure, but I doubt most are going to spend their playtime doing that instead of farming Delve for stuff that's going to be a far more valuable in the long run.
I mean, given that it feels they've changed their plans multiple times in the past few months (Otherwise outdating all that Meebles stuff makes no sense to me), it's certainly possible they'll budge on it and decide to adjust the requirements for REMs, but I doubt they can do something like that without causing massive nerdrage again.
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 12:29:32
And I can't dualbox worth a damn-- your point?
Some people are better at things than others.
And again, this has nothing to do with his point. Voidwatch is still plenty doable, people simply require entirely too many bodies.
By macsdf1 2013-05-20 12:33:21
They should jsut add a crystal trade-in thing, like how you trade worms in to the meeble to get random loot.
[+]
Lakshmi.Rooks
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By Lakshmi.Rooks 2013-05-20 12:34:30
Leviathan.Kincard said: »Otherwise outdating all that Meebles stuff makes no sense to me
Oh, that one's obvious. Meebles was the last piece of Tanaka's vision that went in - a lowman event with a couple of upgrades, quite a few sidegrades, and a bunch of useless stuff to fill it out. But it was still from the old system, and so it got obsoleted like everything else. The only remarkable thing about it is that it was the last one in.
If Salvage II had been the last thing released, we'd have the same discussion about it; "Why did they put out Salvage II just to outclass it a month later?"
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By Leviathan.Comeatmebro 2013-05-20 12:39:14
Just for you babygirl. Inb4 someone splitting hairs over blue.
Lakshmi.Feint
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By Lakshmi.Feint 2013-05-20 12:39:51
Yeah lets ignore all the points and only talk about the one you want to right?
It's not a question if Voidwatch is doable. It's if enough will do it for HMP (at least that's what I've been talking about). Empy holders may find it very difficult to finish their weapons if supply is very limited. I also don't feel that low manning VW will be a viable option to 95 an empy weapon.
Lakshmi.Feint
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By Lakshmi.Feint 2013-05-20 12:42:52
Leviathan.Kincard said: »I'd argue that farming the 30k alexandrite isn't the most time consuming part of a mythic.
I can tell you from experience that this is not true, lol.
I mean there's a lot of mythic owners that have capped gil from blinkering and whatnot and for them the other stuff will be time-consuming because Alex is a non-issue for them essentially
But for anybody that didn't do that it is definitely the most time-consuming part.
Funny thing about that is that they've already screwed mythics again. Some of salvage II is still relevant, sure, but I doubt most are going to spend their playtime doing that instead of farming Delve for stuff that's going to be a far more valuable in the long run.
I mean, given that it feels they've changed their plans multiple times in the past few months (Otherwise outdating all that Meebles stuff makes no sense to me), it's certainly possible they'll budge on it and decide to adjust the requirements for REMs, but I doubt they can do something like that without causing massive nerdrage again.[/quote]
I guess I lumped everything besides alexandrite into one category. The total alexandrites needed costs more than empy and relics, that's for sure.
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 12:44:25
Do I really need to go back one page and point out where your argument split seven different ways? You went from arguing the "impracticality of HMP collection" to "nobody does voidwatch" to "how can I proc with only a few people" to "lets focus on his mules".
He already agreed that farming HMP isn't practical, you're just bitching at him to *** at him.
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-20 12:48:44
They don't want r/e/m to be the best, so I wouldn't expect any update for plate etc, specially making the ws coming from coin weapon show they knew this would have been an issue. Shouldn't that be backwards though? I mean, if they're going to be just town gear might as well lower the requirements? lol Idk, seems a bit counterintuitive that way.
Lakshmi.Feint
サーバ: Lakshmi
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Posts: 332
By Lakshmi.Feint 2013-05-20 12:50:06
Do I really need to go back one page and point out where your argument split seven different ways? You went from arguing the "impracticality of HMP collection" to "nobody does voidwatch" to "how can I proc with only a few people" to "lets focus on his mules".
He already agreed that farming HMP isn't practical, you're just bitching at him to *** at him.
Please be on your way. You were already wrong on my implication.
3/4 of those claims above are incorrect(the first is correct).
By Chyula 2013-05-20 12:50:50
doing an event with 99 instrutment very convincing and ironic
Leviathan.Kaparu
サーバ: Leviathan
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Posts: 949
By Leviathan.Kaparu 2013-05-20 12:52:12
I think empy users will have a right to complain when/if VW dies. It's doubtful they'll make HMP easier to obtain.
Leviathan.Comeatmebro said: »blm/rdm whm/sch brd/nin cor/war ddx2
will cap lights off one blitz
is it really so hard to believe you don't need 18, i've been 8boxing this ***for nearly a year and my lights are perfectly fine
blm just needs fast cast gear and an attention span
Congratulations, you beat the game!
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 12:53:26
Your short term memory is cause for concern.
By Angeljcar 2013-05-20 12:55:10
I really want a relic
That i could forever relish
since the april update, its potential was tarnished
100 ADL's i vanquished
to make my job distinguished
for just 1 sudden update, to render it GARBAGE !!
By Chyula 2013-05-20 12:56:17
lets lowman farm 95 upgrade by bringing 99 over. yes sir!
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By Leviathan.Comeatmebro 2013-05-20 12:59:56
doing an event with 99 instrutment very convincing and ironic Chyula said: lets lowman farm 95 upgrade by bringing 99 over. yes sir! and for you
vw so hard
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-05-20 13:00:15
They don't want r/e/m to be the best, so I wouldn't expect any update for plate etc, specially making the ws coming from coin weapon show they knew this would have been an issue. Shouldn't that be backwards though? I mean, if they're going to be just town gear might as well lower the requirements? lol Idk, seems a bit counterintuitive that way.
I agree with you but I think they clearly want us to focus on new stuff and after all the crying about kannagi and so on (some of them still 85) being outdated I doubt they will make it any easier.
I believe(could be totally wrong) they will just slowly outdate the boosted one instead of totally trashing them in one update.
Lakshmi.Feint
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Game: FFXI
Posts: 332
By Lakshmi.Feint 2013-05-20 13:08:21
My god, my brain is starting to hurt. Let me explain just one of those for you.
Proccing!
My argument is that people bring more people to proc. My single word statement doesn't mean I don't think VW can't be procced with less or question how it can be done.
VW is usually done with randoms...This means that you don't know who you're getting a lot of the times. So by bringing an alliance of 18 people, you increase your chances at capping lights.
So instead of typing all this ***out, I used one word.
"how can I proc with only a few people" This is your interpretation of a single word. So please just stop already. That's great that you want to defend your friend and all but yeah...at least understand what the other person is saying.
By Chyula 2013-05-20 13:08:44
Leviathan.Comeatmebro said: »doing an event with 99 instrutment very convincing and ironic and for you
vw so hard
I dont even know what the hell you trying to prove with that pic when I already point it out there is a 99 instrument involve., or you dumb brain to hard to see the ironic part that ***.
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By Leviathan.Comeatmebro 2013-05-20 13:09:30
I dont even know what the hell you trying to prove with that pic when I already point it out there is a 99 instrument involve., or you dumb brain to hard to see the ironic part that ***. It is in my sack and you can see I only have 2 buffs on, as well as the timers display for the buffs.
In case it wasn't obvious, that kill was without using my harp.
Leviathan.Kaparu
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By Leviathan.Kaparu 2013-05-20 13:11:44
Which does nothing to deter from the fact that he agreed with you a page ago
You went on a stupid tangent, proceeded to cry over said tangent, and are now continuing to ignore that you don't even disagree with each other. pls stahp
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-20 13:14:03
Protip: when you're on the side of the guy saying "...or you dumb brain to hard to see the ironic part that ***", it's probably time to wrap it up.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team | |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator | |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team | |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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