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[Dev] Matsui: Delve and Content Level
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-04-19 14:58:10
04-19-2013 02:12 PM | Akihiko Matsui | Dev Team | |
| | Delve and Content Level
We will be implementing Delve in the end of April version update.
This content will allow you to obtain equipment and enhance them without having to fully complete the content (e.g. defeating the boss), so there is a wide range in the content level (*) between the beginning and the boss.
Give it a shot, and if you feel it's kind of tough, defeat the Delve NMs, obtain the equipment you can get from points and then enhance them. Or try to get the rewards from Skirmish and the equipment that can be bought with Bayld.
Also, in regards to the content level for the Skirmish content which has already been implemented, it is on par with that of the new Salvage and Nyzul Isle Uncharted Investigation, as well as the equipment you can receive through Bayld.
If this also feels a bit too tough for you, try your best to obtain gear from the new Salvage content and through reives. Once you've procured equipment from these, it should feel much easier than when you began to do the new Salvage content.
This new content is being released in a state that has been adjusted for the top players, but we plan on making adjustments to this content for players challenging it afterwards once we implement newer end-game content.
Also, in regards to the content level, the development team is currently trying to zero in on the precision through trial and error, so I would like to continue to post explanations on this.
*Please read my post here for my explanation on content level and the level design for content of Seekers of Adoulin and beyond. | |
Other news that I haven't posted from being gone:
サーバ: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2013-04-19 15:01:12
"If it's too hard, get better gear, then it wont be hard"
GENIUS.
Sounds cool though :3
Quetzalcoatl.Farkle
サーバ: Quetzalcoatl
Game: FFXI
Posts: 69
By Quetzalcoatl.Farkle 2013-04-19 15:01:49
So you want me to do more salvage....
Your jedi mind trick wont work on me!
By Lye 2013-04-19 15:03:24
Delve?
Is that the best name they can come up with?
Inb4 "kill" gets implemented in September.
Siren.Barber
サーバ: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-04-19 15:05:32
This sounds awesome IF its for a party and not an alliance.
[+]
サーバ: Asura
Game: FFXI
Posts: 78
By Asura.Thannatos 2013-04-19 15:07:22
This guy Matusi is a *** winner.
[+]
Cerberus.Sephrin
サーバ: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-04-19 15:26:26
I love the way it was worded there. "Stop sucking and it won't be so hard."
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-19 15:33:15
As long as it doesn't cost 30mil to enter!
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-04-19 15:39:59
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2013-04-19 15:42:27
I love the way it was worded there. "Stop sucking and it won't be so hard."
Agreed. Great wording.
[+]
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-04-19 15:50:24
Well, an event they don't plan on nerfing. Does this mean SE has stopped listening to people who want everything handed on a plate?
Epic.
[+]
Ragnarok.Zeromega
サーバ: Ragnarok
Game: FFXI
Posts: 400
By Ragnarok.Zeromega 2013-04-19 15:51:26
suck less or just wait for us to nerf it when the not gimp people move on
atleast theyre not denying business as usual
[+]
Ragnarok.Daffel
サーバ: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2013-04-19 16:06:08
I kind of like SE's response.
'Oh, you are finding new content pretty tough? That's nice, maybe you should just get better?'
Lot's of people complained that Abyssea was too easy and wanted a challenge. Personally I like the idea of areas where I can solo a mob if it aggro's but 2 pretty much equal death. (On Sam though, hardly solo job of the year)
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-04-19 16:11:24
This event sounds like it can be absolutely amazing if it's handled properly.
[+]
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-19 16:16:44
Delve?
Is that the best name they can come up with?
Inb4 "kill" gets implemented in September.
Delve was the name of the awesome TOAU dungeon track. The name is appropriate given the content.
[+]
By Lye 2013-04-19 16:41:05
Lakshmi.Sparthosx said: »Delve?
Is that the best name they can come up with?
Inb4 "kill" gets implemented in September.
Delve was the name of the awesome TOAU dungeon track. The name is appropriate given the content.
It's neat you like it. I don't. When you say "delve," 99% of the time you are using it as a verb.
How many synonyms for "delve" (noun) can you come up with without consulting another source? (rhetorical)
Usage of "delve" as a noun is as rare as a kraken club.
"[Delve] [Do you need it?] @4/?"
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-04-19 16:44:01
[+]
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-19 16:48:32
You guys are delving too much into it, I can't wait to see this new content!
[+]
Asura.Zizek
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Zizek 2013-04-19 16:50:24
{delve} {inside} {mithra} {fun} {hole} {Can I have it?} 1/2 {I'm sorry.}
By Lye 2013-04-19 19:21:58
You guys are delving too much into it, I can't wait to see this new content!
Verb (gerund).
{delve} {inside} {mithra} {fun} {hole} {Can I have it?} 1/2 {I'm sorry.}
Verb phrase.
EG:
"Hey Lye! What are you up to today?"
"I think I'm going to do delve, salvage, limbus, and probably dyna later."
Yucky....
Cerberus.Detzu
サーバ: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-04-19 19:23:37
{delve} {inside} {mithra} {fun} {hole} {Can I have it?} 1/2 {I'm sorry.}
Your avatar... lol
Lakshmi.Saevel
サーバ: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-04-20 01:01:38
Bwahahaha
Guys this is SE, stop and thing about it for a moment. What their saying is the gear from the beginning / middle will be complete crap and downgrades from everything we're using now. The only rewards worth while will come from the mega boss's at the end which will be designed to pre-pre-pre-nerf Legion level. After realizing this players will resort to NNI / Legion level strategies and call it a day.
Remember these are the same people who went on record saying that they believed is as ok to design content that wasn't meant to be beaten.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-20 01:25:40
Matsui stated he wanted to do sliding-scale content from the beginning of his tenure. The good players will obtain the best, the others will shoot for the best and get something inbetween. Everyone gets to do the content and so long as it isn't NNI levels of luck it'll sort itself out or descend into rampant cheating. Whichever comes first.
Skirmish has weapons that rival current standards for a cost that largely boils down to getting lucky with horrible methods of statue acquisition and Naakuals seem to be rewarding amidst their logistical nightmare. So far on the surface SoA is rewarding but whats really holding it up is a lack of incentive for LS play and Reives being the centerpiece of the expansion.
I appreciate that Skirmish parts come from various content but the selections suck.
By Otomis 2013-04-20 01:48:46
Also a fan of the play better vibe he is kicking out.
Lakshmi.Saevel
サーバ: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-04-20 02:10:57
Quote: Matsui stated he wanted to do sliding-scale content from the beginning of his tenure. The good players will obtain the best, the others will shoot for the best and get something inbetween.
In any other MMO I would believe this. This is FFXI, "skill" is really just building your macros right and reading on a forum. That's why SE loves to create fake difficulty through RNG or cheap content. Legion was supposed to be "skill based content" and look how that turned out.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-20 02:11:23
Lakshmi.Sparthosx said: »I appreciate that Skirmish parts come from various content but the selections suck.
There are like 10+ of every level I skirmish part on the AH right now and seeing as you can use the shards you obtain in Skirmish to buy higher level Skirmish entry . . I don't see Skirmish remaining difficult to enter.
Ragnarok.Hotkarl
サーバ: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2013-04-20 02:44:07
When skirmish parts cost like 500k-mil then maybe I'll try it out.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-20 02:46:32
Give it a month!
Ragnarok.Hotkarl
サーバ: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2013-04-20 02:49:04
God I hope so, the cost reward ratio is just pointless atm.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-20 02:51:10
God I hope so, the cost reward ratio is just pointless atm.
but aren't some of those weapons better than mythics (like smn staff), or relics (like dagger, Gsword)? I would say that's a pretty sick cost:reward ratio considering the alternatives.
04-19-2013 02:12 PM | Akihiko Matsui | Dev Team | |
| | Delve and Content Level
We will be implementing Delve in the end of April version update.
This content will allow you to obtain equipment and enhance them without having to fully complete the content (e.g. defeating the boss), so there is a wide range in the content level (*) between the beginning and the boss.
Give it a shot, and if you feel it's kind of tough, defeat the Delve NMs, obtain the equipment you can get from points and then enhance them. Or try to get the rewards from Skirmish and the equipment that can be bought with Bayld.
Also, in regards to the content level for the Skirmish content which has already been implemented, it is on par with that of the new Salvage and Nyzul Isle Uncharted Investigation, as well as the equipment you can receive through Bayld.
If this also feels a bit too tough for you, try your best to obtain gear from the new Salvage content and through reives. Once you've procured equipment from these, it should feel much easier than when you began to do the new Salvage content.
This new content is being released in a state that has been adjusted for the top players, but we plan on making adjustments to this content for players challenging it afterwards once we implement newer end-game content.
Also, in regards to the content level, the development team is currently trying to zero in on the precision through trial and error, so I would like to continue to post explanations on this.
*Please read my post here for my explanation on content level and the level design for content of Seekers of Adoulin and beyond. | |
Other news that I haven't posted from being gone:
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