Spellcast Idle Gear Help

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2010-06-21
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Spellcast Idle gear help
 Quetzalcoatl.Lobo
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サーバ: Quetzalcoatl
Game: FFXI
user: Lobonator
Posts: 10
By Quetzalcoatl.Lobo 2013-04-13 16:33:38  
Hello,

Looking at the PLD spellcast from here:
http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/

specially about the idle section
Quote:
<if spell="Fire Spirit">
<if advanced='"$Rancor" = "1"'><!-- Critical Gear Rules -->
<var cmd="set TPNeck Rancor Collar" />
</if>
<else>
<var cmd="set TPNeck Fortitude Torque" /><!-- Change Rancor Off Neck Here -->
</else>
<if status="idle">
<if advanced='(int)%HPP>95 AND (int)%MPP>95'>
<equip set="Idle|$Movement|$Refresh|$Armor|$Twilight" />
</if>
<elseif HPPLT="96">
<equip set="Idle|$Movement|$Refresh|$Armor|$Twilight" />
</elseif>
<elseif MPPLT="96">
<equip set="Refresh|$Movement|$Refresh|$Armor|$Twilight" />
</elseif>
</if>
<elseif status="engaged">
<if BuffActive="Sleep" HPGT="200">
<equip><neck lock="yes">Berserker's Torque</neck></equip>
</if>
<equip set="TP-$VAR-TP|$Armor|$Twilight" />
</elseif>
<elseif status="resting">
<equip set="Resting" />
</elseif>
<cancelspell />
<return />
</if>

there is the command
Quote:
<command when="engaged|idle|aftercast|resting">Fire Spirit</command>
in the spellcast, so gear swaps when it should, but no matter my MP or HP it always goes to the "Movement" set, I don't quite understand what I need to do to get the correct idle set to equip when idle, any insight would be appreciated.
 Quetzalcoatl.Lobo
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Lobonator
Posts: 10
By Quetzalcoatl.Lobo 2013-04-13 17:08:54  
figured it out, thanks.
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