Enhancing Magic On RUN

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2010-06-21
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フォーラム » FFXI » Jobs » Rune Fencer » Enhancing Magic on RUN
Enhancing Magic on RUN
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2013-04-10 00:12:19  
I was kind of curious what kind of enhancing magic RUN got access to, since they have access to Barpells and Phalanx. I was wondering if they could get up to 500 enhancing magic or not.

ItemSet 296032

Just browsing forums and and general knowledge of enhancing gear, that was all I could come up with.

Which I believe should put RUN at 451 Enhancing Magic. Unless I have missed a piece or 2.

B- Enhancing Magic(388) +16 from merits +47 from gear.

Anyone happen to know of any pieces I could have missed?
 Quetzalcoatl.Cementfoot
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By Quetzalcoatl.Cementfoot 2013-04-10 00:23:04  
well you could use the Fulcio Grip and if you got lucky the Aptus Earring from the Tenshodo chest with the Chocobo key i'm pretty sure you can redo the fight to get the key believe the earring can give a +2 which would be an added +5 if that helps any.
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-04-10 00:27:45  
500 doesn't seem possible for Run at all right now. Maybe more enhancing gear(AF and junk probably) will come out for it in the future. Mentioned above, but the augmented Aptus and Fulcio are all you're missing that Run can actually equip.
Colossus torque on Lightsday I guess for 3 more skill, but that doesn't matter to much.
 Sylph.Organic
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By Sylph.Organic 2013-04-11 15:58:54  
Is there even a benefit for RUN to worry about this? It's easy to cap your SS and phalanx

EDIT: would've helped if I thought about barspells...derp
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-04-11 16:06:00  
Stoneskin is easy to cap(Just 70 mnd and 330 skill or something caps it) but Run can't currently "Cap" phalanx with it's skill.
At 500 skill it's 48 damage reduction and that's not possible right now. I don't know if phalanx actually caps at 500 like a lot of other spells though.
 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-04-11 16:06:08  
While bringing some enhancing-pieces probably is nice for barspells etc, idk if using too many gearslots ONLY on enhancing-gear is a very good idea.
This job has alot of gear it should want to bring around, so you'll want to min\max your inventory with multi-use-pieces as much as possible I imagine.
 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-04-11 17:04:19  
Cerberus.Diabolique said: »
Stoneskin is easy to cap(Just 70 mnd and 330 skill or something caps it) but Run can't currently "Cap" phalanx with it's skill.
At 500 skill it's 48 damage reduction and that's not possible right now. I don't know if phalanx actually caps at 500 like a lot of other spells though.

Phalanx is most definitely NOT 48 @500 skill. Nowhere close.

Over 300 the formula changes dramatically.

http://wiki.bluegartr.com/bg/Phalanx

Quote:
Up to 300 skill: F = Floor(Enhancing Magic Skill/10) - 2
Over 300 skill: F = 28 + Floor( (Enhancing Magic Skill - 300.5) / 28.5)


500 skill is 35 damage blocked.
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-04-11 17:23:52  
Guess what I was using was based on the old formula. Though Run not capping it either way.
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