March 27, 2013 Version Update |
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March 27, 2013 Version Update
Good thing they arnt beating a dead horse by making a useless weapon more useless. Way to focus your time on the right things!
Did anyone even consider the Twilight scythe op? I don't remember seeing anything about that.
it isn't 2hs being nerfed holy ***, stop being doomsayers
kenshynofshiva said: » Siren.Kalilla said: » Garuda.Ullysses said: » All I am seeing is; nerf, nerf, nerf, nerf... oh and here are a few bandages to help with the non lubricated ***-rape we have given on you. Identical could mean bring 1 hands up or bring 2 hands down we are use to SE which would almost always be whats worse for a group of peeps ahead in the game..... Bringing down makes much more sense, since SE has some subtle implications of discouraging zerg fests. Adjustments to Legion
Special characteristics will be attributed to the monsters that spawn. In addition to the reduction of stats such as HP, attack power, and defense, we will also be setting special monster weaknesses. While some monsters stats will see increases at the same time as the reductions, it will be possible to defeat them much easier than before the adjustment when attacking their weakness. Maybe due to the embrave nerf, but I don't even see why they need to adjust legion. It's winnable just as it is. they are nerfing auto-translate.
well at least they are being original >.> i do wonder what words they are going to take out though swear to god every time one of these announcements comes out someone or something manages to lower my IQ through their sheer, unadulterated ignorance. They've already specified that they're increasing 1h ratio to 2.25 cap to match 2h weapons. They aren't nerfing anything. stfu.
As for the changes to enmity and attack/defense ratio, this is something I have been looking forward too.
It seems that the need for defensive gear on DDs will be a lot more important. Of course a lot of people already do this (How they find the space for that I don't know) but it means that DDs are going to have to be more careful. The biggest winner for these changes is PLD. In the newer content, we probably won't get extra buffs/temps, and with mages and DDs naturally taking more damage, they will need to manage their hate levels once again. In turn, this makes enmity based spells and abilities for Paladin more useful again. They see the enmity on Cure V to be so important, as they see that WHMs will be the standard for healing in Seekers, which means it is likely that monsters will have good attack and accuracy so mages will need to cure their tanks frequently. Mages have had a lot less to think about lately, Abyssea and Voidwatch makes the need for managing MP pools less relevant, but it seems that mages will once again go into the old school ways of needing MP/Refresh sets, while also relying on the Refresh from Embrava. This is just what I see from these updates, and it seems that SE has listened to the fanbase and are trying to get back to basics. Which is just ... sweet :) Valefor.Prothescar said: » swear to god every time one of these announcements comes out someone or something manages to lower my IQ through their sheer, unadulterated ignorance. They've already specified that they're increasing 1h ratio to 2.25 cap to match 2h weapons. They aren't nerfing anything. stfu. Oh no they're buffing yell shout must be getting nerfed...
Shiva.Arana said: » Oh no they're buffing yell shout must be getting the nerfed... Bit more of a look into enmity since I need math to stimulate my dying braincells:
At the minute, you need to do 16.76 damage/second to maintain Volatile Enmity. If you bring enmity gain down by 30% you'll need 23.9291/second, and if you bring it down to 30% you need to do 55.8437/second. I don't think this is going to be enough to make a major impact on enmity mechanics whatsoever considering the damage output potential of DDs today vastly exceeding this number. Valefor.Prothescar said: » Bit more of a look into enmity since I need math to stimulate my dying braincells: At the minute, you need to do 16.76 damage/second to maintain Volatile Enmity. If you bring enmity gain down by 30% you'll need 23.9291/second, and if you bring it down to 30% you need to do 55.8437/second. I don't think this is going to be enough to make a major impact on enmity mechanics whatsoever considering the damage output potential of DDs today vastly exceeding this number. But in what instance do they surpass this? Abyssea? Voidwatch? Or Legion? Do they have Embrava and songs? etc. 55.8~ dps is readily attainable at any given point for any good DD
Fair enough. See I don't have time to get into all the mathematics, but surely SE have, and I would think they wanted to make a safe update first, just to see how it goes, and if they feel like its not enough, they could do another update and change enmity values accordingly.
CE is slightly more promising. At the moment you have to deal +/- 8375 damage to reach CE cap, post-change it'll be 27,916 meaning the lifespan of a tank is significantly increased before becoming completely worthless. Take into account that the DDs will also be losing CE by taking damage and it's a bit more promising
This change effectively makes the first few minutes of combat tankable, but will have the rest of the fight remain in our current state as VE gain for DD is relatively unchanged. While that is true, Proth, it will take longer to actually cap enmity now, and it did seem like this was just a first step, and I'd say it's a good one.
Edit: a bit slow reply, did'nt see the post above something something diffusion exuviation tank for days
Exactly, see they need to make sure that tanks are useful again, but not completely overpowered to the point that no DD could ever take hate. Who knows, we may end up seeing DD/THF strategies once again :p That would be funny, I ain't done DRK/THF since 2005 lol.
considering their stance on seemingly making things more dangerous and wanting DDs to monitor themselves a bit more (not overbuffing or overdding) it may affect things even further and extend the span of time that a tank can effectively hold a mob even further
seriously though BLU is the answer to all of these concerns, vote BLU 2013
Cerberus.Kylos said: » Exactly, see they need to make sure that tanks are useful again, but not completely overpowered to the point that no DD could ever take hate. Who knows, we may end up seeing DD/THF strategies once again :p That would be funny, I ain't done DRK/THF since 2005 lol. Valefor.Prothescar said: » seriously though BLU is the answer to all of these concerns, vote BLU 2013 Hope we get new spells ;) no doubt we will. im hoping some of them make crit attack bonus, would be the final piece of the puzzle
with my luck it'll just be fencer Could go back to the PLD PT + RNG firing squad, any relic RNG would be virtually impossible to pull hate on no matter how much you pump them up.
On the mention of Odin2/Legion nerfs, seems a bit much imo. Capping R Acc is not hard at all. And they already die at more than a decent pace. Valefor.Prothescar said: » swear to god every time one of these announcements comes out someone or something manages to lower my IQ through their sheer, unadulterated ignorance. They've already specified that they're increasing 1h ratio to 2.25 cap to match 2h weapons. They aren't nerfing anything. stfu. Maybe I'm a blind nut and cant find this ***but where is this source? Can't blame people for not following up on every Dev tracker post... Cerberus.Maxiel said: » Valefor.Prothescar said: » swear to god every time one of these announcements comes out someone or something manages to lower my IQ through their sheer, unadulterated ignorance. They've already specified that they're increasing 1h ratio to 2.25 cap to match 2h weapons. They aren't nerfing anything. stfu. Maybe I'm a blind nut and cant find this ***but where is this source? Can't blame people for not following up on every Dev tracker post... Dude it's in the OP... The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons. OK with a lot of these changes, everyone knew they would happen and all.
I didn't know they had actually decided to adjust Twilight Scythe though. I do remember that the jp players plain hated it for ridiculous reasons, but didn't expect a change to actually happen. There's nothing overpowered about it. It was really useful on a few mobs in a few events and that was it. Just can't see what was so wrong about having a unique weapon like that. Sort of doubt I'll be using it much after that change. 10 seconds to activate, no telling how long the "Unable to use Ability/Item/Spell" will be afterwards, and the duration is pretty awful, and the reuse timer even worse. Kinda removing one of the few reasons anyone has to equip a scythe that isn't Apocalypse. Lot of complaining there(Not that I'm hugely worried about it, just a stupid change) but I am looking forward to most everything else. Nice to see a time before event, so I can maybe give nyzul a few final shots. Odin.Eikechi said: » Cerberus.Maxiel said: » Valefor.Prothescar said: » swear to god every time one of these announcements comes out someone or something manages to lower my IQ through their sheer, unadulterated ignorance. They've already specified that they're increasing 1h ratio to 2.25 cap to match 2h weapons. They aren't nerfing anything. stfu. Maybe I'm a blind nut and cant find this ***but where is this source? Can't blame people for not following up on every Dev tracker post... Dude it's in the OP... The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons. Saying they are identical doesn't imply "increasing". What do you guys think its an increase cuz the word maximum is involved?... You can't assume it's an increase based off their wording. If that buff ends up being the case then it's worded incredibly vaguely and I'm surprised you guys assumed it. |
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