It seems Weathermon can make sounds. I've actually made some for weather events. I could convert them fine. I placed them all in:
C:\Program Files\Windower4\plugins\sounds\weathermon
I've titled them:
Dark
Earth
Fire
Light
Water
Wind
Thunder
Ice
Just as they appear in the weathermon settings XML I found here:
C:\Program Files\Windower4\plugins\settings
I right-clicked, Open With, Choose Program, Notepad, clicked the "Always use the selected program to open this kind of file" thingy and hit OK.
Now I'm looking at a text document with the following in it:
<?xml version="1.0" ?>
<settings>
<!--
This file controls the settings for the WeatherMon plugin.
Settings in the <global> section apply to all characters
The available settings are:
enableIcon, enableIconTimer, enableReport, enableSounds
xPos, yPos, xTextOffset, yTextOffset
font, fontSize
textA, textR, textG, textB
backgroundA, backgroundR, backgroudnG, backgroundB
trackClear, trackSunshine, trackClouds, trackFog
trackFire, trackWater, trackEarth, trackWind
trackIce, trackThunder, trackLight, trackDark
trackClearSound, trackSunshineSound
trackCloudsSound, trackFogSound
trackFireSound, trackWaterSound
trackEarthSound, trackWindSound
trackIceSound, trackThunderSound
trackLightSound, trackDarkSound
-->
<global>
<enableIcon>true</enableIcon>
<enableIconTimer>true</enableIconTimer>
<enableReport>true</enableReport>
<enableSounds>true</enableSounds>
<xPos>378</xPos>
<yPos>53</yPos>
<xTextOffset>1</xTextOffset>
<yTextOffset>-7</yTextOffset>
<font>Arial</font>
<fontSize>7</fontSize>
<textA>255</textA>
<textR>255</textR>
<textG>255</textG>
<textB>255</textB>
<backgroundA>190</backgroundA>
<backgroundR>0</backgroundR>
<backgroundG>0</backgroundG>
<backgroundB>0</backgroundB>
<trackClear>false</trackClear>
<trackSunshine>false</trackSunshine>
<trackClouds>false</trackClouds>
<trackFog>false</trackFog>
<trackFire>false</trackFire>
<trackWater>false</trackWater>
<trackEarth>false</trackEarth>
<trackWind>false</trackWind>
<trackIce>false</trackIce>
<trackThunder>false</trackThunder>
<trackLight>false</trackLight>
<trackDark>false</trackDark>
<trackClearSound></trackClearSound>
<trackSunshineSound></trackSunshineSound>
<trackCloudsSound></trackCloudsSound>
<trackFogSound></trackFogSound>
<trackFireSound></trackFireSound>
<trackWaterSound></trackWaterSound>
<trackEarthSound></trackEarthSound>
<trackWindSound></trackWindSound>
<trackIceSound></trackIceSound>
<trackThunderSound></trackThunderSound>
<trackLightSound></trackLightSound>
<trackDarkSound></trackDarkSound>
</global>
<!--
You may also override specific settings on a per-character basis here.
-->
</settings>
What would I change in that to make it work without having to fiddle with it in console while ingame. I'd like it to just... always work. I know how to make it not work. Just delete the .wav files it wants to load.
Hehe. Here is a link to the .wav files I've been working on. I'm probably only going to use the "plain" ones and even then, only when I'm actively camping a weather, but I am pretty proud of the wit of some of the "unique" ones. Wind, Ice, and Light especially. Have a listen.
Anyhoo, like I said: Is there something I can do to that code above in spoilers to make sounds always active (if they exist in the sounds folder of weathermon)?
Thanks in advance for any help this complete n00blet coder can receive from you.