IiPunch - Monk Guide

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iiPunch - Monk Guide
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-03-06 23:34:01  
HELLO PLS FIX JOB ?
 Asura.Azagarth
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By Asura.Azagarth 2017-03-06 23:38:09  
I would love that, I have been really gearing mnk hardcore as a side project for that glorious day!
 Fenrir.Caiir
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By Fenrir.Caiir 2017-03-06 23:39:42  
make monk great again
 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-03-11 19:26:37  
Quote:
Having a COR use Rogue's Roll 10% Critical hit more.

19% Crit on a 11 with Ring
21% Crit on a 11 with Neck

+5% Crit if THF bonus procs

And ofc crooked would be an option
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-03-11 19:28:46  
rogue's roll is good but mummu is not worth it, herc crit dmg/str is way better
 Asura.Azagarth
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By Asura.Azagarth 2017-03-11 20:45:50  
regardless what you do mnk will suc. What did the brds do to get noticed? We really need to something big for SE to change mnk.
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 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-03-11 22:05:18  
BRDs were never not noticed. However the Geomancy "fix" made their Threnodies relevant on high end content.

What MNK needs is for H2H & Martial Arts not being such a shitty mechanic where you can only attack once with your offhand. True chance to multiattack with each hand, Martial Arts not making you lose TP with high haste and we are back in Business.
 Asura.Saevel
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By Asura.Saevel 2017-03-12 00:41:32  
Bahamut.Tychefm said: »
True chance to multiattack with each hand, Martial Arts not making you lose TP with high haste and we are back in Business.

Still will be near the bottom of the DPS order. It's the shitty WS's that are holding MNK back. TP gain speed is great, melee damage is great, gear selection is great, and then you slam is mediocre WS's that can't be exploited for silly damage like other jobs can do. Just making VS copy fTP would be enough, the other WS's could use a little love by raising their WSC to 60/60 and / or changing their fTP scaling to actually be useful.
 Asura.Azagarth
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By Asura.Azagarth 2017-03-12 00:47:27  
ya the white dmg is pretty nice. I find my mnk is close to on paar with nin dd, nin also suffers from crapp ws, ten isnt enough.
 Asura.Ganno
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By Asura.Ganno 2017-03-12 04:04:58  
Asura.Saevel said: »
Bahamut.Tychefm said: »
True chance to multiattack with each hand, Martial Arts not making you lose TP with high haste and we are back in Business.

Still will be near the bottom of the DPS order. It's the shitty WS's that are holding MNK back. TP gain speed is great, melee damage is great, gear selection is great, and then you slam is mediocre WS's that can't be exploited for silly damage like other jobs can do. Just making VS copy fTP would be enough, the other WS's could use a little love by raising their WSC to 60/60 and / or changing their fTP scaling to actually be useful.

I remember 10years ago during sky era,
Destroyers Mnk would hit in the 200 ( each fist ) when a 2hander was hitting in the 150.
What would be needed is put mnk back at this melee dmg ratio, to keep it out of being another ws spam class dd that relies mostly on ws dmg for DPS.
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 Asura.Azagarth
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By Asura.Azagarth 2017-03-15 23:17:59  
So I am trying to beef up my mnk more and I have a Q.

I know the guide is semi-up-to-date, but not since last few game updates. I am assuming roa+1 head/feet which where best acc options are now trumped by af+3, or basically any acc gear is now especially with set bonus?

I nearly bought some rao+1 bc the prices have plummeted, but before I did I was comparing and it seemed like there is little if any use for them now with af+1, the whole set in general and ryou? I dont mnk enough myself to really know how to optimize it. Any good mnk up to date spreedsheets?
 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-03-15 23:28:48  
The +3s are in the guide, the only thing that isn't is Moonbow and Moonbeam accessories. Most of Anchorite +3 is not very good (barring Hands and Body.) The head has 42 Acc 48 STR 31 DEX vs anchorite crown's 47 Acc 33 STR 30 DEX. 4 Acc is not worth the trade off for 15 STR you'd get on Raging Fists. The feet are also better than the +3 for WS, but for TP you'd want to use Bhikku +1/Anchorite +3, which I do need to adjust in the spreadsheet. I found that Bhikku +1/Anchorite +3 were very similar in DPS to Samnuha/Herc and Samnuha/Anchorite +3, fwiw.

You do have a point on the set bonus, but any non-feet pieces are pretty horrible for TP so it's irrelevant. The pieces that matter are already used for WS and even with set bonus, barely offer any benefit over the current proposed pieces
 Asura.Saevel
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By Asura.Saevel 2017-03-15 23:34:55  
Asura.Ganno said: »
What would be needed is put mnk back at this melee dmg ratio, to keep it out of being another ws spam class dd that relies mostly on ws dmg for DPS.

MNK would have to be doing over 2~3K per hit to be anywhere close. MNK is already really high on melee DPS, the problem is that the melee hit to WS damage split is much more then it used to be. Before DD's were 60~70% melee damage is 30% WS damage, WSing for "Over 1000!" was considered great. MNK, due to how H2H was calculated, had this insane damage advantage over everyone else. Then the 2H update happened which re-balanced the various 2H WS's, then the 2H nerf happened that toned them down, then Abyssea happened with the creation of Emp WS's, then a series of updates happened that released gear that we were able to use to exploit WS's via stat stacking. That's what I mean by "exploitable WS's", its a Weapon Skill that's stats / mechanics enable us to use gear swaps to dramatically enhance it's damage. Certain stat combinations naturally synergize with each other, STR + DA + WSD + heavy armor goes together really well. DEX + TA + Crit + light armor also goes together. AGI + Ranged goes together, INT + MAB, and so forth. A WS like Resolution being CHR based would make it very weak because heavy DD don't get a ton of CHR on their gear nor does that CHR appear alongside DA / Attack / Store TP / WSD (for one hit WS's) / ect. This is why Entropy is so weak, INT simply isn't a stat you find on gear similar to Valorous and Argosy. It's why WS's like Hi and JR rapidly hit a glass ceiling in damage, you can't get the right stats in the right amounts on the right pieces to get silly damage from them. Where WS's like CDC, Rudras, Vorpal, Resolution, Stardiver, Shun and so forth can be made really strong.

For H2H, Victory smite has the right WSC, it just needs it's fTP changed to 1.75 and transferred across all hits. You would then gear it similar to Resolution / CDC / Vorpal. Howling / Tornado both need their fTP anchor points raised and their WSC changed to 60/60 to make them like CR / Savage / Rudra's as WS you use at high TP for big damage / SC closers.

Those changes alone would make MNK a very competitive DD.
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 Asura.Topace
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By Asura.Topace 2017-03-22 07:52:14  
Fenrir.Ramzus said: »
HELLO PLS FIX JOB ?
This made me laugh harder than it should have.


If they just change our weaponskill damage and our TP gain ratio(even with capped haste I still gain to slower then other DD's. Also why do we have a 1hr version of mantra
 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-03-22 07:57:41  
Quote:
1hr version of mantra

It's also 100% Counter Rate before ACC check. Does it have an ACC check? I don't remember.


My MNK gear has been entombed in my moghouse sealed tighter than Fukushima Daiichi after the final MNK "buffs". My COR can do more damage by throwing a handfull of Bullets into the approximate direction of enemies.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2017-03-22 08:11:41  
IIRC you get "counter but missed" messages, so there's an Acc check but it's like Perfect Counter.
 Asura.Topace
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By Asura.Topace 2017-03-22 08:30:45  
I guess the perfect counter would be good if everything didn't either spam magic or Aoe's.

May I ask what is everyone normal attack damage range? I usually hit between 1.5k-2.8k though I haven't tested on reis NM's I haven't gotten act for it yet. I still need to make capes for monk I'm falling behind.
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By sudsi 2017-04-08 14:45:34  
What is the equation for MNK tp gain?

I've looked everywhere and haven't found an equation that fits what I'm actually getting.

Base Delay: 275
Weapon Delay: 51
Store TP: 22

What I'm actually seeing is generally 140 tp per round, sometimes 210, 280, etc. which i presume are DA and TA procs.

However, if I try to use the following it doesn't line up:

Delay, TP
≤180, 61 + [(Delay-180)×63÷360]
181~540, 61 + [(Delay-180)×88÷360]


Halp!
 Bismarck.Radec
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By Bismarck.Radec 2017-04-08 14:51:37  
You've got the correct ones there.

275+51 = 326 delay per round
326/2 = 163 delay/fist

TP/hit:

≤180, 61 + [(Delay-180)×63÷360]
≤180, 61 + [(163-180)×63÷360] = 58 TP/hit

Adding Store TP:

58*(100+22)/100 = 70 tp/hit
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By sudsi 2017-04-08 15:03:23  
aaah, ok divide by 2.

Thank you
 Ragnarok.Primex
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By Ragnarok.Primex 2017-04-08 15:29:02  
Asura.Azagarth said: »
regardless what you do mnk will suc. What did the brds do to get noticed? We really need to something big for SE to change mnk.
They went from existing to not existing at all.
Unfortunately I still see plenty of Japanese MNKs lining up for Ambuscade and Omen (7 times out of 10 they are using 3rd tier weapons too). Until that stops happening, SE are going to think everything is fine and dandy with MNK.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2017-04-08 16:10:11  
I updated the MNK DPS sheet. There weren't any surprises as far as I'm concerned:
https://www.dropbox.com/s/dlaon0w4kosczn2/DPS%20Calculator%20-%20Mnk%20April2017.xlsx?dl=0
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 Siren.Robthunder
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By Siren.Robthunder 2017-04-12 20:41:58  
I am a returning player, so I don't know if I'm doing something wrong, but I didn't notice it on the January spreadsheet. I have both sets the same, and when I change the earrings on set 1, the dps for set 2 changes. Sorry if it's a dumb question.
 Asura.Sechs
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By Asura.Sechs 2017-04-24 02:52:21  
YouTube Video Placeholder
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-05-01 11:18:27  
if you don't get your hopes up when you see "job adjustment" in the patch preview, it stings less when the patch comes
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-05-10 00:52:03  
tidus.mp3
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 Asura.Azagarth
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By Asura.Azagarth 2017-05-15 18:58:25  
any of the new SU3 gear amazing for mnk? body looked like it was awesome until I realized low attack lol.
 Asura.Nuance
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By Asura.Nuance 2017-05-15 19:01:26  
I dont believe any of it is all that fantastic for MNK myself. Not so say it doesnt have its uses theres just better options available
 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-05-15 19:35:50  
Just the body really, the rest are pretty good if you don't have access to endgame stuff though
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