Now see the average Vsmite damage and compare it to the average damage of plenty of other WSs.
But it's not when I look at it. I think people are compared buffed "other WS's" vs non-buffed VS's. BLU's don't do 20K CDC's without lots of party buffs. My god tier WAR's Resolutions are only 9~11K without outside buffs on most relevant content.
VS is 2.25 + 3x 1.0 fTP hits with 80% STR and 10/25/45 crit chance. About the only downside I can see is that MNK doesn't have access to the high STR heavy DD armor but it does have HQ Rao / Ryu which have pretty solid STR augment paths along with Adhemar and Herc gear.
The only real downside I can see is MNK not having a very good fTP scaling WS like Savage / Ten / Resolution / Torc / Mistral / Rudra's / Stardiver. Raging fists looks interesting but it's 32/32 WSC kinda limits how much you can exploit stat stacking.
Fair enough but wouldn't you say 2-5 K is weak ?
All we asking is to make that into a 5-8 K Spikes of 12 K maybe !?
Reasonable DMG to be consider OK to bring along on a party.
That's not how damage works in this game. There is no "deals 2~5K damage" weapon skill, instead it's a bunch of numbers added then multiplied. One of those numbers, qRatio, is the difference between the attackers attack and the defenders defense and acts like a big multiplier to all the damage. 1H caps at 3.25, 2H at 3.75 and H2H now seems to be 3.5. That's just a cap, you still need the attack bonus / defense down to reach it and that only happens in high buff situations or when fighting obscenely weak monsters.
If you are only getting 5K on a VS, then either your gear sucks ***, your fighting something so far above you that it's ridiculous, or your fighting a monster with so little HP that all the extra hits aren't being counted.
back then MNK had survivabiltiy yes, but also DMG was pretty good compared with other jobs.
Nowdays I see PLD will out DD a monk........... >.> Which is sad Specially for those that put effort on MNK (Not only for DELVE but as an Actual JOB)
that is what I am refering, if MNK could at least Stand with a VICTORY SMITE (7-9 K) most of the time be nicer than a 2-5 k as it is.
I keep reading this PLD out DD MNK things, exactly what was the situation? Was it a PLD sub NIN spamming CDC with mythic or almace? Or are you just eyeballing the ws avg difference because PLD uses Savage blade at 2000 TP? Was it a REMA PLD v.s middle if the road MNK?
Without any of the context idk how you get the conclusion that "PLD is stronger DD than MNK"
back then MNK had survivabiltiy yes, but also DMG was pretty good compared with other jobs.
Nowdays I see PLD will out DD a monk........... >.> Which is sad Specially for those that put effort on MNK (Not only for DELVE but as an Actual JOB)
that is what I am refering, if MNK could at least Stand with a VICTORY SMITE (7-9 K) most of the time be nicer than a 2-5 k as it is.
I keep reading this PLD out DD MNK things, exactly what was the situation? Was it a PLD sub NIN spamming CDC with mythic or almace? Or are you just eyeballing the ws avg difference because PLD uses Savage blade at 2000 TP? Was it a REMA PLD v.s middle if the road MNK?
Without any of the context idk how you get the conclusion that "PLD is stronger DD than MNK"
My shitty Oatixur Monk average 8k VS in Reisenjima with a GEO mule + trusts with spikes over 12k. It's not as good as it could be, but it could be worse. Overall I think my Monk's DPS is a bit better than my PLD's was.
This was not the buff that Monk needed to make it competitive with DDs, though.
My shitty Oatixur Monk average 8k VS in Reisenjima with a GEO mule + trusts with spikes over 12k. It's not as good as it could be, but it could be worse. Overall I think my Monk's DPS is a bit better than my PLD's was.
This was not the buff that Monk needed to make it competitive with DDs, though.
Is clearly eyeballed, not a parse result. And there are basically no context in terms of content target or buffs. 18k Savage is very doable on T1 or vol2 VD ambuscade, but not so much in htbc.
You never know how much tp pld had when they do that ws. I've seen a lot of PUG players like to save tp for Savage because they think they do more dmg at 2000 tp, so that inflated their ws avg but they don't necessary parse higher due to lower ws frequency(unless you are cor or war)
Maybe that 18k Savage is from a sequence user, idk. I just find claims like "pld does 18k Savage vs mnk does 2k therefore mnk suck" is extremely baseless in a DPS discussion.
I have been duoing merits with my mnk friend, He has a vere and relic AG. Honestly his dps isnt that bad, its by no means going to work on HELM or take #1 spot in a group of decked players. But if you wanted to use mnk on things such as T3 or lower, SR, ambuscade etc I think mnk is definitely a great choice if you have it geared well.
His dot was great, I was happy with his white dmg and dont think there is really any issue with it. His WS was the big draw back, while I did 11k~ avg he was hitting 6-7k avg (honestly forget but its close to that). I can remember some of his spikes in the mod teens too. mnk isnt THAT far behind.
Think of them like a avg dd, when they are decked out. I mean its not fair for all the work it takes, but at that lv of dedication mnk is more useful than Joe-Schmo PUG blu.
I think I'm overcapped on Martial Arts(I have +23 in tp gear) for my monk. I really don't understand how that works. Someone told me that monk is already overcapped with the Job Trait itself?
For those that have multiple mnk REAM would you suggest relic h2h? I will be getting aeonic eventually, but have a desire to make relic. I dont have it already so I dont want to throw to much gil away if its something I will never really use.
For those that have multiple mnk REAM would you suggest relic h2h? I will be getting aeonic eventually, but have a desire to make relic. I dont have it already so I dont want to throw to much gil away if its something I will never really use.
Depending on what you'll do with mnk, having that much free counter is kinda neat. It's never going to win dps, but you solo alot, that's a usable argument for Sphari.
I haven't felt like throwing away the 100m to Glow it though, so unless you're happy pissing away 150m for lols, I don't see a lot of reason to bother really.
Godhands is arguably the best H2H atm.
Not sure on Glanz with AM3 up for short fights, but it should be better than Spharai and probably even than Verethragna, given how ungenerous the AM effect is (doesn't proc on Multiattack, doesn't proc offhand, etc)
from BGwiki:
"Unlike Relics, Empyrean double damage can proc on any additional hits (Double Attack, Triple Attack, Zanshin) initiated by the weapon. It cannot proc on Counters or Retaliations, and Verethragna is strange in that it can only proc on hits generated by one of the hands. "
from BGwiki:
"Unlike Relics, Empyrean double damage can proc on any additional hits (Double Attack, Triple Attack, Zanshin) initiated by the weapon. It cannot proc on Counters or Retaliations, and Verethragna is strange in that it can only proc on hits generated by one of the hands. "
Someone a few pages ago posted replying to byrth who was asking, that Vere sadly doesn't work like that