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[Archive] Bushido - The Way of The Samurai (A Guide)
Ragnarok.Ejiin
サーバ: Ragnarok
Game: FFXI
Posts: 528
By Ragnarok.Ejiin 2013-03-05 17:53:11
Also, if capped attack/acc occured on the Qilin vs ADL, why is it that Phorcy came up on top on one but not the other?.
Because Usu's 9 STR bumps fSTR up 1, which raises base damage by 1 on Qilin during melee, while both are capped for ADL.
I find it hard to believe that DA+4 and STR+9 would lose out to the small amount of overTP that may occur.
Using the ADL example:
Usukane +1, and its DA +4, increases your melee DPS to 438.974, which is higher than Phorcys' 437.707 melee DPS. But Phorcys' 5 STP increases your WS average by enough through overflow, 4099 to 4082, that it edges out Usukane overall.
By Cannonaire 2013-03-05 17:56:18
Something you may want to consider in your guide, Ikishoten can cause complications in your Store TP build sometimes based on weapon delay. The way I understand it, Ikishoten adds a set amount of TP to the amount returned by the weapon before Store TP is calculated.
As an example:
437 delay (Masamune, Amanomurakumo) returns base 11.1 TP before Store TP is calculated. With 4/5 Ikishoten merits, you add 12 TP to that then calculate the final value using Store TP. Since the amount added by Ikishoten is more than the base TP, you don't have to make an special considerations for Zanshin hits with x-hit builds and the extra TP is overflow. With these weapons, you do not need 5/5 Ikishoten.
Example 2:
464 delay (Kantonotachi) returns base 12.2 TP before Store TP. Since this is more than the 12 added by Ikishoten 4/5, you need to calculate and add extra Store TP in order to ensure you keep your x-hit, otherwise Ikishoten is a total waste and you will end up being stuck at 98~99 TP.
460 delay returns exactly 12 base TP; 4/5 Ikishoten merits is enough for any weapon with lower delay, but you need 5/5 Ikishoten merits or special considerations for any weapon with higher delay.
TL;DR if your weapon has higher than 460 delay, you need 5/5 Ikishoten.
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サーバ: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-03-05 18:11:16
Something you may want to consider in your guide, Ikishoten can cause complications in your Store TP build sometimes based on weapon delay. The way I understand it, Ikishoten adds a set amount of TP to the amount returned by the weapon before Store TP is calculated. As an example: 437 delay (Masamune, Amanomurakumo) returns base 11.1 TP before Store TP is calculated. With 4/5 Ikishoten merits, you add 12 TP to that then calculate the final value using Store TP. Since the amount added by Ikishoten is more than the base TP, you don't have to make an special considerations for Zanshin hits with x-hit builds and the extra TP is overflow. With these weapons, you do not need 5/5 Ikishoten. Example 2: 464 delay (Kantonotachi) returns base 12.2 TP before Store TP. Since this is more than the 12 added by Ikishoten 4/5, you need to calculate and add extra Store TP in order to ensure you keep your x-hit, otherwise Ikishoten is a total waste and you will end up being stuck at 98~99 TP. 460 delay returns exactly 12 base TP; 4/5 Ikishoten merits is enough for any weapon with lower delay, but you need 5/5 Ikishoten merits or special considerations for any weapon with higher delay. TL;DR if your weapon has higher than 460 delay, you need 5/5 Ikishoten.
Correct, Ikitoshen is calculated as TP = [base tp (3 + ikitoshen level) x Store TP
And while it can occasionally put you over on your x-hit with lower delay weapons, its virtually never advantateous to do less than 5/5 as that overTP is a BONUS and increases Weaponskill Calculation. (Obviously exluding Kaiten, but you won't ALWAYS be using Kaiten)
By Cannonaire 2013-03-05 18:18:50
I did 4/5 Iki, 5/5 Overwhelm, and 1/5 Blade Bash. I still use Kantonotachi, so I adjusted my Store TP math to ensure 5-hit.
Different topic: Does Amano AM overwrite Yoichi AM?
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By Odin.Jassik 2013-03-05 18:20:17
I did 4/5 Iki, 5/5 Overwhelm, and 1/5 Blade Bash. I still use Kantonotachi, so I adjusted my Store TP math to ensure 5-hit. Different topic: Does Amano AM overwrite Yoichi AM?
Naw Yoichi overwrites everything else
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2013-03-05 20:00:04
Judging if you're attack capped during melee is another matter, as not everyone has a pocket 4 song bard for minuets, COR for chaos roll or RDM for Dia 3 on every mob they fight.
But we have...
Tachi: Ageha!
Quetzalcoatl.Krylon
サーバ: Quetzalcoatl
Game: FFXI
Posts: 232
By Quetzalcoatl.Krylon 2013-03-06 07:59:47
OP Update:
*Cosmetic and some detail changes done to the Job Ability and Job Trait Section (Thanks Jassik!) Still more to come~
*Cleaned up some of the TP mid-level and WS mid-level Sets
*Added in Ejiin's awesome Koga AM3 set. Thanks very much sir!
Asura.Ina
サーバ: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-03-06 15:24:21
Not that it's relevant exactly but you skipped over 20 in the store tp values (for the lv50 trait). Might also be worth noting that with Seigan active Third Eye recast merits only reduce the recast by 1 second each unless that has been changed.
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By Odin.Jassik 2013-03-06 15:46:01
Not that it's relevant exactly but you skipped over 20 in the store tp values (for the lv50 trait).
That was my oversight, good eye.
Might also be worth noting that with Seigan active Third Eye recast merits only reduce the recast by 1 second each unless that has been changed.
As far as I know that is still true, but I can't really endorse Third Eye merits.
Asura.Ina
サーバ: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-03-06 15:54:49
Might also be worth noting that with Seigan active Third Eye recast merits only reduce the recast by 1 second each unless that has been changed.
As far as I know that is still true, but I can't really endorse Third Eye merits. I can't either, knowing the effect is cut keeps people away from them more though XD
Asura.Sutebe
サーバ: Asura
Game: FFXI
Posts: 19
By Asura.Sutebe 2013-03-06 16:17:23
for perfect PDT set id aim for this:
Earrings aug -2 PDT each
Dark ring 6% PDT
Caps out PDT and adds 5% annul 5% absorb
Also caps MDT with a fully merited shellra 5 with the option of 6% more MDT on ring
Quetzalcoatl.Krylon
サーバ: Quetzalcoatl
Game: FFXI
Posts: 232
By Quetzalcoatl.Krylon 2013-03-06 17:28:02
Not that it's relevant exactly but you skipped over 20 in the store tp values (for the lv50 trait). Might also be worth noting that with Seigan active Third Eye recast merits only reduce the recast by 1 second each unless that has been changed.
Fixed, thanks!
for perfect PDT set id aim for this:
Earrings aug -2 PDT each
Dark ring 6% PDT
Caps out PDT and adds 5% annul 5% absorb
Also caps MDT with a fully merited shellra 5 with the option of 6% more MDT on ring
Swapped this into the PDT set.
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サーバ: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-03-06 17:36:38
I am usually hesitant to put Dring into suggested PDT gear, since its pretty impractical for MOST players to obtain.
[+]
Asura.Sutebe
サーバ: Asura
Game: FFXI
Posts: 19
By Asura.Sutebe 2013-03-07 07:01:21
That's perfect PDT, best you can get. w/o D ring add in another dark with 6% and any back piece with at least 4%.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-03-07 08:33:47
I did 4/5 Iki, 5/5 Overwhelm, and 1/5 Blade Bash. I still use Kantonotachi, so I adjusted my Store TP math to ensure 5-hit. Different topic: Does Amano AM overwrite Yoichi AM?
Naw Yoichi overwrites everything else
I've never actually tested it but I'll take your word.
The nice thing about Amano/Yoichi is Kaiten gives you the stp AM and Namas has a large TP return making either WS easy to 5hit after.
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By Odin.Jassik 2013-03-07 09:09:53
I did 4/5 Iki, 5/5 Overwhelm, and 1/5 Blade Bash. I still use Kantonotachi, so I adjusted my Store TP math to ensure 5-hit. Different topic: Does Amano AM overwrite Yoichi AM?
Naw Yoichi overwrites everything else
I've never actually tested it but I'll take your word.
The nice thing about Amano/Yoichi is Kaiten gives you the stp AM and Namas has a large TP return making either WS easy to 5hit after.
well, i guess if you have a higher level of aftermath up on amano, yoichi shouldn't overwrite, but 100tp namas will overwrite 300tp fudo.
By charlo999 2013-03-07 09:27:14
That's perfect PDT, best you can get. w/o D ring add in another dark with 6% and any back piece with at least 4%.
For pure pdt wouldnt it be better to swap in -4% hands
wiglan neck
then add eludurs sachet
with -3 crit on the dark ring
Asura.Tamoa
サーバ: Asura
Game: FFXI
Posts: 1341
By Asura.Tamoa 2013-03-07 09:44:11
That's perfect PDT, best you can get. w/o D ring add in another dark with 6% and any back piece with at least 4%.
For pure pdt wouldnt it be better to swap in -4% hands
wiglan neck
then add eludurs sachet
with -3 crit on the dark ring
Correct me if I'm wrong, but I don't think there is a pair of -4% PDT hands that sam can equip? At least I can't think of any.
[+]
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-03-07 09:57:22
I did 4/5 Iki, 5/5 Overwhelm, and 1/5 Blade Bash. I still use Kantonotachi, so I adjusted my Store TP math to ensure 5-hit. Different topic: Does Amano AM overwrite Yoichi AM?
Naw Yoichi overwrites everything else
I've never actually tested it but I'll take your word.
The nice thing about Amano/Yoichi is Kaiten gives you the stp AM and Namas has a large TP return making either WS easy to 5hit after.
well, i guess if you have a higher level of aftermath up on amano, yoichi shouldn't overwrite, but 100tp namas will overwrite 300tp fudo.
Relic overwrites Emp. Thats why Masa/Yoichi doesn't work.
I'll test Relic/Relic tonight after work unless someone does it first.
By charlo999 2013-03-07 10:13:27
Thought magma were, my bad.
spose its a case of -1 pdt Vs -5 crit then
Asura.Jomen
サーバ: Asura
Game: FFXI
Posts: 4
By Asura.Jomen 2013-03-07 10:59:56
Quetzalcoatl.Krylon said: »I was asked to math out some mid-level TP and WS sets for SAM. (this post has now been added to the OP in the Store TP section)
For the example I am going to assume that the person is using a Kantonotachi since it is the GKT that most casual SAMs would get (I would hope >.>).
Weapon Delay: 464
Multiplier for this weapon: 11.5 +
[(464-450)*1.5/30] = (14*1.5)/30 = 21/30 = 0.7
11.5 + 0.7 = 12.2
TP:
+47 Store TP In Gear
Shoha:
+7 Store TP In Gear
WS TP Return Calculation:
(100 + 47 (40 base STP + 7 STP in WS set)) = 147. 147/100 = 1.47
12.2*1.47 = 17.9
100-17.9 = 82.1 TP in 4 hits required for a 5-hit.
82.1/4 = 20.525
TP Set Calculation:
(100+87)/100 = 187/100 = 1.87
1.87*12.2 = 22.8 TP/hit. Well over the 20.525 required.
There may be some swaps to bring your STP down a bit in TP Phase (like swapping rajas for a pyrsoul or the unkai earring for a kemas earring), but for a mid level set overshooting 100 TP inst a huge deal.
TP:
1.73*12.2 = 21.1
21.1*4 = 84.4
Shoha:
1.46*12.2 = 17.8
84.4+17.8+1.4 = 103.6
That set can be trimmed by alot.
Changes:
- Unkai Kabuto to Phorcys/Zelus Tiara
- Unkai Nodowa to Ganesha/Rancor Collar/Portus Collar
- Misuuchia Kappa to Atheling
- use Moonshade (TP bonus) or STR earring over Unkai earring for WS
- can WS in a second pyrosoul over rajas
Need +33 STP in gear assuming max STP merits. It's a true 5-hit even if 2nd hit of Shoha misses
Glad there's finally a guide on this site so I can discuss SAM! So, I'm a little confused here, clear it up for me.
I'm seeing we need +33 STP in gear with max merits. Sticking this into the FFXICALC (Mine could be old) I'm coming out with minimum 41 STP in gear for just 20.0 tp back. And I did note the high end TP set giving 20.7 TP back per hit at 47 STP with a 437 GKT. Great guide, nice to see SAMs talking it up.
Quetzalcoatl.Krylon
サーバ: Quetzalcoatl
Game: FFXI
Posts: 232
By Quetzalcoatl.Krylon 2013-03-07 11:11:02
Quetzalcoatl.Krylon said: »I was asked to math out some mid-level TP and WS sets for SAM. (this post has now been added to the OP in the Store TP section)
For the example I am going to assume that the person is using a Kantonotachi since it is the GKT that most casual SAMs would get (I would hope >.>).
Weapon Delay: 464
Multiplier for this weapon: 11.5 +
[(464-450)*1.5/30] = (14*1.5)/30 = 21/30 = 0.7
11.5 + 0.7 = 12.2
TP:
+47 Store TP In Gear
Shoha:
+7 Store TP In Gear
WS TP Return Calculation:
(100 + 47 (40 base STP + 7 STP in WS set)) = 147. 147/100 = 1.47
12.2*1.47 = 17.9
100-17.9 = 82.1 TP in 4 hits required for a 5-hit.
82.1/4 = 20.525
TP Set Calculation:
(100+87)/100 = 187/100 = 1.87
1.87*12.2 = 22.8 TP/hit. Well over the 20.525 required.
There may be some swaps to bring your STP down a bit in TP Phase (like swapping rajas for a pyrsoul or the unkai earring for a kemas earring), but for a mid level set overshooting 100 TP inst a huge deal.
TP:
1.73*12.2 = 21.1
21.1*4 = 84.4
Shoha:
1.46*12.2 = 17.8
84.4+17.8+1.4 = 103.6
That set can be trimmed by alot.
Changes:
- Unkai Kabuto to Phorcys/Zelus Tiara
- Unkai Nodowa to Ganesha/Rancor Collar/Portus Collar
- Misuuchia Kappa to Atheling
- use Moonshade (TP bonus) or STR earring over Unkai earring for WS
- can WS in a second pyrosoul over rajas
Need +33 STP in gear assuming max STP merits. It's a true 5-hit even if 2nd hit of Shoha misses
Glad there's finally a guide on this site so I can discuss SAM! So, I'm a little confused here, clear it up for me.
I'm seeing we need +33 STP in gear with max merits. Sticking this into the FFXICALC (Mine could be old) I'm coming out with minimum 41 STP in gear for just 20.0 tp back. And I did note the high end TP set giving 20.7 TP back per hit at 47 STP with a 437 GKT. Great guide, nice to see SAMs talking it up.
Thanks for the comments :)
This set was referring to using a higher delay GKT (Kantonotachi Delay 464 or Kikugosaku Delay 480) which gives you a 12.2 multiplier rather than 11.1.
33 STP gives you 73 STP with merits/99SAM which is 73+100 = 173/100 = 1.73 * 12.2 = 21.1
;)
Asura.Jomen
サーバ: Asura
Game: FFXI
Posts: 4
By Asura.Jomen 2013-03-07 11:19:22
Good stuff, just making sure I didn't fudge stuff up with my Masa 95 lol. Thanks.
Quetzalcoatl.Krylon
サーバ: Quetzalcoatl
Game: FFXI
Posts: 232
By Quetzalcoatl.Krylon 2013-03-07 11:25:16
^_^
Yea depending on how much STP is in your Fudo/Shoha set you need a lot more STP in your TP set to maintain that 5 hit.
What are your current sets? Can math it out here if you aren't sure if you are getting it right.
Ragnarok.Goldnboy
サーバ: Ragnarok
Game: FFXI
Posts: 23
By Ragnarok.Goldnboy 2013-03-07 12:06:18
Good stuff, just making sure I didn't fudge stuff up with my Masa 95 lol. Thanks.
Basing off your ffxiah set thats showing... Your at 85 STP in which you will/should gain 20.5 TP in TP set. So debating on what you have in WS set.... Ya you should get Misuucha Kappa for TP set
Ragnarok.Goldnboy
サーバ: Ragnarok
Game: FFXI
Posts: 23
By Ragnarok.Goldnboy 2013-03-07 12:07:25
BTW Thank Krylon For writing this up! Good Job!
サーバ: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2013-03-07 12:22:52
Good stuff, just making sure I didn't fudge stuff up with my Masa 95 lol. Thanks.
The optimal TP/Fudo sets needs 87 STP during TP, 56 STP during WS.
But you likely gonna need 88 STP in gear, and 55 STP for Fudo if you don't have that gear. That's including max merits.
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By Odin.Jassik 2013-03-07 13:09:22
Good stuff, just making sure I didn't fudge stuff up with my Masa 95 lol. Thanks.
The optimal TP/Fudo sets needs 87 STP during TP, 56 STP during WS.
But you likely gonna need 88 STP in gear, and 55 STP for Fudo if you don't have that gear. That's including max merits.
Yes, The 3 or 4 most common mid-high sets feature 88/55 split for masamune. All sets assume 30 from trait, 10 from merit.
Shiva.Kinzu
サーバ: Shiva
Game: FFXI
Posts: 42
By Shiva.Kinzu 2013-03-07 23:41:53
Hi All,
I've read through all the posts, and thank you all for the insight on builds and such, right now I'm struggling with mine a tad bit because of not having a rose strap. Usukane +1 feet will be completed within the next day or two while Head +1 was my next upgrade but I am a little hesistant especially when AM down on amano since I would be sitting @43 STP and my return would not give me a enough for a proper x build on shoha (assuming I don't spam Kaiten) Tottally understand, there will be situations such as VW, Embrava etc that could modify my builds. Planning more so, for outside content and the upcoming embrava nerf.
R. Strap or gtfo it seems?
Still catching up with Campaign, until I can get my R. Strap. Below are my set's.
Current TP Set
Been switching between Phasmida/Bullwhip. Really hesitant on NQ Phos right now because of the upcoming expansion.
I don't VW as often, so outside of VW/Abys I spam Kaiten.
WS Kaiten
Could sub in Justicar's/Wanion or Beir +1, but if I'm that low on attack I probably should be using Shoha yea? Definitely get better #'s with Kaiten because my Amano is 99, and I don't have the most opitmal Shoha set imo
WS Shoha
Have Mala/Windbuffet available depending on my buffs, but once again it depends on the situation. Definitely need to get a moon shade earring.
Optimal TP - Will be spamming Kaiten w/
Since I'm still 2 months away, assuming I spam Kaiten I could get away with Pole grip/potential D. Grip till I have R. Strap (still 2 months away...)
With AM up this build should be perfectly ok? With AM down, I'd assume since I don't have R. Strap I could put in Goading and or remove Usu +1 head correct and go back to Phorcys salade.
Outside of Phos +1, Tenryu +1, R. Strap, & Moonshade earring, could anyone offer me some more advice on my build?
Thanks for your time! Quite sleepy, so may have jacked some stuff up lol.
サーバ: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2013-03-08 01:06:56
Make Regain/Embrava build, and non-Regain build. You can use that set for Shoha too (non-regain) if you WS in AF3 legs, Rajas, Misuuchi Kappa, Brutal.
Or use Phorcys Salade when AM down.
Would use Bregos until Tenryu+1.
Bushido - The Way of The Samurai
Hello everyone! As part of the community here on FFXI AH, I would like to see every job have one of these comprehensive guides that help both mid range and high level players better understand their jobs, gear, and roles in end game Final Fantasy XI.
The goal of this guide is to help fellow players understand everything Samurai related.
There are several extremely knowledgable players on the forums (this one specifically as well) so I will be looking to them for input as well. Please feel free to add any important information and help me compile the best guide possible ^_^!
Section I - Samurai Overview
Warriors from the East. Demon Killers. Samurai are experts in wielding the Great Katana and manipulating Tactical Points, allowing the player to unleash a flurry of skills on their enemies quicker than any other class in Vana'diel.
Job Abilities
[Level 1] Meikyo Shisui
(1:00:00 recast - 30 second duration)
Grants the player 300 TP upon use. Allows all weapon skills used during the duration to cost 100 TP. The player is unable to gain any TP unless it is from Meditate or Items. Damage modifiers are based on Total TP at the time of executing the Weapon Skill, not based on TP Consumed (100).
The first Weaponskill used under Meiko Shisui will cost 100TP but will be calculated as a 300TP Weaponskill.
The second Weaponskill will again consume only 100TP but will be calculated as a 200TP Weaponskill.
Enhanced by Saotome Sune-Ate +2 (aug) reducing TP consumed by 25 under the effect of Meiko Shisui, however at least 100TP is still required to perform the Weaponskill.
- - - - - - - - - - -
[Level 5] Warding Circle
(5:00 recast - 3 minute duration)
Grants "Demon Killer" effect for all party members in range. When used as Samurai Main Job, this ability gives a 15% damage bonus/15% damage resistance against Demons.
Enhanced by Myochin Kabuto/+1 granting an additional 50% duration and 2% to respective bonuses
Myochin Kabuto/+1 is only needed upon activation.
- - - - - - - - - - -
[Level 15] Third Eye
(1:00 recast Seigan Down, 0:30 recast Seigan Up - 30 second duration/until removed)
Anticipates the next physical attack directed at you. With Seigan active, multiple attacks can be anticipated (higher chance to wear off the longer it is active). More on this later!
- - - - - - - - - - -
[Level 25] Hasso
(1:00 recast - 5:00 duration)
Grants a bonus to attack speed, accuracy, and STR stat when using two-handed weapons, but increases recast and casting times.
- - - - - - - - - - -
[Level 30] Meditate
(3:00 recast - 0:15 duration)
Grants 20% TP per tick up to a maximum of 100 TP. When used as a sub, grants 12% TP per tick for a maximum of 60 TP. Can be enhanced heavily with gear.
Enhanced by Myochin Kabuto/+1 adding 1-2 ticks or 120-140 total TP gained
Enhanced by Saotome Kote/+1 adding an additional tick or 20 total TP gained
Enhanced by Saotome Kote +2/(aug) adding an additional 2-3 ticks or 40-60 total TP gained
When Myochin Kabuto/+1 is paired with Saotome Kote +2/(aug) the total TP gained is 180-200
Myochin Kabuto/Saotome Kote are only needed upon activation
- - - - - - - - - - -
[Level 35] Seigan
(1:00 recast - 5:00 duration)
Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times.
- - - - - - - - - - -
[Level 40] Sekkanoki
(5:00 recast - 1:00 duration or until next Weapon Skill)
The next weapon skill used will cost 100 TP regardless of current total TP. Damage modifiers are based on the 100 TP used. TP Bonus weapons do not affect weapon skills used under the effect of Sekkanoki.
- - - - - - - - - - -
[Level 65] Konzen-ittai
(3:00 recast - 1:00 duration or until next Weapon Skill)
Readies enemy for a skillchain.
- - - - - - - - - - -
[Level 75 - Merit] Shikikoyo
(5:00 recast)
Share TP above 100 with a party member. The Samurai retains more TP with further merits.
- - - - - - - - - - -
[Level 75 - Merit] Blade Bash
(3:00 recast)
Delivers an attack that can stun the target and occasionally causes Plauge.
- - - - - - - - - - -
[Level 77] Sengikori
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants a bonus to skillchains and magic bursts initiated by your next Weapon Skill.
- - - - - - - - - - -
[Level 87] Hamanoha
(5:00 recast - 3:00 duration)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP Gain for Demons.
- - - - - - - - - - -
[Level 95] Hagakure
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants Save TP (40) and a TP Bonus (100) to your next Weapon Skill.
- - - - - - - - - - -
Traits
Resist Blind (grants a small resistance to blind)
Obtained at level 5 with increasing tiers at 25, 45, and 65
Store TP (Increases the amount of TP gained by each attack)
Obtained at level 10 with increasing tiers at 30, 50, 70, 90
Respective values are 10, 15, 20, 25, and 30
Zanshin (Occasionally grants an additional attack)
This is the defining Job Trait for Samurai and has 2 different functional effects which will be further explained in the Job Ability section
Obtained at level 20 with increasing tiers at 35, 50, 75, and 95
Respective values are 15%, 25%, 35%, 45%, and 50%
Demon Killer (Occasionally Intimidates demon's)
Killer Effects are incredibly potent when utilized, however due to the lack of effective gear to enhance the trait its largly a minor bonus. It is unkown if Samurai gets succesive tiers of this trait.
Skillchain Bonus (Increases the damage of skillchains created by the Samurai)
Obtained at level 78 with increasing tiers at 88 and 98
Respective values are 8%, 12%, and 16%
While Samurai is regarded as the master of skillchains with the ability to repeatedly skillchain with almost any weapon or job as well as itself in quick succession, Dancer gets 2 succesive tiers of this trait reaching 23% Skillchain damage bonus at level 97.
Merited Traits (obtained at level 75)
Ikitoshen (increases the TP gained by a Zanshin attack)
Grants an additional 3 TP per merit before Store TP is added
Formula: Zanshin TP = [base weapon TP + (3 x Ikitoshen merits)] x Total Store TP
Assuming 437 delay (masamune/amano) [11.1 + (3 x 5)] x 1.88 = 49.068 Floored to 49
49 ADDITIONAL
Enhanced by Saotome Kabuto +2 (aug)
Adds 1% critical hit rate to Zanshin attacks per Ikitoshen merit
Also worth noting:
Ikkishoten may be useless unless it doubles your TP before sTP. 460 Delay gives 12 TP, exact same as 4/5 Ikki merits. If your delay is higher, you should do 5/5 merits or calculate how much extra sTP you need so you don't get stuck at just under 100 TP.
Thank you to Castanets/Ichito of Phoenix for this~
Overwhelm (obtained at level 75)
Grants a damage bonus to Weaponskills performed face to face
Adds a straight % to qualifying Weaponskills
5% per merit for the first 3 and 2% for the last 2 merits
Overwhelm is NOT present for Ranged Weaponskills regardless of orientation
--- HUGE Thanks To Jassik for the Trait Breakdown Section as well as help on the Job Ability Section---
Merits
Recommended merit build: 5/5 Store TP, 5/5 Meditate. 5/5 Overwhelm. 5/5 Ikishoten. Do 4/5 Ikis and 1/5 Blade Bash if your stunners are fail faces.
Group 1
Third Eye Recast - Shorten recast time by 2 seconds.
Warding Circel Recast - Shorten recast time by 10 seconds.
Store TP Effect - Increases amount of TP stored by 2.
Meditate Recast - Shortn recast time by 6 seconds.
Zanshin Attack Rate - Increases Zanshin attack rate by 1 percent.
Group 2
Shikikoyo - Shares TP above 100 with a party member. Supplement TP shared by 12%.
Blade Bash - Delivers an attack that can stun the target and occasionally cause plague. Requires a Great Katana. Increase plague duration by 15 seconds.
Ikishoten - Increases amount of TP gained with a Zanshin attack. Increase TP gained by 3.
Overwhelm - Grants a damage bonus to weapon skills performed face-to-face with an enemy. Increase damage bonus by 5% for the first three points, and by 2% for the final 2 points.
Section II - A Samurai's Role What role does a Samurai fill in a party?
Damage Dealer
A Samurai's primary and most effective role is dealing high frequencies of damage. Samurais are considered one of the big three in the current end game in regards to DDs.
Samurai is extremely effective at outputting high bursts of damage with their various abilities and traits that allow them to use Weapon Skills more frequently than any other job. Most of your damage will come from spamming Shoha/Fudo/Kaiten.
Tank
Tanking in FFXI has become folklore at this point but can still be necessary in some low-man events.
With the proper gear sets, Samurai can be very effective as a tank with and without the use of Seigan/Third Eye. Seigan/Third Eye becomes even more effective with Unkai Kabuto/Saotome Haidate and other complimenting pieces of gear. More on this later.
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