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[Archive] Bushido - The Way of The Samurai (A Guide)
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サーバ: Odin
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Posts: 9534
By Odin.Jassik 2013-03-04 20:57:18
How would you reach 48STP in gear without sacrificing ganeshas mala for unkai nodawa. your high end set has 43stp using mala. im not a fan of using rose strap
rose, hagneia stone, phorcys salade, unkai mimikaziri, brutal, +2, rajas, tyrants, misuuchi kappa, +2, ace's is
4 + 3 + 5 + 1 + 1 + 10 + 5 + 4 + 3 + 7 + 5 = 48, obviously usukane sune-ate +1 open a bit of flexibility as well.
Nobody really cares if you are a fan of it, without usukane/tenryu hakama you can't get away without it.
Just for reference, what else would you use for a grip, since 2 QA > 3 DA
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By Cerberus.Senkyuutai 2013-03-04 21:00:09
well for MDT it would be pretty unlikely to actually need 50%, since even vanilla shell V is like 21%, if you're in a DT set, throwing PDT/DT in any extra slots isn't a terribad idea. Hybrid sets are a whole other thing. Allows for better combos/options since yes, % isn't as much of an issue as it used to be at 75.
I forgot Engulfer cape, too.
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 21:22:07
Quetzalcoatl.Krylon said: »Isn't 20.8 less than the 20.825 required? Thats why I bumped it to 20.9 Game floor decimals. So it becomes 20.8.
Using the sets you posted on first page, a more reliable method of calculating would be....
Example 1
Assuming High-end TP set with Rose (Masa):
1.87*11.1 = 20.757 Floored~ 20.7
20.7*4 = 82.8
Fudo:
1.56*11.1 = 17.316 Floored~ 17.3
82.8+17.3 = 100.1
Which will get accurate numbers compared to doing
100-17.3 = 82.7
82.7/4 = 20.675~ 20.6
20.6*4 = 82.4
82.4+17.3 = 99.7
So the decimals don't mess with your numbers.
Quetzalcoatl.Krylon said: »100-16.7 = 83.3 TP. That is how much you need to WS again.
83.3 / 4 (dividing by 4 because 4 hits + your WS is a true 5hit build) = 20.825 round it UP because we want to hit that 100 TP. 20.9
That is how much you need in your TP set to reach 100 again in 4 hits. 20.9
Example 2
Assuming High-end TP set with Pole/Duplus (Amano):
1.90*11.1 = 21.09 Floored~ 21 (with AM)
21*4 = 84
Kaiten:
1.59*11.1 = 17.649 Floored~ 17.6
84+17.6 = 101.6
Assuming High-end TP set with Pole/Duplus (Amano)
1.83*11.1 = 20.313 Floored~ 20.3
20.3*4 = 81.2
Shoha:
1.52*11.1 = 16.872 Floored~ 16.8
81.2+16.8+1.5(2nd hit)= 99.5
The set posted for Shoha using Pole/Duplus lacks .5 TP (assuming WS with Rajas), but can be remedied by WS with Misuuchi Kappa & Hagneia Stone for example to maintain 5-hit for non-regain situations.
Ahh, yes. You are right.
I edited that section to reflect that change. Thanks again Zel.
To be fair, the "seigan hybrid" set in the op can swap out the pants when third eye is down.
Noted and edited. Thanks.
Also, the PDT and MDT sections have been slightly updated to consider some of the items recommended in a few of the posts on page 3.
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 21:52:36
Added a small Yoichi gear section as well as Yoichi itself to the Weapons section with a small summary.
Added Zel's Optimal VW TP Set as well.
Going to continue modifying this guide! Thanks everyone for the fantastic input, this has come together very nicely so far.
Bismarck.Keityan
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By Bismarck.Keityan 2013-03-04 21:59:02
Store TP Section: I would make it a spoiler tab and condense it a little. I would also link to ll's post on second hit TP gain because I agree that no one really talks about:
http://www.ffxiah.com/forum/topic/27974/sam-gear-lvl-99/51/#2235001
------
Murasamemaru (I use this g.kat daily, and couldn't imagine SAM without it-- but it is indeed very extremely content based) Here is a resource for it if you wanted to write more or link to it:
http://www.ffxiah.com/forum/topic/33046/muramasemaru/1/#2022757
----------
Kogarasumaru TP AM-up set:
AM-Down looks more like an amano/masamune build with Unkai Body +2, Unkai Earring, Atheling, and Phos Belt +1.
-----------
Namas SAM: TP set varies by content, but a good base set is the Amano set.
WS Set: http://www.ffxiah.com/members/item-sets?id=236819
For Legion, swap one ring into a Hadjuk Ring +1
Can use R. Att +20(terre) mantle for more damage if R.acc capped.
I am almost certain Shura Kabuto +1 is best for this over Mekira oto +1. (Shura Kabuto can also get R.attack +8).
Edit: Confirmed Mekira oto+1 on proc days is better.
If you include this section, you need to mention that distance from mob is a big deal and you should position at max melee range or you'll be inflicted with severe r.attack penalties. This distance varies by mob.
Thanks for writing, it's a big undertaking.
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By Cerberus.Senkyuutai 2013-03-04 22:28:46
Would be nice to have a top 3 per slots regarding Namas. While most of the stuff isn't hard to get even for top tier, it would be nice to know where things stand (such as Kabuto +1 vs Mekira +1 and next best thing after Tenryu +1 for the legs, also Willhelm/Altdorf earring combo etc).
Would help people starting with the combo, and other people who are looking for improvement (I know I haven't worked on this set in about a year so I'm kinda out of the loop).
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By Odin.Zelphes 2013-03-05 01:41:07
Quetzalcoatl.Krylon said: »Ahh, yes. You are right.
I edited that section to reflect that change. Thanks again Zel.
Quetzalcoatl.Krylon said: »Let's take our formula and plug in numbers...
( 100 + 51 (40 base + 11 gear))/ 100 = 151 / 100 = 1.51
1.51 * 11.1 = 16.761... or 16.7.
That is 16.7 TP returned on your Fudo hit.
100-16.7 = 83.3 TP. That is how much you need to WS again.
83.3 / 4 (dividing by 4 because 4 hits + your WS is a true 5hit build) = 20.825 and you floor it. 20.8
That is how much you need in your TP set to reach 100 again in 4 hits. 20.8
More info available here: Thanks Llewelyn!
http://www.ffxiah.com/forum/topic/27974/sam-gear-lvl-99/51/#2235001
Np, I think you're doing a good job on the guide so far. They're a *** to write.
Using the method Llewlyn posted doesn't show correct TP/Hit the way game process it, if the decimals are odd.
You should find your TP/hit first, then floor it. Now you have the correct TP/hit the way game process it.
Then *4 that number to calculate your 4 hits during TP phase.
This way decimals doesn't mess with your numbers as I tried to demonstrate earlier.
Using your numbers from your guide is an example of this.
100-16.7 = 83.3
83.3/4 = 20.825~ 20.8
20.8*4 = 83.2
83.2+ 16.7 = 99.9
If you gonna use that method, don't floor the decimals.
100-16.7 = 83.3
83.3/4 = 20.825
20.825*4 = 83.3
83.3+ 16.7 = 100
edit. don't use that method to calculate STP at all. You'll just end up having to redo it - using the method I explained above.
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 08:16:08
Figured the guide wanted to expand on VW sets since it's still relevant.
Got this TP set as MAX assuming Deluges/Latitude/Valiant+ Fighter's Roll.
Target is Qilin.
Unkai Mimizakari if no Fighter's Roll.
For Amano/Masa.
Would like some input on this.
Added this set along with a breakdown of the atmacites to the OP.
I think this set really works nicely with all those atmacites capped off.
One suggestion for Amano users only (havent mathed it out yet) but to hit true haste cap and still have a 5 hit pre and post aftermath, can you do swap the Unkai Haidate for Phorcys?
You would maintain 5-hit and the extra 2% haste would hit true haste cap. Might have to spreadsheet that one to see the results. The enhanced hasso might pull ahead even though you are @ 24% instead of 26% haste.
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By Quetzalcoatl.Krylon 2013-03-05 08:18:00
Quetzalcoatl.Krylon said: »Ahh, yes. You are right.
I edited that section to reflect that change. Thanks again Zel.
Quetzalcoatl.Krylon said: »Let's take our formula and plug in numbers...
( 100 + 51 (40 base + 11 gear))/ 100 = 151 / 100 = 1.51
1.51 * 11.1 = 16.761... or 16.7.
That is 16.7 TP returned on your Fudo hit.
100-16.7 = 83.3 TP. That is how much you need to WS again.
83.3 / 4 (dividing by 4 because 4 hits + your WS is a true 5hit build) = 20.825 and you floor it. 20.8
That is how much you need in your TP set to reach 100 again in 4 hits. 20.8
More info available here: Thanks Llewelyn!
http://www.ffxiah.com/forum/topic/27974/sam-gear-lvl-99/51/#2235001
Np, I think you're doing a good job on the guide so far. They're a *** to write.
Using the method Llewlyn posted doesn't show correct TP/Hit the way game process it if the decimals are odd.
You should find your TP/hit first, then floor it. Now you have the correct TP/hit the way game process it.
Then *4 that number to calculate your 4 hits during TP phase.
This way decimals doesn't mess with your numbers as I tried to demonstrate earlier.
Using your numbers from your guide is an example of this.
100-16.7 = 83.3
83.3/4 = 20.825~ 20.8
20.8*4 = 83.2
83.2+ 16.7 = 99.9
If you gonna use that method, don't floor the decimals.
100-16.7 = 83.3
83.3/4 = 20.825
20.825*4 = 83.3
83.3+ 16.7 = 100
Not sure I fully got what you were getting at there.
If you floor the TP/Hit needed like you said, it comes out to 20.8 which falls 0.01 short of 100 after 4 hits.
Based on this post, 49 Store TP in gear (20.9 per hit) TP would be required then?
Ok I see now. But I guess the question would still be do you need 20.9 or 20.8 to make that example work?
[+]
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By Lakshmi.Saevel 2013-03-05 08:40:13
Quote: Ok I see now. But I guess the question would still be do you need 20.9 or 20.8 to make that example work?
FFXI chops off decimals after the first for TP gain so you can't ever gain a hundredth of a TP. There are occasions when you need to be slightly over in when calculating TP due to decimals screwing you over.
For the above example you need 87.38 "Store TP" so if you go with 88 you'll end up 0.1 TP shy. Using 20.9 you get 88.28 "Store TP" which explains why you need 89.
11.1 * 1.88 = 20.8 per hit
20.8 * 4 = 83.2
During WS is 51 sTP
11.1 * 1.51 = 16.761 = [16.7]
82.2 + 16.7 = 99.99
Redo it with 20.9 as your target TP and same from WS
20.9 * 4 = 83.6
83.6 + 16.7 = 100.3
[+]
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 08:46:59
I was asked to math out some mid-level TP and WS sets for SAM. (this post has now been added to the OP in the Store TP section)
For the example I am going to assume that the person is using a Kantonotachi since it is the GKT that most casual SAMs would get (I would hope >.>).
Weapon Delay: 464
Multiplier for this weapon: 11.5 +
[(464-450)*1.5/30] = (14*1.5)/30 = 21/30 = 0.7
11.5 + 0.7 = 12.2
TP:
+47 Store TP In Gear
Shoha:
+7 Store TP In Gear
WS TP Return Calculation:
(100 + 47 (40 base STP + 7 STP in WS set)) = 147. 147/100 = 1.47
12.2*1.47 = 17.9
100-17.9 = 82.1 TP in 4 hits required for a 5-hit.
82.1/4 = 20.525
TP Set Calculation:
(100+87)/100 = 187/100 = 1.87
1.87*12.2 = 22.8 TP/hit. Well over the 20.525 required.
There may be some swaps to bring your STP down a bit in TP Phase (like swapping rajas for a pyrsoul or the unkai earring for a kemas earring), but for a mid level set overshooting 100 TP inst a huge deal.
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 08:56:54
Quote: Ok I see now. But I guess the question would still be do you need 20.9 or 20.8 to make that example work?
FFXI chops off decimals after the first for TP gain so you can't ever gain a hundredth of a TP. There are occasions when you need to be slightly over in when calculating TP due to decimals screwing you over.
For the above example you need 87.38 "Store TP" so if you go with 88 you'll end up 0.1 TP shy. Using 20.9 you get 88.28 "Store TP" which explains why you need 89.
11.1 * 1.88 = 20.8 per hit
20.8 * 4 = 83.2
During WS is 51 sTP
11.1 * 1.51 = 16.761 = [16.7]
82.2 + 16.7 = 99.99
Redo it with 20.9 as your target TP and same from WS
20.9 * 4 = 83.6
83.6 + 16.7 = 100.3
Yes, this is exactly what Zel was trying to tell me but for some reason I understood it better when you said it xD
Sorry Zel!! *facepalm*
Adjusted the Store TP section to better explain it now. Hopefully that is the final version.
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By Asura.Ccl 2013-03-05 09:58:44
If you're into being optimal, this tp set against high level mob and usual buff(brd+cor/no regain).
For lower level stuff, the previous set with unkai+2/phos belt(+1) win.
Sam hybrid(mid)
This is enough to keep me alive in legion and cap accuracy with amano and rcb on almost everything.
Optimal/goal set would be:
Phos belt =>+1
Ring => Dring
Hands => Tenryu tekko +1(a)
Back => molusca mantle
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By Odin.Zelphes 2013-03-05 12:55:50
Quetzalcoatl.Krylon said: »One suggestion for Amano users only (havent mathed it out yet) but to hit true haste cap and still have a 5 hit pre and post aftermath, can you do swap the Unkai Haidate for Phorcys?
You would maintain 5-hit and the extra 2% haste would hit true haste cap. Might have to spreadsheet that one to see the results. The enhanced hasso might pull ahead even though you are @ 24% instead of 26% haste.
Your High-end TP set is a true 5-hit/capped haste. But to answer your question, if no usu some/feet+1, you should stick with Unkai legs regardless. Phorcys Dirs are no go.
It does require some adjustments to your Shoha set (amano users) if no regain to maintain 5-hit.
Assuming High-end TP set with Pole/Duplus (Amano)
1.83*11.1 = 20.313 Floored~ 20.3
20.3*4 = 81.2
Shoha:
1.52*11.1 = 16.872 Floored~ 16.8
81.2+16.8+1.5(2nd hit)= 99.5
The set posted for Shoha using Pole/Duplus lacks .5 TP (assuming WS with Rajas), but can be remedied by WS with Misuuchi Kappa & Hagneia Stone for example to maintain 5-hit for non-regain situations.
I used your High-end TP set in this calculation.
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By Odin.Zelphes 2013-03-05 13:15:47
Quetzalcoatl.Krylon said: »I was asked to math out some mid-level TP and WS sets for SAM. (this post has now been added to the OP in the Store TP section)
For the example I am going to assume that the person is using a Kantonotachi since it is the GKT that most casual SAMs would get (I would hope >.>).
Weapon Delay: 464
Multiplier for this weapon: 11.5 +
[(464-450)*1.5/30] = (14*1.5)/30 = 21/30 = 0.7
11.5 + 0.7 = 12.2
TP:
+47 Store TP In Gear
Shoha:
+7 Store TP In Gear
WS TP Return Calculation:
(100 + 47 (40 base STP + 7 STP in WS set)) = 147. 147/100 = 1.47
12.2*1.47 = 17.9
100-17.9 = 82.1 TP in 4 hits required for a 5-hit.
82.1/4 = 20.525
TP Set Calculation:
(100+87)/100 = 187/100 = 1.87
1.87*12.2 = 22.8 TP/hit. Well over the 20.525 required.
There may be some swaps to bring your STP down a bit in TP Phase (like swapping rajas for a pyrsoul or the unkai earring for a kemas earring), but for a mid level set overshooting 100 TP inst a huge deal.
TP:
1.73*12.2 = 21.1
21.1*4 = 84.4
Shoha:
1.46*12.2 = 17.8
84.4+17.8+1.4 = 103.6
That set can be trimmed by alot.
Changes:
- Unkai Kabuto to Phorcys/Zelus Tiara
- Unkai Nodowa to Ganesha/Rancor Collar/Portus Collar
- Misuuchia Kappa to Atheling
- use Moonshade (TP bonus) or STR earring over Unkai earring for WS
- can WS in a second pyrosoul over rajas
Need +33 STP in gear assuming max STP merits. It's a true 5-hit even if 2nd hit of Shoha misses
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 13:31:26
Quetzalcoatl.Krylon said: »One suggestion for Amano users only (havent mathed it out yet) but to hit true haste cap and still have a 5 hit pre and post aftermath, can you do swap the Unkai Haidate for Phorcys?
You would maintain 5-hit and the extra 2% haste would hit true haste cap. Might have to spreadsheet that one to see the results. The enhanced hasso might pull ahead even though you are @ 24% instead of 26% haste.
Your High-end TP set is a true 5-hit/capped haste. But to answer your question, if no usu some/feet+1, you should stick with Unkai legs regardless. Phorcys Dirs are no go.
It does require some adjustments to your Shoha set (amano users) if no regain
Assuming High-end TP set with Pole/Duplus (Amano)
1.83*11.1 = 20.313 Floored~ 20.3
20.3*4 = 81.2
Shoha:
1.52*11.1 = 16.872 Floored~ 16.8
81.2+16.8+1.5(2nd hit)= 99.5
The set posted for Shoha using Pole/Duplus lacks .5 TP (assuming WS with Rajas), but can be remedied by WS with Misuuchi Kappa & Hagneia Stone for example to maintain 5-hit for non-regain situations.
I used your High-end TP set in this calculation.
I goofed - I didn't account for the Usu +1 set bonus. That's why I was 2% haste short on that VW Optimal Set. Good catch.
---
Also, adjusted the low level TP Set. I was throwing together most gear that a very casual player would have and trying to get it to be the best it could. Your corrections made a lot of sense though.
I'm not sure most would have Phorcys head, but Zelus I forgot about which is a great alternative to get to haste cap.
New Low-Mid TP
New Low-Mid Shoha
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 13:32:58
If you're into being optimal, this tp set against high level mob and usual buff(brd+cor/no regain).
For lower level stuff, the previous set with unkai+2/phos belt(+1) win.
Is this truly optimal on high level mobs? Losing Domaru +2 is a huge hit to Zanshin.
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By Odin.Zelphes 2013-03-05 13:42:32
Quetzalcoatl.Krylon said: »If you're into being optimal, this tp set against high level mob and usual buff(brd+cor/no regain).
For lower level stuff, the previous set with unkai+2/phos belt(+1) win.
Is this truly optimal on high level mobs? Losing Domaru +2 is a huge hit to Zanshin.
Haven't mathed out that scenario, but it's a set very similar to Koga AM3 set. The reason you swap Unkai to Usu+1 is because proc priority is multi-attacks> zanshin, so with fighter's roll and high multi-attack from gear/atmacites, it devaluate zanshin procs.
Unkai body itself has just 2.5% zanhasso procrate.
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By Odin.Jassik 2013-03-05 13:50:47
The zanshin loss isn't what bugs me, the loss of acc and stp means it is only viable for amano am.
Phoenix.Icemn
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By Phoenix.Icemn 2013-03-05 14:01:21
Should add a Koga AM up/down section, no?
Asura.Ccl
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By Asura.Ccl 2013-03-05 14:03:13
The zanshin loss isn't what bugs me, the loss of acc and stp means it is only viable for amano am.
You actually get more stp with usu body+1 and goading than unkai body+2 + phos belt.
It's fstr and crit rate against about 1-1.2% zanshin (and attack, accuracy from usu body+1 is about 24 for usu body and 23for unkai domaru +2!
[+]
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By Odin.Jassik 2013-03-05 14:09:24
Didn't notice it was goading, haven't seen it in a Sam set in a while.
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 14:10:47
{Hmm.}
Interesting, I always thought that Domaru +2 was still king in every scenario.
Amano TP - AM Down
Amano TP - AM Up
+45 STP In Gear + 7 From AM = +52 STP Total in TP Phase
Kaiten
12 STP In Gear + 7 From Activating Kaiten = +19 STP
WS Phase
11.1 * 1.59 = 17.6 (Activating Kaiten)
TP Phase
11.1 * 1.92 = 21.3 TP per hit.
21.3 * 4 = 85.2 + 17.6 = 102.8.
That set is actually overshooting slightly in TP Phase no?
If you take out the Misuuchi for Atheling you get:
(+49 STP total from gear and aftermath)
11.1 * 1.89 = 20.9 TP/hit = 83.6 + 17.6 = 101.2
So true Optimal should be that AM Up set but Atheling swapped in, but we are still overshooting a little bit. Maybe another swap would max it out.
True Optimal Amano AM Up:
WS Set:
Correct me if I'm wrong please.
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 14:12:46
Should add a Koga AM up/down section, no?
Going to add that in eventually. Fine tuning everything before I put a final stamp on it for now.
Asura.Ccl
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By Asura.Ccl 2013-03-05 14:14:54
I believe you're right, can't fully double check cause mid event but if you do ws in rajas, that seems correct if you're using kaiten at least.
edit: I use my set even with am down.
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By Odin.Zelphes 2013-03-05 14:16:15
That Amano AM set should be only useable with high buffs (Songs/rolls etc)
If not, Unkai should be better. You can have Ccl math it out since he's posting the set.
I'm doing 2x salvage runs now!
By Gimp 2013-03-05 14:24:41
Cerberus.Senkyuutai said: »Quetzalcoatl.Krylon said: »Shadow mantle, Shadow ring, D ring, Gavial +1, Wiglen, Arhat's +1, relevant earrings from Abyssea (Darkness/Black), I might be forgetting a few things.
Might want to take all of those into consideration.
could factor in Sheltered ring before getting that shell V as a minor detail also.
thank you for the guide
Something I would love to see is actual job ability pairing combos and what is most effective, I've searched around for guides that do explain what they do but not the best way to use them and tp levels. Granted that gets very detailed and probably based on tp level, ws, etc. I'm still interested in knowing if someone wanted to take a stab at it.
guess the ja thing was a no go?
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-05 14:29:56
If someone wants to write it up, by all means, go for it =p
I will get to it if nobody else wants to, but just focusing on some other portions for now.
Ragnarok.Ejiin
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By Ragnarok.Ejiin 2013-03-05 16:26:50
Koga AM3 assuming the exact same set, but changing around the head gear based on situation:
Monster & Buffs |
Head Hierarchy |
Dynamis DC. March and Minuet x2 |
Phorcys 921.001, Usukane +1 919.932, Tenryu +1 917.908 |
ADL. Embrava, SV Minuets, Embrava and Fighter+Chaos |
Phorcys 979.297, Usukane +1 977.907, Tenryu +1 975.549 |
Qilin. March x2, Minuet x2 and Chaos+Fighter's |
Usukane +1 739.291, Phorcys 738.657, Tenryu +1 737.482 |
Ig-Alima. Embrava, Minuets, Chaos+Fighter's and Madrigal. |
Tenryu +1 405.708, Phorcys 400.806, Usukane +1 400.620 |
*All assume berserk and aggressor are up fulltime and 490 skill Boost-STR.
As you can see, all 3 options are extremely close in every situation, but I still believe my general rule of: "if you need acc or attack: Tenryu +1." and "If you are capped accuracy and attack: Phorcys." Not to discount Usukane +1, which is perfectly fine to use. I'd just hate to see someone make it only to find it isn't always #1.
Judging if you're attack capped during melee is another matter, as not everyone has a pocket 4 song bard for minuets, COR for chaos roll or RDM for Dia 3 on every mob they fight.
Bismarck.Keityan
サーバ: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2013-03-05 17:27:09
"If you are capped accuracy and attack: Phorcys."
I agree with most of the post, but this was the only thing about this that I'm skeptical about. If you're capped accuracy and capped attack, then when we're comparing the two items:
Phorcys Salade:
Acc+10, Attack +10, Store TP +5
vs
Usukane Somen +1
Acc+10, STR+9, DA+4
When capping attack and acc we're really making the comparison of:
Store TP+5 vs STR+9, DA+4
(I realize that DA+4 has less effect because AM3, but either way, adding DA+4 over a AM3 never lowers the overall DPS value: it will only increase it)
I find it hard to believe that DA+4 and STR+9 would lose out to the small amount of overTP that may occur. (It does seem odd doesn't it?) Also, if capped attack/acc occured on the Qilin vs ADL, why is it that Phorcy came up on top on one but not the other? Honest question--- I've found funky things when using the DPS spreadsheets too, but this is one of the places where I just can't fathom how Store TP+5 could possibly outweigh the other benefits just on over TP alone.
Bushido - The Way of The Samurai
Hello everyone! As part of the community here on FFXI AH, I would like to see every job have one of these comprehensive guides that help both mid range and high level players better understand their jobs, gear, and roles in end game Final Fantasy XI.
The goal of this guide is to help fellow players understand everything Samurai related.
There are several extremely knowledgable players on the forums (this one specifically as well) so I will be looking to them for input as well. Please feel free to add any important information and help me compile the best guide possible ^_^!
Section I - Samurai Overview
Warriors from the East. Demon Killers. Samurai are experts in wielding the Great Katana and manipulating Tactical Points, allowing the player to unleash a flurry of skills on their enemies quicker than any other class in Vana'diel.
Job Abilities
[Level 1] Meikyo Shisui
(1:00:00 recast - 30 second duration)
Grants the player 300 TP upon use. Allows all weapon skills used during the duration to cost 100 TP. The player is unable to gain any TP unless it is from Meditate or Items. Damage modifiers are based on Total TP at the time of executing the Weapon Skill, not based on TP Consumed (100).
The first Weaponskill used under Meiko Shisui will cost 100TP but will be calculated as a 300TP Weaponskill.
The second Weaponskill will again consume only 100TP but will be calculated as a 200TP Weaponskill.
Enhanced by Saotome Sune-Ate +2 (aug) reducing TP consumed by 25 under the effect of Meiko Shisui, however at least 100TP is still required to perform the Weaponskill.
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[Level 5] Warding Circle
(5:00 recast - 3 minute duration)
Grants "Demon Killer" effect for all party members in range. When used as Samurai Main Job, this ability gives a 15% damage bonus/15% damage resistance against Demons.
Enhanced by Myochin Kabuto/+1 granting an additional 50% duration and 2% to respective bonuses
Myochin Kabuto/+1 is only needed upon activation.
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[Level 15] Third Eye
(1:00 recast Seigan Down, 0:30 recast Seigan Up - 30 second duration/until removed)
Anticipates the next physical attack directed at you. With Seigan active, multiple attacks can be anticipated (higher chance to wear off the longer it is active). More on this later!
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[Level 25] Hasso
(1:00 recast - 5:00 duration)
Grants a bonus to attack speed, accuracy, and STR stat when using two-handed weapons, but increases recast and casting times.
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[Level 30] Meditate
(3:00 recast - 0:15 duration)
Grants 20% TP per tick up to a maximum of 100 TP. When used as a sub, grants 12% TP per tick for a maximum of 60 TP. Can be enhanced heavily with gear.
Enhanced by Myochin Kabuto/+1 adding 1-2 ticks or 120-140 total TP gained
Enhanced by Saotome Kote/+1 adding an additional tick or 20 total TP gained
Enhanced by Saotome Kote +2/(aug) adding an additional 2-3 ticks or 40-60 total TP gained
When Myochin Kabuto/+1 is paired with Saotome Kote +2/(aug) the total TP gained is 180-200
Myochin Kabuto/Saotome Kote are only needed upon activation
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[Level 35] Seigan
(1:00 recast - 5:00 duration)
Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times.
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[Level 40] Sekkanoki
(5:00 recast - 1:00 duration or until next Weapon Skill)
The next weapon skill used will cost 100 TP regardless of current total TP. Damage modifiers are based on the 100 TP used. TP Bonus weapons do not affect weapon skills used under the effect of Sekkanoki.
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[Level 65] Konzen-ittai
(3:00 recast - 1:00 duration or until next Weapon Skill)
Readies enemy for a skillchain.
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[Level 75 - Merit] Shikikoyo
(5:00 recast)
Share TP above 100 with a party member. The Samurai retains more TP with further merits.
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[Level 75 - Merit] Blade Bash
(3:00 recast)
Delivers an attack that can stun the target and occasionally causes Plauge.
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[Level 77] Sengikori
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants a bonus to skillchains and magic bursts initiated by your next Weapon Skill.
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[Level 87] Hamanoha
(5:00 recast - 3:00 duration)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP Gain for Demons.
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[Level 95] Hagakure
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants Save TP (40) and a TP Bonus (100) to your next Weapon Skill.
- - - - - - - - - - -
Traits
Resist Blind (grants a small resistance to blind)
Obtained at level 5 with increasing tiers at 25, 45, and 65
Store TP (Increases the amount of TP gained by each attack)
Obtained at level 10 with increasing tiers at 30, 50, 70, 90
Respective values are 10, 15, 20, 25, and 30
Zanshin (Occasionally grants an additional attack)
This is the defining Job Trait for Samurai and has 2 different functional effects which will be further explained in the Job Ability section
Obtained at level 20 with increasing tiers at 35, 50, 75, and 95
Respective values are 15%, 25%, 35%, 45%, and 50%
Demon Killer (Occasionally Intimidates demon's)
Killer Effects are incredibly potent when utilized, however due to the lack of effective gear to enhance the trait its largly a minor bonus. It is unkown if Samurai gets succesive tiers of this trait.
Skillchain Bonus (Increases the damage of skillchains created by the Samurai)
Obtained at level 78 with increasing tiers at 88 and 98
Respective values are 8%, 12%, and 16%
While Samurai is regarded as the master of skillchains with the ability to repeatedly skillchain with almost any weapon or job as well as itself in quick succession, Dancer gets 2 succesive tiers of this trait reaching 23% Skillchain damage bonus at level 97.
Merited Traits (obtained at level 75)
Ikitoshen (increases the TP gained by a Zanshin attack)
Grants an additional 3 TP per merit before Store TP is added
Formula: Zanshin TP = [base weapon TP + (3 x Ikitoshen merits)] x Total Store TP
Assuming 437 delay (masamune/amano) [11.1 + (3 x 5)] x 1.88 = 49.068 Floored to 49
49 ADDITIONAL
Enhanced by Saotome Kabuto +2 (aug)
Adds 1% critical hit rate to Zanshin attacks per Ikitoshen merit
Also worth noting:
Ikkishoten may be useless unless it doubles your TP before sTP. 460 Delay gives 12 TP, exact same as 4/5 Ikki merits. If your delay is higher, you should do 5/5 merits or calculate how much extra sTP you need so you don't get stuck at just under 100 TP.
Thank you to Castanets/Ichito of Phoenix for this~
Overwhelm (obtained at level 75)
Grants a damage bonus to Weaponskills performed face to face
Adds a straight % to qualifying Weaponskills
5% per merit for the first 3 and 2% for the last 2 merits
Overwhelm is NOT present for Ranged Weaponskills regardless of orientation
--- HUGE Thanks To Jassik for the Trait Breakdown Section as well as help on the Job Ability Section---
Merits
Recommended merit build: 5/5 Store TP, 5/5 Meditate. 5/5 Overwhelm. 5/5 Ikishoten. Do 4/5 Ikis and 1/5 Blade Bash if your stunners are fail faces.
Group 1
Third Eye Recast - Shorten recast time by 2 seconds.
Warding Circel Recast - Shorten recast time by 10 seconds.
Store TP Effect - Increases amount of TP stored by 2.
Meditate Recast - Shortn recast time by 6 seconds.
Zanshin Attack Rate - Increases Zanshin attack rate by 1 percent.
Group 2
Shikikoyo - Shares TP above 100 with a party member. Supplement TP shared by 12%.
Blade Bash - Delivers an attack that can stun the target and occasionally cause plague. Requires a Great Katana. Increase plague duration by 15 seconds.
Ikishoten - Increases amount of TP gained with a Zanshin attack. Increase TP gained by 3.
Overwhelm - Grants a damage bonus to weapon skills performed face-to-face with an enemy. Increase damage bonus by 5% for the first three points, and by 2% for the final 2 points.
Section II - A Samurai's Role What role does a Samurai fill in a party?
Damage Dealer
A Samurai's primary and most effective role is dealing high frequencies of damage. Samurais are considered one of the big three in the current end game in regards to DDs.
Samurai is extremely effective at outputting high bursts of damage with their various abilities and traits that allow them to use Weapon Skills more frequently than any other job. Most of your damage will come from spamming Shoha/Fudo/Kaiten.
Tank
Tanking in FFXI has become folklore at this point but can still be necessary in some low-man events.
With the proper gear sets, Samurai can be very effective as a tank with and without the use of Seigan/Third Eye. Seigan/Third Eye becomes even more effective with Unkai Kabuto/Saotome Haidate and other complimenting pieces of gear. More on this later.
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