[Archive] Bushido - The Way Of The Samurai (A Guide)

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2010-06-21
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[Archive] Bushido - The Way of The Samurai (A Guide)
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 Odin.Jassik
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By Odin.Jassik 2013-11-22 09:30:19  
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 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-22 11:15:26  
In case anyone else is still skeptical about the JA haste:

From my and Byrth's PMs:

Byrth said: »
1) Both of you grab a shitty D1 staff with the same delay. Ideally the same staff.
2) Both of you use the gloves and over-capped gear Haste.
3) One of you uses Hasso and one of you doesn't.
4) You both afk while swinging at something with a lot of HP, like a Numbing Blossom in Yorcia.
-- There is a place where there is nothing but Numbing Blossoms (idr the position) and it doesn't matter if your rounds are paralyzed or not.
5) Count the number of attack rounds for each person using event_action in Lua. - I can give you this if you need it.

The ratio of attack rounds is proportional to the ratio in your attack speeds. So if guyA has 1200 rounds and guyB has 1000 rounds, guyA is swinging 20% more (1200/1000).
Time / (Haste * Delay) = Number of Rounds
Time and Delay are between the two cases, so what varies is Haste and Number of Rounds.
Time / (HasteA * Delay) = HassoRounds
Time / (HasteB * Delay) = NoHassoRounds
We can take the Ratio of these rounds and cancel out both time and delay:
HasteB/Haste A = HassoRounds/NoHassoRounds
Subbing in the known Haste value:
(.75)/(.75-EnhancedHasso) = HassoRounds/NoHassoRounds

So in the above case, 0.75*1000 = 1200*(0.75) - EnhancedHasso)
Enhanced Hasso = .125% Haste
So the gloves would give +2.5%
Llew said: »
Here's the results:

With Hasso and Wakido Kote including JA delay:

60 mins - 902
90 mins - 1352

Without Hasso including JA delay:

60 mins - 783
90 mins - 1169

I don't quite understand the formula you posted, but it looks like Wakido Kote don't offer any JA haste?

Byrth said: »
.75*1169 = 1352*(.75-Hasso)

876.76 = 1014 - 1352*Hasso
Hasso = 10.1% (~104/1024)

Yeah, seems that way.
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 Valefor.Mattyc
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By Valefor.Mattyc 2013-11-22 11:56:37  
welp thats *** lame. what a waste of time and AF -.-
 Remora.Brain
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By Remora.Brain 2013-11-22 13:03:30  
Did I miss if anyone said it was JA activation or full time?

If it's activation only, the piece is pretty awesome. If it's full time, I'd still get it in prep for the +1, but that's just me.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-22 13:28:52  
Haven't gotten around to that yet. Will do it sometime today. I want to first try to confirm the Hasso enhancement is indeed accuracy, though.
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By Bismarck.Llewelyn 2013-11-22 18:31:21  
Went and retested and I guess it's probably not accuracy. Used Wakido Kote & 1 Dark Ring for 20 DEX to equal Saotome Kote's 15 acc.

Saotome Kote +2 Retest:
Code
Damage Summary
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
Llewelyn                  2534   100.00 %        2534           0           0           0           0          0              0
Total                     2534   100.00 %        2534           0           0           0           0          0              0


Melee Damage
Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
Llewelyn               2534          0      2534  100.00 %   1140/742   60.57 %   60.57 %       0/8     1.40     2.43


Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Llewelyn                325      1/16      4.30   28.51 %



Melee Data

Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks
Llewelyn                        1882              1132                1                750

Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds
Llewelyn                     750             0             0             0               0

Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks
Llewelyn                              750          66.25 %                       0                       0


Treat As:

Multi-attacks per attack (2x/3x):

Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA
Llewelyn                          750    66.25 %    100.00 %                    0     0.00 %      0.00 %

Multi-attacks per round (Kicks):

Player               Footwork?    # Rounds w/Kicks    Kick Attack Rate
Llewelyn                   Yes                 750             66.25 %

Multi-attacks per attack (Zanshin):

Player               # Missed First Attacks    # DA w/Missed First   Possible Zanshin %
Llewelyn                                641                    641             100.00 %

Player               Acc. Rate of First Attacks    Acc. Rate of Second Attacks
Llewelyn                                43.37 %                        85.34 %



Wakido Kote Retest:
Code
Damage Summary
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
Llewelyn                  2770   100.00 %        2770           0           0           0           0          0              0
Total                     2770   100.00 %        2770           0           0           0           0          0              0


Melee Damage
Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
Llewelyn               2770          0      2770  100.00 %   1299/865   60.03 %   60.03 %       0/8     1.28     2.28


Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Llewelyn                345      1/16      4.48   26.56 %



Melee Data

Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks
Llewelyn                        2164              1295                1                869

Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds
Llewelyn                     869             0             0             0               0

Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks
Llewelyn                              869          67.10 %                       0                       0


Treat As:

Multi-attacks per attack (2x/3x):

Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA
Llewelyn                          869    67.10 %    100.00 %                    0     0.00 %      0.00 %

Multi-attacks per round (Kicks):

Player               Footwork?    # Rounds w/Kicks    Kick Attack Rate
Llewelyn                   Yes                 869             67.10 %

Multi-attacks per attack (Zanshin):

Player               # Missed First Attacks    # DA w/Missed First   Possible Zanshin %
Llewelyn                                724                    724             100.00 %

Player               Acc. Rate of First Attacks    Acc. Rate of Second Attacks
Llewelyn                                44.09 %                        83.43 %


I have no clue what it could be, then. <.<
 Leviathan.Nitenichi
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By Leviathan.Nitenichi 2013-11-22 18:40:03  
Use a riceball see what happens
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-22 18:43:18  
I doubt the two are related, lol.
 Leviathan.Nitenichi
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By Leviathan.Nitenichi 2013-11-22 18:47:31  
lol was jk maybe its just added text for the sake of text!
 Odin.Jassik
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By Odin.Jassik 2013-11-22 18:47:37  
And no effect on Third Eye? There's not much else it could be besides maybe Evasion.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-11-22 18:50:49  
Probably some obscure ***, like how Mirage Shalwar enhanced magic critical hit rate through Assimilation
 Phoenix.Dramatica
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By Phoenix.Dramatica 2013-11-22 18:55:53  
Worth attempting to ask on the official forums? Maybe we'll get lucky with a response. Anyone check jpwiki yet? I'm terrible at navigating it or I would.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-11-22 19:06:14  
nope. probably won't see anything there until they publish a new magazine article or something detailing the hidden stats; that's how we got things like what I mentioned above.
 Siren.Hellscream
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By Siren.Hellscream 2013-11-24 12:52:54  
Leviathan.Nitenichi said: »
Anyway the ejekamal boots fit in a set?

Are 15A miki or augmented DA otronif feet better?

ItemSet 314996
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-24 14:03:00  
Not sure which situation you're using that in, but looks like its strong point would be in a SAM Roll/Capped ratio/Ionis set. It would be pretty much equal to this set (even took the liberty of adding Misuuchi to your set since it would be better in this example):

ItemSet 311465

Assuming DA2 on Otronif in both sets.

Adding Oneiros Ring to my set or taking away Oneiros Ring from your set would obviously have my set start pulling ahead, but I prefer my HP merits. Do note that it's a very marginal difference, however, and a good alternative to people not wanting to spam +2 stones for DA2 augments.
 Asura.Backstab
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By Asura.Backstab 2013-11-24 14:08:55  
Maybe w.kote enhance hasso in one of these ways, incase someone bored and doesnt know what to test >.>

.Enhance eva.
.Add counter effect
.Ws dmg+
.Tp bonus+
.Multiple shadows if third eye is used with hasso
.Attack+ or any stat+ during WS
.Enhance zanhasso in some way acc+, attack+, stat+, tp+
.Lets you occ evade a tp move /shrug.
.Enhance raacc or attack.
.Give ranged attacks/WS some other kind of bonus
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-24 14:13:35  
Already tested some of those. I'm just hoping it's supposed to be JA Haste but it's borked.
 Odin.Jassik
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By Odin.Jassik 2013-11-24 14:18:31  
Bismarck.Llewelyn said: »
Already tested some of those. I'm just hoping it's supposed to be JA Haste but it's borked.

It's not like SE never gives us garbage we don't need, but I'd be hoping that, too.
 Remora.Brain
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By Remora.Brain 2013-11-24 16:46:33  
You can't call it garbage till we know what it does lol.

It could add defense for all I care, if the bonus is activation only, I'll take it.
 Fenrir.Ramzus
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By Fenrir.Ramzus 2013-11-25 23:02:25  
Are Tenryu Hakama +1 useless now? Even for Namas? Not sure if 13 str 9 agi 20 r atk beats 3% WS dmg
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-26 00:22:33  
Now useless for GK weapon skills, but still have some use for Namas Arrow. Seems they're still good for mid-level or weaker mobs while capped ratio. Going by the spreadsheet:

Tojil (Impacted) (RCB, Hasso, Boost-STR, 4 Minuets) -

Capped cRatio:
Otronif - 6412
Tenryu +1 - 6408
Wakido - 6348

Uncapped cRatio (~2.4):
Otronif - 5162
Tenryu +1 - 5105
Wakido - 5176


Delve Fodder (RCB, Hasso, Boost-STR, 2 Minuets) -

Capped cRatio:
Otronif - 6361
Tenryu +1 - 6434
Wakido - 6310

Uncapped cRatio (~2.4):
Otronif - 5172
Tenryu +1 - 5180
Wakido - 5202

Note that additional STR from buffs will push Tenryu +1 a bit closer to the other options.
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 Bismarck.Keityan
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By Bismarck.Keityan 2013-11-27 12:33:49  
Compiled list of ideal max distances in Morimar + Foret for Namas SAM.

My current impression suggests that a Tsurumaru/Yoichi SAM can easily beat a Kogarasumaru SAM in some important high-level content. (Our LS kills 4-5 delve bosses per night so we have a lot of data with i119 Yoichi and Kogas) Because of this, I thought that it is important to make a compilation of important Mob+player distances to aid in maximum damage output for other Yoichi SAMs. I had first brought this up on this thread:

http://www.bluegartr.com/threads/108713-Legion-info-and-strategies?p=5611484&viewfull=1#post5611484

And am following up and posting these values in order to aid in the use of this strategy in new content.

All values are in yalms. There are sometimes minor variations +-.2 yalms, but these are pretty close.

Foret:
Jagil: 6.1
Urganite: 4.2
Cracklaw: 4.2*
Krabakarpo: 5.9*
Nervik (Orobon): 6.4
Shark: ~5.0*

Morimar:
Eft NM: 3.9
Raptor: 5.0
Matamata: -
Turtle: 7.1*
Peiste: 4.8
Tojil: ~5.0*

Summary:
Morimar
Tojil: Namas Arrow for only 75%-50%. If buffs/debuffs are correct, the average Namas is 8-10k. There's a lot of pushback so sometimes it's not possible to get maximum distance. 5.0 works, but getting closer is ok. I don't recommend going further if you don't have a wall because it takes too long to get back into action.
Turtle: Don't use Namas here. It doesn't work well.
Matamata: Too much pushback, better to just use Fudo
Eft: Prime target. I would recommend going back to Fudo if Berserk or Minuets get dispelled.
Raptor: Beware and use at your own risk. Namas-> Namas skillchains can really ruin "someone else's" day.
Peiste: Prime target.

Foret:
Shark: Use Namas Arrow from 100%->75%, 50%->0%. Do not use Namas from 75%->50%. Average should be ~5-6k.
Krabkakarpo: I wouldn't recommend using Namas on this NM (Murasamemaru). It's probably ok for the first 25%, but otherwise, it doesn't really shine on this NM.
Cracklaw: Is a mura NM if you go on SAM. I gave you the value anyway, but I wouldn't recommend it.
Nervik: Prime Target.
Jagil: Prime Target.
Uragnite: Ok target.

Conclusion: On these two delve bosses, when used correctly, Namas arrow is clearly the choice over G.kat options in some phases. They also match (or exceed) the performance of Kogarasumaru in real-time usage in other NMs. There are instances that I could imagine some sort of "mix and match" where you'd be able to utilize both Koga/Masa/Tsuru+Yoichi on Tojil, (Pull a 300% aftermath sometime after 50%?) but for something like the Shark, it's clear that the G.kat's will likely not exceed the usage of a Yoichi/Tsuru combo. Building an aftermath for only 25% doesn't seem practical.

I will try to get the bee values later, but I'm always on RNG for that so didn't get to check.
 Asura.Backstab
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By Asura.Backstab 2013-11-27 16:20:56  
Bismarck.Keityan said: »
I will try to get the bee values later, but I'm always on RNG for that so didn't get to check.

i can do that if you want :D.

stand at max melee distance and own the zone.
sorry >.>
 Carbuncle.Killkenny
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By Carbuncle.Killkenny 2013-11-28 11:54:29  
Bismarck.Keityan said: »
Conclusion: On these two delve bosses, when used correctly, Namas arrow is clearly the choice over G.kat options in some phases. They also match (or exceed) the performance of Kogarasumaru in real-time usage in other NMs.

How does Koga + 5/5 Apex compare to Tsu+Namas? Assuming full delve buffs.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-28 12:08:13  
119 Yoichi Namas destroys Apex. The increased TP gain from Koga wouldn't make up for the damage loss from settling with a weaker WS. Stick to Tsuru/Amano + Namas.

If you're using Koga you should be getting higher WS numbers out of Fudo/Shoha over Apex anyway unless you're fighting something piercing-weak.
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By Phoenix.Dramatica 2013-11-28 12:12:45  
I think he was implying for piercing weak phases? To not have to swap out koga and lose AM.
 Odin.Jassik
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By Odin.Jassik 2013-11-28 12:15:56  
Phoenix.Dramatica said: »
I think he was implying for piercing weak phases? To not have to swap out koga and lose AM.

Probably, I would hope anyone who has access to iLVL Koga and Yoichi wouldn't use them together, but you never know...
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-11-28 12:17:40  
Oh. Meh, I didn't get that implication from the post at all.
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By Phoenix.Dramatica 2013-11-28 12:20:13  
Was just assuming based on the context of the quote being about certain boss phases and namas.
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