Asura.Rucks said: »
1. Cast Cure
2. Wait for recast
3. Cast Cure again.
4. ???
5. Profit.
2. Wait for recast
3. Cast Cure again.
4. ???
5. Profit.
On Healing Hands - A Comprehensive WHM Guide |
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On Healing Hands - A Comprehensive WHM Guide
Asura.Rucks said: » 1. Cast Cure 2. Wait for recast 3. Cast Cure again. 4. ??? 5. Profit. yeah, have to cast haste too!
i'm kidding don't beat me :( Asura.Rucks said: » 1. Cast Cure 2. Wait for recast 3. Cast Cure again. 4. ??? 5. Profit. pretty much with some nas here and there and haste, lol. Any other WHMs going to try out GEO when it comes out? :x
A good calculator for your cures, didn't see it in the guide:
Cure Calculator Anyone know how to make lines show up on tables? My efficiency section looks kinda silly without them >>;....
Ragnarok.Ghishlain said: » Anyone know how to make lines show up on tables? My efficiency section looks kinda silly without them >>;....
Ramuh.Austar said: » A good calculator for your cures, didn't see it in the guide: Cure Calculator Okay, posted for now, gonna make quick edits and look at comments ^^
Also, I asked Fenrir.Motenten to create a DPS Calculator for WHM, if you're interested in that sort of thing it might help. He does an amazing job with all his spreadsheets.
Ramuh.Austar said: » Just something I saw, but a PDT magian club and genbu's offers more PDT than Staff does. Also has a chance at shield blocks, which may not seem like a big deal, but it's better than nothing. Not that I recommend going out of your way to make a PDT club just for that, though. I adjusted the set in general to reflect your suggestion, you do bring up a good point. Instead, I listed Earth / Terra as a cheap or not-so-time consuming alternative. Bismarck.Ihina said: » 'Down side' implies that you've loss ground, or you've potentially loss ground. Since neither of the alternative to Afflatus Solace, that being neutral or Afflatus Misery, offers cureskin to curaga/cura, the fact that Afflatus Solace doesn't provide cureskin to curaga/cura is not considered a 'down side'. Reworded~ Bismarck.Ihina said: » /blm gives you sleepga also, which can be hugely important. Added! Bismarck.Ihina said: » No reason to have protectra V Bismarck.Ihina said: » I still can't think of a reason to have martyr. People say it's for a quick emergency cure, but that's only good if you've panicked, which you shouldn't, or you're out of MP, which means you're dead anyways. There have been instances where I have felt the need for Martyr (and not for lack of MP). Those instances tend to be at times when I feel "I just can't cure fast enough (even at the speed I can heal at!)", and I've used it enough times to warrant keeping it. Again, Group 2 merits are kinda silly outside of Shellra V though, so I may adjust the dialogue here to reflect "what you feel is comfortable" Bismarck.Ihina said: » Around the cure section, your stated that mnd is more important than healing magic skill. Also, I'm not seeing anything about the special static enmity of cure5/6, though I'm not all the way through yet. I think something should be mentioned while you're talking about the cure 5/6 spells themselves. Curagas don't have any special static enmity associated with them, so they can potentially generate tons of hate. Some -enm gear might be a good idea for curagas. Adjusted, thank you ^^ Siren.Kalilla said: » Ramuh.Austar said: » A good calculator for your cures, didn't see it in the guide: Cure Calculator Added both! Siren.Kalilla said: » Ragnarok.Ghishlain said: » Anyone know how to make lines show up on tables? My efficiency section looks kinda silly without them >>;....
Thank you! Valefor.Angierus said: » Whitemage can't use Blitz Ring but great set so far, been waiting on this to show up for some time. Adjusted! For the longest time, I thought Blitz Ring was all jobs. Ah, how mistaken I am. Siren.Kalilla said: » Also, I asked Fenrir.Motenten to create a DPS Calculator for WHM, if you're interested in that sort of thing it might help. He does an amazing job with all his spreadsheets. I shall definitely be using that when I get to the smash face section of the guide. Unfortunately, I only know of rudimentary damage math, so I'll probably need some help with this as I get the information together. Meh, I like my 875mp devotion. Devotion can be rather useful, but maybe it's just me since I trio box and two of them are always mages, so I use it heavily.
Bismarck.Ihina said: » Meh, I like my 875mp devotion. Devotion can be rather useful, but maybe it's just me since I trio box and two of them are always mages, so I use it heavily. That's a hefty amount, I like that number a lot. I've adjusted that section a little to reflect that players should base their non-Shellra V selection around their play style and events. Some nitpicking since the majority of anything I would do different is preference:
I wouldn't even suggest VIT as a mod, you'd be better off meriting something like INT and using it with your subjob spells if you didn't have any reason to merit STR. I'd mention meleeWHM merit choices as well when discussing merits. On movement speed gear don't forget to mention Desert Boots, since if you're doing it right most of the time you'll have Sandstorm. Definitely not as good, but White Mages can be pretty poor. Valefor.Thelaughingman said: » Some nitpicking since the majority of anything I would do different is preference: I wouldn't even suggest VIT as a mod, you'd be better off meriting something like INT and using it with your subjob spells if you didn't have any reason to merit STR. I'd mention meleeWHM merit choices as well when discussing merits. Yep, I agree, the second set of Stat merits isn't very important, to be honest. I personally roll with STR + MND merits, but that's why I put in the text there that the VIT merits should be only be used in the extreme case of a career WHM. I shall be reviewing and discussing merit selection for Melee WHM when I build the melee section, so it shall be in, just not yet ^^ Valefor.Thelaughingman said: » On movement speed gear don't forget to mention Desert Boots, since if you're doing it right most of the time you'll have Sandstorm. Definitely not as good, but White Mages can be pretty poor. Added, thank ya! Your middle curing set has a MND ring (solemn ring) instead of ephedra ring. Not sure if that's done because of price on your server, but it's only 5k on Bahamut (compared to 20k for that MND ring).
Edit: Same thing in the beginner set. If money is the issue, Ephedra instead of that Aqua ring (which is ~40-50k), or Sirona's if you want to drop 5-10k more.. Wow, great read... I'm not even Whm and I ended up reading it all >.>
(I'm normally a TLDR person and will often "SQUIRREL!" and won't finish reading things, lol) Ragnarok.Ghishlain said: » There have been instances where I have felt the need for Martyr (and not for lack of MP). Those instances tend to be at times when I feel "I just can't cure fast enough (even at the speed I can heal at!)", and I've used it enough times to warrant keeping it. Again, Group 2 merits are kinda silly outside of Shellra V though, so I may adjust the dialogue here to reflect "what you feel is comfortable" It's also a low enmity cure, so it's good if a tank has to diaga adds and gets into some nasty situations. I would suggest Hearty Earring as a good idle earring. ***happens and sometimes you get hit with 20' range enfeebles. It has a decent proc rate just from eyeballing. I only want to say <Good Job!> Ghishlain. ^.^
For clear mind, Whm has Lv5 at Lv80 and Lv6 at Lv96
Omigosh.. thank you for making this! :) WHM has changed a lot since I took my last break, this will be great for catching up.
Ghish you should post your youtube solo vids to show how it works :D and to let people who do not know you know that you know what you are doing!!!
This whm impresses the hell out of me and never stops to do so. When a whm solo's Sedna you know they mean business... Bahamut.Krizz said: » Your middle curing set has a MND ring (solemn ring) instead of ephedra ring. Not sure if that's done because of price on your server, but it's only 5k on Bahamut (compared to 20k for that MND ring). Edit: Same thing in the beginner set. If money is the issue, Ephedra instead of that Aqua ring (which is ~40-50k), or Sirona's if you want to drop 5-10k more.. Bismarck.Josiahfk said: » I would add links to each spell you name, on wiki or bgwiki so people can instantly go buy them if they want to know what npc/bcnm each are from too Yeah the middle set is a bit off, has someone completing whitegate missions for the neck when the optimal set is "just get lucky with a bismarck Pug" But great job so far man I've adjusted the mid set to reflect Ephedra's Ring, that is a very good point. I only defaulted to Solemn because I was thinking "Hurm, easy to hunt in Abyssea", but Ephedra's will certainly win. In terms of my low set, the set was designed with the thought of a level 70-75 White Mage entering Abyssea with the intent to seriously help and not try to key leech, hence why some of the gearing selection is odd. I've adjusted my description of that set to reflect this fact. In terms of Colossus Torque versus Phalaina Locket, it does seem a bit counter-intuitive. My logic is that it's more reliable to blaze through ToAU than try for a drop at Bismarck. Depending on your server, Bismarck runs can be quite scarce or happen during a player's off hours, so being able to participate in one can prove difficult (I know I still haven't acquired the locket yet). Additionally, if someone has cleared ToAU already because White Mage isn't their first job, acquiring a Colossus Torque would be quite simple for them (get some Ore and smush face). Even if they haven't, getting ToAU mission clears is easy but can be time consuming. I also feel the Torque should be gotten early in one's WHM career because of the fact it doubles as an excellent Enhancing piece. That's my rational at least, I'm not sure what would make a good substitute back in that slot except to put Ajari Bead Necklaces back in there. Quetzalcoatl.Kimora said: » For clear mind, Whm has Lv5 at Lv80 and Lv6 at Lv96 Just tested this and can confirm I got 30 MP returned on first tick of /heal with the second tick returning 34 and 38 on the third. Odd, neither BG Wiki nor Wikia lists the values for a Clear Mind VI. But the 30MP/tick certainly substantiates there is a Clear Mind VI for White Mages. I shall update accordingly. I know you've been working hard on this great job!
Nice guide! Alongside my friend's advice on WHM, I shall also be referring to this for my mule. :D
Bismarck.Ihina said: » I still can't think of a reason to have martyr. People say it's for a quick emergency cure, but that's only good if you've panicked, which you shouldn't, or you're out of MP, which means you're dead anyways. It doesn't mean you panicked. It more likely means someone took a lot of damage while you were in the middle of casting something and you need to cure them faster than usual or they're going to die. Regular cures are fast, but they're not instant. I know for sure Martyr has saved the day at least once or twice for me before. Offline
Posts: 16
A few small upgrades to hmp:
Eidolon Pendant > Gnole Torque Refresh = +3.3333 hmp (if I'm not mistaken) so, Wivre Hairpin > Mirror Tiara. Stearc Subligar with Refresh & at least +2 hmp > Menhit Slacks Great guide! |
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