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Which Relic Should I Make?: A Guide
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2013-02-14 00:18:01
Well I saw the Zehreh, which is pretty top tier, so assumed that's what you were aiming for. As for easy requiescat pieces though, there are 13 MND legs from meebles, I forget the name. And dilaramn's probably better for feet. Twilight mail also is likely a better body choice. For CDC wanion and moonshade come to mind, ear would be close depending on dDEX from jupiter's pearl, but likely 95% of the time in moonshade's favor.
Not trying to destroy your analysis or anything
Bismarck.Kelhor
Administrator
サーバ: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-02-14 00:21:55
I appreciate the feedback. I'd like to think I mostly know what I'm doing, but I'm well aware that I have a lot still to learn.
It comes down to practicality on the set. My Req set is mostly based on inventory concerns - I'm 78/80 on PLD basically all the time - and partly on the fact that I never, ever, get buffs. The extra attack on Phorcys body and legs matters. Pensee earring is there because it's free and useful for spells (Divine Emblem + Holy is handy).
Bismarck.Kelhor
Administrator
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By Bismarck.Kelhor 2013-02-14 00:26:13
Oh, and I included the Fulad-Zereh because it's buyable. That's why it got the nod and some other things didn't.
/arbitrary, I know
Bismarck.Kelhor
Administrator
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By Bismarck.Kelhor 2013-02-14 00:33:05
It does sound like I should re-do the math with max sets, though ;)
Quetzalcoatl.Xueye
サーバ: Quetzalcoatl
Game: FFXI
Posts: 6386
By Quetzalcoatl.Xueye 2013-02-14 01:00:06
Wait, what's this about spreadsheets?
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-02-14 01:03:06
Something of Note:
When doing comparisons between weapons, if the Empyrean Weapon is a contender, it may be worth mentioning how it stacks up to the 90 version.
Reasoning: I have the resources to make a single 99 relic for a single job and I spend most of my time on jobs A and B. If 90 Empyrean A is competitive with 99 Relic A , then in my particular case it might be a better investment to upgrade Relic B. So in the case of Excalibur what is the comparison between Excalibur 99 and Almace 90? Is the difference more pronounced for one job over another?
Similar "resource competition" questions:
For Gjallarjorn obviously if one is serious about playing BRD, you want both harp and horn. But if you can only have one, which is more significant? Is 99 harp alone better than 90 harp + 99 horn? I think this sort of question is important to consider.
For Aegis obviously the two shields don't exactly compete, but how does PLD fare without Aegis and Ochain only? What is the cost to the job's playability if you only have the "free" option? What roles does having an Aegis open up over just having Ochain?
We don't have to address all of this for every weapon but I think it's worth discussing where applicable.
Siren.Barber
サーバ: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-02-14 02:41:04
This might be a bit much to ask (especially with the rumor of a 3rd march that would nullify all this) but if this is going to be a permanent reference I'd like to see some math behind the damage Ghorn can be responsible for.
+5 march (assuming af3 pants) gives 31.8% magic haste while +4 gives 26.5%. This is important because the magic haste cap is 43.75%. After accounting for the haste spell that leaves 28.75% needed to cap from songs. This means 99 horn is giving 2.25% more haste than the other options.
As we know, haste gets better and better the more you add. So when we assume 25% gear haste and /ja haste of 10% (the 25% of Last Resort will hit the overall cap and nullify the bonus of 99 horn) a melee in a party with a 99 Ghorn bard will be sitting at 78.75% haste instead of 76.5% haste. That is a HUGE increase in damage if just one melee receives the benefit. When you consider that usually 3 melees receive that benefit you are talking about a damage amount that I can't imagine being equaled by taking a single weapon 95--->99 (it might even account for more damage than a melee changing from an AH weapon to a 99 relic.
The increase is even more if a bard has Daur as then 3 members will be receiving extra attack from Ghorn as well as haste. Because of this I really think unless an event needs a relic/emp pld in order to survive that Ghorn is the strongest relic there is and is responsible for the most damage.....it will just show up on someone else's screenshot.
Full disclaimer: One more piece of +march equipment makes 99 horn pretty much worthless other than adding a few seconds to duration and saving inventory.
Cerberus.Mindi
サーバ: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-02-14 02:51:22
Gjallarhorn:
(1.) Overview
(a.) Strengths: Max potency on all of your songs at 99. 15/tick on Ballad without Daurdabla and 21/tick with makes it hard for your mages to ever run out of MP, unless you suck at Legion Weaknesses: You can't wear your Ragnarok or Ukonvasara on BRD. You won't notice much of a change in most of your buffs until the horn is 99 (see d).
(b.) Your BRD life won't change other than having a few extra seconds of duration on your songs. BTW, did I mention that you're coming BRD?
{c.) You'll be using this 95.01% of the time while singing. Other than swapping between Daurdabla/Oneiros Harp/Angel Lyre, it's glued to your ranged spot for most casting.
(d.) Before level 90, the horn isn't better for song potency over most of the other +3 instruments. Exceptions being Ballad, Scherzo, and those delicious status resist songs. Then at 90 and beyond, you get all of that precious inventory space back! Once you hit 99, all of your songs will have at least +4 potency, some at +5, and you'll see the full potential of the horn.
(2.) Comparison to major competitors
(a.) Nothing competes with a 90+ horn.
(3.) Dealbreakers and sealers
(a.) Pick a Gjallarhorn if you are serious about getting the most out of your Bard and are fine with sometimes usually forfeiting coming other jobs that you may enjoy playing more. Did I mention you get back like 10 inventory slots after you triumphantly toss those other instruments?
(b.) Making a Daurdabla goes hand-in-hand with making a Gjallarhorn. If you were serious enough to make a horn, then you better spend the extra week to make a harp. This will further seal your fate as a perma-BRD and create many headaches for you when mindless DDs run off after they get 2 songs.
(c.) Huge Dealbreaker: No afterglow. Trust me, I put 250 marrows into the trial and was really disappointed. But at least it's not Gungnir
Ok i am not really a brd, and sure saying "brd should make emph and relic anyways" is one point.. but in the end the competition for a relic horn IS the emph... and i think thats the most important point and should be for sure mentinoed in the post.
Is it worth getting maxed out songs (relic 99) before haveing max number of songs(Emph99)? I dont think so. I'd say even 3 songs with just +3 Instruments is better then 2 songs with+4 instrument. But getting 3 songs wont cost that much..
I guess the most important thing to add about Brd instruments is the order in which you should aim to get which.. and IF you only go for one, which should it be. (obviously the 1st in order to get)
My guess is(and this is from someone who dont really likes/play brd since we left the lv 75 times):
emph90>>>>relic90 >= emph99>relic99
1st should be a emph lv 90 and startng from here i have no clue! Relic 90 is mostly inventory- and a boost to ballad/sherzo/whatever so its not much stronger then other instruments. But once you have a emph99 you also want to have a 99 relic. Or you are lazybrd and go with only Emph99 and just do the overwriting songs with +3instruments
Cerberus.Mindi
サーバ: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-02-14 03:18:52
+5 march (assuming af3 pants) gives 31.8% magic haste while +4 gives 26.5%. This is important because the magic haste cap is 43.75%. After accounting for the haste spell that leaves 28.75% needed to cap from songs. This means 99 horn is giving 2.25% more haste than the other options.
Looking at bg wiki it says (caps):
Advancing March 6.3% (64/1024)
Victory March 9.5% (96/1024)
March +4 168 seconds +6.3% Haste (64/1024)
March +5 180 seconds +8% Haste (80/1024)
soooo March+4 =6,3 + 9,5 + 6,3 + 6,3 = 28.4(288) not 26.5
adding haste is 438 while cap is 448 magic haste... so mrach haste cap isnt the selling point to 99 the relic. For me it seems the added durations is the best you get from 99 your relic, once you have the 99 emph.
someone please correct me if i am wrong or tell me a good reason to toss money into a relic 99 before you have emph 99 ^^;
サーバ: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-02-14 03:28:35
Another thing most people overlook with the Gjallarhorn95 is the fact that it comes with CHR+10 and Singing and Wind skill +25, that is about the equivalent of +55 M.acc for your debuffs, which is a huge boost
サーバ: Phoenix
Game: FFXI
Posts: 94
By Phoenix.Purpleeyes 2013-02-14 03:47:13
There's no H in empyrean btw.
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-14 03:48:13
least he didn't say emphereal/empereal I guess. that ***pisses me off
Valefor.Philemon
サーバ: Valefor
Game: FFXI
Posts: 439
By Valefor.Philemon 2013-02-14 04:21:36
Regarding BRD, you can only cap magic haste with Ghorn 99 (assume AF3+2 hands). I think that's a major selling point. And of course ballads.
But Daurdabla has much more to offer. In terms of what should be made first, the order should be:
Daurdabla90 > Daurdabla99 > Ghorn95 > Ghorn99 > Carnwenhan
There are many +song options that'll get you even with a level 95 Ghorn and additional songs are far, far more useful than a slight boost.
Ragnarok.Galiber
サーバ: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2013-02-14 04:49:05
It does sound like I should re-do the math with max sets, though ;)
Are you also considering 99 Almace?
It's no surprise that 99 Excal> 90 Almace in most low crit situations, however 99 Almace is far superior than 99 Excal, you'll get the same results I got if you run the data.
サーバ: Bismarck
Game: FFXI
Posts: 314
By Bismarck.Chaosprime 2013-02-14 05:07:36
thing is for the majority Relics will cease at 95 and Empys at 90. Though the few will rise to 99, they are in the minority, so i feel comparison wise a 95 > 90 view would be better.
Just me 2 cents :)
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Ragnarok.Daffel
サーバ: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2013-02-14 06:10:25
I used all my likes!! D: This thread is magnificent, laughed so hard xD
Bahamut.Havelock
サーバ: Bahamut
Game: FFXI
Posts: 53
By Bahamut.Havelock 2013-02-14 06:19:45
Bismarck.Chaosprime said: »thing is for the majority Relics will cease at 95 and Empys at 90. Though the few will rise to 99, they are in the minority, so i feel comparison wise a 95 > 90 view would be better. Just me 2 cents :) Not true, people serious about a job will 99 their weapon (more likely relics though as they already incurred most of the cost to get 75 version). Others will prefer to build another one not to be forced to play one job 99% of time. Anyways adding more information always better.
サーバ: Bismarck
Game: FFXI
Posts: 314
By Bismarck.Chaosprime 2013-02-14 06:33:04
Bismarck.Chaosprime said: »thing is for the majority Relics will cease at 95 and Empys at 90. Though the few will rise to 99, they are in the minority, so i feel comparison wise a 95 > 90 view would be better. Just me 2 cents :) Not true, people serious about a job will 99 their weapon (more likely relics though as they already incurred most of the cost to get 75 version). Others will prefer to build another one not to be forced to play one job 99% of time. Anyways adding more information always better.
Im serious about my job, yeah people can lol but my main is THF. Have my Mandau @95 but simply don't have the capability to get 3x Umbral Marrows nor the funds. 15mil a Marrow is 45mil, that's a 1/3 of the price for a relic. Im just saying for many 95 > 90 will be the comparison. Having other comparisons of 99> 99 etc of course will be more beneficial. But like many i don't have 45mil to just toss about as loose change xD anyway this is off topic, so back on topic lol
Maybe comparisons of:
Relic > Empy
95 > 90
95 > 95
99 > 95
99 > 99
Im pretty sure everyone should be able to get relic and empy to 95/90 respectively :)
Ragnarok.Ravant
サーバ: Ragnarok
Game: FFXI
Posts: 1441
By Ragnarok.Ravant 2013-02-14 06:36:34
Bismarck.Chaosprime said: »Bismarck.Chaosprime said: »thing is for the majority Relics will cease at 95 and Empys at 90. Though the few will rise to 99, they are in the minority, so i feel comparison wise a 95 > 90 view would be better. Just me 2 cents :) Not true, people serious about a job will 99 their weapon (more likely relics though as they already incurred most of the cost to get 75 version). Others will prefer to build another one not to be forced to play one job 99% of time. Anyways adding more information always better.
Im serious about my job, yeah people can lol but my main is THF. Have my Mandau @95 but simply don't have the capability to get 3x Umbral Marrows nor the funds. 15mil a Marrow is 45mil, that's a 1/3 of the price for a relic. Im just saying for many 95 > 90 will be the comparison. Having other comparisons of 99> 99 etc of course will be more beneficial. But like many i don't have 45mil to just toss about as loose change xD anyway this is off topic, so back on topic lol
Maybe comparisons of:
Relic > Empy
95 > 90
95 > 95
99 > 95
99 > 99
Im pretty sure everyone should be able to get relic and empy to 95/90 respectively :)
Isn't it x5 marrows?
サーバ: Bismarck
Game: FFXI
Posts: 314
By Bismarck.Chaosprime 2013-02-14 06:38:33
Bismarck.Chaosprime said: »Bismarck.Chaosprime said: »thing is for the majority Relics will cease at 95 and Empys at 90. Though the few will rise to 99, they are in the minority, so i feel comparison wise a 95 > 90 view would be better. Just me 2 cents :) Not true, people serious about a job will 99 their weapon (more likely relics though as they already incurred most of the cost to get 75 version). Others will prefer to build another one not to be forced to play one job 99% of time. Anyways adding more information always better.
Im serious about my job, yeah people can lol but my main is THF. Have my Mandau @95 but simply don't have the capability to get 3x Umbral Marrows nor the funds. 15mil a Marrow is 45mil, that's a 1/3 of the price for a relic. Im just saying for many 95 > 90 will be the comparison. Having other comparisons of 99> 99 etc of course will be more beneficial. But like many i don't have 45mil to just toss about as loose change xD anyway this is off topic, so back on topic lol
Maybe comparisons of:
Relic > Empy
95 > 90
95 > 95
99 > 95
99 > 99
Im pretty sure everyone should be able to get relic and empy to 95/90 respectively :)
Isn't it x5 marrows?
Dont mind me only returned to the game after 11 months 3 was for mythic, 5 is indeed for Relics. So that brings the price to 75mil.... Yeah sorry id rather build a new relic... lol
Bahamut.Havelock
サーバ: Bahamut
Game: FFXI
Posts: 53
By Bahamut.Havelock 2013-02-14 06:41:10
Bismarck.Chaosprime said: »Im pretty sure everyone should be able to get relic and empy to 95/90 respectively :) Dont quire understand how farming 120M to get a relic is so much easier compared to 45-60M to 99. Some will farm for new relic, some will 99 what they have - but it is not out of reach.
Cerberus.Mindi
サーバ: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-02-14 06:43:52
Dagger is one of the worst examples to go like "95 is enough", especially when you consider THF as a mainjob
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-14 06:44:53
Imagine someone who made a relic during summer when he simply had nothing better to do, then winter comes and he doesn't have the time to farm everyday anymore and he never fished. Yes, the 99 versions are out of reach and he would compare 95 relic to 90 empy.
Just because some people can doesn't mean everyone does.
Cerberus.Mindi
サーバ: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-02-14 06:57:00
just because some can't 99 their weapons doesnt mean that a general relic comparison should be based on those. This should be based on the maximum capability of the weapons
Maybe for those relics where the question is relic or empy can add the lv 99 comparison and the 95 vs 90 as a sidenote.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-14 07:01:20
No, the comparison should be about both cases.
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Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2013-02-14 07:10:34
Imagine someone who made a relic during summer when he simply had nothing better to do, then winter comes and he doesn't have the time to farm everyday anymore and he never fished. Yes, the 99 versions are out of reach and he would compare 95 relic to 90 empy.
Just because some people can doesn't mean everyone does.
I agree here.
Some people aim to just get the 95, and get kind of stuck, atleast for a very long time, with their 95 weapon.
These guides should if possible have atleast some info about how they perform at their 95 stage.
Edit:
Bismarck.Chaosprime said: »Dont mind me only returned to the game after 11 months 3 was for mythic, 5 is indeed for Relics. So that brings the price to 75mil.... Yeah sorry id rather build a new relic... lol
75m? On cerb now it's completely realistic to get 5 for 50m, and for 60 you can find enough in a day.
I just got my 99 Ragna for 46.5 total! =)
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Ragnarok.Ravant
サーバ: Ragnarok
Game: FFXI
Posts: 1441
By Ragnarok.Ravant 2013-02-14 07:35:48
75m? On cerb now it's completely realistic to get 5 for 50m, and for 60 you can find enough in a day.
I just got my 99 Ragna for 46.5 total! =)
Ya on Rag I believe they go for 10-12M each.
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Bismarck.Kelhor
Administrator
サーバ: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-02-14 07:55:29
Are you also considering 99 Almace?
I explicitly state that I'm using the 99 versions of both. Almace is superior, and the results reflect that, even with a less than completely ideal CDC build. It's not "far superior", and the results reflect that as well. Excalibur isn't Gungnir, you know. It does have value in some situations ;)
I'm going to add both higher-tier sets and an Excalibur 95 vs Almace 90 comparison, as both of those are good ideas.
Dafuq Relic Shud I Maek?
Because every argument has already been made
Now with 30% less Comic Sans!
So, liek, you've burned your Beastmaster to 99 and you're ready to go fight over nightmare mobs in dreamlands Dynamis with the rest of your server. But, you don't know which relic to make? Fortunately, 50 other people made a thread before you and contrary to what you may believe, your situation is not unique.
Aegis
The creepiest relic of them all!
Stuff regarding Aegis goes here.
Amanomurakumo
Sword of the Gathering Clouds of Heaven
Amanomurakumo analysis goes here.
Annihilator
Soon to be banned by Obama
Annihilator analysis goes here.
Apocalypse
The End of the World
Apocalypse analysis goes here.
Bravura
The Virtuoso
Bravura analysis goes here.
Claustrum
The Waste of Currency
Claustrum analysis goes here.
Excalibur
The sword of King Arthur
Excalibur analysis goes here.
Gjallarhorn
The Yelling Horn
Gjallarhorn analysis goes here.
Gungnir
The Swaying One
Luvdisc analysis goes here.
Guttler
The Relic-Maker
SO YOU WANT TO MAKE A GUTTLER by Scaevola
SO YOU WANT TO MAKE A GUTTLER
Overview Guttler, like most relic weapons, is straight damage upgrade. It is BST's highest damage weapon out of realistic options (Aymur might be situationally better? Do we care? Not really!). However, since Guttler obviously represents a massive financial investment you could, at the very least, use on another relic for another job, there are some pretty broad existential questions about game priorities you need to ask yourself that we'll get to in a bit. For now, just keep in mind Guttler is your best damage option for BST.
(a.) Strengths and Weaknesses Guttler's straight damage. Like all one-hand relics, it gives a big attack boost, a choke effect (VIT down) that maybe helps you get a bit closer towards meeting its pretty-impressively-high weapon rank of 9 (at 95+), and even though Onslaught is unfortunately fairly bad even by relic WS standards (doubly unfortunate because the aftermath is actually pretty awesome as relic AMs go, but the 20 second duration for 100 TP is never going to get you to another WS on BST so you don't really get the opportunity to mix up Onslaught and Ruinator), Guttler lends itself well to spamming Ruinator, which is arguably the best WS in the game considered independently of weapon type.
(b.) Does this weapon fundamentally alter or create roles for the job? The downside (other than Ruinator eclipsing Onslaught) is that it is a weapon for BST, and while it's the best a BST can do, you're ultimately going to run into the scaling issues that give BST so much trouble on higher-end content. Guttler DOES NOT change the game for a BST. But again, you're a BST, so if you have the right attitude and are playing to your strengths you shouldn't necessarily care about that.
(c.) In what situations is the weapon used? You'll make good use of Guttler in any situation where you'll melee as BST.
(d.) How frequent do these situations arise? These situations arise quite a bit more often than people seem to think. Snarl is pretty great, and since you're likely subbing DNC or NIN for DW, in either case you have some tool to mitigate much of the AoE damage you could potentially suffer on a larger NM.
(e.) In what situations is the weapon trumped by another option and how frequently do these situations occur? In such situations, Guttler's going to come out on top every time. The most common competitors I see mentioned are DA or Fire magian axes, and Guttler is a clear upgrade from those (and has a HUGE delay advantage over the DA, I might add).
(f.) Is the weapon still functional when not fully upgraded (lv95) Since Onslaught's not very good, I personally don't think Guttler gains much from going past 95; 99, notably, does not gain a weapon rank. Obviously 99 is better, but not nearly as much as with relics whose WSes are actually "good".
(2.) Comparison to major competitors
(a.) What are the weapon's major competitors? Guttler doesn't really have any meaningful competition for BST specifically, unless we're counting mythics, and we're not because fuck you. Farsha is bad because Cloudsplitter is bad and Empyreans live or die by their WSes. The real competition is a relic for another job that would be more competitive in a group setting.
(b.) When is this weapon superior to its major competitors? ...which brings us to the central soul-searching question you need to ask yourself as a BST interested in Guttler: are the various EP-to-EM-related mulchfests I wail on as BST important enough to me personally to invest in a Guttler over something like Ragnarok or Annihilator that would help me in a large group? This is not a simple question of job loyalty, mind you; Gungnir is bad because DRG is bad, and DRG is bad because it's heavily outstripped by other jobs in everything it does. BST, OTOH, is the undisputed king of what IT does, and you would never question making, say, an Ukonvasara for a WAR that was your best option for the content to which you brought it. In fact, you could say it's even greater than that, because, say, a 10% damage increase in the solo situations that BST finds itself translates into much greater results than an equivalent output increase in a situation where you have 17 other people to fall back on.
I'm not necessarily saying you should make a Guttler. All I'm saying is that the answer to this, maybe more than any other relic, is one that only you yourself can really provide.
(3.) Dealbreakers and sealers
(a.) When is or isn't this the weapon for you? Guttler obviously might be for you if you love the shit out of the flexibility and independence BST provides. The master is not by any means a weak partner in the relationship between master and pet, and Ruinator is quite easy to build up to genuinely impressive levels. But it IS a substantial investment, and is not going to make your BST anything other than a BST.
On the upshot, you can use it to make another relic that much quicker! It pays for itself (if you have a year to blow in Dynamis)!
Are there any other considerations? Also, not for nothing, Guttler is a 10,000 shell relic and will thus in the current economy be substantially cheaper than other options.
Kikoku
Demon Wail
Kikoku analysis goes here.
Mandau
The Headhunter
Mandau Analysis provided by Byrth
(1.) Overview
Mandau gives access to Mercy Stroke. It is D55/175 Delay and has 13.33% Triple Damage proc rate on the first swing of each round that uses it. It also has a 10 Damage/tick en-poison.
Mercy Stroke is 3.0 fTP and 60% STR. Using it with Mandau will give you a Critical Hit Rate +5% aftermath (both hands) that lasts for 20~60 seconds at 100~300TP.
Benefits: This weapon substantially boosts Attack (which dagger jobs need) and gives access to a good SA/TA WS for THF. It can be main-handed in all situations, except perhaps when you are evasion tanking something so incredibly accurate that you need to use two AGI Thokchas. There is no time when another weapon is a better for damage.
Weaknesses: This weapon has no specific weaknesses and does not create a fundamentally unique role for the job. Also, Mandau is one of the few weapons that benefits majorly from the upgrade to 99.
(2.) Comparison to major competitors
Competitors: Twashtar (BRD and THF), Almace (RDM)
Mandau is superior to Twashtar almost all of the time at level 99, and level 95 Mandau is superior to level <90 Twashtar all the time. Twashtar's major advantage is its 20 DEX, which may change your dDEX crit rate if you aren't already capped. This is a non-issue if you offhand Twashtar, though, which is ideal.
Mandau is never superior to Almace for RDM.
(3.) Dealbreakers and sealers
You should not choose this weapon if your goal is to do epeen awesome damage and win all the parses against heavy DDs. Mandau is a very good weapon, but it does not make THF into a heavy DD. It makes good THF better than bad DDs.
You should choose this weapon if your goal is to improve your THF's damage in the situations where you use it already. Thief is primarily used for Treasure Hunter, and as a result it is used very frequently. The events where you use THF will be faster and smoother if you are using Mandau, and that should be your motivation for getting this weapon.
As far as other considerations, you need to take Mandau to 99 for it to really shine. The last +15% Mercy Stroke damage opens up new ways to use the WS.
When offhanding with 27% DA (/WAR) and 14% TA:
Mercy Stroke - 2 hits base, 1.4*(4 fTP + 0.1 Gorget + MultiAttack Rate*2) = 7.17 fTP - Gets about D+85 from 60% STR
(55+85+14)*7.17 = 1082.6
Exenterator - 5 hits base, 5 fTP + MultiAttack Rate*2 = 6.02 fTP - Gets about D+140 from 100% AGI
(55+140+14)*6.02 = 1258.2
You will likely cap fSTR in each case. Mercy Stroke has more STR (and thus Attack) than Exenterator, but Exenterator has an unverified 5% Attack boost associated with it so you can sort of call it a wash. Exenterator also will hit the round-cap if you TA twice, while Mercy Stroke will not. This is not corrected for.
So Exenterator will do <14% more damage unstacked, but you get an extra 5% crit rate for up to 60 seconds after Mercy Stroke so it might be worth using uncapped if you have high TP outside Abyssea. Note that this is just napkin math and some claim the difference is even smaller than this. Exenterator doesn't benefit from TP.
Mjöllnir
The Crusher
Mjöllnir analysis goes here.
Ragnarok
The Fate of the Divine
Ragnarok analysis goes here.
Spharai
The Spheres
Spharai analysis goes here.
Yoichinoyumi
The Fan-Splitter
Yoichinoyumi analysis goes here.[/div]
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