Overall Battle System Adjustments For The Future

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » Overall Battle System Adjustments for the Future
Overall Battle System Adjustments for the Future
First Page 2 3 ... 17 18 19 20
Offline
Posts: 1546
By Ophannus 2013-01-23 18:16:42  
Quote:
Feel free to quote me the bit that says H2H definitely isn't getting the ratio adjustments

Quote:
Categorically hand-to-hand weapons fall under the single-handed weapon classification; however, the stats for hand-to-hand weapons are quite different from that of swords, which are literally held in just one hand, and they will not be treated the same. We will be separating hand-to-hand weapons from this balance adjustment and making changes that fit more in line with the weapon.
 Fenrir.Sylow
Offline
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-01-23 18:18:03  
I think that was directly referencing the STR/DEX ratios. It doesn't say that H2H definitely isn't getting the ratio adjustments, which are likely more general in coding scope.
[+]
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 18:22:45  
That post is completely separate and dealing with separate mechanics. So until they confirm H2H isn't getting the ratio boost, then assuming H2H is included, PUP is gaining more from it than BST.
 Fenrir.Sylow
Offline
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-01-23 18:24:59  
I halfway hope H2H is not included just because it would annoy pchan.
[+]
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 18:25:30  
I said the same thing when I was talking to a friend earlier. MNK would still somehow be better than everything else in the game though, I'm sure.
[+]
 Leviathan.Comeatmebro
Offline
サーバ: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2013-01-23 18:27:46  
ya
Offline
Posts: 1546
By Ophannus 2013-01-23 18:28:37  
It always made sense to me that 2handed weapons got the 1STR:0.75Attack ratio considering the fact that when you dual wield, you can get stupid combinations like +24 STR and +44 attack from 2x fire magian weapons whereas when you use a 2h, you only benefit from the stats of a single weapon. I guess it's less relevant now since they've made better 2handed weapons the past few years. Prior to the 75 cap increase, 2handed weapons outside of Mythic/Relics were trashy whereas WARs could do have Juggernaut/Ridill combos which are two weapons with monstrous stats. Like Juggernaut was +30 attack on a 1handed weapon and really 2handed weapons just had like +4 STR or +5 Attack or whatever. I still think 2handed weapons should keep the 1:0.75 ratio unique to them due to swinging slower and giving up the subhand slot for grips which are 99% of the time inferior to a subweapon in terms of stat bonuses and versatility that 1handed dual wield jobs get. Grips hardly makeup for it when you compare it to dual wield, if anything grips are just icing on the cake.
Offline
Posts: 1546
By Ophannus 2013-01-23 18:30:35  
MNK dominated the game for the past few years with VW/Abyssea, if they got a the same treatment as 1h, I can see MNKs taking over easily given their durability, attack speed and abilities. It was only until Legion(and really only in Mul do they fall short of highly buffed DRKs and WARs, and honestly not by that much) that MNK's lost some of their shine. But considering how versatile and powerful MNKs are in pretty much any facet of the game, I think they'd need to tread carefully considering MNK doesn't need a damage boost like how one handed jobs, specifically THF/NIN/BLU do.
 Fenrir.Sylow
Offline
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-01-23 18:32:05  
SE is not going to stand for yet another job threatening SAM!
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 18:33:53  
THF NIN and BST need more attention than DNC and BLU do. MNK's lead comes from Counterstance and Impetus more than anything else.
[+]
 Sylph.Peldin
Offline
サーバ: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2013-01-23 18:34:44  
Ophannus said: »
if anything grips are just icing on the cake.
My monk wishes he could put something in the sub-weapon slot =/

(inb4 dual wield clubs or staff/grip)
 Sylph.Peldin
Offline
サーバ: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2013-01-23 18:36:53  
Valefor.Prothescar said: »
MNK's lead comes from Counterstance and Impetus more than anything else.
^^
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 18:38:14  
DRG actually needs more attention than BLU and DNC too. Little known fact that DRG is actually inferior to either one in several situations.


@Peldin Counterstance is the main thing I couldn't counter (pun not intended) in my MNK v BLU simulations. Powerful defensive ability with a sizable increase in DoT is no joke.
 Sylph.Peldin
Offline
サーバ: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2013-01-23 18:41:57  
I guess I was thinking more in terms of events. I'm lucky if ADL even takes a swing at me =/

But yeah, it's super hawt for salvage, meebles, nyzul, and abyssea
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 18:42:23  
In those cases the difference is less pronounced
Offline
Posts: 1546
By Ophannus 2013-01-23 18:45:59  
I wanted to mention DRG but I feared I'd sound extremely biased since I'm known for only ever *** talk about DRG needing attention. My BLU/WAR has outdamaged my DRG/SAM by huge amounts on ADL, like I think I actually did close to double my DRG's entire melee damage on a few occasions. I know lol90content, but damn, BLU has so much potential as a melee just due to the insane gear and buffs we get. Never would have thought BLU would end up as a fantastic sword melee job considering pre-abyssea/neo nyzul, we've had absolute trash for melee gear.
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 18:49:01  
Not so much that as much as sword wasn't a very good weapon for standard melee damage until Chant du Cygne, though BLU's highly inflated attack frequency is a major contributor too along with native DW3. Gear was always fine as long as you could get Homam
[+]
Offline
Posts: 1534
By ScaevolaBahamut 2013-01-23 19:13:01  
Ophannus said: »
MNK dominated the game for the past few years with VW/Abyssea, if they got a the same treatment as 1h, I can see MNKs taking over easily given their durability, attack speed and abilities. It was only until Legion(and really only in Mul do they fall short of highly buffed DRKs and WARs, and honestly not by that much) that MNK's lost some of their shine. But considering how versatile and powerful MNKs are in pretty much any facet of the game, I think they'd need to tread carefully considering MNK doesn't need a damage boost like how one handed jobs, specifically THF/NIN/BLU do.

Not only that, but the number of combat skill ranks per level on A+ jobs got crazy as we moved towards 99; obviously that's going to give MNK a huge bump.
Offline
Posts: 1534
By ScaevolaBahamut 2013-01-23 19:15:39  
Fenrir.Sylow said: »
Valefor.Prothescar said: »
Even if PUP was the best thing ever it'd still be lolPUP. Have you seen the clothes that they wear?
Usukane+1 and Thaumas? They look just like MNKs!

So THAT'S why everyone is telling me i need to finish black belt :(
[+]
Offline
Posts: 1534
By ScaevolaBahamut 2013-01-23 19:18:14  
Enuyasha said: »
ScaevolaBahamut said: »
That would be sad. Jokes aside, I think we'd all like to see BST and PUP get their day in the sun.
BST has its sunlight....PUP needs that one event where its like "WOMG I WANT A PUP IN THAR!"

If you're talking about Dynamis, I would submit PUP is actually superior to BST simply because it can competently farm WS targets, meaning no competition other than potentially other PUPs.
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2013-01-23 19:30:17  
So wait, with the 1-hander update, is this going to put us back to the dual-wield era again? -_-;

edit: wait, what am I thinking? 2-handers will have the upper hand still with all our X-Hits anyways...
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-23 19:35:33  
It'll balance things out, won't put 1h ahead.
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2013-01-23 20:08:19  
Yeah, I honestly wanted to see some 1-H buffing as well, but I wouldn't have wanted it to encroach upon 2-Hander DD power.
Offline
Posts: 1546
By Ophannus 2013-01-24 01:05:03  
Well 1h jobs are often more versatile and have other gimmicks besides damage. Since there's more to 1h jobs besides damage, I wouldn't want them to be on par with 2handers. I want them to close the gap but I'd rather NIN/THF/BLU and other 1handed jobs not be on par with SAM/DRK/WAR/DRG just because those jobs are pretty much only damage whereas a DNC can heal/tank, NIN can tank/debuff, BLU can do anything decently and has high damage spells to boot. If 1h approach 2h damage too much, then jobs 2h jobs will complain that they barely do more or less the same damage as a 1h job but the 1h jobs have tools to do other things that 2h jobs usually can't do.
 Bismarck.Ihina
Offline
サーバ: Bismarck
Game: FFXI
user: Ihina
Posts: 3187
By Bismarck.Ihina 2013-01-24 02:14:15  
Don't forget that THFs can steal and increase direct gil drop with out gilfinder trait.
 Carbuncle.Tyleron
Offline
サーバ: Carbuncle
Game: FFXI
user: Tyleron
Posts: 163
By Carbuncle.Tyleron 2013-01-24 11:52:25  
Ophannus said: »
Well 1h jobs are often more versatile and have other gimmicks besides damage. Since there's more to 1h jobs besides damage, I wouldn't want them to be on par with 2handers. I want them to close the gap but I'd rather NIN/THF/BLU and other 1handed jobs not be on par with SAM/DRK/WAR/DRG just because those jobs are pretty much only damage whereas a DNC can heal/tank, NIN can tank/debuff, BLU can do anything decently and has high damage spells to boot. If 1h approach 2h damage too much, then jobs 2h jobs will complain that they barely do more or less the same damage as a 1h job but the 1h jobs have tools to do other things that 2h jobs usually can't do.

I completely agree with the above, while I welcome changes, they need to be done in a manner that accommodates the entire game and does not focus solely on one aspect of the game I.e Zerg fights.

If all of a sudden a nin or blu or dnc can do similar DMG then a War why would you ever bring the war? Even if it was as much as 20% difference in DMG the versatility oh those jobs would mean that you would likely leave the war at home for almost every event.

As it is several jobs absolutely suck at low man events, namely war rng and to some extent Sam drg. Drk at least can self heal in those events.

Any significant change to how DMG is calculated can effectively eliminate the viability of heavy DD except in alliance events.
By volkom 2013-01-24 12:00:43  
should allow thieves to use axes~

then i can pretend i'm really from assassin's creed with using af3.
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2013-01-25 13:44:34  
01-25-2013 10:29 AM
[BG source]
Slycer
BG Translator

Translations. Probably the most interesting thing here is the feedback from Matsui about upcoming info about enmity and changes to the system. I find the apparent hatred for Twilight Scythe to also be interesting, though, as I've never really seen that on the English-speaking side.

[Quoted post about defense adjustment]

  • You have clearly summed up what we've tried to express so far. The adjustments you refer to are the ones that will be performed, i.e.:

  • The upper limit on damage taken will be increase.
    Damage taken will be able to be reduced further than it is currently.


That's it.

[Quoted post about adjusting the enmity cap so that PLD is actually useful, etc.]

With respect to enmity, we will also make adjustments.

For further discussion as far as how we will change this, I gave Matsui an opportunity to explain.

From Matsui:

"We will also disclose the current formula, so please give me a little more time to put together my response."

We'll trust that he will stick to his comment, so please excuse the lack of information in this post.

[Quoted post saying that the defense adjustments are not only going to potentially hurt back line jobs like yesterday's post said, but also front line jobs with lightweight equipment such as THF and NIN.]

Regarding jobs with lightweight equipment

Since there was a concern raised about this, I'd like give a response to this point.

The defense of lightweight and heavy equipment are not exactly the same; however, we plan to raise the defense ratings of both types of gear [not clear whether he's referring to past gear or just future gear; likely just future]. We do not want to create a situation where you are afraid to fight.

As examples mentioned in posts by others, we would like to introduce a little mode Damage Taken-% type equipment and increase the evasiveness of these jobs by various means.

[Quoted post saying that raising the attack/defense cap on 1H weapons to match 2H is not the kind of change they should be making and is too simple of a response. He's saying that right now 2H weapons are both more accurate and more powerful than 1H, and a good, sensible resolution to this would be to leave it so that 2H weapons are more powerful but make 1H weapons are more accurate than 2H.]

Regarding the change to raise the attack/defense ratio cap on 1H weapons to match the 2.25 cap on 2H weapons, please let me first point out that this is just a proposal and is certainly not the only idea that we have.

As with what you're proposing, we'd like to go in a direction that gives a unique characterization to each weapon type, and we will consider these adjustments in stages.

[Ton of posts about non-attribute damage weapons and how they function against monsters with shields up.]

Thank you for your feedback about non-attribute damage weapons.

Regarding Twilight Scythe, let me briefly summarize the kinds of feedback we've noticed so far:
  • Keep it as it is.

  • It needs to be adjusted.

    • Lower the DMG rating
    • Change the effect to be like Murasamemaru (non-attribute WS damage)
    • Add more jobs that can equip it


Regarding the jobs that can equip it, this will not be part of the resolution. For the other possible resolutions (or if you're in favor of leaving it as is), please give us your opinions once again.

The final response won't be determined solely by the opinions of those that are expressed here, and we want to work carefully to make sure that any adjustment is done properly. Thanks for your feedback!

Translated by: Slycer
Subscribe
 Fenrir.Weakness
Offline
サーバ: Fenrir
Game: FFXI
user: Weakness
Posts: 3344
By Fenrir.Weakness 2013-01-25 13:52:43  
All I could gather from that post is that apparently JPs don't like Twilight Scythe?

<.<; That's... weird.
First Page 2 3 ... 17 18 19 20
Log in to post.