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[Dev] What items do you want improved/changed?
サーバ: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2013-02-03 03:57:29
More jobs should be added to pebble.
Pebble
(Throwing) All Races
DMG:5 Delay:276
Lv.1 WAR/MNK/WHM/BLM/THF/DRK/
BST/BRD/RNG/NIN/DRG/SMN
The pebble. Whether it be thrown by children in a playground, or used to slay a giant, the pebble is the most rudimentary and efficient weapon ever contrived. Simplistic in nature, this marvel of weapons engineering has been present in conflicts since before the dawn of civilization.
In Final Fantasy, certain jobs have recognized the effectiveness of this deadly weapon. Of these jobs (BST/DRG/DRK/SMN), four of them do not even know how to throw an object. Yet deep within them, they recognize the power that the pebble holds.
Unfortunately, many jobs fail to realize the potential held within the stony exterior. These jobs (COR/DNC/PUP/RDM/SAM/SCH), while proficient at throwing, are unable to master the techniques required to throw this mighty weapon.
I propose that these jobs be taught the techniques of pebble throwing by a master of the art (such as an Opo-opo).
tl;dr Add COR/DNC/PUP/RDM/SAM/SCH, or all jobs (it's a pebble, how game breaking could it be?), to the list of jobs that can equip a Pebble.
PS: Although it may sound like I am joking around, I am completely serious. Some jobs that are skilled in throwing, such as DNC, are unable to equip any stackable ammo. While other jobs, such as SMN, have many stackable ammo options, but no skill to use them.
Link.
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-02-03 04:02:39
Make medicines stack to 99.
I like to have a few stacks of echos, so I always have extra, but inventory is precious, and all of us forget to restock from time to time. It takes a while to go through 99 echos, 99 silent oils, 99 powders, it would make it a good bit easier to keep them around.
[+]
サーバ: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-02-03 04:23:29
Remove job restrictions on ammunition of (nearly)all types.
A bullet is a bullet. There's no reason why(as said above) a RNG can use an Adaman bullet with one gun, but a Cor, or even Thf or Nin, can't use the same bullet with that same gun.
Same thing should apply to Bolts and Arrows. Corsair bullets shouldn't be changed(not that they are used now anyways). Angon's and Tomahawk's should obviously stay the same as well.
Different "logic" I guess, but I feel the same way for "stat" ammo. I can't think of a single good reason for any of them(not jse) to be job specific, and many of the newer items(keep putting brd and pup on ammo they can never use) have odd job combinations anyways.
Is Oneiros pebble so amazingly heavy? Could my monk never even dream of carrying such a thing in to battle? It is a rock. Restrictions for these items have just never made sense to me. Most can no longer be thrown, so skill isn't the issue, nor is item model. A tathlum is a tathlum, whether it's an Ombre or a Morion.
I can accept job restrictions in pretty much every other slot but this.
Also, if my pup can wear a Toci's harness and Heka's kalasiris, why can't my Blu do the same? Water overload rate etc etc, but it's still stupid.
Stop adding Bard and Summoner to mage sets or pieces they have no use for, just create more useful pieces for these jobs actual roles in the game. Maybe remember the mage in Blue mage at some point. Last part isn't an item change but it is something that had annoyed me for years now.
サーバ: Asura
Game: FFXI
Posts: 1080
By Asura.Lilbuttons 2013-02-03 04:24:05
I would like the game changed back to the state it was when it was capped at 75. I would join this game back the SECOND that happens. I can't think of any reason at all for this to happen. Care to enlighten me?
Most people want that level 75 cap "feeling" again and not so much all the other stuff I think. Where getting gear felt like it meant something and more of a sense of earning it, not that go to PJ now and everything is a dime a dozen. But yea, screw the HNMs and their sh!t drop rates.
Just simply make gear more refined for the jobs. Not sure if its just me, but every job feels just like the last one in terms of gear (minus mage jobs).
That's exactly why. Back at 75 when you got gear you thought "HOLY ***! YES!!!!" and you'd post on the forums and everyone else would either troll you cause they're jealous or would congratulate you. now it's like "Alright."
サーバ: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-02-03 04:41:55
For every "HOLY ***! YES!" there were 30 or more "GODFUCKINGDAMMITWEFINALLYGETCLAIMANDWEWIPEDATFIVEPERCENTANDTHEJPSSTEALTHEMOBANDOFCOURSEITDROPSTHATKILL!!!" or "Waited 4 hours and all we got was an earth crystal..."
{No, Thanks}, My sanity is worth more than my epeen.
サーバ: Odin
Game: FFXI
Posts: 182
By Odin.Ladyrikku 2013-02-03 04:55:30
I loved it when I walked around town with Adaman hauberk and Ridill and everyone checked me.
But I agree that too much of my life was wasted waiting for claims and I don't miss that one bit.
But I miss alitte of how fights used to be that is missing from today's fights. When DD didnt try to outdamage each other and actually skillchained for blackmages to magicburst off and PLD or NIN or even RDM/NIN tanking with Melee TA+WS them, or when having to keep moving and be alert when fighting Ixion or you will either die or worst, MPK your entire mageline.
Nowadays it's just ws spam till either monster dead or you die, popping medications nonstop.
Bahamut.Relliik
サーバ: Bahamut
Game: FFXI
Posts: 57
By Bahamut.Relliik 2013-02-03 05:13:09
More Ninjar stars. Make the Throwing skill useful again.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-02-03 05:23:02
More Ninjar stars. Make the Throwing skill useful again.
Agreed, except your statement makes it seem like Throwing was once a useful trait.
サーバ: Odin
Game: FFXI
Posts: 182
By Odin.Ladyrikku 2013-02-03 05:32:18
Bismarck.Snprphnx said: »More Ninjar stars. Make the Throwing skill useful again.
Agreed, except your statement makes it seem like Throwing was once a useful trait.
It was when you had to land those winds at the sky-gods to dispel their en-spell or for claiming Ixion.
Fenrir.Fulgore
サーバ: Fenrir
Game: FFXI
Posts: 100
By Fenrir.Fulgore 2013-02-03 05:48:07
AM or a shorter recast on shieldbash for Aegis users!
サーバ: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2013-02-03 05:53:42
Bismarck.Snprphnx said: »More Ninjar stars. Make the Throwing skill useful again.
Agreed, except your statement makes it seem like Throwing was once a useful trait.
It was when you had to land those winds at the sky-gods to dispel their en-spell or for claiming Ixion.
I also used throwing to solo lord ruthvan on nin/dnc at the pin spot in xarc back at 75 :3
THAT IS 3 WHOLE THINGS THROWING WAS GOOD FOR!
サーバ: Sylph
Game: FFXI
Posts: 24
By Sylph.Heillon 2013-02-03 05:57:06
Bismarck.Snprphnx said: »More Ninjar stars. Make the Throwing skill useful again.
Agreed, except your statement makes it seem like Throwing was once a useful trait. Sange... /drool
By Xellan 2013-02-03 08:04:19
Why would all those other jobs just get added to relics, and pup get dmg-10? lol
They've cited fears of overpowering Puppetmaster as the sole reason for denying post-Zilart jobs with relics. If you compare damage ratings on Verethragna and Kenkonken to Spharai, you'll see.
Lv. Vr. Kn. Sr. Pr.
99 42 41 52 42
95 39 39 48 38
90 35 35 44 34
85 32 32 40 30
80 27 26 34 24
75 -- 17 23 13
Lv. Level, Vr. Verethragna, Kn. Kenkonken, Sr. Spharai, Pr. Proposed puppetmater Spharai.
Do this with Excalibur/Almace/Tizona, Mandau/Twashtar/Terpsichore, or Annihilator/Armageddon/Death Penalty, and you won't see the disparity that you do in the Hand-to-Hand weapons. The reason why Verethragna has a low damage rating, even though the WS damage is decent, is because of fears of overpowering puppetmaster.
Lakshmi.Rutman
サーバ: Lakshmi
Game: FFXI
Posts: 4
By Lakshmi.Rutman 2013-02-03 15:44:09
Would like to see a change to bst pets to behave the same as avatars when set to attack a mob. No matter how many additional mobs link the pet should stay on the mob you originally set it to attack until that target is dead.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-02-03 16:13:48
For every "HOLY ***! YES!" there were 30 or more "GODFUCKINGDAMMITWEFINALLYGETCLAIMANDWEWIPEDATFIVEPERCENTANDTHEJPSSTEALTHEMOBANDOFCOURSEITDROPSTHATKILL!!!" or "Waited 4 hours and all we got was an earth crystal..."
{No, Thanks}, My sanity is worth more than my epeen.
Also the entire MPK Wars.... Stupid childish ***.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-02-03 16:14:34
Why would all those other jobs just get added to relics, and pup get dmg-10? lol
They've cited fears of overpowering Puppetmaster as the sole reason for denying post-Zilart jobs with relics. If you compare damage ratings on Verethragna and Kenkonken to Spharai, you'll see.
Lv. Vr. Kn. Sr. Pr.
99 42 41 52 42
95 39 39 48 38
90 35 35 44 34
85 32 32 40 30
80 27 26 34 24
75 -- 17 23 13
Lv. Level, Vr. Verethragna, Kn. Kenkonken, Sr. Spharai, Pr. Proposed puppetmater Spharai.
Do this with Excalibur/Almace/Tizona, Mandau/Twashtar/Terpsichore, or Annihilator/Armageddon/Death Penalty, and you won't see the disparity that you do in the Hand-to-Hand weapons. The reason why Verethragna has a low damage rating, even though the WS damage is decent, is because of fears of overpowering puppetmaster.
Can you cite SE's fear of pup? Because..it's pup. We have a low enough h2h skill as it is, and spharai would be garbage for pup anyways, due to no base counter, and that's where the bread and butter of that weapon lies.
サーバ: Asura
Game: FFXI
Posts: 8
By Asura.Angelita 2013-02-03 17:01:47
Could we please get a NPC who changes your hairstyle, and maybe even some facial features ect, ect, ect.
Something like this requires very little effort and adds a lot for people who like things like this.
Phoenix.Urteil
By Phoenix.Urteil 2013-02-03 17:13:58
More jobs should be added to pebble.
Pebble
(Throwing) All Races
DMG:5 Delay:276
Lv.1 WAR/MNK/WHM/BLM/THF/DRK/
BST/BRD/RNG/NIN/DRG/SMN
The pebble. Whether it be thrown by children in a playground, or used to slay a giant, the pebble is the most rudimentary and efficient weapon ever contrived. Simplistic in nature, this marvel of weapons engineering has been present in conflicts since before the dawn of civilization.
In Final Fantasy, certain jobs have recognized the effectiveness of this deadly weapon. Of these jobs (BST/DRG/DRK/SMN), four of them do not even know how to throw an object. Yet deep within them, they recognize the power that the pebble holds.
Unfortunately, many jobs fail to realize the potential held within the stony exterior. These jobs (COR/DNC/PUP/RDM/SAM/SCH), while proficient at throwing, are unable to master the techniques required to throw this mighty weapon.
I propose that these jobs be taught the techniques of pebble throwing by a master of the art (such as an Opo-opo).
tl;dr Add COR/DNC/PUP/RDM/SAM/SCH, or all jobs (it's a pebble, how game breaking could it be?), to the list of jobs that can equip a Pebble.
PS: Although it may sound like I am joking around, I am completely serious. Some jobs that are skilled in throwing, such as DNC, are unable to equip any stackable ammo. While other jobs, such as SMN, have many stackable ammo options, but no skill to use them.
Link.
This five thousand times.
[+]
By Xellan 2013-02-04 13:28:37
Pup: Either Spharai as is, or, Spharai with a latent effect of DMG -10 while the main job is Puppetmaster. (DMG42 at 99, DMG38 at 95, DMG34 at 90, DMG30 at 85, DMG24 at 80, and DMG13 at 75.) If neither of these are acceptable, add a Relic Animator, with which the Automaton is given a Relic Weaponskill for each of the three main frame groupings (Harlequin/Stormwaker, Sharpshot, and Valoredge) and increased functionality. There is no reason why new relics cannot be added in this way to fill a void in the game and to properly "balance" the jobs. After all, the Relic Shield has set this precedent by being added later than the original implementation of the other Relic Weapons. Why would all those other jobs just get added to relics, and pup get dmg-10? lol
They've cited fears of overpowering Puppetmaster as the sole reason for denying post-Zilart jobs with relics. If you compare damage ratings on Verethragna and Kenkonken to Spharai, you'll see.
Lv. Vr. Kn. Sr. Pr.
99 42 41 52 42
95 39 39 48 38
90 35 35 44 34
85 32 32 40 30
80 27 26 34 24
75 -- 17 23 13
Lv. Level, Vr. Verethragna, Kn. Kenkonken, Sr. Spharai, Pr. Proposed puppetmater Spharai.
Do this with Excalibur/Almace/Tizona, Mandau/Twashtar/Terpsichore, or Annihilator/Armageddon/Death Penalty, and you won't see the disparity that you do in the Hand-to-Hand weapons. The reason why Verethragna has a low damage rating, even though the WS damage is decent, is because of fears of overpowering puppetmaster.
Can you cite SE's fear of pup? Because..it's pup. We have a low enough h2h skill as it is, and spharai would be garbage for pup anyways, due to no base counter, and that's where the bread and butter of that weapon lies.
I'm looking around and I'm having trouble finding the information, and I'm sorry for that. I've got a lot on my plate right now, and I can't search through the internet for the next three hours. Damage comparisons across weapon types, however, should serve as ample substantiation for the thought processes of the development team.
More to the point though, I'm not necessarily advocating for a gimped version of Spharai on Puppetmaster, but if Spharai is what is in the way of other jobs getting just treatment, then there are options that the development team can play around with in order to ameliorate the situation. Mythics are unrealistic for all but a very small group of players, and Empyreans are not as feasible as relics to take to at least level 95. There ought to be a relic option for Puppetmaster, as well as the other 4 post-Zilart jobs. My suggestions are merely suggestions. You may have noticed that a gimp version of Spharai wasn't my first suggestion. Nor would you be required to use a full version of Spharai on Puppetmaster if you didn't want to. But I believe that you should have more options than Verethragna and Kenkonken, just as Geomancer and Rune Fencer should have more than just one superweapon each from Adoulin, if and when they produce that content.
By ScaevolaBahamut 2013-02-04 13:42:02
More jobs should be added to pebble. Pebble (Throwing) All Races DMG:5 Delay:276 Lv.1 WAR/MNK/WHM/BLM/THF/DRK/ BST/BRD/RNG/NIN/DRG/SMN The pebble. Whether it be thrown by children in a playground, or used to slay a giant, the pebble is the most rudimentary and efficient weapon ever contrived. Simplistic in nature, this marvel of weapons engineering has been present in conflicts since before the dawn of civilization. In Final Fantasy, certain jobs have recognized the effectiveness of this deadly weapon. Of these jobs (BST/DRG/DRK/SMN), four of them do not even know how to throw an object. Yet deep within them, they recognize the power that the pebble holds. Unfortunately, many jobs fail to realize the potential held within the stony exterior. These jobs (COR/DNC/PUP/RDM/SAM/SCH), while proficient at throwing, are unable to master the techniques required to throw this mighty weapon. I propose that these jobs be taught the techniques of pebble throwing by a master of the art (such as an Opo-opo). tl;dr Add COR/DNC/PUP/RDM/SAM/SCH, or all jobs (it's a pebble, how game breaking could it be?), to the list of jobs that can equip a Pebble. PS: Although it may sound like I am joking around, I am completely serious. Some jobs that are skilled in throwing, such as DNC, are unable to equip any stackable ammo. While other jobs, such as SMN, have many stackable ammo options, but no skill to use them. Link.
This may sound like a joke, but it would give jobs without stackable ammo the option of a ranged attack swap without losing TP.
I'm not gonna say I think it's a big deal or anything, but it would be a nice QoL change for a lot of jobs.
[+]
Bismarck.Kyaaadaa
サーバ: Bismarck
Game: FFXI
Posts: 585
By Bismarck.Kyaaadaa 2013-02-04 14:21:55
I loved it when I walked around town with Adaman hauberk and Ridill and everyone checked me.
(1)But I agree that too much of my life was wasted waiting for claims and I don't miss that one bit.
But I miss alitte of how fights used to be that is missing from today's fights. (2)When DD didnt try to outdamage each other and actually skillchained for (3)blackmages to magicburst off and PLD or NIN or even RDM/NIN tanking with Melee TA+WS them, or when having to keep moving and be alert when fighting Ixion or you will either die or worst, (4)MPK your entire mageline.
(5)Nowadays it's just ws spam till either monster dead or you die, popping medications nonstop.
1: And then casual players complained that they couldn't participate due to time played and SE "fixed" it.
2: And then hardcore DD players complained that the work they were putting into WSs weren't pushing them far ahead of other jobs, and SE "fixed" it.
3: Since SE has fixed heavy DD's, and they don't SC anymore, very few BLM today could reliably MB their spells. Also, many believe that BLM is, and only ever will be, a proc job.
4: EVERYONE complained about MPK, so SE "fixed" it.
5: All the above has the result of this.
Siren.Stunx
サーバ: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2013-02-04 14:25:51
BLM stoped doing MB before the changes to heavy DD's. pretty much the last few years of endgame @75 no1 cared to efficiently sc and mb unless a BLM begged for it to do it out of fun(/ guilty lol).
Bismarck.Kyaaadaa
サーバ: Bismarck
Game: FFXI
Posts: 585
By Bismarck.Kyaaadaa 2013-02-04 14:47:59
That would be a failure on the BLMs then. I know my LS DD's didn't stop SCing, the damage increase was worth it. It then fell to me whether I want to burst or not. Why wouldn't I?
The main excuse I hear is "its more TP efficient to just spam at ~100% then it is to coordinate a SC." Usually this is from a SAM waiting on a WAR or DRK etc. Any good player who understands the game system can hold for a second or two, watch the other DD WS, no communication or coordination required, and WS afterwards to close. Same with the BLM. I didn't have someone with <call> and party chat telling me when a SC was coming. I could see it, watch it happen, and be casting. I still land a lot of MBs when the DD's "accidentally" SC off each other, because I still know what to look for.
EDIT: Konzen-ittai and Chain Affinity has replaced most of today's SCs.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-05 15:35:17
Blue mage should have a head item called Epic Beard, a fake beard to look like Strago Magus.
| 01-10-2013 01:05 PM | | Camate | | Community Rep |  |
| | How would you like certain items to be changed?
Hello everyone!
There have been a couple of suggestions related to item improvements, which received responses that I would like to pass on. Likewise, if there are any item you would like to see changed, improved, modified, etc. please let us know!
I think it would be okay to reduce the time of the "medicated" effect after using items like Icarus Wings. |
I believe we can look into this to follow the changing battle pace and the time required for content. In the case we do this, there would be necessary adjustments that would take place at the same time for other elements such as abilities and magic that have effect durations. Please give us some time to look into and implement this.
You should make it so batteries, wind fans, and hydro pumps can be used with any weapon to elicit their effects. |
These items don't actually possess any effects; it just enables the special weapons to elicit their effects when consumed. In other words, from a system perspective, just equipping these items cannot bring out an added effect. With that said, we will look into some different kind of way to do this for existing weapons.
Please make it so we can buy corsair bullets from a Qiqirn in Nashmau. |
We will try and look into ways that corsair bullets can be obtained. Since there are almost no NPCs in Vana'diel who sell bullets, we would first like to look into offering them as items that can be exchange for specific content points or as a reward for Walk of Echoes. | |
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