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[Dev] Seekers of Adoulin (Mar 13)
Leviathan.Draugo
サーバ: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2012-12-28 14:41:06
I dunno if I agree with a ftp/cash shop model. But I do wish there was a way to buy with real money some of those limited time offer vanity items. I would love to get my hands on a tidal talisman for instance, I missed my shot at it when it came out. Stuff like that would be swell to be able to pickup whenever you did have the extra cash rather than being lucky enough to have the cash during the limited time that item was available. I think being able to buy those items whenever, or even seasonal items if you happened to be away from the game during that holiday would be a little boost to their income without having to go free to play, and they are not required to make progress in the game.
Just my thoughts on it. I am coming back to the game soon and I am looking forward to the new expansion when it comes out.
Also can we please get the damn nexus cape un-gimped now?!?! Its on a 24 rl hour cool down, the least it can do is be usable for all areas that do not have a zone timer attached to it at the very least.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-12-28 15:43:26
The "balance" of a cash shop is that whatever you put in it that isn't a vanity item should be available through the PvE element as well.
For instance if SE wanted to add crafting boosters for say.. 2 bucks you should also be able to get crafting boosters out of Voidwatch boxes such that the impatient player can directly buy while the cheapskate and simply wait for one to drop.
The key is to not make the cash shop mandatory to gameplay or you ***up the whole game. This game hasn't been worth the sub money for years and I'd much rather buy things at my pace than pay SE the going rate for subpar service and more delays than you can shake a stick at.
Of course that isn't going to happen but the viability of buying say... pets like an Apkallu or Wamoura to follow me in combat and do nothing other than some emotes would be worth 1-4 bucks.
This game and all MMOs have been P2W for a long time now or are we forgetting all those players who bought gil and tools to have an edge over others? Lets not stand on a pedestal here as many people including myself have also used tools like windower/spellcast/plugins to improve performance. Many people have bought gil to finish relics and HMPs are no different as fishbotting or swiping a credit card to purchase millions of gil is simply a website click away.
If I buy my Alexandrite from SE directly, its no less an accomplishment than doing Salvage I for months to amass the numbers needed to finish a Mythic. If you suck, people will observe it and if you're good well.. I hope you're in my party. Don't forget that there are tons of PVE things to do in order to get a Mythic and I'd rather SE bank the cash than some random Chinese/Russian/American goldfarmer.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-28 17:29:23
How do you guys find the time to post on a video game site when you're all clearly working full time owning and opperating your own entertainment corporations?
Edit: I can't wait for this expansion to get here. I don't care how much Runefencer sucks so long as they add it to Fulgurante or Rag.
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By Nickeny 2012-12-28 18:17:05
How do you guys find the time to post on a video game site when you're all clearly working full time owning and opperating your own entertainment corporations?
Edit: I can't wait for this expansion to get here. I don't care how much Runefencer sucks so long as they add it to Fulgurante or Rag.
Rude, making assumptions and doesn't seem a bit worried about the current state of Ffxi. Yea I didn't think you had anything worth while to say neither. We post because we want to play Ffxi, not stand there idling in pj or forking 2x subs so we can "solo".
Phoenix.Zohno
サーバ: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Zohno 2012-12-28 18:38:16
my line of thought may be wrong (and probably is) but if a game is f2p, or went f2p, means that the vast majority of the players don't consider it worth paying for so the company tries to gather as much money as it can before killing it.
most f2p i saw (mmorpg kind) use the exactly same ui. they just change the models.
if se didn't change its business model means that its still getting a steady income from this after all these years.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-28 20:30:19
How do you guys find the time to post on a video game site when you're all clearly working full time owning and opperating your own entertainment corporations?
Edit: I can't wait for this expansion to get here. I don't care how much Runefencer sucks so long as they add it to Fulgurante or Rag.
Rude, making assumptions and doesn't seem a bit worried about the current state of Ffxi. Yea I didn't think you had anything worth while to say neither. We post because we want to play Ffxi, not stand there idling in pj or forking 2x subs so we can "solo".
Care all you want, you still have no idea what you're talking about with a company or even just one game of this size and scope.
I play ffxi a few times a week, with other humans and not just in Port Jueno.
By Nickeny 2012-12-28 21:57:15
Stop implying you need a degree or video game company to give a opinion or notice when something isn't up to par with the current games (guild wars 1 and 2, raiderz, aion, tsw, swtor planetside2 etc) out atm.
I don't play Ffxi anymore... I want to but the current games I'm playing would just take my attention back. Only so long you can do the same content over and over till its stale and devoid of fun. I hope this expansions good *crosses fingers*
サーバ: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-12-28 22:01:46
How do you guys find the time to post on a video game site when you're all clearly working full time owning and opperating your own entertainment corporations?
Edit: I can't wait for this expansion to get here. I don't care how much Runefencer sucks so long as they add it to Fulgurante or Rag.
its pretty easy.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-29 00:07:52
Stop implying you need a degree or video game company to give a opinion or notice when something isn't up to par with the current games (guild wars 1 and 2, raiderz, aion, tsw, swtor planetside2 etc) out atm.
I don't play Ffxi anymore... I want to but the current games I'm playing would just take my attention back. Only so long you can do the same content over and over till its stale and devoid of fun. I hope this expansions good *crosses fingers*
You're just basing your wants for FFXI on what you happen to subjectively enjoy about other games. You have no data on which games are doing better financially, which ones are meeting their market goals, game populations etc...
And yes, you do need an education, usually in marketing, to give reasonably good advice to a company that is fairly successful.
By Kimble2013 2012-12-29 00:16:08
Perhaps you just aren't meant to use forums.
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Cerberus.Pleebo
サーバ: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2012-12-29 00:18:03
Brb getting a marketing degree so I can continue posting here.
By Nickeny 2012-12-29 00:29:11
No data... SE posts reports every year. But since I don't have a marketing degree I don't understand why those numbers are dropping like flys.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-29 01:47:57
I do enjoy when the de-railers of a thread defend themselves. The point of the thread was to talk about the new expansion of FFXI and it some how turned into a Pay to play pissing match by you back-seat consulting geniuses and I'm the ***.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-29 01:50:02
No data... SE posts reports every year. But since I don't have a marketing degree I don't understand why those numbers are dropping like flys.
Side note, you are still not posting any useful data to support your claim. You're just circle jerking your words and being obstinate.
Cerberus.Pleebo
サーバ: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2012-12-29 02:05:53
It's page 9. The fact that the topic is still FFXI-related is an accomplishment.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-29 02:06:59
This is true, and AWESOME. <.<;
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-12-29 02:19:13
Edit: I can't wait for this expansion to get here. I don't care how much Runefencer sucks so long as they add it to Fulgurante or Rag.
They've already said "no" to adding Geomancer and Rune Fencer to Relic and ToM weapons (Including Empyreans). So good luck with that.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-12-29 02:22:21
Shits will be given when enmity is fixed.
Shiva.Arana
サーバ: Shiva
Game: FFXI
Posts: 1527
By Shiva.Arana 2012-12-29 02:37:46
Edit: I can't wait for this expansion to get here. I don't care how much Runefencer sucks so long as they add it to Fulgurante or Rag.
They've already said "no" to adding Geomancer and Rune Fencer to Relic and ToM weapons (Including Empyreans). So good luck with that. Oh wow I must have missed that. :/
Unless the SoA super weapons are hot I doubt I will touch RNF then.
サーバ: Siren
Game: FFXI
Posts: 61
By Siren.Hyabusa 2012-12-29 02:41:27
Did they ever mention anything about adding two new mythics to the game instead? Not that that would be any better than "not gonna happen" for me lol.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-12-29 02:44:00
Yes
By Latifah 2012-12-29 11:22:34
I'm still waiting for a logical argument against F2P model for FFXI. As I pointed out earlier, F2P games get more content and attention from their development teams than XI does and you're paying them 14$ a month. Well. that's what i was trying to e So the argument is that it is worth paying them money even though you get less content. Why not get the same amount of content (less than other games which are free) and not pay them. What are you getting for 14$ a month aside from a chat UI? All people do is *** about the game and rightly so. Battered wives out the ***.
I'm not scorning people for playing or attempting to change any one persons mind, but if people are going to say "I would quit if FFXI was F2P" then I'd like to at least hear an argument that makes sense. Saying the worst would happen like "OMG BUY RELICS" (like you can't or don't just fishbot them) or "OMG RESTRICTIONS" (Which isn't even a standard thing in F2P anyway) is just ridiculous.
The obvious reason that they don't is because people still pay for the game regardless of what they put out. If it's not broke, they won't fix it. Regardless of this, the discussion was F2P and as such if they did move to that model they would still make a ton of money even if everything they sold was cosmetic (like GW2). You're all buying chocobo pens for 20$, they'd make a killing selling crap like that in game and at least you wouldn't be paying a sub for lazy updates on a 10y/o game. this is why i always comment about why the game should go f2p, because the fee doesn't worth it. Subcribers love buying those chocobo shirts, mog wands and tidal talisman, the cash shop will do fine in order to get profits, but the 13$ fee is a major rip off. Most people pay that fee for just standing on jeuno 24hrs chatting/ with town gear
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-29 11:31:55
Don't agree with me, you de-legitimize any sound or logical argument.
By Latifah 2012-12-29 11:33:11
Don't agree with me, you de-legitimize any sound or logical argument. I still miss that inaccurate carmen sandiego card that you love to play.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-12-29 11:47:49
You chatting/standing around in jeuno is your own bloody fault not SE there is so much in this game to do you shouldnt really be bored. If you really cant find something to do you should think about quitting till SoA gets here.
サーバ: Shiva
Game: FFXI
Posts: 513
By Shiva.Msthief 2012-12-29 12:06:36
*** you, SE.
I'll buy the new expansion, get the new jobs, play them to 10, then quit. I know I'll only play for like three total game hours and I'll still do it.
*** you, SE.
Bismarck.Iso
サーバ: Bismarck
Game: FFXI
Posts: 52
By Bismarck.Iso 2012-12-29 12:24:30
Lakshmi.Sparthosx said: »Shits will be given when enmity is fixed. for the love of God..yes. wish they would make tanking relivant so I have good reason to finish my aegis
By Nickeny 2012-12-29 13:36:49
*** you, SE.
I'll buy the new expansion, get the new jobs, play them to 10, then quit. I know I'll only play for like three total game hours and I'll still do it.
*** you, SE.
Two jobs to 99 isn't hard. I can see people capping both jobs by the end of the release date. I just hope they don't suck at 99 and there is a abundance of gear we can utilize.
You chatting/standing around in jeuno is your own bloody fault not SE there is so much in this game to do you shouldnt really be bored. If you really cant find something to do you should think about quitting till SoA gets here.
Don't blame the game, blame the player.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-12-29 13:41:25
Did they ever mention anything about adding two new mythics to the game instead? Not that that would be any better than "not gonna happen" for me lol.
First they said yes, then they said "equivalent to mythic", so we don't actually know yet. I would say the former is what we're going to get and not the 30,000 alexandrite super long process of an ultimate weapon. This has been debated a lot, but the LAST thing they said was not "mythic", but a weapon of equal value.
By Nickeny 2012-12-29 14:05:57
Im hoping for a new set of relic/mythic type weapons for each job instead of just those two new jobs. But would it be enough to hold over the vets that are contemplating on quitting.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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