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[Dev] Seekers of Adoulin (Mar 13)
By Enuyasha 2013-03-19 14:40:07
Quote: We're sorry but FINAL FANTASY XI: Musicbox Adventures is currently out of stock. Please return to the Shopping Cart and remove the product to complete your order. We apologize for any inconvenience.
but i cant remove musicbox adventures...
also: how can you be out of stock on a music digital download?
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サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-03-19 14:54:26
Do we know what the shirt from the collectors edition does yet? didn't the details glancing through the thread, sorry if I just missed it.
it's out there..something like level 30 and below: acc+50 magic acc+50 ranged acc+50, it dispenses crystals, and lets you eat gyshal greens or some ***. and apprentice and lower craft rank it helps with skill up rate i think.
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Valefor.Wingdude
サーバ: Valefor
Game: FFXI
Posts: 18
By Valefor.Wingdude 2013-03-19 15:22:45
Quote: We're sorry but FINAL FANTASY XI: Musicbox Adventures is currently out of stock. Please return to the Shopping Cart and remove the product to complete your order. We apologize for any inconvenience.
but i cant remove musicbox adventures...
also: how can you be out of stock on a music digital download?
Having the same issue....
サーバ: Asura
Game: FFXI
Posts: 11
By Asura.Wilmakitty 2013-03-19 23:30:41
Just went to try and pre-order and it has the pc versions promo'd at half price but still giving same out of stock issue with music....
Siren.Calnus
サーバ: Siren
Game: FFXI
Posts: 796
By Siren.Calnus 2013-03-20 04:25:39
In either case I'm glad I could cancel my preorder from the very same site that I made on February 4th. I was originally going to pay $60+tax for two STANDARD freaking editions because I didn't care enough to pay for the 2 chocobo shirts (Which was 20$ MORE aka $80.00).
But now your going to try and tell me two ULTIMATE collections for $40+tax WITH some sort of music soundtrack + 2 chocobo hats + 2 shirts?
Really irritated that you can't currently make the order due to the music soundtrack being out of stock, but either way I'm getting two ultimate editions for $19.99 each, whether it be by restock/fix of the website or if I have to call their support line and complain.
I can understand this happening AFTER the release of the expansion but why in the ***would they do this before and to people who per-ordered a long long time ago....
Obligatory inb4 "No wonder Square Enix is slowly collapsing on the stock market and losing their *** left and right".
サーバ: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-03-20 10:36:06
Just opened a ticket with SESupport (like it'll really do any good). Wouldn't doubt I'll get fed the "you need to address this issue with digitalriver blahblahblah" even though it's SQUARE's product on SQUARE's site affecting SQUARE's money.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-03-20 10:36:57
Only SE could make giving them money so tedious.
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サーバ: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2013-03-20 11:12:40
You would have thought its a sega game from the shitty graphics of ffxi (in the trailer) . Its 2013 for gods sake
News flash! Drastic graphic improvements typically cannot be made outside of re-coding the entire game with a completely different engine other than minor directx features, which thus, would make it a completely different game altogether, requiring a completely separate set of files, install, etc.
new higher resolutions texture and more polygons per model would not necessarily require a new engine. and would be a good start to improve game graphics.
also these changes would have no effect on server load and have no issues with "ps2 limitations".
By Artemicion 2013-03-20 11:15:56
Phoenix.Gaiarorshack said: »You would have thought its a sega game from the shitty graphics of ffxi (in the trailer) . Its 2013 for gods sake
News flash! Drastic graphic improvements typically cannot be made outside of re-coding the entire game with a completely different engine other than minor directx features, which thus, would make it a completely different game altogether, requiring a completely separate set of files, install, etc.
new higher resolutions texture and more polygons per model would not necessarily require a new engine. and would be a good start to improve game graphics.
also these changes would have no effect on server load and have no issues with "ps2 limitations".
Sure, you could subsequently release texture packages, but based on the asinine context of the quoted post, it sounded as though they were expecting a completely different game altogether.
サーバ: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2013-03-20 11:29:19
Phoenix.Gaiarorshack said: »You would have thought its a sega game from the shitty graphics of ffxi (in the trailer) . Its 2013 for gods sake
News flash! Drastic graphic improvements typically cannot be made outside of re-coding the entire game with a completely different engine other than minor directx features, which thus, would make it a completely different game altogether, requiring a completely separate set of files, install, etc.
new higher resolutions texture and more polygons per model would not necessarily require a new engine. and would be a good start to improve game graphics.
also these changes would have no effect on server load and have no issues with "ps2 limitations".
Sure, you could subsequently release texture packages, but based on the asinine context of the quoted post, it sounded as though they were expecting a completely different game altogether.
its never gonna be 2013 graphics or even 2010 graphics without a major overhaul of the engine for sure.
and in my opinion if they did it might even loose the feel of the game.
but omg the low resolutions texture is annoying me.
but hen again with their engine beeing so weird and glitchy about performance it might not even bee viable to run it in a "HD" version. its amazing a game that old still runs like crap on a newer pc.
By Quiznor 2013-03-20 11:35:57
Phoenix.Gaiarorshack said: »Phoenix.Gaiarorshack said: »You would have thought its a sega game from the shitty graphics of ffxi (in the trailer) . Its 2013 for gods sake
News flash! Drastic graphic improvements typically cannot be made outside of re-coding the entire game with a completely different engine other than minor directx features, which thus, would make it a completely different game altogether, requiring a completely separate set of files, install, etc.
new higher resolutions texture and more polygons per model would not necessarily require a new engine. and would be a good start to improve game graphics.
also these changes would have no effect on server load and have no issues with "ps2 limitations".
Sure, you could subsequently release texture packages, but based on the asinine context of the quoted post, it sounded as though they were expecting a completely different game altogether.
its never gonna be 2013 graphics or even 2010 graphics without a major overhaul of the engine for sure.
and in my opinion if they did it might even loose the feel of the game.
but omg the low resolutions texture is annoying me.
but hen again with their engine beeing so weird and glitchy about performance it might not even bee viable to run it in a "HD" version. its amazing a game that old still runs like crap on a newer pc.
You're always welcome to not play it if its that bad to you
サーバ: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-03-20 19:28:57
Yep, got the "Please take this issue up with DigitalRiver" form letter. SE, little tip, if the problem is THIS rampant, YOU should be the one contacting DigitalRiver saying "Hey what's up here guys?" Amazon, here I come.
Siren.Aurou
サーバ: Siren
Game: FFXI
Posts: 19
By Siren.Aurou 2013-03-20 19:32:03
I was able to complete my order just a few minutes ago. Music and all.
By Kimble2013 2013-03-20 19:36:46
Oh DigitalRiver is handling this? yeah they *** everything up,
wait...when did they start to censor cuss words?
Quetzalcoatl.Makenshi
サーバ: Quetzalcoatl
Game: FFXI
Posts: 81
By Quetzalcoatl.Makenshi 2013-03-20 20:25:21
Oh DigitalRiver is handling this? yeah they *** everything up,
wait...when did they start to censor cuss words? Not censored for me, and I couldn't agree more; I just hope for people who did order they have nothing to do with the downloads XD
By Enuyasha 2013-03-20 21:09:52
and Musicbox Adventures is gone from the invoice altogether.
Although i was diggin' that price cut...i presumed it was going to be for the difficulties with Musicbox but nope :(
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-03-22 13:11:33
03-22-2013 10:53 AM | Slycer | BG Translator | |
| | To All Pioneering Adventurers!!
Hello, it's Matsui.
We're finally down to less than a week left until the release of "Seekers of Adoulin" and we're also in the very last stages of development work (the development team is now mainly working to take corrective actions on defects spotted by the QA team).
I have a few things I want to communicate to you, so I'm writing this post to discuss this development work.
First, let's discuss story-related mission and quests.
Mission/Quest-Related
We've received a lot of feedback over the past few years from players who are interested in more detailed story-related quests and new lore. Our team has been striving to develop Adoulin to satisfy these wishes (we actually have a huge set of documents about the new world).
Because of the tremendous amount of translation work that is required, there have been some quests that were, sadly, postponed from this version update. That said, there will still be plenty of quests to take on.
After the release of the version update, we will continue to add to the main story regularly, along with new quests that match the pacing of the story. As the world opens up, we will continue to add new quests to go along with the changes.
Next, let's talk about "Seekers of Adoulin" from a level design perspective. Because the content, jobs, and equipment are all related, I'll explain what we're thinking about with all of these.
Level Design for "Seekers of Adoulin"
The content is designed for players who have already reached 99, so the equipment added will reflect this. By participating in current content and obtaining current equipment, a better level of performance can be achieved in the new higher difficulty content that will be added from which you can obtain even better equipment... the play cycle should be something like that.
In order to come up with a common measure for content and equipment we came up with a universal scale for comparison (sort of a virtual level that we're calling "content level") and we've developed guidelines for implementing content for the strength of monsters and equipment performance so that we can understand in a more objective way. Lastly, I want to be able to publically discuss the specific content level of content that we add. If adjustments need to be made, we will take care of them little by little.
For monsters, we also developed them based on the parameters and guidelines for content level as described above.
For monster special attacks, we have minimized the range of damaging area of effect of techniques as well as negative status effects (with a few exceptions) which will be kept to a maximum of about 60 seconds in duration. Additionally, some negative status effects for which recovery is difficult (i.e. Amnesia) will be of an even further shortened duration.
As the new jobs will increase the total by another two, it will become increasingly difficult to tweak jobs in such a way that all jobs can deal damage in the same way to any enemy or to adjust content so that all jobs can handle the same content with the same strategies. These aren't suitable adjustments for a game with 22 different classes.
Ultimately, job adjustments will have to be handled by adjusting the new content. For example, if all enemies are strong against magic, mage roles will die off.
For group content to be implemented, we will pay close attention to be sure that it is open to all jobs, and we will continue to share information regarding content implementation. While I'm aware that there is a need to look at individual jobs for adjustments, tweaking the parameters of individual jobs is not enough, and this must be coordinated with content adjustments as well.
This post has become a lot longer than I initially intended, so if you're getting tired while reading this, take this moment to catch your breath.
Now then, let's talk about content from "Seekers of Adoulin"
Both of these will be added when the expansion is released. Additionally, we are actively developing more content to be added for Skirmish, and we plan to add to this in every version update.
About the Mog Garden [[JP, Mog Resort for English I guess]]
At Vana'Fest, we talked about this content to be added. It seems that many players expected that the content would be available at the time of release. The Mog Garden was scheduled to be released slightly later in the development of Adoulin content.
There have been a lot of uncertainties, and it has taken more time than expected to verify the contents, but, as we originally planned, Fujito is working hard so that this content can be delivered to you this summer. (There will be a separate comment from Fujito, so stay tuned for that.)
Lastly, let's talk about some other content, which I'll generally describe below to hopefully get you interested.
Play-as-a-Monster
Play-as-a-Monster and Seekers of Adoulin were originally discussed on different time schedules, and in order to match the new player growth curve that will be created with "Seekers of Adoulin," we have slowed down the implementation work on this.
As we continue to work through Seekers of Adoulin, we will also work on technical hurdles for this, and we plan to showcase the new system on the test server.
Storage (from furniture)
We are working to make furniture storage available at all rental mog houses. Depending on the verification of the changes, we hope to implement this in the spring or summer.
Expansion of Area for Party Invitations
We also expect to add this in the spring or summer. This is planned to be added at the same time that we enhance the Chocobo Circuit to support party recruitment and the "/yell" feature.
Fishing
The adjustments to the fishing system are planned to be implemented this summer or autumn. We are planning to conduct a test of the changes on the test server, and we hope that you'll participate at that time.
Synergy and Evoliths
While adjustments to this are a little further off, I think we need to take a look at this to see what we can do to renovate the system and add some value to it. Once we're at a stage where we can discuss what we have planned, we'll let you all know.
Translated by: Slycer | |
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Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-03-22 13:12:56
Inb4ing the naysayers: I'm perfectly ok with this. I'd rather have more things to look forward to even after the expansion is out then get everything at the same time.
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By Enuyasha 2013-03-22 13:18:13
Quote: Storage (from furniture)
We are working to make furniture storage available at all rental mog houses. Depending on the verification of the changes, we hope to implement this in the spring or summer.
Expansion of Area for Party Invitations
We also expect to add this in the spring or summer. This is planned to be added at the same time that we enhance the Chocobo Circuit to support party recruitment and the "/yell" feature.
OMGWTFBBWADADAAFSEAWA;A;!AFSESFAWEAWEAWFSFSEFSSTHEREISAGODDASFADWRQWRWSFRRE;A;!
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2013-03-25 07:22:51
I don't have time to read through the entire thread atm so I appologize if I'm asking something that's been answered, but I ordered two copies (as did my wife) of the digital PC expansion version and we both received confirmation e-mails that tell us how to register the product with SE and the e-mail states to use the registration codes provided in the e-mail...
...
...
But there are no registration codes in the e-mail. At work atm, can't sort this out until later and knowing SE and their inane business partners and outdated business practices, anyone with an EST job is boned trying to get ahold of support.
Any insights here?
Cerberus.Zephr
サーバ: Cerberus
Game: FFXI
Posts: 44
By Cerberus.Zephr 2013-03-25 07:26:31
I don't know where you ordered your copy, but I used Amazon's digital download thing and they told me that I would receive an automatic email with the registration codes on March 26 at 12:00AM, at which point the client would also be made available for download.
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2013-03-25 07:27:26
I don't have time to read through the entire thread atm so I appologize if I'm asking something that's been answered, but I ordered two copies (as did my wife) of the digital PC expansion version and we both received confirmation e-mails that tell us how to register the product with SE and the e-mail states to use the registration codes provided in the e-mail...
...
...
But there are no registration codes in the e-mail. At work atm, can't sort this out until later and knowing SE and their inane business partners and outdated business practices, anyone with an EST job is boned trying to get ahold of support.
Any insights here?
This occured to me as well when I read it. My only guess is that the game isn't available to register until tues/weds or whatever (when you can start the DL). I hope anyhow.
inb4 another "must change to clicknbuy" fiasco with half the playerbase losing their minds.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-03-25 07:28:00
They sure made this more complicated than it should have been.
サーバ: Odin
Game: FFXI
Posts: 9
By Odin.Barthelby 2013-03-25 07:29:00
I ordered 2 copies of the German client and confirmation mail tells that they send the activation keys on March 27. at 0:01
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2013-03-25 07:34:29
I don't have time to read through the entire thread atm so I appologize if I'm asking something that's been answered, but I ordered two copies (as did my wife) of the digital PC expansion version and we both received confirmation e-mails that tell us how to register the product with SE and the e-mail states to use the registration codes provided in the e-mail... ... ... But there are no registration codes in the e-mail. At work atm, can't sort this out until later and knowing SE and their inane business partners and outdated business practices, anyone with an EST job is boned trying to get ahold of support. Any insights here? This occured to me as well when I read it. My only guess is that the game isn't available to register until tues/weds or whatever (when you can start the DL). I hope anyhow. inb4 another "must change to clicknbuy" fiasco with half the playerbase losing their minds.
Huh. It's just odd because the e-mail actually suggests getting everythind done before the launch/download is available.
Whatever. We'll see, I guess.
By Krysten 2013-03-28 20:28:29
Your not missing anything lol. Music box soundtrack was hella dumb just bunch of music box like you would opened up your granmothers... thumbs down lol.
By Blkninja 2013-03-28 20:29:34
Is there a torrent or some other type of download I can do to download this Expansion? I have the key registered.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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