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[Dev] Seekers of Adoulin (Mar 13)
Bismarck.Zuidar
サーバ: Bismarck
Game: FFXI
Posts: 1272
By Bismarck.Zuidar 2013-02-28 05:44:25
GEO used Hexa Strike x.x
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-28 05:44:56
Geo is gonna lag 10 times more than summoner.
サーバ: Valefor
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By Valefor.Prothescar 2013-02-28 05:46:42
he's wearing byakko's haidate on RUN
Ragnarok.Daffel
サーバ: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2013-02-28 05:51:22
Not the fluffy sheep! D:
Bahamut.Fulgrim
サーバ: Bahamut
Game: FFXI
Posts: 226
By Bahamut.Fulgrim 2013-02-28 05:53:00
*** MY LIFE! I went for a shower as nothing was happening >.<
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-28 05:54:17
Run being on kitty pants might mean the new jobs will be on abjurations as well.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-28 05:55:57
gives an idea of what kind of caliber gear we can expect anyway, assuming they were actually kitty pants and assuming it's actually going to be in the game
now hopefully they do an english one so it's easier to follow what's going on
Phoenix.Shiomi
サーバ: Phoenix
Game: FFXI
Posts: 654
By Phoenix.Shiomi 2013-02-28 05:57:29
*** MY LIFE! I went for a shower as nothing was happening >.<
Same :\
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-28 05:57:57
To be fair though, drk has both heavy and medium armour, run could be the same maybe, so having access to stuff most 2handers have. I'm thinking same stuff as dragoon.
[+]
サーバ: Odin
Game: FFXI
Posts: 26
By Odin.Fushichou 2013-02-28 06:01:11
Gives some small added details although, Not a lot. Nice typical SE fashion though, I remember them doing the same Stream thing with Aht Urhgan a little before the release too.
By kenshynofshiva 2013-02-28 07:57:54
Damn missed it ><;;;;;;;;;;; Marked private.....
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Posts: 14552
By Siren.Kalilla 2013-02-28 10:18:36
Bismarck.Kelhor
Administrator
サーバ: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-02-28 10:19:45
Their main weapon is a club, so this isn't completely unexpected. I expect RUN will get Spinning Slash and maybe even Swift Blade.
[+]
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2013-02-28 10:23:06
Their main weapon is a club, so this isn't completely unexpected. I expect RUN will get Spinning Slash and maybe even Swift Blade.
They do get Spinning slash, atleast pretty sure that's what was used in the stream. Or they get something VERY similar >_>
[+]
サーバ: Shiva
Game: FFXI
Posts: 59
By Shiva.Octorok 2013-02-28 10:26:32
If you missed it.
Part 1
Part 2
Part 3
Part 4
Part 5 <- Where the good stuff starts
Part 6
[+]
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By Siren.Kalilla 2013-02-28 10:30:01
sweet, thanks
Shiva.Gib
サーバ: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2013-02-28 10:36:25
I really like the BGM
サーバ: Shiva
Game: FFXI
Posts: 59
By Shiva.Octorok 2013-02-28 10:38:23
I'm digging the jungle music
Cerberus.Maxiel
サーバ: Cerberus
Game: FFXI
Posts: 80
By Cerberus.Maxiel 2013-02-28 14:15:19
Is that the theme for the city of Adoulin? TBH I'd prefer the one of the website if so lol. Even though I mentioned I didnt feel like it was town music, but this one just doesn't fit the "exploration" theme of Adoulin.
By Enuyasha 2013-02-28 14:27:19
Legitimate account code question: Do you only need 1 code per account thats tied to the same SE account or do i need 2 codes?
ex) I have two characters on two different IDs but under the same SE account.
Leviathan.Matteh
サーバ: Leviathan
Game: FFXI
Posts: 368
By Leviathan.Matteh 2013-02-28 14:41:49
I'm just happy with seeing new zones, sick of seeing jeuno for all those years before ToAu and then pushed back to jeuno for more years to come.. and now OUT of it real soon. Just hope SE don't give the new zones bazaar tax =/
Shiva.Damonz
サーバ: Shiva
Game: FFXI
Posts: 211
By Shiva.Damonz 2013-02-28 14:43:42
you need a code for each POL ID
By Enuyasha 2013-02-28 14:48:30
you need a code for each POL ID yay! 29.99x2!
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By Siren.Kalilla 2013-02-28 14:50:42
The Sacred City of Adoulin (02/20/2013)
Adoulin is a storied land, with a history intriguing enough to rival those of the Middle Lands and Aht Urhgan.
Under what circumstances did the Sacred City of Adoulin come to be? What is life like in this mysterious nation?
History
Adoulin is the name given not just to the city on the main island, but to the outlying island chain as well.
About 200 years ago, the age of pioneering that dominated the political scene?an age referred to by historians as "the great expedition"?drew to a close.
The plans for colonizing Ulbuka were postponed indefinitely, and a large wall known as Jorius Yett was constructed between Eastern Ulbuka and Adoulin proper?a task which took many years and thousands of workers to accomplish. This massive structure enclosed what little was left of habitable land in Adoulin and its dwindled population.
The great expedition came to an end after hundreds of years. Yet the wounds left by this retreat were severe, as merchants, nobility, and even common folk sunk nearly all their resources into expanding Adoulin's domain within Ulbuka. The resulting economic collapse closed the curtain on what would have been a shining future for the budding nation.
The ruling house of Adoulin and the eleven noble orders, sensing the need for change if Adoulin was to survive, elected to dissolve the long-standing imperial system, rearranging the government into what was to become known as the Sacred City of Adoulin.
The first goals the empire set its sights on were not to simply recover from its martial decay, but also to contain the surrounding island nations. These considerations bore fruit, as Adoulin developed into a city-state with well-funded mercantile trade.
In recent years, Ygnas S. Adoulin, leader of the Order of Adoulin, declared that the colonization project was to be restarted after countless centuries. This move was not without political consequences, however, and the alliance between the twelve orders has started to fracture into factions supporting and opposing the project.
Illustration: Mitsuhiro Arita
Adoulin's Establishment
In ancient times, the Isle of Adoulin and other surrounding islands were ruled by a fierce crocodile-like demihuman race known as the Velkk. The great hero August, a man called "the founder king" and whose legacy is felt in Adoulin to this day, drove them out from Adoulin, with what little forces they had remaining seeking refuge in the far western part of Eastern Ulbuka. August constructed a castle on the land the Velkk once held, and a city sprung up in the surrounding area. This was the origin of the Adoulinian Empire. In recognition of their great service to the first king, eleven of August's most trusted soldiers were granted land and status, and formed the other eleven orders of Adoulin that exist to this day.
Politics and Government
Adoulin is governed by a ruling council that makes decisions via consensus. The grand chancellor is Ygnas S. Adoulin, but as the council has the final say over all matters both domestic and international, the position is merely an honorary title.
Grand Chancellor |
Ygnas S. Adoulin |
Alliance leader/foreign affairs | Order of Adoulin | In favor | |
Minister of Finance |
Melvien de Malecroix |
Treasury and revenue | Order of Woltaris | In favor | |
Minister of Justice |
Hildebert |
Legal and judiciary | Order of Weatherspoon | Opposed | |
Minister of Public Affairs |
Svenja |
Public health and well being | Order of Janniston | Opposed | |
Minister of Education |
Ikhi Askamot |
History and Academia | Order of Renaye | Opposed | |
Minister of Commerce |
Chero-Machero |
Commerce and Economy | Order of Gorney | In favor | |
Scouts' Coalition Maester |
Margret |
Survey and Research | Order of Haverton | In favor | |
Pioneers' Coalition Maester |
Lhe Lhangavo |
Pioneering and agriculture | Order of Karieyh | In favor | |
Peacekeepers' Coalition Maester |
Gratzigg |
Security and defense | Order of Vocane | Opposed | |
Mummers' Coalition Maester |
Flaviria |
Entertainment and intelligence | Order of Thurandaut | In favor | |
Couriers' Coalition Maester |
Reginald |
Transport and inspection | Order of Shneddick | In favor | |
Inventors' Coalition Maester |
Amchuchu |
Industry and technology | Order of Orvail | In favor |
Population
Humes: 35%
Mithra: 25%
Elvaan: 15%
San d'Orian Elvaans: 10%
Ouschrahd Galka: 10%
Other: 5%
Language
Common
Major Religions
Eimert Church (believers in Altana)
Church of San d'Oria (believers in Altana)
Island Animitism
Talekeeperism
Tavnazian (believers in Altana)
Major Landmarks
Castle Adoulin
Exorcists' Priory
The Silver Spoon (members-only auction house)
Celennia Wexworth Memorial Library
Fontis Xanira
Jorius Yett
Platea Triumphus
Statue of the Goddess
Mog Gardens
02-28-2013 01:25 PM | Camate | Community Rep | |
| | Religion in Vana'diel
Greetings scholars and theologists of Vana’diel!
We managed to grab a hold of the lore team to get some insight into the information regarding religion that was found in the recently posted "The Sacred City of Adoulin."
While it might seem that Animitism is close to Animalism, it is actually referring to the Animist religion that is found across the continent of Ulbuka.
Long ago, the people who inhabited Ulbuka spoke of the existence of a mysterious power found on the continent known as Ergon. Their belief was that elementals inhabited the plants, earth, lakes, air, and everything that makes up the continent. With that said, Animitism has no direct relation to the Naakuals of Ulbuka. One interesting thing to note is that the Mithra from the Gha Naboh Matriarchate in the south also have a very similar belief system.
Also, in regards to Talekeeperism, this is a kind of philosophy that only Galka embrace, and is somewhat different from an actual religion. | |
By Enuyasha 2013-02-28 14:56:43
So the Animitism is going to be the religion of the geomancer then...which is what it sounds applicable to >_>
サーバ: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-02-28 15:36:45
With RUN and GEO quite possibly getting on sky gear, does this mean we'll finally see COR/PUP/BLU/SCH/DNC on it as well this update? :O
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By Siren.Kalilla 2013-02-28 15:44:12
Sylph.Dasanuffadat said: »With RUN and GEO quite possibly getting on sky gear, does this mean we'll finally see COR/PUP/BLU/SCH/DNC on it as well this update? :O This is all we know so far:
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons.
Valefor.Sehachan
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Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-28 15:46:29
Run was shown to wear something that looked like Byakko haidate.
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By Siren.Kalilla 2013-02-28 15:47:42
Run was shown to wear something that looked like Byakko haidate. I noticed that too, I wasn't sure what that was though.
サーバ: Shiva
Game: FFXI
Posts: 29
By Shiva.Nitroustaru 2013-02-28 16:34:46
about the haidate.. if you notice his mp drastically went down.. i'm fairly certain he just changed jobs 753->140ish is too much of a drop for just unequipping gear
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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