[Dev] Seekers Of Adoulin (Mar 13)

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[Dev] Seekers of Adoulin (Mar 13)
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 Cerberus.Cruxus
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By Cerberus.Cruxus 2013-01-31 19:58:00  
Lakshmi.Sparthosx said: »
Cerberus.Cruxus said: »
So I got to thinking, anyone wanna bet that there's gonna be a drop from each of those 7 Naarkuals for the next step on the MNK belt upgrade? Fun times to be had...lol.

While I'm not a huge mage fan by any means, geomancer is really starting to intrigue me...hope both jobs are A class from the get go and not in need of consistent updates to get them to a functioning "norm"...

The only expansion class that was released in near ideal condition was Corsair and even that class got a number of tweaks to bring it up to par. Basically, if RUN and GEO can avoid being PUP'd out of the gate they should be viable but viable depends on how harsh SE is on equipment choices, what the Adoulin endgame is going to look like and how potent the tools are.

Oh don't get me wrong, I understand that each job has gotten its needed adjustments to make it a more solid job in and of its own. But like you said, I really hope we don't see either being like PUP where it takes years to get it to a functioning position in a job line up. Love PUP, but took SE so long to get it in the current position where it doesn't feel slopped together (though they still insist on pushing the damn mage gear on PUP...)
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 19:59:43  
Mage gear has a use on pup, due to mage gear having int/mnd. Helps with ice/water overloads respectively. It's not so much a factor today with 3 (4 if you include mythic) pieces of overload- gear, but since it started with mage gear, why not keep that and just add it to melee sets too?
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-01-31 20:00:49  
It took SE years to get PUP off mage gear and onto melee gear is his point I think.
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 20:01:59  
Lakshmi.Sparthosx said: »
It took SE years to get PUP off mage gear and onto melee gear is his point I think.

While it didn't have too many options, it WAS on usukane, which was basically top tier stuff anyways for the time period, as soon as salvage came out. I won't argue that they weren't shafted at lower levels, but usu more than made up for it.
 Cerberus.Cruxus
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By Cerberus.Cruxus 2013-01-31 20:08:28  
Yes it was Spar.

Looking @ gear outside of macro pieces for maneuvers, most pup's melee'd in AF until you hit assault gear (pahluwan or w/e)/relic gear or if you found yourself a good group for salvage. Then when a good mage gear that can be focused on melee comes round, pup isn't on it like Rubeus Spats.

That aside, I really hope that the jobs are as fun and as functional as possible.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-01-31 20:10:24  
Odin.Eikechi said: »
Lakshmi.Sparthosx said: »
It took SE years to get PUP off mage gear and onto melee gear is his point I think.

While it didn't have too many options, it WAS on usukane, which was basically top tier stuff anyways for the time period, as soon as salvage came out. I won't argue that they weren't shafted at lower levels, but usu more than made up for it.

And that was precisely the problem.

You had a job that was supposed to be a melee that had access to no melee gear except one set that was obtainable by only the top 1% of FFXI players. It was basically shitty mage gear or one awesome set with no middle ground. Throw onto that the laughable C+ h2h skill PUP started out with, the flimsy pet, the 20:00 activate timer, the crappy options for weaponskills and it was the perfect storm of "what the *** is this ***?"

GEO seems to have a few issues at first glance that could be dealbreakers in the competitive world of serious business endgame but we don't know the potency of buffs and just exactly what you can do with luopan HP bars just yet.

I do wish they'd let us beta these jobs before they launch the expansion so things aren't really screwed up but I guess that would squash alot of the excitement? Nothing like the first 99 in 5hours saying that X, Y, Z happens.
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 20:10:48  
Cerberus.Cruxus said: »
Yes it was Spar.

Looking @ gear outside of macro pieces for maneuvers, most pup's melee'd in AF until you hit assault gear (pahluwan or w/e)/relic gear or if you found yourself a good group for salvage. Then when a good mage gear that can be focused on melee comes round, pup isn't on it like Rubeus Spats.

That aside, I really hope that the jobs are as fun and as functional as possible.

Pup gets gear far better than Rub Spats now.. Sorry I'll stop derailing this. Does anybody know if they confirmed if Rnf will use shields? I see no pictures of them using shields or any mention of it. I think they are gonna Gsword it up, or just have to use swords in the same manner as blu. Just kinda melee and hope for the best (though I'm sure they'll get PDT runes or something).
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-01-31 20:14:47  
Odin.Eikechi said: »
Pup gets gear far better than Rub Spats now.. Sorry I'll stop derailing this. Does anybody know if they confirmed if Rnf will use shields? I see no pictures of them using shields or any mention of it. I think they are gonna Gsword it up, or just have to use swords in the same manner as blu. Just kinda melee and hope for the best (though I'm sure they'll get PDT runes or something).

From what SE has said, the job mains GSWD and might have 1H sword options since its called 'Rune Fencer'.

No pictures that have shown shields which makes sense when we have a tank class with a shield already called Paladin.
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 20:16:18  
Lakshmi.Sparthosx said: »
Odin.Eikechi said: »
Pup gets gear far better than Rub Spats now.. Sorry I'll stop derailing this. Does anybody know if they confirmed if Rnf will use shields? I see no pictures of them using shields or any mention of it. I think they are gonna Gsword it up, or just have to use swords in the same manner as blu. Just kinda melee and hope for the best (though I'm sure they'll get PDT runes or something).

From what SE has said, the job mains GSWD and might have 1H sword options since its called 'Rune Fencer'.

No pictures that have shown shields which makes sense when we have a tank class with a shield already called Paladin.

Just because a job specializes in shield/PDT doesn't mean others can't use shields though. It's main specialization is magic mitigation, but it's gonna get face rolled if it doesn't have more than just pro5 to get it through mobs melee attacks. Put we'll see.
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By Enuyasha 2013-01-31 20:18:11  
The "Greatsword with a shield" thing was for "If" RNF gets an ability like Monkey Grip and its below level 49 so that PLD could main a GS with Monkey Grip and then equip a shield.

It would be cool if they did do it....cause shields have some pretty nice defensive buffs...and greatsword is a powerhouse of damage...
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 20:18:54  
I wasn't quite referring to that Enu (if your comment was directed at me).
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-31 20:19:02  
Alls I know is, I call dibs on writing the RNF guide
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-01-31 20:20:13  
We don't know what the Runes do yet, a shield might be unnecessary if the job has runes to mitigate damage somehow.

Either way, RUN won't be getting the gamechanger shields in Aegis or Ochain so even if it does get shields its likely ending up where BLU and WAR are on the shield totem pole.
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By Asura.Loneshadow 2013-01-31 20:21:39  
Valefor.Prothescar said: »
Alls I know is, I call dibs on writing the RNF guide
inb4; Don't main tank mode. Surviving to do more damage isn't worth it if you do 300dmg WS!
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 20:21:57  
Lakshmi.Sparthosx said: »
We don't know what the Runes do yet, a shield might be unnecessary if the job has runes to mitigate damage somehow.

Well unless SE does something nuts like make runes break the gear cap of -50 pdt, it's just gonna be a drk with magic resistance and enhancing magic. I hope I'm really off base with that assumption, but that's what it's sounding like.
 Cerberus.Cruxus
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By Cerberus.Cruxus 2013-01-31 20:22:10  
I haven't seen much on shields for RNF, though I can see a possibility. Hopefully we'll know more in the next week or two, an update to the site with more info into the job like what they did with GEO.

(Bit off topic, wasn't saying Spats were all that great just an example of mage gear that pup isn't on that has melee and mage stats is all.)
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By Enuyasha 2013-01-31 20:25:03  
Odin.Eikechi said: »
I wasn't quite referring to that Enu (if your comment was directed at me).
It wasnt, darn typing slow made me respond after you did D:



Lakshmi.Sparthosx said: »
We don't know what the Runes do yet, a shield might be unnecessary if the job has runes to mitigate damage somehow.

Either way, RUN won't be getting the gamechanger shields in Aegis or Ochain so even if it does get shields its likely ending up where BLU and WAR are on the shield totem pole.
Shields grant further mitigation and possibly more TP from a blocked hit (with shield mastery). So wanting to have an extra defensive advantage while having your own damage mitigation buffs isnt that bad,remember that PLD has Phalanx,Sentinel,Protect V,and many other ways to mitigate damage but also uses a shield for partially the same purpose.

Odin.Eikechi said: »
Lakshmi.Sparthosx said: »
We don't know what the Runes do yet, a shield might be unnecessary if the job has runes to mitigate damage somehow.

Well unless SE does something nuts like make runes break the gear cap of -50 pdt, it's just gonna be a drk with magic resistance and enhancing magic. I hope I'm really off base with that assumption, but that's what it's sounding like.
I'd love this if it was subable :< But yea, tankDRK is what it appears to be leaning towards...but i still wanna play the job
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 20:27:53  
Yeah, I'm a little confused at SE saying RNF is the "magic tank" to begin with anyways. I mean, is Aegis not good enough for that role? I know Ochain is certainly the best for physical situations. But breaking the cap by 50 MDT isn't good enough? I'm guessing RNF is gonna be magic immune 24/7? lol
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By Ragnarok.Garota 2013-01-31 20:28:07  
Siren.Kalilla said: »
I thought this was a close up of a Minecraft Creeper.
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-01-31 20:35:30  
Odin.Eikechi said: »
Yeah, I'm a little confused at SE saying RNF is the "magic tank" to begin with anyways. I mean, is Aegis not good enough for that role? I know Ochain is certainly the best for physical situations. But breaking the cap by 50 MDT isn't good enough? I'm guessing RNF is gonna be magic immune 24/7? lol

Odin.Eikechi said: »
Well unless SE does something nuts like make runes break the gear cap of -50 pdt, it's just gonna be a drk with magic resistance and enhancing magic. I hope I'm really off base with that assumption, but that's what it's sounding like.

Maybe I'm just reading a bit too much into SEs concept of RUN but the goal of the job seems to be a tank class that focuses more on party support/offensive tank which is different from what PLD currently does which is turtle well.

PLD is great for keeping itself alive while all the DD get vaporized because the only thing a PLD can do is toss some cures out or hope the monsters attention turns its way. The job has never really excelled at keeping others alive through its native tools unless you want to talk about Cover or the odd Rampart.

The way they talked about runes you'd be popping them for enmity, elemental resistances and enspell style offense that would help keep the party alive and buffed while holding attention through damage. Fighting something that throws out fire damage? Pop some fire resistance, everyone around the RUN gets the defenses while you use other tools to mitigate down that elemental damage while dealing superior damage to keep the pressure on the target rather than trying to simply outlast the enemy.

Now of course how this translates to reality is another thing entirely. RUN wont have any direct heals from what little we know so it seems the job will be dependent on a healer but if its enmity tools are good and the runes provide variety it would have the potential to be very competitive with PLD on encounters that aren't solely about eating physical damage which is where I intentionally think SE wants the job to be weak.
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By Odin.Eikechi 2013-01-31 20:38:02  
Lakshmi.Sparthosx said: »
Maybe I'm just reading a bit too much into SEs concept of RUN but the goal of the job seems to be a tank class that focuses more on party support/offensive tank.

The way they talked about runes you'd be popping them for enmity, elemental resistances and enspell style offense that would help keep the party alive and buffed while holding attention through damage. Fighting something that throws out fire damage? Pop some fire resistance, everyone around the RUN gets the defenses while you use other tools to mitigate down that elemental damage while dealing superior damage to keep the pressure on the target rather than trying to simply outlast the enemy.

I think you might be confusing Rnf with Geo, maybe? I didn't see anything around Rnf that said their runes were party buffs (though Geo is all about AoE buff/debuffs). Can you cite that? I took the runes as being self buff only. They said at the unveiling, at Vanafest, it was the "magic damage tank".
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By Lakshmi.Tanama 2013-01-31 21:02:30  
Bismarck.Moonlightespada said: »
that armor kinda looks like the nuevo coselete
That's because it was made by the same character/armor designer: Akihiko Yoshida.
These hats look familiar to don't they?

___________________________________



A lot of people were confused by the initial Rune Fencer artwork because it showed the characters holding their great sword with one hand while they were using a rune on their other hand. Some people even thought the great swords were bigger than average long swords.

_____________________________________________

Here is Rune Fencer through out the years. It was originally named Mystic Knight and in FFXI, will still use it's core, original concept: Magic defense and elemental magic casted on their weapon for extra damage.

FinalFantasy V (Mystic Knight)



Final Fantasy Tactics A2 (Spellblade)


Final Fantasy: The 4 Heroes of Light (Spell Fencer)


Bravely Default: Flying Fairy (Magic Swordsman)

Brave Default is a spin-off sequel to Final Fantasy: The 4 Heroes of Light.
 Odin.Eikechi
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By Odin.Eikechi 2013-01-31 21:13:22  
Mystic knight in 5, only had "enspells" though, didn't they? Red mage already has that, so I'm not quite sure that's the particular origin, is it? But again, since SE dubbed them the "magical damage tank", they are evolving the role anyways, so we're not sure what we're gonna get, based on past games.
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By Enuyasha 2013-01-31 21:18:42  
BLU should be the only turban wearing swordsman in this game anyway...unless they make Assassin....then i'd be all for it!
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By Lakshmi.Sparthosx 2013-01-31 21:22:08  
Odin.Eikechi said: »
I think you might be confusing Rnf with Geo, maybe? I didn't see anything around Rnf that said their runes were party buffs (though Geo is all about AoE buff/debuffs). Can you cite that? I took the runes as being self buff only. They said at the unveiling, at Vanafest, it was the "magic damage tank".

Yeah I looked back at the notes given and basically you can choose between offensive runes for damage or defensive runes to enhance your defenses but they don't really go into what the defenses are or if they extend beyond solely magic defense.
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By Lakshmi.Sparthosx 2013-01-31 21:34:54  
Enuyasha said: »
BLU should be the only turban wearing swordsman in this game anyway...unless they make Assassin....then i'd be all for it!

Which is funny because the spiritual predecessor to FFXI had Blue Mages looking more like superheroes than the turban wearing, kilij wielding science experiments gone horribly wrong.
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By Lye 2013-01-31 21:41:41  
New customizable UI where are you?!?!?!?!
 Bahamut.Ofdensen
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By Bahamut.Ofdensen 2013-01-31 21:43:53  
Well cool, now that Seekers is coming out soon, all I have to do is...

-Rise of the Zilart (like the whole second half)
-CoP (final missions)
-WotG (everything)
-ToAU (everything)
-Abyssea (some odds and ends including you guessed it - storyline)
-Dynamis Xarcabard

...and I should be caught up enough to consider myself an actual FFXI player and participate in the new content rofl >_<

(Secret P.S............... I'm gunnah play the new expansion anyway, to hell with the old stuff)
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By Lakshmi.Tanama 2013-01-31 21:47:22  
Odin.Eikechi said: »
Mystic knight in 5, only had "enspells" though, didn't they? Red mage already has that, so I'm not quite sure that's the particular origin, is it? But again, since SE dubbed them the "magical damage tank", they are evolving the role anyways, so we're not sure what we're gonna get, based on past games.
EDIT:
No,they also had the Magic Shell ability.

(I shouldn't respond to threads before being fully awake @_@)
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By Blkninja 2013-01-31 21:47:50  
Will there be a graphics update?
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