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[Dev] Seekers of Adoulin (Mar 13)
Quetzalcoatl.Janeiro
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Game: FFXI
Posts: 19
By Quetzalcoatl.Janeiro 2013-01-29 21:55:39
This should only apply to PC versions, for xbox I'm sure you'll still need the Seekers disc in order to play the game.
By Jetackuu 2013-01-29 21:57:35
Bismarck.Moonlightespada said: »hoping they add the option through POL to purchace like they done with the 3 addons/abyssea doubt it since payment via Playonline has been disabled.
security risks etc So would you have to buy it through your SE account and then download the expansion via POL? looks like it will be downloaded outside SE's servers, too bad imo.
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By Valefor.Prothescar 2013-01-29 22:13:50
that isnt the worst thing ever tbh. I don't want to download a whole expansion from SE's servers
Seraph.Nelo
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By Seraph.Nelo 2013-01-29 23:36:23
Lakshmi.Tanama
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By Lakshmi.Tanama 2013-01-30 00:02:48
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Seraph.Nelo
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By Seraph.Nelo 2013-01-30 00:07:24
Thank you. Seems to me that they admitted Rune Fencer was the wrong thing to name it <.<
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By Fairy.Ghaleon 2013-01-30 00:07:58
I still think they should have named the job Rune Knight instead :|
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Phoenix.Morier
サーバ: Phoenix
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Posts: 898
By Phoenix.Morier 2013-01-30 00:20:57
Thank you. Seems to me that they admitted Rune Fencer was the wrong thing to name it <.< I don't see them say that at all, he is explaining the kanji.
Seraph.Nelo
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Game: FFXI
Posts: 138
By Seraph.Nelo 2013-01-30 00:42:17
I meant that "Fencer" and a great sword dont go together so well.
サーバ: Sylph
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By Sylph.Rafaras 2013-01-30 01:06:19
It's time to save up gil's for all those new relics!!!!
Ragnarok.Peanriri
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Posts: 31
By Ragnarok.Peanriri 2013-01-30 01:17:48
Does anybody have any idea on what kind of armor Runic Fencer will be wearing? I know with it being a "tank" and using great swords, heavy armor seems like the obvious answer.
However knowing how sadistic SE can be, the fact that they chose "Fencer" instead of "Knight", and that their AF looks (to me) like cloth/leather armor.. I'm kind of wondering if they will be limited to light and or medium type armor..
Eh, hopefully I'm just reading too much into this, but I'm curious if anyone else has thought the same thing.
Phoenix.Morier
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Game: FFXI
Posts: 898
By Phoenix.Morier 2013-01-30 01:35:21
I meant that "Fencer" and a great sword dont go together so well. Not what you said at all. You said they admitted it, and if you are gonna /emo about the fencer part, they said they can take full advantage of swords.
Phoenix.Gameesh
サーバ: Phoenix
Game: FFXI
Posts: 859
By Phoenix.Gameesh 2013-01-30 05:22:47
So wait... correct me if I'm wrong, but from what I hear it's not possible to 'just' buy the new expansion with your payment methods configured through POL?
I hope I can still just pay through my SE account with the creditcard I'm using.
I can understand SE's choice regarding security risks but at the same time shouldn't they make sure customers will/can buy the expansion as much as possible as easy as possible...?
Hopefully we'll hear an update about this in the next month, since the actual sale date is drawing closer and closer.
By Jetackuu 2013-01-30 05:47:27
Playonline payment is dead.
They may enable something on SE account management page, and IMO that's what they should have done in the first place, but then they'd have to set up a download for it, when certain retailers: Amazon, already have a method for it.
Ragnarok.Takagi
サーバ: Ragnarok
Game: FFXI
Posts: 74
By Ragnarok.Takagi 2013-01-30 05:49:32
Ragnarok.Peanriri said: »Does anybody have any idea on what kind of armor Runic Fencer will be wearing? I know with it being a "tank" and using great swords, heavy armor seems like the obvious answer.
However knowing how sadistic SE can be, the fact that they chose "Fencer" instead of "Knight", and that their AF looks (to me) like cloth/leather armor.. I'm kind of wondering if they will be limited to light and or medium type armor..
Eh, hopefully I'm just reading too much into this, but I'm curious if anyone else has thought the same thing.
I was thinking about this as well. I think since it is a magic tank, and not a physical tank, it has no need for hard armor really. Although I find it hard to picture this job getting the kind of stats they put on light armor pieces, instead of heavy armor pieces, but who knows. I think it will be one of those jobs that get half of the heavy armor, and half of the light armor, depending on what the piece does. Like how drk/pld/war get the "heaviest" armor pieces, and some other jobs like BST seems to get a mix.
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By Siren.Kalilla 2013-01-30 21:41:38
| | | | From the FINAL FANTASY XI Development Team |
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| | | | | | | | | Hold on to your handbells, pioneers, for the Seekers of Adoulin website has been updated with new information regarding geomancers, as well as some tantalizing tidbits about the cryptic Naakuals that roam the continent of Ulbuka!
This isn't the first, and certainly won't be the last time we'll be providing you with insights into Adoulin, so please put your ear to the nearest conch and listen for the latest echoes from the west.
Warp over to the site now and be the first to tell your linkshell about the discoveries that await. |
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By Xaander 2013-01-30 21:44:16
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By Siren.Kalilla 2013-01-30 21:51:40
This heretofore unknown type of magic centers around either the geomancers themselves or their trusty luopans. While undeniably potent, a geomancer's true thaumaturgic power can only be unleashed by equipping special bells made solely for geomancers' use.
There exist two main facets to geomancy:
Indicolure Spell Examples
・Indi-Voidance: Enhances evasion for party members near the caster.
・Indi-Acumen: Enhances magic attack for party members near the caster.
・Indi-Gravity: Weighs down enemies near the caster and lowers their movement speed.
・Indi-Paralysis: Paralyzes enemies near the caster.
Indi-Regen: Gradually restores HP for party members near the caster.
Geocolure Spell Examples
・Geo-Fury: Enhances attack for party members within area of effect.
・Geo-Focus: Enhances magic accuracy for party members within area of effect.
・Geo-Malaise: Reduces magic defense for enemies within area of effect.
・Geo-Torpor: Reduces evasion for enemies within area of effect.
Geo-Poison: Poisons enemies within area of effect and gradually reduces their HP.
Geomantic catalysts of the highest degree, luopans act as the epicenter for special spherical fields termed "colures." These mystical emanations can be deployed anywhere upon the earth in order to activate geocolure spells.
Only by taking hold of a handbell can geomancers unlock the full potential of their magical munitions. Polishing one's skill in the handbell makes it possible to enhance the effects of geomancy spells.
An indispensible part of any geomancer's arsenal, this job trait modifies the effects of elemental magic depending upon the direction in which those spells are cast.
By Enuyasha 2013-01-30 21:55:56
I might level that as a main job O_O'
Depending if its gear rape like SCH or not....and depending on how much gear RNF will take.
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By Siren.Kalilla 2013-01-30 21:58:05
Though Ulbuka is crawling with incalculable numbers of fearsome beasts, the seven most bloodthirsty hellions that reign over the wilds surrounding Adoulin are known as Naakuals. Fiercely territorial and short of temper, it's no wonder that they have little compassion for pioneers who try to develop these primordial lands. As the Naakuals possess powers greater than many adventurers can even fathom, it stands to reason that the vast majority of layfolk dare not even approach them. |
The massive stone blade that adorns this shark-like creature's head is harder than any metal and does an ample job proving just how ghastly this beast is. Tchakka trawls the waters of Foret de Hennetiel in constant search of prey while maintaining a tight grip upon the local aquan populace, which reveres the rockfin as their leader.
More than proficient at manipulating its underwater habitat, Tchakka can instantaneously envelop transgressors in a thousand flashes of blinding light and cleave their flesh clean off with one stroke of its aquatic cutlass, thus ensuring the safety of the forest.
Should adventurers endeavor to turn the tide of battle against this monolithic beast, they would most certainly have to tread carefully in this riverbed sabre dance.
Achuka is so hot-tempered that magma supposedly courses through its saurian veins—a trait it may very well use to its advantage in ruling over the lizards that inhabit the Morimar Basalt Fields.
This monstrosity was seemingly bred for slaughter. With claws that emit searing heat, fangs that can fell the largest of trees, horns tougher and sharper than any katana, and crimson scales reminiscent of bloodshed, there's no part of his body that cannot be used as a weapon. Add space-distorting waves of heat to the long list of its predatory arsenal and it would seem nary an adventurer alive could stop him.
No matter how thick one's armor or strong one's sorcery may be, they amount to no more than kindling before Achuka's blazing flames. As if that weren't enough, his ear-shattering roar is so terrifying that it forces even battle-hardened adventurers to assume the fetal position while they relentlessly unleash cries for mercy...which of course do little but fall on deaf ears.
An exoskeleton harder than any armor ever conceived by mankind and a seemingly infinite supply of venomous stingers round out this queen bee's vicious armaments. The ominous drone of her heavily beating wings can be heard throughout the jungles of the Yahse Hunting Grounds and the Ceizak Battlegrounds, instilling both fear and awe in the vermin that reside there.
Colkhab can call upon a tempestuous gale to protect her at a moment's notice, and a simple twitch of her legs can unleash cyclonic blasts so strong that they rend one's sinews in twain. Paired with the armory of needles stored in her abdomen, she could conceivably cut down legions of foes from all directions in less than a heartbeat.
Assuming one can survive this initial onslaught of wind-whipped blades, the poison harbored within each and every stinger is strong enough to incapacitate even the most hulking Galka. Once the poison's effect takes hold, there is naught any may do but gape in a soundless scream as scavenger insects slowly devour their living corpse.
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By Odin.Eikechi 2013-01-30 22:02:17
Look at that new Gsword on Rune... that looks neat and you can see the "geo cast stance" in the top pictures. Nice
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By Valefor.Prothescar 2013-01-30 22:05:30
The monsters are *** badass but the other things in the screenshots interest me even more, namely our firs tlook at Geomancer and Rune Fencer abilities
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By Siren.Kalilla 2013-01-30 22:07:00
Yea, there is a lot more going on than just a geomancer update and 3 new monsters.
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By Valefor.Prothescar 2013-01-30 22:07:28
LOL @ the other announcement. Double XP weekend
By Enuyasha 2013-01-30 22:07:49
I want to see RNF stuff like they have GEO up Q_Q
I want to hear about those delicious JA based abilities (and hopefully the RNF "Provoke" is as powerful as normal provoke and is below level 49)
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By Valefor.Prothescar 2013-01-30 22:09:16
Ooooh there's a new song on the website too
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By Siren.Kalilla 2013-01-30 22:09:21
I want to see RNF stuff like they have GEO up Q_Q
I want to hear about those delicious JA based abilities (and hopefully the RNF "Provoke" is as powerful as normal provoke and is below level 49) That will be next update, then there will be 1 more after before the expansion is released.
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By Siren.Kalilla 2013-01-30 22:09:38
Valefor.Prothescar said: »Ooooh there's a new song on the website too Yea, I just posted it in the soundtrack thread sorry.
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By Siren.Kalilla 2013-01-30 22:10:55
What do you all think?
Is the new The Sacred City of Adoulin good for town music?
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Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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